In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka. They are working on Even The Ocean http://www.twitter.
Uživatelské recenze:
Velmi kladné (11 recenzí) - 100% z 11 uživatelských recenzí z posledních 30 dní je kladných.
Velmi kladné (806 recenzí) - 85% z 806 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 22. bře. 2013

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3. července

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Hi there, if you liked Anodyne, you'd like the monthly newsletter I send out about Joni and I's new games.

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And you'll get exclusive news and screenshots once a month! Plus, you'll be able to know when our next game Even the Ocean goes on sale.

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12. května

Even the Ocean available to Wishlist

Please wishlist our new game Even the Ocean!

You can do that here: Here!

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"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean HTCH and Joni Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Informace o hře

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.

They are working on Even The Ocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Because this game was made by a small team, please note there is no customer support for Anodyne available at this time. We recommend the stable Mac and Windows versions. For Linux users, you may have trouble running it if not using Ubuntu. Please request a refund if you are unable to get the game to work. Thank you for your understanding.

Systémové požadavky

Mac OS X
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Velmi kladné (11 recenzí)
Velmi kladné (806 recenzí)
Nedávno odeslané
( 5.8 hodin celkem )
Přidáno: 15. července
The game is short and the music is depressing but it's pretty fun while it lasts
Also your weapon is a broom
That should be reason enough to buy it
Užitečná? Ano Ne Vtipná
Van "The Beast" Umehara
( 5.6 hodin celkem )
Přidáno: 10. července
Neat little oldschool zelda inspired game. Has a sort of surreal earthbound-esque vibe to it which attracted me to it in the first place. Overall pretty quaint experience with one of the most innovative post-game mechanical rewards I've ever seen (the "Tile-swap" tool).

Broom/10 would sweep again.
Užitečná? Ano Ne Vtipná
( 12.8 hodin celkem )
Přidáno: 9. července
This game indeed is a -->
Užitečná? Ano Ne Vtipná
( 8.1 hodin celkem )
Přidáno: 4. července

Quite a strange game. Provides insight into the mentality of the person who whittles away their youth playing video games rather than engaging with the outside world, to the detriment of personal development or even mental health. It does this only halfway, however, as it effectively backs out of this angle around the end, with the final exchange of the game basically being "okay, let's go get tacos lol".

And, really, aside from this element of the game, it is insanely forgettable. Have you playing Zelda? Okay, it will seamlessly blend into your memories of this game. The name Anodyne, then, is quite interesting, as it means "Serving to alleviate pain" as well as "not likely to offend anyone". The insights provided in the storyline are much what any gamer will have internally going on regardless, but...the gameplay is fairly inoffensive. Irritating with how difficult it is to pull off certain manuevers, but I have difficulty even remembering this game's existence until I see it in my Library. I sunk 8 hours in playing it, so it was worth the investment, but I still would not say one should go in expecting too much. Overall, a recommendation with some reservations.
Užitečná? Ano Ne Vtipná
( 7.1 hodin celkem )
Přidáno: 4. července
Anodyne is super weird. It has the look of the original Zelda, but instead of a plucky young hero you play an aloof janitor name Young. The game is played from an overhead perspective as you control Young through the various areas of the game. You quickly become armed with a broom, and you better like it because that is the one weapon you will have throughout the game. Unlike Zelda, rather than the player getting powered up, the areas you explore do. The most you can hope for as far as power ups go is learning to jump and minor augmentations to your broom. You must discover the proper route, the sequence of switches, or simply timing your jumps to fully explore each stage and defeat the enemies within them. You'll receive little guidance on where to travel next, or what your objective might be. Along the way, you'll find treasure chests containing cards, and magical gates that open when you are carrying enough cards. The story, if you can call it that, makes very little sense. You get the idea this might just be bizarre dream. Throughout you will find homages to other NES classics subtly hidden throughout the scenery and dialogue.

Is it fun? Yeah, it's fun. One thing I appreciate is rather than requiring twitch reflexes the game often rewards a more methodical approach. Once you find the pattern for an enemy or boss you can easily sidestep their attacks and take them out with little risk of injury, but if you try to rush you will probably take damage, or worse, be forced to retry the room.

A word to parents: the dialogue in Anyodyne includes language you may not consider appropriate for young children.
Užitečná? Ano Ne Vtipná
( 1.1 hodin celkem )
Přidáno: 26. června
Need to spend some more time with this one. The gameplay was ok, but the music and the art style are what make it really nice (if you like that). A bit like Zelda but with less combat and more walking.
Užitečná? Ano Ne Vtipná
Suicide Critic
( 7.7 hodin celkem )
Přidáno: 25. června
Good Zelda-lite game. Action is a little klunky, but puzzles and story are good if you liked the adventures of lolo.
Užitečná? Ano Ne Vtipná
a little girl
( 36.9 hodin celkem )
Přidáno: 25. června
Clever puzzles, Incredible art & atmosphere with fantastic music, and loads of secrets to discover post-game.
Užitečná? Ano Ne Vtipná
( 6.7 hodin celkem )
Přidáno: 24. června
This is just Link's Awakening, but even MORE surreal and dreamy. Didn't think it was possible.
Užitečná? Ano Ne Vtipná
Serial Murderer
( 1.6 hodin celkem )
Přidáno: 23. června
♥♥♥♥ing wierd. I love it.
Užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Za posledních 30 dní
2 z 3 osob (67%) ohodnotilo tuto recenzi jako užitečnou
36.9 hodin celkem
Přidáno: 25. června
Clever puzzles, Incredible art & atmosphere with fantastic music, and loads of secrets to discover post-game.
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2 z 4 osob (50%) ohodnotilo tuto recenzi jako užitečnou
1.1 hodin celkem
Přidáno: 26. června
Need to spend some more time with this one. The gameplay was ok, but the music and the art style are what make it really nice (if you like that). A bit like Zelda but with less combat and more walking.
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Nejužitečnější recenze  Celkově
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
14.3 hodin celkem
Přidáno: 22. října 2015
Na první pohled připomíná Anodyne klasické japonské konzolové RPG typu Pokémon nebo Zelda. A to nejhorší, co se vám může stát, je přistupovat k téhle hře jako k těm, co už jste poznali. Nebudu vám kazit potenciální zábavu tím, že vyjmenuji, co je v téhle hře jinak... spokojte se s tvrzením, že všechno.

Celou hru mě doprovázel neodbytný pocit, že se mi autoři vysmívají.
"Hele, postavíme sem žebřík. On po něm poleze."
(Ano, lezu po žebříku.)
"No a až vyleze nahoru, tak tam dáme šutr."
(Narážím na kámen.)
"A uděláme ten šutr tak, aby vypadal, že půjde někdy potom odstranit. Jako že ještě v inventáři nemá něco, co mu pak dovolí ten šutr rozmlátit, nebo tak něco. Jo, to bude dobrý."
(Vypadá to slibně. Kámen má úplně jinou texturu než kameny všude kolem. Určitě je jenom dočasný. Třeba najdu něco v té jeskyni tam dole, co jsem předtím vynechal.)
"A pak tam schválně nic nedáme! Jo! A ta jeskyně bude mít dva vchody. A v každým vchodu bude nějaká potvora. A když je zabije, tak bude moct prolýzt tu jeskyni, ale zas jenom k druhýmu vchodu. Jo! Masakr! To budou děcka žrát!"

Autorům křivdím jen v tom, že je v předchozím dialogu nechávám mluvit hospodštinou. Nepochybně jde o velice inteligentní štulec všem notorickým pařanům, který má osvěžit herní principy a rozvířit vodu v kalné stoce tohohle žánru. Jenže výsledek je strašně frustrující. Depresivní hra, která hráče místo odměny pravidelně praští přes prsty. Hra pro Ijáčka.

P.S.: V FAQ se lze dočíst, že autoři hru považují za víceméně vhodnou pro děti, protože je sice trochu neobvyklá, ale neobsahuje prý žádné explicitní násilí, krev, nadávky a tak. Nuže - je tam všechno. Explicitní násilí, krev, nadávky i tak. A jako bonus oblast, která má evokovat matčinu dělohu. Aha.
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3 z 6 osob (50%) ohodnotilo tuto recenzi jako užitečnou
3.0 hodin celkem
Přidáno: 3. dubna
Za tuhle sračku jsem neplatil. Kdo by za to taky platil, viď? :-)
I přes tuhle skutečnost jsem při odstraňování hry z mého Steam účtu byl zklamán, že nedostanu nazpět žádné peníze. Za hraní tohohle crapu hry bych si je zasloužil.
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61 z 63 osob (97%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
10.0 hodin celkem
Přidáno: 23. prosince 2014
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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109 z 141 osob (77%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
12.2 hodin celkem
Přidáno: 29. prosince 2013
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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39 z 42 osob (93%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
24.8 hodin celkem
Přidáno: 17. září 2015
Anodyne is a top down action-adventure game that draws inspiration from some of the classic Zelda titles. The developers’ fondness for that iconic series is readily apparent, and at its best Anodyne feels like a genuine love letter to the adventure games of yesteryear. It does have a bit of a little brother problem, and its efforts to follow in the footsteps of its idol ultimately fall a bit short of the mark.

At first it seems like the story might be a cute little homage to Zelda, with a little bit of snark thrown in to keep things entertaining. Then things start getting weird. Only little things feel a bit off at first, but before long a general unease begins to permeate the game and you realize that this is not a simple hero saves the world kind of story. I don’t remember any of the older Zelda games featuring paranoid schizophrenics mumbling to themselves in the woods, and I certainly don’t remember finding any houses where the occupant had hung himself. The game vacillates between goofy humor and dark set pieces creating this really unique and interesting atmosphere. Anodyne does a particularly good job at pulling off the creepiness because it cloaks itself with an air of nostalgia.

While the atmosphere is solid and there are some interesting portions, ultimately the story doesn’t seem to know what it wants to do. While the first couple of dungeons do seem to at least have some coherent theme and hints at the overall narrative, later portions seem almost entirely unrelated to each other and it feels like the game is being weird simply for the sake of being weird. At times there is an effort to be philosophical, but it is clumsily done and certain segments wind up feeling pretentious. There just isn’t a cohesive narrative, and while bits and pieces are genuinely interesting or unsettling, as a whole the story just ends up feeling disjointed.

Anodyne is about as old school as you can get, and there is a heavy reliance the simple puzzles and exploration that made the old Zelda games so successful. There is a nice big map the look through with a lot of things to find, and the exploration actually gets better after you defeat the final boss because you unlock a new ability that lets you reach corners of the map that were previously inaccessible. While I don’t want to spoil anything, it really is a clever and very unique tool to have at your disposal and it is just a little disappointing that the game waited until it was over to pull out what was really its best trick. I found the post game stuff almost more enjoyable than the actual quest, and Anodyne does a nice job of not only encouraging exploration, but giving you a lot of interesting environments to explore. The levels are well varied and memorable and alternate between standbys like forests and cliffs and bizarre, unsettling environments like a black and white town inhabited by ghosts or a creepy circus with ominous headstones detailing past events.

The actual gameplay is simple but well executed and that the game remains entertaining throughout its entire run. You wield a broom to defend yourself against a variety of enemies, many of which are mostly harmless once you figure out their simple patterns. The boss battles are somewhat of a disappointment and tend to lack any sort of creativity or challenge to make defeating them feel rewarding, with the notable exception of the final boss. As a whole the game is fairly easy, with the only real difficulty coming in the form of some poorly implemented platforming segments.

Each dungeon usually has some new mechanic for you to play around with, including one that is an actual maze and another that uses speed panels to help you jump further. There isn’t as much variety here as you’ll find in a lot of the classic Zelda games, but there is enough that the game prevents itself from becoming too repetitive. Simple puzzles end up blocking your progress in the various dungeons, but unfortunately most of them aren’t any more complicated than getting an enemy to stand on a switch.

While Anodyne is clearly piggybacking on the classic Zelda games, it offers a unique experience and manages to find its own voice, even if that voice occasionally morphs into the high pitched scream of nightmare ghouls. Fans of the old school adventure games should definitely enjoy the combination of exploration and puzzles the game offers and Anodyne is a nice throwback to a type of game that you simply can’t find any more. The game does end up feeling a bit more like Zelda-lite than an actual Zelda title, and the actual gameplay and puzzle design lack the same creativity found in the wonky story and environments. Even with its flaws, this is a very impressive product from what was essentially a two man team and is worth checking out for anyone who still remembers how to find all the dungeons in the original Legend of Zelda.
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31 z 33 osob (94%) ohodnotilo tuto recenzi jako užitečnou
9.2 hodin celkem
Přidáno: 15. října 2014
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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31 z 35 osob (89%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
9.1 hodin celkem
Přidáno: 11. března 2015
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
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31 z 37 osob (84%) ohodnotilo tuto recenzi jako užitečnou
2.8 hodin celkem
Přidáno: 29. března 2014
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

Like all Zelda games, there are keys that you'll need. Not just normal keys that open most locked doors, but specific keys to enter new areas. If that wasn't enough, you'll be collecting enemy cards. Enough of these cards will unlock specific gates with numbers on them. Along the way, you'll also find fairies or red insects that will not only fill your health, but also increase your health overall.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
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