Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
Data de lançamento: 11/out/2013
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Observação: Este jogo com acesso antecipado pode ou não sofrer alterações significativas durante o desenvolvimento. Caso não esteja com vontade de jogá-lo no estado atual, talvez queira esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

Por quanto tempo este jogo estará em acesso antecipado?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on”

Como a versão completa será diferente da versão de acesso antecipado?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

Qual é o estado atual da versão de acesso antecipado?

“The game is fully stable and playable, and has new additions made to it every weekend.”

O preço do jogo será alterado após o fim do acesso antecipado?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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Atualizações recentes Ver todos (63)

Update #43 - Bugs and Balancing and all the beautiful stuff games are made from - Week of September 5th

9 de setembro

Nothing major this week because of PAX-induced jetlags, but still a bit of pretty good changes and fixes! Most notably, a lot of bugs surrounding the Loop Boss have been fixed, you'll now find ammo and a weapon in 7_3, Rebel's Allies now have smaller hitboxes, making them more survivable and a bit better at pathfinding, and Plant no longer destroys its snare by walking over it! Next week we'll get a few new weapons in before we fly off again, to Fantastic Arcade, after which work on the game should speed up again!


  • You'll now find a weapon and ammo chest in 7_3.
  • Rebel's Allies now have a smaller hitmask, making them harder to hit and slightly better at pathfinding!
  • Plant can now walk over its own snare without it getting removed.
  • The Wave Gun spawns earlier.
  • The Pop Rifle spawns slightly later.
  • Eagle Eyes now gives you even better accuracy.
  • Proto Statues have more HP.
  • The Super Flak Cannon now uses less ammo.

  • The game over screen now shows ??? instead of the area number when you die in a secret area.
  • Ally corpses can no longer be used to trigger portals during boss appear animations.
  • Blue squares and invisible frames should be gone, hopefully.
  • Killing the Loop Boss should no longer let you walk outside of the level.
  • Fixed some crashes/errors caused by IDPD draw code.

  • Patience icon no longer look like a potato.
  • Gator corpses are now darker.
  • The B music for Palace is exported differently now.
  • Removed the random offsets chests got at spawn.
  • Attacking with the Golden Sledgehammer now creates sparks!

    Enjoy, hope to see y'all again next week!

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Update #41 & Update #42 - Heavy Load - Weeks of August 23rd and September 1st

4 de setembro

While we thought work on Nuclear Throne would sit still during Gamescom, PAX and Fantastic Arcade - it seems the prospect of lots of travel made us do our best even more, resulting in this massive update. It did impact our paperwork a bit, so changelogs have been late and we apologize for that. Hopefully, as travel dies down, we can get back to posting proper update logs again.

Let's go over things real quick: Way better Proto Statues, a new B-skin, some interesting changes to Rebel, lots of important (and ancient) bug fixes, a super cool intro for the loop exclusive boss fight, SPARKLING PROJECTILES for golden weapons, and way more! We're introducing a new mutation too, and we should've fixed a lot of the visual glitches introduced by switching to a newer build of GameMaker.

Rami took a week off, roadtripping around the US with his family. We also had an amazing time at both gamescom and PAX. Nuclear Throne had amazing showings at both events (it was so successful at PAX that Enforces had to come and thin out the crowds almost hourly) and Vlambeer turned 4 years old. Thanks for your ongoing support, and keep letting us know what you think of the game.

  • A new mutation: Patience. It allows you to delay picking mutations by one portal!
  • A new B-track.
  • Way more cover in the palace.
  • A beautiful new intro to the *REDACTED* fight.
  • New Proto Statues, both visually and functionally.
  • A brand new B-skin!

  • A big tweak to Rebel: Allies after the first one now only cost 1HP to spawn, and Allies now always drop Ammo.
  • Minigun has been made more usable.
  • Hyper Launcher now costs 2 ammo to use, and is still overpowered.
  • Cursed Chests now drop even better weapons.
  • IDPD grenades no longer explode on contact.
  • Laser Rifle now has a lower rate of fire but is slightly more accurate.
  • Eyes can now attract rads with their active.
  • Snowbots have a short delay before they'll throw a car.
  • The way Fire Shotgun projectiles work has been changed a bit.
  • Fire Shotguns fire slightly less pellets.
  • Fire Shotguns now spawn slightly later.

  • Enemies have their attack animations back!
  • You'll no longer find your own *REDACTED* in 0_1.
  • Some weird chicken bugs should have been fixed, but please let us know if anything pops up!
  • Steroids can now repair things with both hands.
  • Disc Gun discs should no longer get stuck in walls.
  • Thrown cars are no longer invisible.
  • Recycle Gland can no longer give you more than max bullets.
  • Recoded the way bolts stick in enemies.
  • Lightning Hammer icon should look better.
  • Dog Guardians no longer take damage from wall debris.
  • Rhino Freaks should no longer glitch into walls.

  • Fire Shotgun art!
  • Gold projectiles, and *REDACTED* now sparkle.
  • Some new tips.
  • Guardian bullets now have nicer art.

We'll keep doing our best to make Nuclear Throne slightly better every week! We had some good talks about the future of the game, and can't wait to be done with travelling so we can get started on all that!


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“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”

“The shootiest of shooters.”

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on Updates happen every weekend between Friday and Sunday.

Sobre o jogo

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

Requisitos do sistema – PC

    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
9.3 hrs registradas
Análise de acesso antecipado
Se FTL é o melhor jogo de estratégia em tempo real que existe. Este é o melhor jogo de ação que existe. Ponto final,
Publicada: 1 de junho
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87 de 100 pessoas (87%) acharam esta análise útil
173.9 hrs registradas
Análise de acesso antecipado
Do you know crunch? I mean, do you truly know the incredibly visceral, powerful and satisfying feedback that is crunch? Now go into Nuclear Throne and smack a maggots nest with a sledgehammer. Go on, I don't mind. Being inanimate text that a person typed and then abandoned, I have no sense of time. It'll be like kicking good vibes across a punch bowl (I'm also hit-and-miss with simile).

Okay, you're back! How was it-- Ohhh, I know that look! Your eyes have the enlightened glint of one who has tried the good stuff, the real deal, the prime reserve. You can't go back, now. Now, you know crunch. The real crunch. This is Nuclear Throne, and it's appeal cannot be simply summed up in a few words. It's referred to as an "action roguelike-like(-like)" because it is difficult to put into a genre. Because it is its own genre. If I were to call it anything, it would probably be "Randomly-Generated Action Crunch with Permadeath", which I am predicting will be a cereal by 2019 (sans permadeath, unless we don't have randomly-generated cereals by then, in which case I WANT to die).

Everything about this game is crunchy. There's a power-up based leveling system (further referred to as they are in game, "mutations"), a charming and variant cast of playable characters, tons of weapons (about 73 as of this writing, but I was just in on a stream where they rather liked my suggestion of adding nunchuks), crazy enemies, b-skins, rule-altering pickups and even local 2-player! And the art and music-- Ohhh, the art and music! The beautiful and detailed pixel art, the energizing (sometimes haunting) tracks and impeccable sound design frankly shocked me. Such character and atmosphere I found myself immersed in!

The game is so easy to pick up, and yet the way you develop your character is incredibly deep. The developers waste none of their time (and consequently, your time) on anything that doesn't feel just awesome. Sure, "Mutation A" doesn't seem very good, at first. But once you learn more about "Characters D and E" and how they synergize splendidly with "Mutation A" when paired with "Mutation G", you get an "Aha" moment! Like a challenging, yet ultimately rewarding puzzle, Nuclear Throne holds a plethora of "Aha" moments for those willing to scratch past the surface and experiment with the MASSIVE number of possible character builds. And you need no mutation to love a samurai chicken! C'mon.

The developers are two guys, who comprise Vlambeer, and four others who handle the art, music and sound. They're the most down-to-earth, approachable and generally cool guys to ever make a game, probably (permission to put that on the back cover = granted). They generally update the game every Saturday with new characters, baddies, weapons, difficulty balancing and bug fixes. They even stream themselves developing said changes every Tuesday and Thursday on their Twitch channel (! And they take feedback like pros! None of this "bleuuu, you don't like my game, banned and deleted" business. They're good people.

Oh, and you'll be dying a lot. I didn't "beat" the game until I had already logged around 100 hours (there's an end-boss, but you loop back to the beginning with higher difficulty upon defeating it), but that didn't stop me from thoroughly enjoying every minute up until that point and after! This is a fantasticly addictive game, with a fantastic community and fantastic developers that is already easy to recommend. The fact that it promises to only get better is just gravy!

And yes, I did a "let's play":
Publicada: 30 de julho
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19 de 24 pessoas (79%) acharam esta análise útil
27.8 hrs registradas
Análise de acesso antecipado
I love Vlambear, so this was definitely on my radar.

- Range of characters.
- Easy to get into.
- Regular updates.
- Fantastic developers.

- The perk system could use some work.

Other than the one con, which can easily be fixed, this game is a full recommendation from me.
(If you buy it off the humble store Vlambear get a cut off the sale and it supports the humble staff!)

Update (8/8/14): Seems the perk system has been improved so that complaint can be removed.

Update (29/8/14): After further addiction to this game, I can confirm it is a solid 10/10. It is by far in my top 10 games ever made.
Publicada: 11 de junho
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14 de 19 pessoas (74%) acharam esta análise útil
3.7 hrs registradas
Análise de acesso antecipado
Very good. The Binding of Isaac + Crimsonland + Alien Shooter = Nuclear Throne
Publicada: 3 de agosto
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7 de 7 pessoas (100%) acharam esta análise útil
110.0 hrs registradas
Análise de acesso antecipado
Incredibly addictive, action packed and fun game! Great job from developers who know how early access should look like. Game feels like it is finished already (at least for me). Constant patches (at the moment patch 39) add a lot of stuff which improves the game, from simple fixes to new bosses, secret levels and skins. Definitely a game that will keep you occupied with step by step progress and feeling of achievement after completing levels and beating our nemesis. I fully support and recommend this game.

-genuinely fun
-tons of multiple character build options
-fun characters
-constant challenge with looping and patches
-heaps of weapons to try out!
-great music!
-helpful community which can also provide custom challenges

-some people don't like early access
-kind of hard but it depends on player
-wouldn't recommend for epileptic players

Other than that i can just tell you: "GO PLAY IT NOW!"
Publicada: 13 de agosto
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PAX East 2013, PAX Prime 2013, Eurogamer Expo 2013, PAX East 2014, E3 2014
INDIGO Showcase Gamescom 2013
Fantastic Arcade Nominee 2013