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Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
Fecha de lanzamiento: 22 de Mar, 2013
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Korean version now available (Windows only right now)

30 de Mayo

The Korean version of Anodyne is now available and included within the game for Windows. Hooray! Mac and Linux versions will follow shortly.

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"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

Acerca del juego

Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.

Requisitos del sistema (MAC)

    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.

Requisitos del sistema (Linux)

    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
11.9 h registradas
¡Que se calle "tol" mundo! En plena época revíval, llega puntual "Anodyne", un juego nieto de los 16-bits y de "Soleil" en el que manejaremos un monigote armado con una escoba, y esta vez no es tu mujer porque has puesto la cocina perdida mientras te hacías espaguettis. El juego es lo que se ve. Vista cenital y escenarios laberínticos que tendrás que explorar encontrando un montón de cromos y llaves que te irán abriendo otras localizaciones. Tampoco voy a hacer una disertación de 17 volúmenes sobre la mecánica de juego porque es más simple que el mecanismo de un botijo: te mueves, atacas con la escoba y saltas.
Según avanzas, adquieres nuevos ataques con la escoba, pero no valen para nada. Al final, en pantalla es casi el mismo, y el efecto en "los malos", también. Esto de varios tipos de ataque, la verdad, sobra bastante.
Los escenarios son variados, laberínticos y entretenidos. Tendrás que explorar, y te morirás de rabia cuando veas un baúl en una zona rodeada de árboles en una esquina de tu monitor y no tengas ni pajolera idea de cómo llegar allí. No desesperes, tendrás que avanzar y explorar, y al final, si has sido un buen pequeño saltamontes, lo conseguirás.
La dificultad es baja, además puedes guardar la partida en cualquier momento, así que a no ser que seas manco, lo verás fácil.
El sonido, pues eso, sonidos viejunos, o "vintage", que es como se dice hoy a lo viejuno en idioma flipao.

Joer, si es fácil me lo pasaré rápido, porque soy un ninja en este tipo de juegos. Tranquilo, campeón. El juego es un poco largo, así que calma.
¿Tiene algo de rol de antes tipo puntos de experiencia o usar varias armas? No. Escobazos y saltos es lo único que hay.
Los juegos laberínticos me ponen de los nervios. Siempre me pierdo. Afortunadamente han tenido la feliz ocurrencia de poner un mapa en la parte superior, así que sabes siempre dónde te encuentras.
Entonces, ¿qué? ¿Vale la pena? Sí, si te gustan estos juegos con algo de nostalgia como a mí.
Publicado: 8 de Septiembre
¿Te ha sido útil este análisis? No
A 29 de 35 personas (83%) les ha sido útil este análisis
1.5 h registradas
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
Publicado: 29 de Marzo
¿Te ha sido útil este análisis? No
A 18 de 20 personas (90%) les ha sido útil este análisis
8.4 h registradas
The weirdest adventure Zelda-esque game I have played in a long time. It is one of these games that, after you finish it, you end up: 1. Completely lost, knowing nothing of the hell happened; 2. Searching forums and webs, looking for interpretations, analysis, reviews, wanting to fully understand all the extremely strange stuff you just played. You can love it or being indifferent to it; for me was a worth experience.
Publicado: 17 de Abril
¿Te ha sido útil este análisis? No
A 8 de 9 personas (89%) les ha sido útil este análisis
9.3 h registradas
Anodyne is a top-down action/adventure game largely drawing from the SNES/Game Boy type of Legend of Zelda games for inspiration. You move between individual screens both in overworld and in dungeons, and fight enemies and solve puzzles in order to unlock new items which allow you to proceed.

Anodyne is a rather charming, laid back game, but it didn't leave any particularly lasting impression on me. It was a nice throwback to a style of game which I once enjoyed, is a little self-aware but not annoyingly so, but the story seemed secondary to everything else and was more there to string together a series of set-pieces. The music was quite good.

It's alright. If you enjoyed Link to the Past or Link's Awakening back in the day, it's worth a look, although moreso on sale when you can.
Publicado: 30 de Mayo
¿Te ha sido útil este análisis? No
A 11 de 15 personas (73%) les ha sido útil este análisis
2.9 h registradas
Great & fun little game picked up in a bundle. Checked out some guides for the game and studied them - You can get a perfect game in under 3 hours (one of the achievements) if played flawlessly and without mistake. Playing for this made the game a whole other challenge and was pretty fast paced fun. I don't recommend try it on the first run like I did as I feel I missed on some of the charm this game offered. None the less, it was a blast!
Publicado: 30 de Marzo
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
7.2 h registradas
Grandisimo rpg de accion inspirado en zelda, con unas mazmorras muy ingeniosas :D
Recomendadisimo!
Publicado: 27 de Noviembre, 2013
¿Te ha sido útil este análisis? No