Featured Items
Software Demos Recommended News
The best just got even better! RailSimulator.com pushes the boundaries of simulation once again with Train Simulator 2014!
Release Date: Sep 26, 2013
Watch all 3 trailers

Packages that include this game

Buy Train Simulator 2014 - Standard Edition

Includes 4 items: Train Simulator 2014, Donner Pass: Southern Pacific Route Add-On, London-Faversham High Speed Route Add-On, Hamburg-Hanover Route Add-On

Buy Train Simulator 2014: Steam Edition

Includes 6 items: Train Simulator 2014, Donner Pass: Southern Pacific Route Add-On, London-Faversham High Speed Route Add-On, Hamburg-Hanover Route Add-On, Sheerness Branch Extension Route Add-On, Southern Pacific SD70M Loco Add-On

Downloadable Content For This Game

Recent updates View all (44)

BR Castle Class out now for Train Simulator

July 3rd, 2014

One of the most well-liked and successful locomotives of the Great Western Railway, the Castle Class, speeds into Train Simulator in gleaming BR Brunswick Green liveries.
Originally designed by Charles Collett, Chief Mechanical Engineer for the Great Western Railway, the origins of the Castle Class were in the Star Class of 1907, which introduced the basic four-cylinder 4-6-0 layout to steam locomotives. When introduced, the Castle Class was heralded as Britain’s most powerful express passenger locomotive with an average operating speed of 80mph (129 km/h) and a top recorded speed of 108mph (174 km/h).

The first models in the Class were built in 1923 for the GWR at Swindon Works; construction continued at intervals until 1950, by which time 171 locomotives had been built. The first withdrawals started in the 1950s, with the last Castle Class being withdrawn in November 1965.

However, eight locomotives in the Class have been preserved with two currently certified for mainline running. These preserved locomotives are often called upon to haul named special railtour services, including The Cornishman, The Bristolian and The Cornish Riviera Express.

The Castle Class for Train Simulator is available early BR and late BR Brunswick Green liveries, as it operated for BR in the 1950s - 1960s, and includes a Collett 4,000 gallon tender. The model features advanced steam simulations such as a reverser lock, 3D fire in firebox, animated internal valve gear, cab controls animated in exterior view, switchable headboards and coach boards. Also included are BR Mk1 coaches in Chocolate & Cream livery.

The locomotive is also Quick Drive compatible, giving you the freedom to drive the BR Castle Class on any Quick Drive enabled route for Train Simulator, such as those available through Steam. Also included are scenarios specifically for the The Riviera Line: Exeter-Paignton route (available separately and required to play these scenarios).

Get it now on Steam - http://store.steampowered.com/app/258657/

5 comments Read more

Bulleid Q1 Class out now for Train Simulator

July 3rd, 2014

The ‘ugly duckling’ of Southern steam is now here for Train Simulator, brought to you by Victory Works.

World War II halted production of steam locomotives in the UK, but a large increase in goods traffic across the country forced a shortage of suitable motive power for the Southern Railway. The dated Q Class was seen as an obvious, but the SR’s Chief Mechanical Engineer, Oliver Bulleid, decided a new class of 0-6-0 steam locomotives was a much better replacement, using minimal resources due to wartime austerity and to reduce weight.

Built by SR’s Brighton and Ashford Works, the Q1 Class’ unique design saw it labelled with some less than favourable nicknames, however its lightweight construction meant it could operate across the majority of the Southern network, and it was even used occasionally on passenger services. The Q1 Class adequately met the Southern Railway’s wartime requirements and many of the Class continued into the post-war BR era, working over the Southern Region until the end of steam in the mid-1960s.

All but one of the Class were scrapped; the first locomotive built in the Class was preserved and ran until 2004 at the Bluebell Railway in West Sussex. It can now be seen on static display at the National Railway Museum in York, England.

The Bulleid Q1 Class for Train Simulator is available in Southern and BR liveries, with pre- and post-1956 BR logos. Extensive detailing of the model includes three driving modes, dynamic numbering including optional fittings for all members of the class, multiple cab views, fully modelled and animated Stephenson’s Gear, realistic wheel slip physic and effects, cylinder cock management, realistic injector control, fully controllable steam sander, working tender controls and dynamic head disc/lamp settings.

Also included are a selection of World War II era wagons, including SR single conflats with containers, SR double conflats with loads including Spitfire fuselage, gun barrels, tree trunks and planks, Howitzer Railgun and SR Warwell with Cromwell tank.

The locomotive is also Quick Drive compatible, giving you the freedom to drive the Bulleid Q1 Class on any Quick Drive enabled route for Train Simulator, such as those available through Steam. Also included are scenarios specifically for the Somerset & Dorset Joint Railway route (available separately and required to play these scenarios).

Find out more on Steam - http://store.steampowered.com/app/258678/

1 comments Read more

Steam Workshop

Now you can easily find, download and rate Train Simulator 2014 scenarios directly through Steam.

The Steam Workshop enables simple searches for specific content; you can also search by area of interest or by specific routes or add-ons. Once you’ve found something you want, click the “Subscribe” button and, the next time you play Train Simulator, the scenarios will automatically appear.

You can even see what your friends have added to their favourites. Scenario writers also enjoy a streamlined process for uploading their work directly to Steam. Of course the exciting part is creating your scenario.

About the Game

Train Simulator 2014 delivers everything you love about trains with the exhilaration of speed, stunning graphics, a variety of trains, real-world routes and challenging assignments. Whether you love driving trains, creating new routes or just watching the landscape fly by, your journey starts with TS2014.

TS2014 includes three stunning routes for you to enjoy. Experience the super-modern London-Faversham High Speed route, featuring the stunning London St Pancras Station and sleek, streamlined Southeastern Class 395; alternatively, take charge of a Dash 9 at the head of a heavy freight train across the mountainous Donner Pass or the streamlined ICE 2 through beautiful German countryside from Hamburg to Hanover.

Drive: Embark on a fun and rewarding career as a train driver.

Explore: Drive a wide variety of trains on iconic routes around the world.

Create: Easily build and share fantastic routes, and download more created by other players.

Collect: Build your dream collection with a host of additional routes and trains.

Train Simulator 2014: Your Journey Starts Here

Key Features

  • 12 stunningly accurate locomotives with realistic sounds, controls and physics including Southeastern Class 395, Southern Pacific Dash 9 and DB ICE 2
  • 3 Fantastic real-world routes including London-Faversham High Speed, Donner Pass and Hamburg-Hanover
  • EXCLUSIVE Steam edition includes an additional seven mile 'Sheerness Branch' line in Kent (London-Faversham High Speed) and two extra locos (Class 466 and SD70M)
  • Drive with Xbox 360 controller, keyboard or mouse
  • Integrated Steam Workshop free mission download centre
  • Enhanced graphics and performance
  • New Career System to score your driving, win achievements and join the global leader board
  • Quick Drive menu system: drive what you like, where you like
  • Access the Engine Driver community site in-game

System Requirements

    • OS:Windows® XP / Vista / 7 / 8
    • Processor:Processor: 2.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended), AMD Athlon MP (multiprocessor variant or comparable processors)
    • Memory:2 GB RAM
    • Graphics:512 MB with Pixel Shader 3.0 (AGP PCIe only)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:Direct X 9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Quicktime Player is required for playing the videos
    • Graphics:Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required
    • Additional:Quicktime Player is required for playing the videos
Helpful customer reviews
907 of 967 people (94%) found this review helpful
48 products in account
2 reviews
929.1 hrs on record
Ok I've spent an embarrassingly long amount of time in this game so I think I can say a thing or two about it. There are really nice things about it and really awful things, the latter being more abundant but I'll still split this into a pros and cons review. I will admit that until fairly recently I thought this was a good simulator until I learned more about how locomotive systems actually work and found alternative simulation programs. This review is based on what I now know. Also I feel I should mention that I almost never run Steam Locomotives, so I can't comment on that aspect.

Here's what this game does RIGHT:
-GRAPHICS: To my knowledge, better than other trains sims in terms of lighting, quality of objects/models, and simulation of movement (head/cab shaking)
-AMOUNT OF ADD-ONS: Yes, I'm counting this as a pro, but only the availability aspect. See below for everything else about DLC. There is a decent variety of content, albeit only for UK, US, and GER.
-ROUTES: Some (SOME!!!) of these are really well made and scenarios from the workshop make them better.
-WORKSHOP: Integrated much better into this game than others (such as a mod made by someone named Garry). There is some really good content on here from users who care about making good scenarios.

Here's what this game does WRONG:
-Complete disregard for quality control. Majority of available DLC should not have been released as-is. This applies mostly to older routes (those have drastically improved lately) and nearly all locomotives. More info on this below.
-Refusal to fix bugs. I don't think ONE problem that I have with my content has been fixed since I first got this game. What does get “fixed” is stuff no one gives a dookie about like the passengers having their clothes change depending on the season and “improving” their AI on platforms. I swear to god this was one of the embarrassingly small number of changes DTG advertised from 2013 to 2014, and even that just broke more things (now passengers will float in mid-air and run around in little circles!). Only other change I can remember them saying was the menu interface. Wow, thanks. So glad that got worked on and not the completely broken air brake simulation.
-Accuracy of simulation. To my knowledge... not so good. Brake systems behave completely wrong. Slack forces between cars are unpredictable and inconsistent. Amperage vs. engine speed often seems off.
-Price to play. DLC is way overpriced (ALL of it), and the base game comes with almost nothing, so you're forced to buy more add-ons if you want to have any fun and be able to play scenarios from the workshop. Seriously this is the worst part. There is no excuse for the cost of add-ons. They cost as much as full games which require 200x more work and testing and NEVER get cheaper. Sure once or twice a year a handful of them will go on sale, but what's the point of that if during this last March Madness sale I saw DLC where the original price was raised before taking the 20 or 30% off. I face-palmed instantly.

While there are definitely some good things here (the base engine of the game is fine), all the problems that are continually piles on top of them completely cancels those few pros out and renders me unable to recommend it to fellow train enthusiasts and simulation fans.

It also seems like DTG has disabled the ability to review DLC (because no one would buy it), so here is a bonus review of the DLC I have been (for the most part) SUCKERED into buying.

-CAJON PASS: Bad. Lack of signage, bare minimum of buildings in towns, no smooth gradient changes, a few turns where the track speed is dangerously high, no track speed reduction for crossovers.
-DASH 9: Absolutely horrible. LCD's in dash display NO info, traction is too powerful, sounds are weak, brake cylinder pressure is always 0 on HUD, dynamic brake is so overpowered it will derail your train at over 25%
-EAST COAST MAIN LINE: Lacking detail in scenery. It's just OK.
-F40PH CALI ZEPHYR: Terrible physics, same dynamic brake problem as Dash9. Luckily there is a 3rd party fix from railworks america. Rolling stock included drags as if the handbrake were stuck on each car.
-LONDON-FAVERSHAM HIGH-SPEED: Short route, but very detailed. Signage is good and dynamic signaling system on CTRL works well. Included stock is pretty good, although sounds for the class 395 are really bad. Overall this one's pretty good.
-LONDON-BRIGHTON: Like this route, class 377 has good physics but no 2-tone horn. Annoying.
-MARIAS PASS: I really like this route, can't really say anything bad about it. This was about the turning point for route quality. The included GE ES44DC is also one of the best locos for the game. It's the only one I have where the dynamic brake works like it should. Other systems work better than most, but still aren't perfect.
-MUNICH-AUGSBURG: Same boat as London-Faves. Short but detailed, PZB/LZB is good. Comes with ICE-3 so you don't have to buy it separate.
-PACIFIC SURFLINER: Route itself is amazing. Very detailed and accurate, the best one I own. The EMD F59PHI included has major problems with physics and air brakes. Exterior sounds are good, interior bad.
-NEC/ACELA: Complete lack of signage, impossible scenarios, unsmoothed gradients, track speed too high at some points. Acela has problems such as auto brake-blending not working. AEM-7 is decent.
-PORTSMOUTH DIRECT LINE: Decent length route with acceptable detail. There are many branches on the route that are unfinished which is very weird. Included rolling stock has horrible physics especially with the brakes. I dare say they don't work.
-CLASS 70: Horrible physics all-around, impossible scenarios, nice model and exteriors sounds though...
-DONNER PASS: Nice and long, detail is OK, scenarios are terrible (some impossible), included locos are really bad.
-HORSESHOE CURVE: No signage at all, no track speed reduction for crossovers, included locos have worst physics ever, location markers are confusingly named, stock scenarios are decent.
-ISLE OF WIGHT: Terribly short for price, impossible scenarios included, no detail on or in rolling stock.
-RURH-SIEG + SEEBERGBAHN: Just bad. Don't get either. Also no workshop scenarios.
-SD70 VOL.2: I was so mad after I bought this. All the same problems as Dash9 plus more! The head and ditch lights don't actually emit light! I don't get why this is so bad when the SD70-M that was included with Sherman Hill was fine.
-SHERMAN HILL: This route's pretty good, signage is decent but not much detail in towns. Included rolling stock and scenarios are pretty good. Lots of workshop support.
-SP GP20: Hands down the best locomotive for this game (probably 'cause it's 3rd party). Physics are great on traction and all brake systems, sounds are nice, startup procedure emulation, engine overheating, etc. all adds more realism than any other add-on. This is a must-have if you want real simulation and proves that the base game system CAN support good simulation; just that no effort goes into the content!
-SP/UP SD45: Physics are okay, offers more in-cab interaction than most, sounds are bad (except exterior engine). Needs more scenarios, barely any in workshop.
-WEST COAST MAINLINE NORTH: This route is pretty good except one major problem—the track speed on most of it is DANGEROUSLY high. Like so high I feel I'm going to derail when going 30mph under. I don't know if the curves are supposed to be banked or if the speed is just wrong. Class 86 is one of my favorite locos to run because of the tap system.

That's all the DLC I own. I've been afraid to buy any more since the last two I bought were really bad. And that's too bad because I really do want some of the new routes and locos that have come out recently, but I would hate myself if I gave DTG any more money and would probably go crazy if they turned out to be bad, which there is a great chance of that.
Posted: April 2nd, 2014
Was this review helpful? Yes No
360 of 397 people (91%) found this review helpful
471 products in account
24 reviews
957.8 hrs on record
Thanks Dovetailgames for unnecessary deleting forum threads which in no way broke any of the rules set up in the forums.

Also thanks for never publishing any update for all those 3rd party DLCs, even if they were available from the original authors for months. Even when it is just a 2 kilobyte textfile missing from the Steam installation. It just brakes the destination blinds for the BR420, but why care? People will buy it like sheep anyways I suppose. Just like the new addons to this DLC, which still do have this bug!

So DO NOT BUY when you want a bug free, polished product with regular and fast fixes. The game still carries on issues from it's first release five years back which never got touched at all. I admit most of these are smaller issues and none is gamebreaking so far, but when the update policy is so low, I wonder if a gamebreaking bug might be fixed at all. So far all they ever did was saying "yes we do have a fix coming up soon", but when asking when that "soon" might be there is no answer at all and half a year later everything is forgotten about. Instead any well put criticism gets blocked and deleted.

By all means this game has so much to offer and is so good at certain points, but it is ruined by incompetent community management and question worthy update politics for me.
Posted: April 15th, 2014
Was this review helpful? Yes No
293 of 335 people (87%) found this review helpful
56 products in account
3 reviews
1,202.9 hrs on record
Now if I'm honest, I'm going to go on a rant here.

Now although this has been an excellent rail simulation game since I bought it back in the RailWorks 2 days, and have spent many hundreds of pounds worth of DLCs. However the last 2 years has been a significant downfall for DumbFail Gaymes (who I shall call here).

DFG has recently decided to start ripping off customers for various reasons:

Too many variants of 1 loco - they've decided to release 5, yes 5 variants of the Class 66. I mean, who needs 5 SEPERATE variants of the Class 66, when you can shove the whole loot in a bundle instead, charge it £15 for 5 liveries, I'm happy.

Unscenerized parts of routes - it seems that recently, DFG have decided to limit the scenario possibilities by releasing routes with limited/no scenery on sections of it. Take a look at the ECML-S route for example, they included the Hertford Loop track and signaling, but no scenery? This is absurd! Goodness knows how many more scenarios we could've seen in the Workshop. But no, they decide all they want is the £££. This is exactly what they did with the Sheerness Branch for London-Faversham, leave out the scenery, then added the scenery items over several updates, then charge £12 JUST TO ADD THE SCENERY IN. Oh, and added a Class 466 in.

Lack of effort - this is a big notice in recent releases. Their favorite motto in house is "Let's rip off the customers, recycle everything!". This has been very evident in some recent releases. For example, look at the Class 365 passenger view. I think many people were thinking they were going to use a whole new view, or re-use the Class 465 passenger view and reskin it a bit. But oh no, they didn't. They decided to recycle the Class 166 passenger view, which is how old? FROM RAIL SIMULATOR DAYS OH GOD. The quality of that pass view is awful, it's like they've stuck several pieces of cardboard together and added some adverts. It's even noticeable that it's from the Great Western Link 166, as the logo is on one of the ads in the passenger view.
Another good use of recycling is the Class 321 sounds. Now, what were DFG THINKING OF?! They decided to use the 455 sounds, which is ok I suppose, but just cover your ears when it comes to the doors. Oh dear, what a disaster. They decided, to use an 1938 UNDERGROUND train, for the door sounds. I'm sorry, but the 321 didn't exist in 1938, so why use sounds from a 1938 train then?!

Terrible customer support - I've read various posts on forums complaining about DFG's support. It seems that their staff know absolutely little of the base game whatsoever. Now for some issues, clearing the blueprint cache, or verifying the game cache won't 100% fix your problem. It could be a core issue, of which DFG need to fix. And that is exactly what I'm going to go into next, bugs and issues.

Bugs and issues - It seems that every year when a new core update is released, more and more bugs creep out of nowhere. It seems that DFG's attitude falls to the community to fix these bugs. There are some bugs which have been in the game for years, which STILL hasn't been fixed. An example of this is the WCML-N buffers. There are some at Glasgow Central and various other places on the route. This is affecting scenario creation. Imagine you are arriving at Carlisle, then the game stops with an error saying a train has crashed into one of those buffers? Wouldn't you go ballistic? I'm sure you would. And unfortunately DFG are too lazy just to issue a simple fix for this.

Pricing - In mine and others' opinions, most of the DLCs are waaaaaaaaaay too overpriced. Now think of us today, we all have jobs and families, however all of our money goes for the bills, mortgage, food, essential stuff for us to live. And yet they want to nick £25 from our bank for a route and maybe 1 piece of rolling stock.

Scenarios and AI - Let me just say 1 thing, the AI dispatcher is awful. If you think scenario creation with AI on a busy route was easy, you can think again. It's way too buggy, it will route your train to the wrong place/direction, and it will just fail your scenario. However, the freeware community have done a great job on scenario creation, including those on the Workshop. If you had problems with the AI dispatcher and have fixed it, I hail you.

So in theory, a great game, some good DLCs, just a rubbish company, DumbFail Gaymes to deal with.

Rant over.
Posted: January 17th, 2014
Was this review helpful? Yes No
199 of 220 people (90%) found this review helpful
218 products in account
3 reviews
31.1 hrs on record
I could forgive all the issues with this game if the admin staff stopped deleteing or moving threads about the problems. If they spent the time it takes then to read the comments and delete the ones that are asking them for help replying to us and telling us what they plan to do to fix things we would all be a lot happier. The game has problems, the DLC is over priced, the yearly rebrand often breaks addons from the year before. I would say this is more of a cash cow than an on going project that the dev team care about. Disapointed. Don't buy it.
Posted: February 3rd, 2014
Was this review helpful? Yes No
225 of 260 people (87%) found this review helpful
55 products in account
2 reviews
641.7 hrs on record
As of 11/5/14 it's sad to see nothing has come from their so-called "bug squashing team", other than more promises the same bugs that spoil the game are there. I wouldn't moan so much but when you spend so much on expensive DLC you'd expect them to sort out at least minor issues withough pretending they need months to test.....Please DTG show us you mean it and aren't just being dishonest.

As a way to experience the sights and sounds of rail driving it's not bad and I have enjoyed it for almost 300 hours alone but due to Dovetail Games particularly abysmal customer service and the fact they are too lazy/greedy to address faults that have been in the game for many years now I cannot recommend it at all.

I've spent hundreds on it to realise that nearly everything they release appears to be untested and i've never known so many faults in a game, you only have to read other reviews to find this for yourself. Some of the oldest sets - which are still priced the same as new content - are still plagued with issues that make them unusable, such as the class 390. As a tilting train designed to corner faster than the average train it is absolutely impossible to complete the career scenarios due to "ride quality" being compromised unless you go so slow you then end up being behind schedule, this on DLC that has been around for an age. Also the night lights are non-existant so you can't see where you are heading at all in the dark. This is quite typical of most models that seem to miss the most basic real life functions of any train.

Routes are many but most also very flawed and in the average route each time you will be guaranteed to see something new that should have been found in testing but one assumes the testing is done by us and advice/complaints then ignored entirely, dare mention this though anywhere and they'll do what they can to have it removed.

Don't waste a penny on it and if you must wait until teh sales at xmas or easter, any other time you'd be stupid to pay full price...i'm stupid I and have payed for a few routes at full price....wish I hadn't.

The only real entertainment from the game is from buying loads of DLC and relying purely on fans of the game to create decent scenarios as the ones in game are nearly all rubbish with very few train varieties that leave you with no sense of immersion at all.

I should also point out that despite building my own PC for over £800 most of the routes run terribley (some would be over the moon with what I see as bad, it's 60fps half of the time and as low as 14 in places (e.g LLS in GEML) not including user created scenarios where it's to be expected at times) due to a badly optimised game engine, despite the fact I can run literally anything else at full settings, BF4, Crysis 3, Arma 3, not this though. It looks terrible at times on some routes (as do many of the older trains) but still can run badly. Some routes you can go underground in free roam and see why when most of the buildings you can see over-ground are about 4 times deeper into the ground which I'm guessing the CPU still has to deal with it as the GPU doesn't seem to be at all bothered by it (Gainward 660ti). Some older routes aren't so bad but some look appalling in places. Newer routes are at least vaslty improved in comparison but nothing is priced accordingly.

Look for 3rd party content for the best additions to your collection. Does seem a shame though that despite sometimes being a pretty game it often feels no better than many beta builds i've played over the last ten years, potentially great but without the effort by DTG it'll die off soon enough but the arrogance will blind them to the fact until it's too late.

If you doubt the content of any of this just use the search filter for reviews of this game and check for all time most helpful. You will have to search hard for popular positive feedback.

It pains me to write about it like this but we're all as fans being made mugs of :(
Posted: January 30th, 2014
Was this review helpful? Yes No