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Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max.
Megjelenés dátuma: 1 Aug 2013
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Mit mondanak a fejlesztők:

“Welcome to Take On Mars. Just as with any space exploration mission, the initial launch of TKOM is the start of a journey. By making the game available as an Early Access title, we hope to receive feedback and suggestions from players, and work together to create the most dynamic exploration sim game - driven by everyone’s passion for exploration and interest in extra-terrestrial bodies, such as Mars... Better said, especially Mars!”
Tovább

Take On Mars vásárlása

$17.99

Legutóbbi frissítések Mind a(z) (13)

New Update adds MULTIPLAYER!

28 augusztus 2014

Hello everyone!

I know it has been some time since we updated the main branch, and there is a good reason for it: Multiplayer.

Yes, that's right, in case you have not been following things on the forums or the development build, Take On Mars now features multiplayer. At the moment this includes a cooperative mode where players can build bases and vehicles together.

As I am sure many questions will come up surrounding this, I'll try to answer a few straight away:


Q) What is currently possible in multiplayer?
A: Everything that is possible in single player with the Mars Astronaut. That includes the following:
* Building habitats from individual pieces
* Printing building pieces and vehicles via the 3D Printer
* Mining materials from the location, however the materials themselves are not used yet
* Driving vehicles, including with friends
* Full physics simulation over the net
* Having fun!



Q) Who can start a server?
A: Anyone can start a server, simply select Multiplayer in the main menu and select Create Game. There, choose a scenario and begin! In case you are wondering who will be able to see your server, the answer is anyone!


Q) I built an awesome base with a friend, but don't want to lose it, can we save the game somehow?
A: Yes, the multiplayer implementation features a unique saving system. Connected players may vote for a save or the server may initiate a save directly. The server saves the game to his hard drive and sends the save file to all connected players. This means that any one of those players may then re-host that save in their own server.


Q) Are our characters and their last known positions stored in the save?
A: Yes, each player that joins has his character stored exactly where he left it. This can be on a hill, in a base, or falling off a cliff. In all situations, the character is stored with his health and everything intact. We will be adding an inventory soon, so the storage of your items will also be guaranteed.


Q) When can we load a saved game?
A: When you start to host a server you can select to start the server from stored save games on your hard disk. Information about the save is displayed when you select it. Once you start the server anew or from a save, you can load the game at any time via player vote or directly by the server. The interruption in play is very short.


Q) Will future builds render my save incompatible?
A: No, the save files have been written to save in a format which ensures compatibility between builds. They are in fact stored almost identically to a scenario file.


Q) Take On Mars has very detailed physics simulation... Is that present in multiplayer?
A: Yes, everything in multiplayer and single player is fully physically simulated, which includes vehicles, characters and so on. Yes, this does mean vehicles can be smashed in multiplayer :)


Q) Did you say save similar to a scenario? Does that mean we could adjust a save into a scenario?
A: Yes, a save is similar to a scenario, so with some minor editing a scenario may be derived from the save. We intend to add an option to Export Save To Scenario soon.


Q) It crashed... What do I do with the crash info?
A: If you started in Developer mode (the yellow Play Game button in the loader), then it could help us track down the bug. When you see the crash window appear, press Ctrl + C and then paste it into a new thread or post on the forums, along with as detailed as possible set of steps as to how the crash occurred. We do not expect you to test the game for us of course, but will appreciate feedback and bug reports :)


Q) What can I expect in the next update?
A: Survival elements, including oxygen simulation, using mined resources to fill habitats with air, a flatbed-truck-like vehicle for transporting larger cargoes, and an inventory for objects such as soil samples, food and water, etc.


Q) When can we expect another update?
A: I am heading on a 3 week vacation as of the 30th of August and will return on the 18th of September, so expect full-speed development to continue then, with an update following within two weeks.


Q) Just tried the multiplayer, love it! How can I help?
A: Thank you! We always appreciate when our games are enjoyed :) You can help us by giving us feedback, posting screenshots, sharing videos and spreading the word if you like it!


Q) I recall the expected release date being at the end of August... Is this still true?
A: In short, no. We have pushed the final release date back to allow for proper and full implementation of the multiplayer features as well as the entire Expedition One addition, both in terms of single player (Space Program) and multiplayer (survival elements, base management, additional game modes, etc). This is good news as you get highly refined content, and more of it!


Q) What has changed in the game? Any chance of a change log?
A: There is a change log directly accessible through the main menu, top right corner as Change Log. Alternatively, check here: mars.takeonthegame.com/changelog/mainbranch


Q) I'm enjoying the game, but want to finish my in-progress Space Program. Can I go back to a previous build?
A: Yes, we have added a build titled 'Legacy', which is the previous Main Branch build. Switch to this if you want to continue using the older build for now. To switch to the build, select Take On Mars in your steam library, right-click, select Properties. Switch to the BETAS tab, and select 'Legacy' in the list, ignoring password input.


Q) Sounds great... Screenshots or it didn't happen!!!
A: Of course, screenshots are mandatory :) There have been plenty released over the past few weeks as we have been testing the builds. Here are some highlights:

Collaborative building with the 3D Printer:
http://steamcommunity.com/sharedfiles/filedetails/?id=306547495

Base interior, under construction:
http://steamcommunity.com/sharedfiles/filedetails/?id=305677900

Physics... Forklift lifting Scout Buggy:
http://steamcommunity.com/sharedfiles/filedetails/?id=304590734

After over 5 hours of printing and building, and composed of over 800 individual pieces, a bridge coming together on Mars, across Victoria Crater:
http://steamcommunity.com/sharedfiles/filedetails/?id=304790952

A player standing on the edge of the bridge:
http://steamcommunity.com/sharedfiles/filedetails/?id=304790913


We really hope you enjoy the newest update! Please keep in mind this is an Early Access game, and bugs are to be expected. We are sorting them as fast as we can, and apologize for frustration some bugs may cause!

Kind and sincere regards,
Martin Melicharek
(Project Lead)

11 megjegyzés Tovább

Bohemia Interactive deploys new Expedition One update for Take On Mars

23 június 2014

To resupply the first people on Mars, Bohemia Interactive today released a major content update for the Expedition One campaign of Take On Mars – the studio’s new space simulation game. The update delivers a manned scout buggy, mobile laboratory, an improved 3D printer, and many general fixes and improvements to the core game. The full changelog of the latest update is available at http://mars.takeonthegame.com/changelog.

Expedition One, which serves as the second part of Take On Mars’ Space Program campaign, provides players with the opportunity to take part in the first manned mission to the Red Planet. After they arrive on Mars, they will need to perform a multitude of scientific experiments, construct habitats spanning from shelters to entire installations, and search for viable sources of oxygen, water, and raw materials. Due to the limited amount of supplies the space shuttle can carry, one of the most significant challenges for the marsonauts will simply be surviving the harsh Martian environment. This means that participants will have to actively manage their oxygen levels, food stocks, grow plants, and operate drilling rigs in the search for new resources. Unpressurized and pressurized manned vehicles will be at their disposal to increase their mobility across the vast alien terrain.

To enlist for the Expedition One mission, people can sign up for Take On Mars’ Early Access program on Steam, where the game is temporarily available with a 15% Summer Sale discount (11.89 EUR/ 15.29 USD/ 10.19 GBP).

For more information on Take On Mars, please visit http://mars.takeonthegame.com/ and/or follow Take On Mars on Twitter and Facebook.

1 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

Expedition One now available!

A játékról: 

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Early Access

Get immediate access to the game while it is still being developed. The game evolves as you play it, as you give feedback, and as the developers update and add content.


Key Features

  • Space Program Campaign - Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain - Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy - Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System - Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation - Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
  • Expedition One - Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.


Explore content made by other players via the Steam Workshop!

Rendszerkövetelmények

    Minimum:
    • OS:Windows Vista or Windows 7
    • Processor:Intel Core2Duo 2.5Ghz or AMD Athlon Phenom X4 or faster
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX Audio compatible
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core i5 or AMD Athlon Phenom X4 or faster
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 560 or AMD Radeon HD 7750 or faster
Hasznos vásárlói értékelések
35 emberből 34 (97%) találta hasznosnak ezt az értékelést
232 termék a fiókon
9 értékelés
63.3 óra a nyilvántartásban
Korai hozzáférési értékelés
"My God, it's full of stars!"
I have had this game since the early versions and even then it felt like a shop ready product and not early access, and the new updates have just felt like free DLC.
The screen shots tell the story of the graphics, they are awesome, and the whole game looks like that.
The realism is, well I've never sent a probe to Mars, but it feels pretty bleeding real to me. And the realism is the key to your enjoyment of this title.

If you want fast paced action on a future Mars then move along (I've seen posts saying it's boring, pah!).

If you're like me and absorb yourself into a sim about the current exploration of Mars, with all the slow analysis of rocks and atmosphere and the chance to take photos that look very similar to NASA pics that comes with that then buy this game, clear about a month in your schedule and prepare for a real, scientific and indepth exploration of our solar cousin.

As real as it gets. Stunning sim. 11/10.
Közzétéve: 20 április 2014
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15 emberből 15 (100%) találta hasznosnak ezt az értékelést
101 termék a fiókon
1 értékelés
29.8 óra a nyilvántartásban
Korai hozzáférési értékelés
If you are a Space geek like I am, you will likely enjoy this game at any and every stage of development. If you are thinking about persuing a career in space exploration or aerospace engineering, you will likely enjoy this game. That said, it is a very slow game. I have read through entire books while driving from one place to another. The simulation of tools and cameras is very good and the game excels in that respect. However, many features are not implemented yet but it is getting better and more complete. I highly recommend playing with a joystick as opposed to a controller. Also, because it is a simulation for an activity that involves sitting at a desk for the part you are playing, it takes a little role playing to get the very most out of it. Get a cup of coffee and a book or two and pretend you're working at JPL driving a real rover. It makes it a much more enjoyable experience, just don't break off any wheels while you're reading. That would not be good for your (pretend) career. :)
Közzétéve: 6 május 2014
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18 emberből 16 (89%) találta hasznosnak ezt az értékelést
82 termék a fiókon
5 értékelés
7.4 óra a nyilvántartásban
Korai hozzáférési értékelés
This is very good simulator but IMO this game is updated very slowly and i dont like that when you go analysize some rock, text appears "Feature coming soon".

This has great potential but its little too slowly updated and it not has yet so much intresting features.

Yes you can ride with rover at mars based real satellite images and rover images and graphics are great, but that is all there is right now.
Közzétéve: 19 március 2014
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24 emberből 16 (67%) találta hasznosnak ezt az értékelést
208 termék a fiókon
35 értékelés
9.8 óra a nyilvántartásban
Korai hozzáférési értékelés
I'm not sure. I want to like Take On Mars, but overall I don't find it a very engaging game.

TOM wants you to play the game its way, or the highway. My first play through and I spent all of my money to build a super-lander. It had a robot arm, soil scoop, atmosphere sensors, the works. I managed to get it down on the ground and thought to myself: "Whoo! Let's do some SCIENCE!" And then the game said, "Yay, you explored this region! Now do it some more, elsewhere!" Wait. What?

I wasn't able to use my robot arm or soil scoop. My atmosphere sensor was useless. The game had intended only for me to complete a set of explore-the-area objectives before it would unlock the next set. I realized then that Bohemia Interactive had a much different idea of SCIENCE! than I did. To me, spending my wad on an uber-science craft made sense. Cram as much science as you can in a single big-budget mission so you can unlock more technology. But I was thinking like a scientist, not as a game player.

And that's where TOM lost me. The game wants me to play it like a game. I was expecting a simulator. For something that bills itself as a simulator, I found this really disappointing.

Science tasks earn me money, and I spend that money to research better science-making gear. This system feels hap-hazard and slapped together. Why not have a separate budget versus "science points" (much like in Kerbal Space Program)? Why is the science objective-based instead of having "wells of science fact" that are tapped and eventually exhausted (again, like KSP)?

In fact, playing this game just made me want to play KSP instead. Which is a real pity, because TOM looks great and it could be a real contender for introducing people to the act of managing a space program and how extraterrestial science works.

I restarted my game and played it The Right Way and was able to upgrade to rovers. I was excited at first, because I thought this was a chance to do something interesting. Only to realize that "interesting" meant holding down the "W" key for hours on end, driving a slow rover across the Martian surface. And this is where TOM completely lost me. Suddenly, it wanted to act like a realistic simulator -- Oh you have to DRIVE AROUND to find interesting science! In realtime! With no automatic navigation system!

At that point, I just stopped playing. I haven't bothered to unlock the next set of objectives, and have yet to set a human down on the surface of Mars in TOM, and that's a real pity.

Oh well, at least my science base on Duna is thriving...
Közzétéve: 28 június 2014
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6 emberből 6 (100%) találta hasznosnak ezt az értékelést
96 termék a fiókon
3 értékelés
2.8 óra a nyilvántartásban
Korai hozzáférési értékelés
I bought this game and played it for 2 hours straight. All I was doing was launching probes at Mars but knowing that everything I was seeing in game was rendered off topographic maps of the area and craters is astonishing. So much detail has been put into this game that it is worth your $17 alone. Now this game isn't for everyone and I am a HUGE geek when it comes to games like this but just the fact that I am taking an object with such in-depth attention to detail is just what makes the game. I cannot recommend this game enough if you have ever thought about the colonization of another planet or if you are just a curious science teaching working on a Astronomy lesson, this is a great way to learn more and more about the celestial bodies around us and a more intriguing way of taking the colonization into your own hands.
Közzétéve: 24 április 2014
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156 emberből 141 (90%) találta hasznosnak ezt az értékelést
1,723 termék a fiókon
37 értékelés
12.2 óra a nyilvántartásban
Korai hozzáférési értékelés
Take on Mars is possibly one of the most unique concepts to hit the steam store in a while. It's a game, of sorts, but more than that, it's a tool for learning and understanding the challenges inherent in exploring a planet far removed from our own, as well as providing a toolbox to this end. A very well thought out toolbox at that, which includes a tech tree (recently added), Multiple survey sites, and even now includes Deimos.

You are placed in charge of the Mars Space Exploration Agency, provided a budget to build, launch and research landers, and rovers, and tasked with exploring and analysing scitentific points of interest. Completing these objectives nets you further funding. The game part comes from balancing the needs of developing technology and launching appropriate craft to the right sites.

Funding -is- tight here, so it's very easy to box yourself in on the first few tries whilst you get the hang of how it all works. For that reason I really, really advise that you read the tutorials, go and do a bit of research on the web, and study the tech tree. Work out what you need to build, and apply an objective based approach to proceedings. This is not a game for anyone who isn't extremely patient and willing to invest in a concept which as an open ended project, is very different from pretty much anything that's come before.

As a niche product though, it should be applauded, because Bohemia has created a genuinely unique experience, one that if you've the time, the will and the inclination, provides a richly rewarding and deep journey, digging into the historical background of the Red Planet, and mixing a subtle element of managing your technology whilst exploring and unearthing secrets as you go.
Közzétéve: 30 november 2013
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