From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
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Variados (61 análisis) - 49% of the 61 user reviews in the last 30 days are positive.
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Variados (3,972 análisis) - El 64% de los 3,972 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 10 sep. 2013

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Incluye 2 artículos: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Acerca de este juego

Este mundo es una máquina: A Machine for Pigs, creada exclusivamente para masacrar cerdos.

De la mano de los creadores de Amnesia: The Dark Descent y Dear Esther llega un nuevo juego de terror en primera persona que te arrastrará hasta lo más profundo de la codicia, el poder y la locura. Te clavará el hocico entre las costillas y te engullirá el corazón.


Estamos en el año 1899

El rico industrial Oswald Mandus se despierta en su cama, destrozado por la fiebre y acosado por sueños de un motor siniestro e infernal. Torturado por visiones de una desastrosa expedición por México, deshecho por sus sueños frustrados en busca de una utopía industrial, invadido por la culpa y aquejado de una terrible enfermedad tropical, despierta y se encuentra en medio de una pesadilla. La casa está en silencio y el suelo tiembla bajo sus pies a expensas de una máquina infernal: lo único que sabe es que sus hijos corren un grave peligro y que en sus manos está el salvarlos.

Exclusivos argumentos de venta

  • Un enfoque nuevo y fresco del mundo de Amnesia, respetando sus orígenes.
  • La historia más siniestra y espantosa jamás contada en un videojuego.
  • Impresionante banda sonora obra de la galardonada compositora Jessica Curry.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows Vista
    • Procesador: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memoria: 4 GB de RAM
    • Gráficos: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Almacenamiento: 5 GB de espacio disponible
    Mínimo:
    • SO: OS X 10.6.8
    • Procesador: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • SO: OS X 10.7.5
    • Procesador: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memoria: 4 GB de RAM
    • Gráficos: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Almacenamiento: 5 GB de espacio disponible
    Mínimo:
    • SO: Distribuciones principales de Linux desde 2010.
    • Procesador: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • SO: Distribuciones principales de Linux desde 2012.
    • Procesador: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memoria: 4 GB de RAM
    • Gráficos: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Almacenamiento: 5 GB de espacio disponible
Análisis de usuarios
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Recientes:
Variados (61 análisis)
Global:
Variados (3,972 análisis)
Publicados recientemente
usswanker
( 1.5 h registradas )
Publicado el 23 de mayo
Loved Amnesia: The Dark Descent but this game failed.
Mister President
( 2.4 h registradas )
Publicado el 23 de mayo
If your expecting a game like the original amnesia dont look here, thats what i went i thought this was gonna be like. I dont think of this as an amnesia game, but as a standalone game because it has its own story (with a few connections to the dark descent) but not much so if your looking for a game with an intriguing story and a few scares in it you would probably like this game
Paymon
( 6.1 h registradas )
Publicado el 23 de mayo
6hrs of easy game.
It was not to bad but realy too easy.

Soundtrack was good ^_^
Wirdjos
( 5.3 h registradas )
Publicado el 22 de mayo
Before starting the second installment of the Amnesia series, it is important to note that the property has been handed off from Frictional Games to The Chinese Room. The new developer's slant on the series takes everything that made Amnesia:The Dark Descent what it was and pushes it in a more narrative direction.
This is still clearly an Amnesia game - all the physical representations of the character's increasing fear are still present: the blurred screen, the panicked breathing, the random hallucinations. It just has slightly different priorities. There is a story to tell and anything that would get in the way of that has been dealt with. Death results in a respawn to the closest safe space and possibly even the removal of the threat that killed you. Puzzles are made obvious by journal entries and the solutions are never far away. The levels are designed to offer only a few directions at a time, so as easy as it is to get turned around in the dark, it's never hard to get back on track. The old oil lantern has been converted to a more modern electric model and has a near infinite charge. It only needs to be put away to rest every once in a while; there's no fuel or power to watch slowly drain out. The character is in less jeopardy than in the first game, so A Machine For Pigs ends up being less frightening most of the time. The horror now comes from the slow revelation of how appalling the state of affairs has become. This is not a game that wants to scare its players with threats or challenges; its sole focus is on the macabre tale at hand. It's a good thing then that the tale is so compelling.
Raven
( 10.3 h registradas )
Publicado el 19 de mayo
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
ravenhyena6
( 4.1 h registradas )
Publicado el 19 de mayo
I feel as though I would like this game more if "Amnesia" wasn't in the title. It's a sequel that tries to take a more cinematic approach to its story but forgets to be scary as it goes along.

It starts out strong, with a pretty creepy setting and environment to explore and a decent objective; find your missing sons in this giant factory plant. Even the first few scares are effective and the creatures seem like they'll be a step up from the previous ones. But once you begin to head into the factory, that's when the game starts falling apart for me...

Over time, gameplay simplifies from exploring your surroundings to a linear cinematic walk-simulator where you're literally walking forward just to progress the game. The story gets vastly confusing and far too complicated for its own good (still believing itself to be shocking by the time its over). The environments inside the factory become very one note and not interesting. Enemies rarely appear and are easy to evade. Collectables fail to add world-building/character development and become useless/tedious to read after a while. And this game constantly shoves its title in your face by literally making everything about "machines" and "pigs" with no subtlety at all.....By the end, I found myself just pushing through to get to the end, unlike the first game where I was extremely excited to witness the ending...

And the sad thing is, I still found a lot of good in the game. All the above ground scenes and areas are pretty cool and exciting to explore. The creatures are scary in these parts and there are small moments throughout where it manages to be creepy. But ultimately, it fails to keep its momentum going as the game progresses

4.5/10
ArcZero1
( 3.7 h registradas )
Publicado el 17 de mayo
A Machine For Pigs is a worthy successor to A Dark Descent, giving an atmospheric fear and heart pounding chases through unfamiliar places, the game tells a good story through narrative between levels and various notes and events within the levels.

While it is technically more of the same, the game felt fresh and polished compared to its predecessor.

9/10
Joki
( 14.0 h registradas )
Publicado el 16 de mayo
Didn't take long to beat.
Nothing like The Dark Descent.
Doesn't need to be. Not a bad game.
Theater Thug
( 57.6 h registradas )
Publicado el 16 de mayo
Machine for Pigs is more than a game. For me it was one of those rare pieces of media that completely changed my philosophy of human life. If you are looking for some good let's play material or more gameplay based horror like Outlast (great game, but in different ways) then this is not for you. If you are interested in story rich games and philosophy, however, you will love this game.
NOOB
( 0.2 h registradas )
Publicado el 16 de mayo
i really want a Refund this game i Bought or 2 keys and half a key and the game isnt Good
Hd terrible and you have to Screw around in game files to make it Non laggy and even Then still laggy
and the models are just pixels AFter IF YOU ARE READING THIS DO NOT BUY THIS GAME
Kíli
( 9.9 h registradas )
Publicado el 16 de mayo
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
Twirkkhu
( 7.1 h registradas )
Publicado el 15 de mayo
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
Blutonic
( 1.0 h registradas )
Publicado el 14 de mayo
It's like the Dark Descent, but with a story?

And less scary?

And more oink.
Pan!c
( 2.3 h registradas )
Publicado el 14 de mayo
Did you like Amnesia: The Dark Descent?

[Y] - Don't get this one.

[N] - Don't get this one.

Unless you have swinophobia you won't find it particularly scary. It lacks the atmosphere and great monster design that made TDD great. It's not that bad, but The Chinese Room really ♥♥♥♥ed up on this one. Writing and premise is kind of hackneyed and the atmosphere is nonexistant. I remember seeing the first monster in TDD and thinking, "Man that looks ♥♥♥♥ed up, I wonder what that is." In AMFP, however, I didn't feel creeped out and when I saw my first monster it was a three foot tall pig man whom I got a very clear glimpse of and felt cheated by a mere 30 min. into the game. Better luck next time.
tehsneaker
( 5.2 h registradas )
Publicado el 13 de mayo
Imagine playing a game thats a giant metaphor for "capitalizm is bad guyzzzzz". Because thats what you get. Now i know you were expecting a game that was spooky and scary and you know amnesia like; well too bad because instead you get this pile of garbage
isak69
( 9.0 h registradas )
Publicado el 11 de mayo
good game pretty scary
Aero | Yoford
( 3.7 h registradas )
Publicado el 9 de mayo
It's good, but it isn't amnesia...
Flower Power
( 6.9 h registradas )
Publicado el 9 de mayo
I don't think the bad reviews for this are warranted. Overall it's a decent sequel to the first amnesia game. I admit it was a little less scary because of the choice of monsters, but there were still moments that had me on my toes, and the atmosphere was decent enough that I refused to play it with the lights off. Not bad altogether, recommend to any fans of the first game looking for a new experience.
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No recomendado
3.6 h registradas
Publicado el 2 de mayo
a disapointment of a game only three to four hours of gameplay ,no inventory management, lame monster design justifies it. just give your money somewhere else it isnt worth it!!!
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No recomendado
2.3 h registradas
Publicado el 14 de mayo
Did you like Amnesia: The Dark Descent?

[Y] - Don't get this one.

[N] - Don't get this one.

Unless you have swinophobia you won't find it particularly scary. It lacks the atmosphere and great monster design that made TDD great. It's not that bad, but The Chinese Room really ♥♥♥♥ed up on this one. Writing and premise is kind of hackneyed and the atmosphere is nonexistant. I remember seeing the first monster in TDD and thinking, "Man that looks ♥♥♥♥ed up, I wonder what that is." In AMFP, however, I didn't feel creeped out and when I saw my first monster it was a three foot tall pig man whom I got a very clear glimpse of and felt cheated by a mere 30 min. into the game. Better luck next time.
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A 4 de 6 personas (67%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
7.1 h registradas
Publicado el 15 de mayo
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
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Recomendado
10.3 h registradas
Publicado el 19 de mayo
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
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No recomendado
9.9 h registradas
Publicado el 16 de mayo
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
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3.7 h registradas
Publicado el 9 de mayo
It's good, but it isn't amnesia...
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4.4 h registradas
Publicado el 26 de abril
This game could have been incredible if Chinese Room had only handled the story and design, and handed gameplay back to Fricitonal. Instead, we get a great story and unique monsters wrapped in one of the least frightening games I have ever played. Half the length of the original game, with about a quarter of the features, A Machine for Pigs is truly a step back for Amnesia. I did like the idea of the electric lantern though. It'd be cool to see more games in the series using different light sources in different times, like maybe a game where you have to use torches, essentially combining tinderboxes and the lantern into one system? Idunno man. Only buy this game on sale and if you can't stop yourself.
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No recomendado
3.0 h registradas
Publicado el 29 de abril
If you have loved Amnesia and it's predecessors stay away from this. It's nothing like the previous installments with bad voice acting, unlogical story and boring level design. The developers (TCR) didn't seem to understand anything that made the last game great but used the brand to pitch their own ♥♥♥♥ spin on this installment. Based on some comments made by them they seem ♥♥♥♥ing ♥♥♥♥♥♥♥s too. Avoid, even if on sale.
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3.5 h registradas
Publicado el 8 de mayo
I enjoyed it.

Haven't finished the first game as of this review but I'd say it'd be better to consider this as a standalone then a sequel.

It's immersive, good atmosphere and it tells a weird Dear Esther tier story that'll leave you confused.
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6.2 h registradas
Publicado el 30 de abril
Play the first one. The Chinese Room is still learning how to make a game.
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5.0 h registradas
Publicado el 30 de abril
It's amazing how anyone could seriously give this a poor review. It is not meant to be a sequel. This is a completely different genre almost. It is more of a story driven game, and the story is unlike anything I have ever seen before. It is so eerie, uncomfortable, and downright eye opening, it is an experience in gaming I can't say I have had before. Almost acting as a sort of strange documentary to the things that may be going on in the world at this very moment. It is amazing. Remember friends, This world is a machine, A Machine for Pigs.
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6.9 h registradas
Publicado el 9 de mayo
I don't think the bad reviews for this are warranted. Overall it's a decent sequel to the first amnesia game. I admit it was a little less scary because of the choice of monsters, but there were still moments that had me on my toes, and the atmosphere was decent enough that I refused to play it with the lights off. Not bad altogether, recommend to any fans of the first game looking for a new experience.
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No recomendado
2.7 h registradas
Publicado el 30 de abril
This game has absolutely no relation to the first Amnesia save for the timezone and one mention of Brennenburg castle. The nature of the game is predatory and fed off the hype of the first one. They could have gotten away with an inferior product - and they did.

In a nutshell:
++ Killer environment. Not that it was graphically superior, but it was nice to see a variety of locations unlike the stifled old castle in the first one.
+/- The text lore is still there, but its not even text-to-speech anymore. The prose is needlessly complicated and overwrought. It adds nothing to the complexities of the characters.
- Puzzles are mind-numbingly easy
- Atmosphere is nowhere near as scary as its predecessor. Your lantern's light is infinite, most rooms are well lit
- No inventory system
- A note on enemies they are practically non-existent. They show up in 3 areas in the whole game for less than an hour of the game.
- I might have rushed through it, but there were key plot points that were not elaborated upon, like what happened to the children? What was the core relationship between the butcher and this so-called professor?

If you're looking for something that could possibly live up to the Amnesia hype (in terms of spookiness and choherent story), look elsewhere.
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5.2 h registradas
Publicado el 13 de mayo
Imagine playing a game thats a giant metaphor for "capitalizm is bad guyzzzzz". Because thats what you get. Now i know you were expecting a game that was spooky and scary and you know amnesia like; well too bad because instead you get this pile of garbage
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1.0 h registradas
Publicado el 21 de abril
Unfortunately nothing like its predecessor, maybe the spookiest game I’ve ever played Amnesia “The Dark Descent”. The "Machine for Pigs" is dull, uninteresting and slow paced, you don’t feel scary, you feel bored, I couldn’t bear more than 40 minutes of this game and had to uninstall it afterwards. Although I read the reviews, I really wanted to check it anyway, so yes, reviews don’t lie; it’s a poor ghost of Amnesia, nothing more to be said here… Chinese room made "A Machine For Pigs", who did a stand alone and critically acclamed 'Dear Esther', but not the Frictional Games and you can clearly see the other hand at work, "Chinese Room" is know best for athmostherical and rather emotional games, not horror ones.
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6.0 h registradas
Publicado el 10 de abril
As the storyline is great and all, the horror is hardly seen anywhere in the entire game. If the game didn't carry the name Amnesia, I'd suggest it.

There's hardly any interaction at all, though more interaction than what Amnesia: TDD had was promised. That was clearly not true.
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4.8 h registradas
Publicado el 25 de febrero
The Chinese Room takes Amnesia on a trip down to the pigpen to drag it through the mud. It has a fairly strong opening and atmosphere, but the almost complete removal of interaction, the bizarre unravelling of the ending that veers off towards comical territory and its short length, stain the title deeply.

A significant decline in quality from the first entry in the series.

5/10
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3.9 h registradas
Publicado el 16 de abril
This game does not deserve the Amnesia title and is a pale reflection on it's predecessor.

Amnesia The Dark Decent was developed by the excellent Frictional Games, A Machine for Pigs was developed by The Chinese Room.
There are some vague links to TDD but by and large this is a vastly inferior game.

-Gone is the sanity and darkness mechanic. You actually get a flashlight and can quite happily wander around most of the game with this out.
-Enemy encounters are few and far between
-Very linear game play, there is a set path and the game pretty much sticks you to it.
-Paper-thin plot where the ending is very predictable from quite early on.

I found the experience quite dull and was glad to see the closing credits if I'm honest. It was an effort to force myself to continue playing this game and I would not reccomend this to anyone expecting a similar experience to the great TDD.

I purchased this as part of a Humble Bundle and still feel ripped off by the few pence I spent.
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6.9 h registradas
Publicado el 12 de marzo
From The Chinese Room the Creators of Dear Esther come the long awaited sequel to Amnesia the Dark Descent.

I understand why Frictional Games did not want to do a follow up to Amnesia the Dark Descent, i mean there first game was already perfect so why bother. It's also an interesting gamble that they hired The Chinese Room to make a Sequel considering that they have never done a horror game.

Whether it payed off or not is up to the player to decide i personally like Amnesia Machine For Pigs but i understand that it might not appeal to everyone. Unfortunately it's a walking simulator and the focus on sneak gameplay and horror encounters has been strip down to a bare minimum. So the only thing that is there is a level design about clicking a few switches and a audio narrative story about a tale of love, death and pigs. Thankfully The Chinese Room now's how to Tell a story since they have done that in the past with Dear Esther and with Everyone goes to the Rapture (which would release on the ps4 a few year later).

7.3/10 Verdict: Sadly it's Dear Esther with an amnesia skin so try to see it as different take than an actual Sequel and you might still enjoy it.
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