Earth is gone ... Humanity is faced with extinction...Star Explorers is about discovery and exploration. Traverse a randomly generated galaxy in your own spacecraft, landing on planets, finding resources, upgrading items, all while seeking out a new home for the human race.
All Reviews:
Mixed (20) - 65% of the 20 user reviews for this game are positive.
Release Date:
May 8, 2018
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Recent updates View all (100)

October 6

Dog Fights

https://youtu.be/epj08bFe9XQ

This is an early look at outer space battles in Star Explorers. I am adding asteroids and hostile UFOs. Asteroids drop ores and possibly other materials when you destroy them. UFOs shoot back at you, and you will be able to board them after you disable them.

These features will be available in the next major update. I don't have a specific date set for this, but hopefully in the next month or two.
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September 28

Stuff is Happening

I don't want to give away too many details yet. I have had a busy few weeks, and have not been able to put much time into Star Explorers. However, the last few days have been productive ones, and a new beta version is imminent.

The update will include, and I am being intentionally vague...

1. Things to do in outer space, other than travelling to and from planets.

2. These things will involve shooting laser cannons.

3. They will also involve being able to collect things directly to your ship's storage.

4. Your ship will be able to take damage as well.

5. And you will be able to repair it.

6. There are more things I intend to do, but this is everything I have worked on so far. I prefer not to say anything about those other things until I have something actually working.

I will probably release a few beta versions while I make these new features, until I have a solid, working update. Then I can run a new promotion, to see if the new features bring some new players, or inspire older players to pick up the game again.

As one of the recent reviews mentioned, a lot of people who bought the game only played for a short time. I do understand this, the game is not the most user friendly. I am hoping a little more action in space might help to capture people's interests. Anyway, I still have a wishlist of features that I wanted from the beginning, so I hope to be able to add most of these before I move on to a different project.
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About This Game

Star Explorers:

Earth has been destroyed, and humanity must find a way to survive. Your job is to help the human race, those remaining on the mother-ship, to find another earth-like world to inhabit. Star Explorers attempts to capture the vastness, loneliness and desolation of space exploration, along with easy to learn, old-school shooter mechanics.

Reviews:

"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User

"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User

Current Features:

  • Randomly generated galaxy which the player can fully explore
  • Randomly generated planets, caves and other environments
  • Randomly generated alien life, either hostile or friendly towards the player
  • Combat system with aliens on planets and in caves
  • Inventory and Trade System with mothership and some friendly aliens
  • Quests from both mothership and friendly aliens, in addition to the main quest
  • Upgrade system allowing player to explore wider range of planets over the course of the game
  • Crafting system, including unique artifacts that must be constructed with ancient blueprints
  • Day/Night cycles on each planet
  • Resource management and survival in hostile conditions
  • Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
  • 4K and custom resolutions are supported

Planets

Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.

Exploration

Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.

The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.

Inventory, Upgrading and Crafting

Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.

Caves and Ancient Ruins

Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.

Generative Design

Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.

Shaders and Options

Star Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.

The Future of Star Explorers

After a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following:


  • Space battles with alien ships
  • Boarding and exploring alien spaceships
  • More variety of celestial objects, like moons, asteroids and more
  • Alien cities on certain planets
  • I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)

At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Athlon or Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: 64 MB video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes, if you want to hear anything.
    • Additional Notes: Other older hardware may work, but has not been tested.
    Recommended:
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Phenom II X4 965 or Intel Core i5-3470 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card
    • Storage: 1 GB available space
    • Additional Notes: Shader 2.0 support

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