Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
Análisis de usuarios: Extremadamente positivos (5,189 análisis) - El 97% de los 5,189 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 dic. 2015

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Actualizaciones recientes Ver todos (129)

15 de diciembre de 2015

Update #97 - Clouds and Tweaks - December 15th, 2015

First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.

While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media.

It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updating the game to address some issues in terms of balance, fix some things that came up before the launch and some new things that came up after it, restore Daily/Weekly functionality, and polish just a tiny bit more.

We're going to switch things up a bit now that we've reached home from PSX, release status on the game, and update 97 in our long history of updates. We'll be lowering the frequency of updates and livestreams permanently, although we'll have more information on what happens on our Twitch channel in the future. For this update, we're introducing some balancing tweaks, a lot of crash and hang fixes and introducing Steam Cloud.

Update 97 should also address problems with OSX and Linux builds on certain configurations, and if everything went OK, nobody should ever have to touch options.ini again. We also learned to never make the default pause menu option 'Quit to Menu'. Sorry!

For next update, we're going to transition the Dailies and Weeklies over to new servers, hopefully restoring those to full function for the first time after the launch. Let us know if you run into any new bugs or problems.

    Balancing
  • A lot of tweaking to the enemies spawning on loop. Difficulty should increase throughout the areas a bit more and desert has been made slightly less ridiculous.
  • Enemy HP now increases less with loops.
  • Lil Hunter now spawns a second later, and looping decreases the spawn time less than it used to.
  • Lil Hunter's weaponry now gets more powerful with loops.
  • Hard mode now starts you out with slightly better weapons.
  • Tiny Gamma Guts nerf, prepared to change it back if this ruins it.
  • Energy Hammer now uses more ammo, spawns later, and deals more damage.
  • Guitar rate of fire has been slowed down a bit.
  • Energy Sword rate of fire has been slowed down a tiny bit.
  • Freak IDPD now has better guns with more spread.

    Fixes
  • Fixed bug that started game from loadout screen with gamepads.
  • Fixed crash on Daily/Weekly load.
  • Disabled 'G'-key that made gamepads unpredictable.
  • Fixed Guardian point_distance bug on death in palace.
  • Wrote better save corruption handling, should stop game from crashing on load.
  • Fixed additional VertexBufferHandler errors resulting in corrupted graphics.
  • Fixed Plant B skin unlock achievement not appearing when not looping.
  • Crown of Risk and Crown of Luck icons are no longer swapped in the loadout screen.
  • Fixed OSX game open crash on certain configurations.
  • Fixed Linux game open crash on certain configurations.
  • Fixed achievement bug with Plant's B-skin.

    Misc
  • Tutorial tweaks for gamepad support.
  • Default menu selection with gamepad is now 'continue' rather than 'menu'.
  • Improved Steam Cloud support.
  • Allow for D-Pad control on gamepads.
  • Smaller Save Icon.
  • Retroactive Steam Achievements for a number of achievements.
  • Certain secret weapons now adjust legacy values in old save files to prevent crashes.

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5 de diciembre de 2015

Update #96 - The Real Deal - December 5th, 2015

This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums!

    Features
  • Trading cards, emotes, etc.

    Balancing
  • Nerf for cluster grenade and small grenade impacts.
  • Not sure if lasers go here or under fixes or both.

    Fixes
  • The flamethrower is back for those of you who noticed it was gone.
  • Added missing sound when the Throne comes up.
  • Gamma Guts
  • Control bug causing people to fire each step fixed.
  • Gamepad should work again.
  • Co-op controls fixed.
  • Many save/load bugs fixed.
  • Checked on some achievements not always triggering.
  • Not sure if lasers go here or under fixes or both.
  • Hopefully fixes for Daily/Weekly troubles, we'll keep checking in on this.
  • Fixed weird glitchy screen (it was kind of pretty) happening on systems not supporting fast VertexBufferHandling.

We're going to be keeping track of the forums, so let us know what else we need to fix. While the release of the game means we are generally happy with where the game is, we're not done just yet. Thanks for your patience, your support and your enthusiasm for the game, and thank you for your trust as always.

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Críticas

“Strip away all the punkish ingenuity piled on Nuclear Throne and you're left with this: a skin-fidgeting, hair-tingling battle of textures. Hard meets sticky. Bang meets squelch.”
Eurogamer

“It’s an anarchic thrash of a roguelike where everything goes boom or splat—or, more frequently, boom and splat.”
PC Gamer

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

Acerca de este juego

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.2Ghz+
    • Memoria: 1024 MB de RAM
    • Gráficos: 256MB
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: This game is locked to 30 frames per second.
    Recomendado:
    • SO: Windows XP
    • Procesador: 2Ghz
    • Memoria: 2048 MB de RAM
    • Gráficos: 1GB
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: This game is locked to 30 frames per second.
    Mínimo:
    • Notas adicionales: This game is locked to 30 frames per second.
    Recomendado:
    • Notas adicionales: This game is locked to 30 frames per second.
    Mínimo:
    • Notas adicionales: This game is locked to 30 frames per second.
    Recomendado:
    • Notas adicionales: This game is locked to 30 frames per second.
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
10.8 h registradas
Publicado el 8 de enero
No te dejes engañar por los gráficos Nuclear Throne es posiblemente el mejor juego de 2015. Es uno de esos juegos que empiezas, no pasas de la primera pantalla y te mata el monstruo más ridículo que hay. Vuelves a empezar y ohh has desbloqueado un nuevo personaje, lo pruebas eres aun peor con este vuelves a morir. Lo intentas otra vez y ohh una nueva arma vuelves a morir y a morir y a morir... Pero poco a poco eres cada vez mejor y tienes esa sensación de que cada vez que juegas estas más cerca del trono. Hasta que te encuentras con el ♥♥♥♥ Lil Hanter y te enfandas, lloras pero sigues jugando una y otra y otra vez...

PD: No lo compres en epoca de examenes
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.4 h registradas
Publicado el 9 de enero
Abrir el juego, jugar, perder,reintentar, perder de nuevo, cerrar el juego, repetir....

-(Muy entretenido, divertido y adictivo)-
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado el 10 de enero
No hagais caso a las horas, en desconectado no las cuenta. Realmente podíamos tener este juego desde hace ya bastante tiempo, pero ha sido en este año cuando ha salido del Early Acces y se ha desplegado su versión 1.0. Este rogue like nos pone en la piel de unos yérmenses que han de pasar pantallas matando enemigos, encontrando nuevas armas, subiendo de nivel... todo esto de forma aleatoria. El juego es difícil de cojones y supone un reto hasta para el jugador mas experimentando. Además, tiene una banda sonora con un tema principal acojonante.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
13.2 h registradas
Publicado el 8 de enero
[Juego dinámico en el que simplemente te tienes que preocupar de disparar y llegar lo más lejos posible, es así de sencillo.] Nuclear Trhone, es una maravilla adictiva que esta a la altura de lo que esperas si buscabas un juego así. Recomendado 100%. Es perfecto, este rogue-like de estilo 8-bit proporciona vicio para pasar los ratos muertos, es pura diversión y para relajar tensiones va de maravilla. Gráficamente la estética pixel es genial + la música que acompaña a la perfección. Sin duda: 10/10, si no lo tienes deberías compar este juego, ni lo dudes, no te vas a arrepentir.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado el 19 de enero
Muy bueno y adictivo. Rápido para matar el tiempo y entretenido.
Puro rogue-like con permadeath al estilo The Binding of Isaac.

Me recuerda mucho al Hammerwatch.
¿Te ha sido útil este análisis? No Divertido