Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Pioneer the exploration of Mars.
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Дата выхода: 1 авг. 2013

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Игра в раннем доступе

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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“Early Access allows us to involve the community from early on in the project, meaning the players very much help shape the game. This allows us to make decisions based on what the community wants. After all, we are making the game for them, not only for ourselves.”

Сколько примерно эта игра будет в раннем доступе?

“The game is planned for release in the first quarter of 2017.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“Until the game leaves Early Access, it's likely that it will feature some unpleasant bugs or confusing features. With final release, we aim to deliver a more streamlined experience, including tutorials and fixes for bugs and issues the community reports via our Feedback Tracker website."”

Каково текущее состояние версии в раннем доступе?

“At present, Take On Mars is in the Beta development stage. It means that the game should not dramatically change in terms of gameplay possibilities, but we will keep adding new content and features during the Beta stage”

Будет ли разница в цене до и после раннего доступа?

“We intend to slightly increase the price upon the release.”

Как вы планируете вовлекать сообщество в развитие игры?

“We listen to your feedback and we aim for very open communication. While we sometimes need to prioritize, we take the ideas and suggestions of our community very seriously. As an example, the entire robotic section of the Space Program mode was completely overhauled from a linear set of missions to sandbox style progression where technologies determine which missions are available.”
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Включенные товары (25): Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

 

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13 января

Take On Mars "RC Update 2" and Happy New Year!

Happy New Year everyone!

We just released another update, titled RC Update 2.

This is a second Release Candidate, addressing several major bugs and issues. We are continuing on fixing bugs and issues that crop up during internal testing as well as those issues you have all kindly reported.

At present, our primary focus is on stabilizing multiplayer, as we see most complaints have been with regards to its instability. We have been successful thus far in clamping down the problems and polishing it some. We also added a Floodlight, which can be used to illuminate worksites at night and have also added a Small Communications Array, which has a slightly lower range but allows for creating a communications network with a smaller 3D Printer.



This is not the final update and we expect a few more before the game is truly polished. To that end, this update should clear out the recent crashes but there may still be one or two lurking about, those are the ones we are nailing down right now.

Thank you all for your support thus far and for understanding that game development is no easy task. We love developing games for you, the players and we love when our hard work is enjoyed!

Kind and sincere regards from the TKOM team!
Martin Melicharek
Project Lead

12th January 2017 - Added Floodlight for illuminating worksites and night-time areas, uses 200W - Added Small Communications Array with lesser range but much smaller profile - Reduced resource cost of Resource Tank 11th January 2017 - Fixed potential crashes or issues in multiplayer associated with deletion of building block groups, now ensured deletion happens at a viable time 10th January 2017 - Fixed 'ERROR: RemoveBBlockGroup()' crash in multiplayer when disconnecting some panels - Fixed issue where a multiplayer save game could not be joined by clients if they did not have the scenario 9th January 2017 - Added Emergency oxygen release valves to MML and Cargo truck 3rd January 2017 - Fixed potential 'GetLadderMat4' function crash - Added selected object size to Modular 3D Printer GUI - Added printable area size to Modular 3D Printer GUI 22nd December 2016 - Added Poptent sounds

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21 декабря 2016

Take On Mars "RC Update" & Holiday Greetings!

Hello fellow Martians!

The finish line in Take On Mars’ development is in sight! When this journey started, we could not have imagined to be where we are now. We went from being a mod for Carrier Command: Gaea Mission, to an Early Access game about Rovers and Landers, to eventually becoming a game that captures the exploration of Mars in its entirety.



It’s been a rocky ride - one which requested a lot of patience from our players as well as ourselves. The decision to significantly increase the scope of the project by including the ‘manned’ segment lead to a much longer development cycle than we originally anticipated. Along the way, our relatively small team was unable to publish frequent updates. However, even though it’s perhaps not always been visible, we’ve been working tirelessly to make it all worth the wait. That’s why it’s extra satisfying to finally see everything come together in a complete (and hopefully more polished) package.

Today we’re releasing the Take On Mars “RC Update”. In development lingo, “RC” stands for Release Candidate – and it represents the final stage before reaching “gold”. Effectively, this means that we consider the game feature-complete, and that many significant game issues should be resolved. It also means that we’re now truly getting ready to release.



After taking a deserved holiday break, our team will continue to work on fixing bugs, but the majority of our focus in January will be to support Take On Mars’ official launch promotions. This includes making a Launch Trailer and updating various promotional assets and communications channels. We have some fun ideas for how to celebrate this special milestone, which we hope will make sure this release does not go by unnoticed!

All in all, with the festive season around the corner, we’re happy to see the Release Candidate of Take On Mars in our players’ hands. Consider this a little holiday gift. Thanks to your loyalty and dedication, we were able to follow our dream and make THE game about an interest we all share: the discovery of the Red Planet. Hopefully, with that kind of passion and persistence, we’ll one day be able to get real people to Mars. But before that happens, we wish you a lot of fun playing Take On Mars.

Happy holidays and a wonderful 2017!

Take On Mars Development Team

P.S. The changelog for today's "RC Update" can be found at http://mars.takeonthegame.com/changelog

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Об этой игре

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation - Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer - Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction - Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support - Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


Explore content made by other players via the Steam Workshop!

Системные требования

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7 / 8 / 10
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
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