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Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
发行日期: 2013年10月11日
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抢先体验游戏

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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

抢先体验有何好处?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

这款游戏的抢先体验时期将持续多久?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on http://twitch.tv/Vlambeer.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

抢先体验版本的现状如何?

“The game is fully stable and playable, and has new additions made to it every weekend.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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最近更新 查看所有(61)

Update #40 - Shells of Fire - Week of August 16th

2014年8月20日

This update was a bit late (and this changelog even later), but please bear with us, it was literally made just after getting home from gamescom, in a night of frenzied coding by Jan Willem, then uploaded between arriving at gamescom while Rami was moving apartment in the spare day he had before flying towards the US for PAX Prime. It adds three fiery new weapons, and fixes some of the new coop bugs!

We honestly don't know how we got anything done this week at all.

    Features
  • Three brand new types of flame shotgun. Enjoy.

    Fixes
  • Coop should no longer skip levels!

    Misc
  • Some updates to 0_1 loop tiles.

We're going back to highlighting community stuff really soon, just need to survive PAX for now. We might end up skipping a single update as to not burn out. Thanks for your patience!

8 条评论 了解更多

Update #39 - Quality Time - Week of August 8th

2014年8月10日



This week's update is all about quality over quantity. We'll keep it brief, partially because this build had to haphazardly uploaded from Vancouver airport: It features some significant bug fixes, a new B skin, some good tweaks, and oh, a whole new loop-exclusive bossfight. Yeah. Good luck!

Note: The Linux build did not build with the WiFi at Vancouver airport. Therefore, we're skipping a Linux build for this week. Next week, both Steam, Humble and Linux builds should all be at the same version again. Sorry about that!

    Features
  • A loop-exclusive bossfight, still very, very, very work in progress.
  • A new B-skin!

    Balancing
  • Assassins have been made about a millisecond faster with their attacks.
  • Dog Guardians have slightly less HP.
  • Dog Guardians now drop ammo or health.

    Fixes
  • Main menu now plays the complete track.
  • Fixed even more music errors.
  • Fixed some bugs regarding chicken getting revived by mutations.
  • Portal can no longer spawn outside the level.

    Misc
  • Some new tips.

From Vancouver Airport, enjoy playing! Hopeful to see quite a few of you at gamescom and PAX Prime in the next two weeks. Stay tuned for small but fun news!

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评测

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
Polygon

“The shootiest of shooters.”
Eurogamer

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.

关于游戏

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

系统需求(PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
有价值的用户评测
70 人中有 63 人(90%)觉得这篇评测有价值
帐号内拥有 1,269 项产品
6 篇评测
104.8 小时(记录在案的)
抢先体验时期的评测
【包神自制附视频】Nuclear Throne废土之王(改名前叫Wasteland Kings)详细评测
http://steamcn.com/t90130-1-1
请各位最好访问上面的steamcn帖子链接来阅读帖子(发表于本游戏发售当天:2013年10月11日),由于这里有限,只能贴出部分内容:
废土之王于今天2013年10月11日登录STEAM,以Early Access的方式发布。也就是说这款游戏还正在开发中!
STEAM给废土之王的分类是:独立游戏、动作、角色扮演。
这个游戏是单机游戏。
不过我还要强调并加上一点,这个游戏是Roguelike!也就是说,玩家在每次进入游戏后都是随机生成的。
是不是很像各位都知道的The Binding of Isaac以撒的结合、Rogue Legacy盗贼遗产和Spelunky洞穴探险?

这款游戏第一眼看上去特别像The Binding of Isaac以撒的结合和Hotline Miami迈阿密热线。事实上的确如此。
就游戏视角来看,是和The Binding of Isaac以撒的结合基本上没太大的差别。
从玩法上面和Hotline Miami迈阿密热线非常相似。但是真正玩起来,发现这个也有比Hotline Miami迈阿密热线更棒的地方!

游戏整体来说是像素风格。游戏的原始分辨率只有320*240,暂时不能调窗口模式和分辨率或放大倍数。
不过不要紧。毕竟是Early Access,有各种瑕疵是可以理解的!

这个游戏吸引人的地方就在于其Roguelike的风格,每一次玩都是不同的体验!有随机生成的地图,里面有不一样的障碍物,怪物,武器等等。
游戏一开始就可以选择一个角色来进行游戏,这个游戏提供了很多种角色来给玩家,不同角色有不同的玩法,很有意思哟~
进入游戏后,玩家初始状态是拥有一把手枪,手枪的子弹有限,只有70发!选择不同的角色是有不同的技能哟~
例如:变成石头防止一定时间内怪物对自己的任何伤害;束缚怪物一小段时间等等。
玩家通过使用WASD来控制角色进行移动,用鼠标左键来射击(攻击),用鼠标右键进行使用技能。R键重玩。
游戏中的武器的弹药一般都有限制,所以不能一味地浪费。
在打死怪物之后,可以看到怪物爆出一些绿色的物体,那些就是EXP经验值,攒够一定的数量之后可以升级,在完成当前关卡之后就可以进行随机四选一的角色升级效果。
同时,游戏中还可以通过打死某些怪物随机获得补血的药箱,或者武器,或者弹药;同时地图里面还在特定的地方都有准备武器箱(里面有机关枪、霰弹枪、镭射枪、斧头等等很多很多的武器)供玩家使用。地上的武器可以按E键建起,最多同时可以装备2种武器,按TAB键切换。
在每一层的所有的怪物都被消灭之后,地面上就会出现一个黑洞一样的东西,吸引玩家并进入下一关。当然,在黑洞出现前离黑洞远一些就不会被吸走。
在关卡完成到一定的情况的时候,会出现一个小BOSS,血量很高,同样对玩家的伤害也很高。是个不小的挑战呢!
本人暂时还没有玩到很深的进度,因此不知道有多少关,不过我相信,这个游戏的关卡和挑战肯定很多!值得期待!

由于目前明显处于还没完成开发的状态,因此大家要容忍游戏中的小不足哦。
就例如在本帖发帖的时候,这个游戏还不能窗口模式,还只能通过ESC来退出游戏等等。

另外,在steam商店的介绍那里,有标明这个游戏将会有STEAM成就,STEAM排行榜,状态,以及完全的手柄支持。
所以很值得期待它后续的表现哦!!!


【包神解说】废土之王Nuclear Throne 详尽教学解说(2014.06.16更新第1期)
http://steamcn.com/t105970-1-1
如果没有论坛账户,请直接看:
http://v.youku.com/v_show/id_XNzI2OTYwNDY4.html
或:http://www.bilibili.tv/video/av1204521/
或:https://www.youtube.com/watch?v=J2OVZMrYVOE
发布于:2014年6月15日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
帐号内拥有 918 项产品
7 篇评测
1.1 小时(记录在案的)
抢先体验时期的评测
享受被秒杀的快感
发布于:2014年6月9日
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3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 455 项产品
9 篇评测
5.0 小时(记录在案的)
抢先体验时期的评测
手感很好。死亡后地图重置,武器获得随机,每升一级可以选择一个perk,每级可供选择的perk也都是随机的,于是就有了各种看脸,耐玩性剧增。
发布于:2014年6月17日
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3 人中有 2 人(67%)觉得这篇评测有价值
帐号内拥有 1,002 项产品
156 篇评测
43.2 小时(记录在案的)
抢先体验时期的评测
难度稍微再平滑点就好了
发布于:2014年6月6日
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64 人中有 55 人(86%)觉得这篇评测有价值
帐号内拥有 293 项产品
1 篇评测
147.1 小时(记录在案的)
抢先体验时期的评测
Do you know crunch? I mean, do you truly know the incredibly visceral, powerful and satisfying feedback that is crunch? Now go into Nuclear Throne and smack a maggots nest with a sledgehammer. Go on, I don't mind. Being inanimate text that a person typed and then abandoned, I have no sense of time. It'll be like kicking good vibes across a punch bowl (I'm also hit-and-miss with simile).

Okay, you're back! How was it-- Ohhh, I know that look! Your eyes have the enlightened glint of one who has tried the good stuff, the real deal, the prime reserve. You can't go back, now. Now, you know crunch. The real crunch. This is Nuclear Throne, and it's appeal cannot be simply summed up in a few words. It's referred to as an "action roguelike-like(-like)" because it is difficult to put into a genre. Because it is its own genre. If I were to call it anything, it would probably be "Randomly-Generated Action Crunch with Permadeath", which I am predicting will be a cereal by 2019 (sans permadeath, unless we don't have randomly-generated cereals by then, in which case I WANT to die).

Everything about this game is crunchy. There's a power-up based leveling system (further referred to as they are in game, "mutations"), a charming and variant cast of playable characters, tons of weapons (about 73 as of this writing, but I was just in on a stream where they rather liked my suggestion of adding nunchuks), crazy enemies, b-skins, rule-altering pickups and even local 2-player! And the art and music-- Ohhh, the art and music! The beautiful and detailed pixel art, the energizing (sometimes haunting) tracks and impeccable sound design frankly shocked me. Such character and atmosphere I found myself immersed in!

The game is so easy to pick up, and yet the way you develop your character is incredibly deep. The developers waste none of their time (and consequently, your time) on anything that doesn't feel just awesome. Sure, "Mutation A" doesn't seem very good, at first. But once you learn more about "Characters D and E" and how they synergize splendidly with "Mutation A" when paired with "Mutation G", you get an "Aha" moment! Like a challenging, yet ultimately rewarding puzzle, Nuclear Throne holds a plethora of "Aha" moments for those willing to scratch past the surface and experiment with the MASSIVE number of possible character builds. And you need no mutation to love a samurai chicken! C'mon.

The developers are two guys, who comprise Vlambeer, and four others who handle the art, music and sound. They're the most down-to-earth, approachable and generally cool guys to ever make a game, probably (permission to put that on the back cover = granted). They generally update the game every Saturday with new characters, baddies, weapons, difficulty balancing and bug fixes. They even stream themselves developing said changes every Tuesday and Thursday on their Twitch channel (http://www.twitch.tv/vlambeer)! And they take feedback like pros! None of this "bleuuu, you don't like my game, banned and deleted" business. They're good people.

Oh, and you'll be dying a lot. I didn't "beat" the game until I had already logged around 100 hours (there's an end-boss, but you loop back to the beginning with higher difficulty upon defeating it), but that didn't stop me from thoroughly enjoying every minute up until that point and after! This is a fantasticly addictive game, with a fantastic community and fantastic developers that is already easy to recommend. The fact that it promises to only get better is just gravy!

And yes, I did a "let's play":
http://youtu.be/2c36sZuTyOM
发布于:2014年7月30日
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奖项

PAX East 2013, PAX Prime 2013, Eurogamer Expo 2013, PAX East 2014, E3 2014
INDIGO Showcase Gamescom 2013
Fantastic Arcade Nominee 2013