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This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs. From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
發售日: 2013年9月10日
使用者對此產品下的熱門標籤:

購買 Amnesia: A Machine for Pigs

包含此遊戲之套件

購買 Amnesia Collection

包含 2 個項目: Amnesia: The Dark Descent, Amnesia: A Machine for Pigs

關於此遊戲

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

系統需求 (PC)

    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

系統需求 (MAC)

    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

Linux 系統需求

    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
具參考價值的客戶評論
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 1,272 款產品
1 篇評論
9.2 記錄時數
單調的行進路線.純粹是照著劇情而前進.
解謎部分幾乎是沒有.所以也沒有什麼互動性.
怪物很少出現.AI也非常的單調.只是擺支在那嚇嚇你而已.
優點嗎?大概就只剩下體驗了解它的劇情而已.
(但我還是喜歡 Amnesia )
張貼於:2014年2月4日
這篇評論有參考價值嗎?
2 人之中有 1 人(50%)認為這篇評論有參考價值
此帳號擁有 76 款產品
3 篇評論
6.8 記錄時數
非常有感覺的恐怖遊戲。但是這一代評價很兩極,所以我想介紹一下:
這一代豬群機器跟失憶症本傳還有大多數的恐怖遊戲不同的它是走傳統式驚悚風格。比較不會像現代的恐怖遊戲會用場景、音效或特效嚇人,或是讓你隨時會被怪追著跑,也不會有太難的解謎成分。這個遊戲是把重點放在恐怖的故事敘述跟詭異的氣氛。玩家必須要從遊戲中找到的文件來了解整個背景故事。
不過我得說其實英文才能玩這個遊戲.....我整個遊戲玩下來都沒有被嚇到或是覺得緊張,但是再了解整個背景故事之後我才知道這遊戲....超級獵奇....
如果你不喜歡玩那種只能專心被嚇的遊戲,這會是一個很好的體驗。
張貼於:2014年1月8日
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326 人之中有 238 人(73%)認為這篇評論有參考價值
此帳號擁有 180 款產品
7 篇評論
4.6 記錄時數
I really don't think this game should be called "Amnesia" as it doesn't really have anything in common with the first game, except some loose distant connection through story. If you are looking for a survival horror game, there isn't really any "survival" or not even that much "horror" or "game" in this one. The first 90 minutes of this game are frightning as heck, but once you have encountered a few enemies and discovered that they aren't really much of a threat at all, the scary part is over. No feeling of being hunted, no brilliant AI, no mazes, no proper puzzles, no physics or interactivity etc, just a linear path.

However, having cleared that out of the way I'm still giving this one thumbs up. Amnesia 2 is about the atmosphere and sense of mystery. Players expecting a challenge or interesting game mechanics are going to be deeply disappointed, but those seeking a good twisted story will get some moderately creepy and disturbing experience. This story has so many levels that it would require an entire book or something to go through all the possible theories. Some claim that despite the effort put into the writing, the plot isn't really that great or sophisticated either, but although it does has some problems, I think it does at least occasionally succeed. From story or atmosphere viewpoint Amnesia 2 is still an average game and if that's your thing, I recommend it.

- 4 hours put into the game, 8 hours put into arguing (speculating) about what the story of Machine for Pigs is about
張貼於:2013年11月28日
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879 人之中有 609 人(69%)認為這篇評論有參考價值
此帳號擁有 443 款產品
103 篇評論
6.7 記錄時數
I find this game very disappointing. Many of the interesting and intuitive gameplay elements from the previous game have been forcefully stripped away, and only the bare bones of gameplay mechanics exist.

It doesn't even come close to The Dark Descent. I don't want to say this game is downright horrible, but it's not very good either. You get some good scares and interesting moments sprinkled in, but apart from that, it's a pretty dull game with a sloppy, rushed plot.
張貼於:2013年11月28日
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613 人之中有 405 人(66%)認為這篇評論有參考價值
此帳號擁有 534 款產品
8 篇評論
4.5 記錄時數
Amnesia: A Machine for Pigs is a dumbed down version of Amnesia: The Dark Descent (which was a dumbed down version of the Penumbra games itself).
TDD was still a good game and some of its changes were improvements over Penumbra (less clunky controls to name just one).
The same CAN NOT be said about AMfP: The developers managed to remove everything from the game that made its predecessors fun without adding anything new in return, leaving behind only an empty husk of a game.
There is no exploration in AMfP because it's extremely linear with virtually no alternative routes whatsoever.
The hand lamp burns on forever and the inventory has been removed completely, so there's no resource management throughout the game either.
The very few puzzles in the game are barely worth that name; they are almost insultingly easy and rarely more than using a picked up item at the end of linear corridor #134.
On top of the game's linearity the monster encounters are, for the most part, heavily scripted and mostly consist of monsters moving in the shadows far away from the player - there are less than a handful ares in the game with free-roaming enemies where the player can actually get hurt.

The following paragraph is about game mechanics, not AMfP's story. It can still potentially spoil the game's beginning to some degree, I guess. Therefore I put it in spoiler tags; you might want to skip it if you're planning to play the game sometime.


Monster encounters are not only rare, the lamp also begins to flicker everytime a monster is near - usually long before it can even be seen. After noticing this the game entirely lost the little tension it had to begin with for me: I always knew when a monster would appear beforehand, when they appeared they rarely posed a danger because of their scripted nature and for whatever reason the effects directly looking at a monster had in Penumbra and TDD are gone as well (or at least toned done a lot), so the horrors that were quiet effectively left to the player's imagination in the predecessors are now shown directly, thus making the game less scary in the end.


So, to sum it up: there is not much actual gameplay in Amnesia: A Machine for Pigs, it is hardly a game at all.
That doesn't necessarily has to be a bad thing. The same thing can probably be said about Telltale's The Walking Dead, but TWD makes up its lack of gameplay with a very well told story.
However AMfP isn't very good storywise either: It's full of horror-pulp stereotypes, making it very predictable, and towards the end the story gets completely lost in a pile of pretentious symbolism.

Not much is missed by skipping AMfP completely. If you liked TDD and haven't played the Penumbra games, better go for them instead - they are a lot better than this new game.
Also note that AMfP was not developed by Frictional Games (who made Penumbra and TDD) but by The Chinese Room who apparently moved towards making console games by now (figures). So waiting for Frictional's game SOMA, which is currently in devolpment, could still be worthwile if it turns out closer to the games they made themselves.
張貼於:2013年11月25日
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