In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
Κριτικές: Πολύ θετικές (565 κριτικές)
Ημερομηνία κυκλοφορίας: 22 Μαρ, 2013

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Προτείνεται από επιμελητές

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
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Πρόσφατες ενημερώσεις Προβολή όλων (12)

12 Νοεμβρίου

Anodyne OST released!

Finally, the Anodyne OST is now available for purchase on Steam for $5. When downloaded, it will be put into (YOUR STEAM FOLDER)/steamapps/common/Anodyne/Anodyne_OST.zip .

Be sure to follow updates on our next game, Even the Ocean -

www.eventheocean.com
twitter.com/eventheocean

And listen to more of my music at http://www.soundcloud.com/seagaia

4 σχόλια Περισσότερα

22 Σεπτεμβρίου

Follow Sean's curations!

Right here!
http://store.steampowered.com/curator/6856091/

Also check out our new in development game , Even the Ocean! www.eventheocean.com

1 σχόλια Περισσότερα

Κριτικές

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

Σχετικά με αυτό το παιχνίδι

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Χρήσιμες κριτικές χρηστών
3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
13.7 ώρες στο μητρώο
Αναρτήθηκε: 1 Νοεμβρίου
Similar to surreal games like blaster master or earthbound, cute characters with strange dialog for example. The background music sounds like zen music.
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
4.9 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου
Anodyne is a zelda-like with a strange unsettling themed world. I really don't have a grasp on what's going on yet other than I'm in a strange place trying to open portals to different areas. The HUD and the gameplay are exactly like Zelda classic. Your weapon is a broom which can be used to hit enemies, but also can pick up dust on the ground and place it for platform puzzles. You search areas for dungeons which you can enter and complete puzzles to fight a big boss. The art style is pretty classic 16-bit low resolution pixels. The beginning music is really annoying but the music from areas I'm in now are getting better. The programming/UI itself seems glitchy and could use some polish, but the engine is actually pretty good. Honestly, I'm enjoying it so far. I just wish I had a better grasp on what was going on. Also nothing has really jumped out at me as being awesome that separates it from Zelda. It's really just 100% Zelda clone so far with a strange feeling of unease.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
8.5 ώρες στο μητρώο
Αναρτήθηκε: 9 Νοεμβρίου
Brilliantly dreamt up but executed with a few flaws. The atmosphere surrounding this game is incredible, unbelievably oneiric. This game is pretty polished and will definitely be enjoyed anyone who has loved top-down Zelda games (Link to the Past, Oracle of Seasons/Ages, etc). Made for the older crowd, it has a few suggestive themes that seem oddly places but shouldn't hamper gameplay. The polish seems to wear off near the end with the final stages/chapters (don't want to spoil anything) yet keeps a good incentive for those that want to go back into the game. Personally, I enjoyed the first time through and would love to see a spiritual successor by the creators. Two thumbs up.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
6.7 ώρες στο μητρώο
Αναρτήθηκε: 10 Νοεμβρίου
Like a Zelda game played through a fever dream.

Odd and dream like, and strangely familiar, the world of Anodyne is enjoyable to explore as the broom-wielding hero, Young. The puzzles are reminiscent of cartridge Zelda games, and the musical score does well to keep up with that.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
7.3 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου
Fun game. Would recommend.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
10.9 ώρες στο μητρώο
Αναρτήθηκε: 8 Νοεμβρίου
Beautiful ♥♥♥♥!
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0 από 4 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
0.1 ώρες στο μητρώο
Αναρτήθηκε: 12 Νοεμβρίου
Really buggy, especially when Shift + Tab for steam interface. It crashes very often.

?/10 Because I can't really judge how the game would be if it worked.
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9.0 ώρες στο μητρώο
Αναρτήθηκε: 2 Νοεμβρίου
This is a mix of Earthbound and Zelda. It has surreal aspects and themes, some old school zelda-like dungeons and combat, with the humor and deep side of Earthbound. It is a crazy good game, you just get drawn-in and can't lose interest in this world. Unique and original game. 9.5/10
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9.3 ώρες στο μητρώο
Αναρτήθηκε: 10 Νοεμβρίου
Decent old Zelda-styled game that lasts a couple hours if you don't read the lore (which is mostly time filler) or get too lost. Story is meh, world is just random because it's his 'subconscious'. People expecting a story on Earthbound's level will be disappointed. Play for the gameplay, not the story. Platforming wasn't too difficult for me, but if you don't have the hand coordination to do some simpler Super Meatboy feats, you might not be able to progress through this game like some other reviewers.
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8.9 ώρες στο μητρώο
Αναρτήθηκε: 13 Νοεμβρίου
This game made me feel overcome with nostalgia, and I didn't even play NES as a kid. Great Game.
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12.7 ώρες στο μητρώο
Αναρτήθηκε: 12 Νοεμβρίου
This reminded me of the Zelda games for GBC a lot, minus all the items. It plays well, dungeons are just hard enough to feel satisfying, has collectables to reward your curiosity; design-wise this is probably the best throwback to sprite-based Zelda I have ever played. It's one of the few games I feel can earn that praise, but then the story is just really depressing.

Seriously, like this is a great game but it's such a downer with its tone and themes and if you're at all sensitive to adolescent loneliness or sadness then it's gonna bum you our for a week or two, so plan ahead.
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2.9 ώρες στο μητρώο
Αναρτήθηκε: 20 Νοεμβρίου
Though often lacking a sense of direction, this throwback to the top-down Zelda games of yore delivers an interesting story and makes good use of its mechanics. Definitely worth a shot if you're into the genre.
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3.0 ώρες στο μητρώο
Αναρτήθηκε: 22 Νοεμβρίου
Bad Game. Not worth any money.
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14 από 16 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
9.3 ώρες στο μητρώο
Αναρτήθηκε: 30 Μαΐου
Anodyne is a top-down action/adventure game largely drawing from the SNES/Game Boy type of Legend of Zelda games for inspiration. You move between individual screens both in overworld and in dungeons, and fight enemies and solve puzzles in order to unlock new items which allow you to proceed.

Anodyne is a rather charming, laid back game, but it didn't leave any particularly lasting impression on me. It was a nice throwback to a style of game which I once enjoyed, is a little self-aware but not annoyingly so, but the story seemed secondary to everything else and was more there to string together a series of set-pieces. The music was quite good.

It's alright. If you enjoyed Link to the Past or Link's Awakening back in the day, it's worth a look, although moreso on sale when you can.
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36 από 56 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
9.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Ιουλίου
I wanted to like this game, I really did. While I appreciate what the developers were striving for, I just can't recommend this game to others. On the surface this appears to be a Zelda clone. While that sounds promising, on delving deeper into this title nothing could be further from the truth. While Zelda relies on great combat and clever puzzles, Anodyne relies on unfair combat and ridiculously hard platforming. Enemies don’t stop in their tracks or bounce back when you hit them, so enemies that require numerous hits invariably result in damage to you as they just plow forward through your attacks. In addition, the number of times you die from attempting next to impossible jumps becomes too much to bear. Add in that native controller support simply does not work (in the forums the developers even go so far as to suggest getting a third party program such as xpadder or joy2key to make it work) even though partial controller support is listed on the store page, and I feel you have a product that could have used a lot more polishing before releasing on Steam. For every moment of fun I experienced with this game, I experienced several more of frustration. On a side note, towards the end of the game suddenly the F word appeared several times in dialog, whereas the rest of the game had been devoid of swearing. While I have no problem with swearing in video games, I was playing through this game with my young niece and this sudden unexpected change in tone was not appreciated nor did it seem to fit the game. Overall I would rank this game a 5/10.
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10 από 10 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
9.2 ώρες στο μητρώο
Αναρτήθηκε: 15 Οκτωβρίου
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
12.0 ώρες στο μητρώο
Αναρτήθηκε: 7 Σεπτεμβρίου
A top-down action-adventure with great retro art style and awesome soundtrack. The fairly big world map has many environments to explore and its surreal settings and attention to detail keeps the visuals fresh and intriguing also with the help of the beautiful music.

With smooth and responsive controls, the combat is simplistic and enjoyable. All you need to do is hit your foes hard with your trusty broom (which can be upgraded), and learn the patterns. There is a good variety of enemies and bosses (the final boss battle is pretty cool).

Most of the puzzles are somewhat easy to overcome but fun nonetheless. In general, the difficulty is well balanced with some annoying exceptions (e.g., the platforms where you need to make diagonal jumps and one of the final puzzles).

Anodyne is an entertaining experience and worth the asking price.
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
8.0 ώρες στο μητρώο
Αναρτήθηκε: 23 Ιουλίου
Huge fan of Link's Awakening on Game Boy. I probably beat it 4-5 times as a kid.

Anodyne is directly influenced by LA in many ways, and other Zelda titles. A sort of postmodern Zelda for an older audience.
Mechanics and art style are spot on in this vein. Challenging puzzles, unique environments and dungeons.

Also a lot of good humor.
Highly recommended.
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
20.3 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιουνίου
A top-down adventure game like The Legend of Zelda, but with a darker and more mysterious atmosphere and a lot of hidden content at the end. For $10, I was really happy with what I got out of this game. It's a pretty solid adventure game, but what really fascinated me was the stuff you can find if you poke around after you beat the game. It's hard to say more about it, really. The only downside is that if you're hoping for some kind of deeper meaning to the story and the darkness that permeates it, well...you're not going to get one, and that's a shame, I think, because it feels like there should be something.
I really enjoyed it anyway, though, so don't let that dissuade you too much. I definitely feel like I got my money's worth, I can say that.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
4.8 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουνίου
This is by far the best indie adventure RPG I've ever played. It is heavily derivative of top-down Zelda games like A Link to the Past, so fans of Zelda and Zelda-like games will enjoy Anodyne.


Gameplay

Anodyne's controls are very well-designed. The fact that the game is controlled by a grand total of seven buttons (arrows, select/attack, back/jump, and menu) is an excellent design choice: far too often have I played games with separate buttons for every tool or weapon or action, or so many items that additional controls are needed to cycle through them. The menu very rarely has to be used to play the game, only needed to equip the occasional broom upgrade.

The card system is cute and unique, with each card having a funny little quote about the featured character. NPC and enemy design is well done; the sprites are simple and fit the aesthetic of the game, and the AI, while sometimes frustrating, works very well.

Level design, while not exceptionally innovative, is well-thought-out and well-executed, although a compass item for dungeons would be helpful for keeping track of what went where in previous rooms. The overworld is expansive and elaborate, with intricate, winding pathways in some areas and wide, open expanses in others. Again, the menu map could use some improvements, such as region labels, but it may just be a design choice.


Aesthetics

Anodyne's 16-bit style is the perfect fit for what it is, and the idea of a Zelda-like game with modern and surrealist twists is certainly charming. The sprites and tileset are all well-drawn and aesthetically fitting, and the selective use of lighting and effects in some areas of the game is a small yet powerful touch.

One of the best parts of Anodyne is its music. The music is calm and distant, yet drives the gameplay in incredible ways. The player cannot help but nod along to the groovy, eccentric beats and melodies of the Hotel, the somber, melodic sways of the Temple, or the hesitant, ominous notes of the Cavern as they roam the halls and corridors and solve the grand puzzles contained within each unique dungeon.


Cons

While overall a fantastic game, it could use a bit more in the side quest department, as the game, while nonlinear in layout, is fairly linear in terms of objective.

The bosses, while generally a bit tricky on the first or second try, are overall fairly easy and simple, without much variety in fight style (dodge its attacks, strike strike strike, wait for its anger phase to pass, rinse and repeat until dead).

There is not much incentive to stay alive in the game. Death means being sent back to the last checkpoint, which in a dungeon can be fairly common. Checkpoints are easy to find and easy to use, and saving at a different checkpoint from the previous one fully heals the player, which seems a bit cheap. There is no currency to be lost, and dying does not reset progress, just position: any items collected will stay collected after death, and saving is only really needed when quitting, as there is no volatile progress in need of saving.


In Conclusion

If you are a fan of Zelda-like games and have 10 bucks to spare, give the game a go. As with any Steam game, however, waiting for a discount is probably the best course of action, as the $5 I bought the game for was the perfect price for the game in my opinion (but then again, I don't like paying for things, so there's that).

--
P~M
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