Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
Valutazione degli utenti: Perlopiù positiva (406 recensioni)
Data di rilascio: 1 ago 2013

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Per quanto tempo rimarrà in accesso anticipato questo gioco?

“Take On Mars is entering beta on 3rd July 2015. The release is to be announced.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The final version should feature the exploration of Mars from robotics to manned missions, the latter focusing on survival.

Multiplayer is an important aspect in the experience where we envision players cooperating to survive in the unforgiving Martian wastes, building bases, mining for resources, and even growing crops for food.”

Qual è lo stato attuale della versione in accesso anticipato?

“The game is in late alpha and entering beta on 3rd July 2015.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“We intend to slightly increase the price upon the release.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“From initial release to present we have heavily involved the community in the development process. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.

We intend to keep to this style of development until we reach Beta.”
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17 giugno

News from E3 2015 and progress towards BETA release

Take On Mars was originally announced two years ago at E3 2013. What was then a Mars rover simulator has grown into a significantly larger game - especially with the addition of a manned section, multiplayer and new locations such as the Moon or the Low Earth Orbit. Since Bohemia Interactive is sponsoring the first PC Gaming Show at E3 this year, we thought we could use the opportunity to present Take On Mars there - and we did. With a brand new trailer and a 33% OFF sale!


Prepping for E3 combined with a bunch of other major things on our to-do lists ultimately resulted in moving the BETA release a little bit further. As we also want the BETA release to be as stable as possoble, we want to avoid pushing updates too often, because this could make the odds of randomly messing things up quite high.

With that said, we've had a period where we seemingly kept things quiet, but the reality behind the scenes was quite the opposite of that. Let's take a look at some of the things our team's been working on lately.

Major building redesign

Changing the design of buildings and building blocks is something that not everyone would consider necessary, but it's going to be an important part of the BETA release. The word "redesign" in this context means not only changing the models and textures, but basically reworking the entire system of what players can build with available parts.

Bases built with the new building blocks will feel less like "bubbles" and more like real buildings. Making the blocks larger and available in many different shapes and variants should also sweeten the building process and lead to more unique, believable structures. Also, interior and exterior blocks are now separate. This allows for the construction of greenhouses (only exterior panels with windows), or full buildings with several floors and rooms.

Since proper interiors would feel empty without more equipment, we are now also working on additional furniture pieces, such as sofas, beds or new chairs that have their intended functionality.



Ragdoll and character animations

Don't jump around a lot in Take On Mars, or you'll experience some nasty falls! If you are subscribed to the Test Branch on Steam, you've probably already noticed the new contextual climbing animation. Another addition to the character movement in the BETA will be ragdolls. If you, for some reason, miss your jump, fall unconscious, die, or have no oxygen, your friends will be able to drag you into an airlock, or you'll be able to recover your things from your body later - all that with new animations.

Killing bugs and crashes

We've been recently fighting some nasty crashes related to texture size, which we will need to reduce a bit, because it was filling the available video memory in a sub-optimal way. Also, atmospheric zones are incorrectly generated on occasion (sometimes a zone is not generated where it should be), so this is one fix we need to take care of, as well as bunch of other things: for example, we've spent quite some time working on the Steam Workshop implementation, which we are quite proud of. It is fully functional now and makes the process of joining multiplayer sessions with mods much easier.

Localization

Before the BETA release, we also need to address another important part of Take On Mars development: localization. We are now coordinating the translation of Take On Mars into 10 different languages. Combined, the original English texts contain more than 38 000 words, while the biggest portion of the text is dedicated to the Take On Mars Wiki (which is basically a big educational handbook with everything you need to know about Mars or space exploration).

One thing we would really, really like to emphasize is that majority of translations is taken care of by either enthusiastic professional translators or with the help of Take On Mars community members. We would like to thank everyone participating in the translation process for their hard work (hint: they will be soon able to read their names in Credits!). After we finish the largest chunk of translations during BETA, we are confident that players from around the world will appreciate the effort put into it. Please bear in mind though that translations in BETA will be a work in progress, constantly developing and improving until full release, as will be the case for the whole game of course.

BETA release date and one sneaky surprise

We have the the BETA release scheduled on July 3rd, 2015, and we will do our best to deliver in time. After all, we really want to, because if all goes well, we should be able to treat you with a very exciting addition to the game sometime after BETA. But let's just keep it a surprise feature for now on.

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7 maggio

Updated Release Plans!

Hello everyone!


I would like to start off by thanking you all for your support thus far, it has been tremendously rewarding, and Take On Mars would not be what it is today without you!

Thanks to this and our desire to make this game as great as possible, we have decided to revise the release plans.

This means our previously released 'Roadmap to Release' is no longer applicable.


The planned Beta release has been pushed to the 16th June, 2015, and the final release date will be determined after that point, because we want to avoid promising a release date and not delivering on time, preferring to properly finish what we have planned rather than unnecessarily cut features that bring a lot to the game.

I am also happy to announce that our team has slightly expanded in order to help bring the project to completion while keeping to a high level of quality.

I believe this is very positive news and the team is elated, so it is our sincere hope that you, our dedicated fans, are as well!


In short, this means:
* Beta release on the 16th of June, 2015
* Final release date TBD after Beta
* Planned features will be completed, nothing will be cut from the plans
* The team is focused on polishing and improving existing features


We really hope everyone is as happy about this news as us, and we look forward to receiving further feedback from you all!

Kind regards,
Martin Melicharek
(Project Lead)

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Expedition One now available!

Riguardo questo gioco

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

Requisiti di sistema

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Recensioni utili dai clienti
14 persone su 19 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
20.5 ore in totale
Pubblicata: 2 giugno
Recensione della versione ad accesso anticipato
I haven't put as much time into this game as I would like to. So far the single player campaign seems really in depth in the researching aspect as well as managing your finances while still building the right drone or rover for the job. The game is really good looking and has many environments to showcase that. The multiplayer is very fun and slow paced which I love. You can also save and load games in multiplayer! Scenarios are fun to mess around in, especially with the orbit stations. I have to start building a colony in Kaiser Crater. You can even play in the Mars yard on Earth. Easily recommend if you love space/simulation/exploration games. They even have encyclopedia pages where you can learn about Mars, the Moon, and Asteroid belts. There is a lot more to it I just don't have time to explain.
Questa recensione ti è stata utile? No Divertente
9 persone su 12 (75%) hanno trovato questa recensione utile
4.1 ore in totale
Pubblicata: 9 giugno
Recensione della versione ad accesso anticipato
Take on Mars could easily become one of my favorite games if Bohemia takes it in the right direction. Currently, the singleplayer guidence is severly lacking. It teaches you about the different rooms within the faciliy, goes over the map, and finally gives you the option of using game time or real time. Thats it. I didn't get too far into the singleplayer experience but I would assume that theres no lessons on what to do once you land someone on the surface.

(I do get that this is still being made)

Multiplayer and scenarios (?) are super fun when they go well, but terrible when they dont. Singleplayer scenarios never crash (unlike their multiplayer counterparts) but lack the entertainment that another person brings. Multiplayer crashes often but can be so so so much fun. The physics engine seems a little wonk, so exploiting it in the mobile lab or on top of the flying lander is just plain goofy. Base building may need an update, right now you have to put every single panel in place by your self. There are no templates unless you are editing a world.

Overall, this game is worth the money if:
a) you have someone to play with
b) you are willing to be patient and wait for the bugs to be hammered out
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
35.5 ore in totale
Pubblicata: 27 giugno
Recensione della versione ad accesso anticipato
The game is quite buggy and crashes alot, but since it is made by a small team, it is still a good game and I enjoy playing it. Currently it is in the Alpha phase and it still looks vey well made, it will advance onto the Beta phase, looking forward to it.

If you're the person which can't handle alot of crashes, then you should wait some time to let the game improve.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
6.6 ore in totale
Pubblicata: 26 giugno
Recensione della versione ad accesso anticipato
Take On Mars is easily one of my favorite Space Simulation games. The game is still in Early Access which excuses some of the texture or model glitches I've encountered so far but what really breaks immersion for me are the very frequent crashes, though that may just be a problem with my system.

If Bohemia properly takes care and developes this game I can see myself investing countless hours into Take On Mars, even more so than I already have.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
8.4 ore in totale
Pubblicata: 29 giugno
Recensione della versione ad accesso anticipato
if you like ksp but need a bit more reel feel to it yeah this is for you but be warn it is NOT complet yet it is still early access game so yeah there is still odd and ends that is missing..

still i do like this game ( i am still waiting for the implating of mannen mission in the SP camping wiche they are about to add )
Questa recensione ti è stata utile? No Divertente