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สำหรับคุณ
In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka. They are working on Even The Ocean http://www.twitter.
บทวิจารณ์จากผู้ใช้:
ล่าสุด:
ผสมกัน (14 บทวิจารณ์) - 64% of the 14 user reviews in the last 30 days are positive.
โดยรวม:
แง่บวกอย่างมาก (779 บทวิจารณ์) - 84% จาก 779 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 22 มี.ค. 2013

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

 

บทวิจารณ์

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean HTCH and Joni Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

เกี่ยวกับเกมนี้

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Because this game was made by a small team, please note there is no customer support for Anodyne available at this time. We recommend the stable Mac and Windows versions. For Linux users, you may have trouble running it if not using Ubuntu. Please request a refund if you are unable to get the game to work. Thank you for your understanding.

ความต้องการระบบ

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
บทวิจารณ์จากผู้ซื้อ
Customer Review system updated! Learn more
ล่าสุด:
ผสมกัน (14 บทวิจารณ์)
โดยรวม:
แง่บวกอย่างมาก (779 บทวิจารณ์)
โพสต์ล่าสุด
Matydos
( 18.1 ชม. ในบันทึก )
โพสต์: 3 พฤษภาคม
Exploration, atmosphere, PUZZLES, humour; this game has got it all. The main path might feel wrong or confusing or even inexistent at times, but the game finds a way to put you back there without you even noticing. Check this one out for sure.
Xionus
( 4.3 ชม. ในบันทึก )
โพสต์: 23 เมษายน
I tried to give this game a chance, I understand how daunting it is to create a game as an independant developer. But there's no excuse for this. Anodyne is an Action-Adventure game that draws heavy influence from the Legend of Zelda series, along with Yume Nikki (a surreal, horrorfying exploration game). Unlike LoZ, almost everything is amateurish in this game; the animations, the sprites, level design - it just all seems really poor. Unlike Yume Nikki, the atmosphere that the game presents is cheesy and trite. I never got that "dreamlike" vibe from the game just because of how clumsily it presented itself. Many of the enemies you encounter don't even look like they belong in the area they reside in. The soundtrack can be hit-or-miss but is mediocre for the most part.

After defeating 3 ridiculously easy bosses, I lost interest and motivation to continue trying to make sense of the cryptic plot - which was the only thing keeping me from quitting the game earlier.
trouble with tribbles
( 5.7 ชม. ในบันทึก )
โพสต์: 18 เมษายน
what i thought i signed up for: cute zelda clone

what i got: unending existential dread
inadaze70
( 7.0 ชม. ในบันทึก )
โพสต์: 17 เมษายน
The game draws heavily from the top down Zeldas in terms of puzzles, combat, and dungeon design which is why I'm surprised that I didn't like the game more. It kept me entertained, but I think the major difference between it and Zelda resulted in repetitive combat, that distinction being there are only a handful of secondary items you earn in the game so most enemies are killed by just slashing over and over. Story wise, the game has some very insightful moments, but, if there was a coherent subtext in the game, then I did not get it. If there is a deeper narrative that the designers had in mind, then it is buried deep. Other individuals might be able to relate to the story more and understand the intention of the creator, but because I never got into the story, I never really understood what was going on. I don't think it is a bad game, just one I was hoping to like more.
Obey the Fist!
( 4.2 ชม. ในบันทึก )
โพสต์: 15 เมษายน
This is a mobile game and has no place on Steam. How bad is it? The game runs in portrait mode!!!

Placing a cell phone game on Steam and calling it a PC game is reprehensible.

Don't waste your money.
SquidAlley
( 7.0 ชม. ในบันทึก )
โพสต์: 12 เมษายน
A lot of people are comparing this game to 2D Zeldas, and while there are a lot of similar elements and it's obvious that there was some inspiration drawn from it (there's even a few Zelda jokes), to me this game was more akin to Earthbound or Yume Nikki, at least in terms of atmosphere. The game comes off as a fairly basic "save the world from evil" but takes a more eerie turn as you play through it. Even more so if you're going for 100% of the cards and you start exploring with swap tool post-endgame.

It was an entertaining game, and kept me busy for 7 hours (one playthough to experience the whole game and get all the items, and another to get the 3 hour achievement). I highly recommend this game to anyone who wants to get lost in a surreal world while solving some puzzles as you go. Though some of the puzzles can be bypassed entirely at times by finding a way to cheat the system.
Rabidboxer
( 6.0 ชม. ในบันทึก )
โพสต์: 10 เมษายน
To the point reviews:

If you like simple indy style A-RPGs akin to Zelda a link to the past you may like this one.
[LUE] TormakSaber
( 2.9 ชม. ในบันทึก )
โพสต์: 8 เมษายน
An alright Zelda clone that has a very wistful, dreamy feeling to it. The entire game pushes that sort of aimless, wandering quality while dropping hints of what's at the heart of the game on a deeper philosophical level. Ultimately though, I found it a bit too aimless, and got bored a little over halfway through, when I discovered the only way to the end of the game was finishing a collection of cards, and relentlessly screen-hunting through a game that doesn't have any tracking system for if you've been to a place or not. While I have no issue doing it myself, the game wasn't compelling or entertaining enough to make me want to do it. The only puzzle mechanic was Roc's Feather style jumping, button pushing, and pushing dust around with a broom. No other puzzle, items, or anything to use. Bosses were unimaginative and felt like slogs, and even with the portals and jumping around, a great deal of the maps felt like empty needless filler, walking from place to place in what is, admittedly, a chamring, quirky (and sometimes fairly dark and entirely unsettling) little world, but filled with very little actual substance.

I think that's what the game was trying to do, though, which means I can't really fault it for being exactly that. The game would get a neutral rating from me if I could give it one, so I'll recommend it and give it a positiv erevie wbecause I think the game is well done, it's just not a game for me.
Hybrid_Berry
( 10.2 ชม. ในบันทึก )
โพสต์: 8 เมษายน
A fun little game with simple puzzles and simple combat.

It was intresting enough for me to play it to completion and I usally don't play these kinda game all the way though. The levels were unique and the progression of the game flowed nicely.

Not a very long game but enjoyable.
Kupo Games
( 7.6 ชม. ในบันทึก )
โพสต์: 28 มีนาคม
A mediocre 2D Zelda clone that managed to keep me hooked until the end, despite it's many flaws.

It's missing a lot of what makes Zelda fun: tons of different usable items, engaging story, and clever overworld design (the maps seemed needlessly big and empty). But despite that it was still fun enough to play all the way through, and I'm glad I did because there were some surprisingly dark and memorable moments.

Overall I recommend it only if you're craving a slightly watered down 2D Zelda experience.
berzha101
( 4.3 ชม. ในบันทึก )
โพสต์: 20 มีนาคม
I must first say that I forgot to write a review for this game when I decided I was finished playing this 2 years ago so my review may lack a little bit of depth. However, based on what I remember, Anodyne was a nice little action indie game that featured a well crafted 16-bit environment and a nice soundtrack. Throughout the game you get certain items that help you with the game. The game played smoothly from what I remember and overall the game was pretty good.

Rating: 7.5/10
JKDarkseid
( 7.5 ชม. ในบันทึก )
โพสต์: 14 มีนาคม
Absolutely fantastic. Amazed this was madde by just two people. The level design is super tight, the maps are neither too big or too small, the story is way more fascinating that something so simply told should be, and a lot is done with the style, despite it being so low tech. This is a must play for fans of 2D Zelda games, or just interesting, retro inspired indie games.
alwbsok
( 2.5 ชม. ในบันทึก )
โพสต์: 12 มีนาคม
I pushed several PewDiePie clones into the inky black abyss, from which not even light escapes.

5/10; too much like reality.
Wits End
( 0.6 ชม. ในบันทึก )
โพสต์: 1 มีนาคม
They are lying guys this is more scary than the holly OOOOUUUTT LASSTT I **** on my pants when im playing it buy it have some bad pants /10/10/2016/2016
Jackaler
( 0.4 ชม. ในบันทึก )
โพสต์: 27 กุมภาพันธ์
Great little game! I played through the first “temple.” It’s very Zelda-esque. I want to play it all the way through now.
Dale Bawlz
( 11.6 ชม. ในบันทึก )
โพสต์: 24 กุมภาพันธ์
This game struck me as a Zelda-like adventure into someone's subconscious. A really interesting trip, and worth the time. I was not at all fond of the controls, and as a result, I struggled to get into the game at the start... but for whatever faults the game has, it was worth it.
Dive into someone's head and wade through their dreams. Exceptionally enhanced by the perfectly fitting and extremely well executed soundtrack. Having completed the game, now I just need the flashbacks to stop...
Most Helpful Reviews  ใน 30 วันที่ผ่านมา
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
7.0 ชม. ในบันทึก
โพสต์: 12 เมษายน
A lot of people are comparing this game to 2D Zeldas, and while there are a lot of similar elements and it's obvious that there was some inspiration drawn from it (there's even a few Zelda jokes), to me this game was more akin to Earthbound or Yume Nikki, at least in terms of atmosphere. The game comes off as a fairly basic "save the world from evil" but takes a more eerie turn as you play through it. Even more so if you're going for 100% of the cards and you start exploring with swap tool post-endgame.

It was an entertaining game, and kept me busy for 7 hours (one playthough to experience the whole game and get all the items, and another to get the 3 hour achievement). I highly recommend this game to anyone who wants to get lost in a surreal world while solving some puzzles as you go. Though some of the puzzles can be bypassed entirely at times by finding a way to cheat the system.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
2.9 ชม. ในบันทึก
โพสต์: 8 เมษายน
An alright Zelda clone that has a very wistful, dreamy feeling to it. The entire game pushes that sort of aimless, wandering quality while dropping hints of what's at the heart of the game on a deeper philosophical level. Ultimately though, I found it a bit too aimless, and got bored a little over halfway through, when I discovered the only way to the end of the game was finishing a collection of cards, and relentlessly screen-hunting through a game that doesn't have any tracking system for if you've been to a place or not. While I have no issue doing it myself, the game wasn't compelling or entertaining enough to make me want to do it. The only puzzle mechanic was Roc's Feather style jumping, button pushing, and pushing dust around with a broom. No other puzzle, items, or anything to use. Bosses were unimaginative and felt like slogs, and even with the portals and jumping around, a great deal of the maps felt like empty needless filler, walking from place to place in what is, admittedly, a chamring, quirky (and sometimes fairly dark and entirely unsettling) little world, but filled with very little actual substance.

I think that's what the game was trying to do, though, which means I can't really fault it for being exactly that. The game would get a neutral rating from me if I could give it one, so I'll recommend it and give it a positiv erevie wbecause I think the game is well done, it's just not a game for me.
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Most Helpful Reviews  ใน 90 วันที่ผ่านมา
16 จาก 17 คน (94%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
7.6 ชม. ในบันทึก
โพสต์: 28 มีนาคม
A mediocre 2D Zelda clone that managed to keep me hooked until the end, despite it's many flaws.

It's missing a lot of what makes Zelda fun: tons of different usable items, engaging story, and clever overworld design (the maps seemed needlessly big and empty). But despite that it was still fun enough to play all the way through, and I'm glad I did because there were some surprisingly dark and memorable moments.

Overall I recommend it only if you're craving a slightly watered down 2D Zelda experience.
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7 จาก 7 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
14.9 ชม. ในบันทึก
โพสต์: 20 กุมภาพันธ์
Cute little A-RPG obviously inspired by 2D Zelda games.

Everything about it is very dream-like, from the environment to the soundtrack. Some of it made me feel a bit nostalgic and sad while sometimes it was just eerie.

It's difficult to make sense of the story but you do kind of get the idea. Do keep in mind that this is supposed to be your character's subconscious. It will make allusions to real life and how your character, Young, is just trying to stay out of it.

Even though it's left to interpretation quite a bit, it doesn't feel like one of these very artsy games that makes no sense no matter how you look at it and that any vague interpretation could somewhat match. It's dreamy but still fairly obvious.

The game never feels exceptional but it's fun to go through. It shows multiple good example of game design where the game will show you that something is possible rather than tell you. You learn from doing and looking rather than reading.

Puzzles were never overly elaborate or complicated but required enough thinking that it felt satisfying to solve them most of the time. Some enemies were difficult enough to be challenging without being frustrating.

The only thing I liked less of the game is the lack of "tracking". The lack of direction it has is perfectly fine as it just reinforces the exploration and adventure part. But there are some stuff that you will need to go back to later on in the game and the only thing the game tracks is where you've been. It would have been cool to see how many chests/cards you've obtained in each area. I found myself 2 or 3 cards short from being able to access the last area and just looked them up since I didn't feel like exploring every area I've been to another time.

Otherwise, it was a really mysterious and cool experience. Although it borrows a lot from Zelda, don't expect this game to be one, just similar in some regards.

Takes about 6 hours or so to finish, without skipping anything before the end of the game (there are some extra stuff once you're done). Considering this, 11$ might be a tad expensive but definitely get it if it's on sales.

Update:
Followed a friend's advice and went back to get the remaining cards. I have to say, this further improve my opinion on this game.

I initially thought it would be a chore, the sort of collectible you see in every AAA that serve no purpose other than extend the play time.

I'll avoid spoiling anything but after completing Anodyne, you are given a tool which allows you to... Reach places you couldn't reach before. ...Including places you shouldn't reach.

It's surprisingly cool to go back and try to find anything you could have missed, especially the way that you're able to. There's something hard to describe about it... It's kind of like spying, seeing things you're not sure you should see. It's the same feeling as whenever you use debug functions or any sort of "wall hack" in a game and start seeing stuff that are no visible in the main game.

It made me remember all the time I spent exploring in Ocarina of Time with glitches. Or lookin at all the unused content. Except in Anodyne, it's actually part of the game. There are a bunch of areas that are not accessible in the "normal" game, and a lot of hidden goodies in them!

I'm glad I went back, this made me like this game a lot more than I already did.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
7.5 ชม. ในบันทึก
โพสต์: 14 มีนาคม
Absolutely fantastic. Amazed this was madde by just two people. The level design is super tight, the maps are neither too big or too small, the story is way more fascinating that something so simply told should be, and a lot is done with the style, despite it being so low tech. This is a must play for fans of 2D Zelda games, or just interesting, retro inspired indie games.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
4.3 ชม. ในบันทึก
โพสต์: 20 มีนาคม
I must first say that I forgot to write a review for this game when I decided I was finished playing this 2 years ago so my review may lack a little bit of depth. However, based on what I remember, Anodyne was a nice little action indie game that featured a well crafted 16-bit environment and a nice soundtrack. Throughout the game you get certain items that help you with the game. The game played smoothly from what I remember and overall the game was pretty good.

Rating: 7.5/10
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Most Helpful Reviews  ใน 180 วันที่ผ่านมา
3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
4.3 ชม. ในบันทึก
โพสต์: 27 มกราคม
The nebular music, the mysterious ambiant enigma of the world you discover, bit by bit, clue by clue. From the friendly discoveries promised upon looking at colorful characters, to the gruesome, nearly abstract implications of tragic scenery.

Travel, back and forth, unlock, inquire, walk and look, fight and wonder, for what is before your eyes is all but anything to think as Anodyne.
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4 จาก 6 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
5.9 ชม. ในบันทึก
โพสต์: 28 พฤศจิกายน 2015
Summary: Surreal Zelda-lite
Multiplayer: No
Completion: 6 hrs
Cards: Yes
Cloud: Yes

The first thing you'll notice about Anodyne is how it is inspired from Zelda... in a strange surreal sort of way. You play as the silent protagonist Young in a real-time top-down action RPG. Armed with his trusty broom, Young sets out to battle the forces of... his mind? The game is curiously unclear about this. Going by in-game text only, it's anyone's guess where you are - Limbo? Someone's dream? Tartarus? A video game?

The first thing you are told is that you must reach something known as the Briar before darkness does. Young thus sets out on his journey to collect keys and cards in order to unlock gates in order to enter the next area. While keys make sense, it's peculiar that many gates require a certain number of cards to access. This wouldn't be a problem if it wasn't for the fact that the last gate requires obtaining nearly all the cards, and so you must do a lot of backtracking to find what you were missing.

The game plays out in a number of different, often disjointed areas, notably modern ones. They range from streets, to caves, to suburbs, to hotels. It's cool, and it's well-drawn, but there's seemingly no coherence. Even if it's a dream world, there's no rhyme or reason ever given for why you may suddenly find yourself in an 8-bit dungeon. There's a town where you can go around stabbing npcs with a sword. It's creepy and unsettling, much like the music in the game, but you just accept it and move on. I feel there were some missed opportunities to expand upon these mysterious worlds.

If there's one thing I want in the game, it's more items. Early on you are given your trusty broom, which is a fair enough starter weapon. But throughout the entire game you never get anything different. You can obtain alternative attack patterns, but in the end it's still a broom. The only other power you obtain is jumping (and eventually another late-game power). You don't even learn to dash. I would have liked ranged attacks, learn to set fire to things, communicate with the strange walkers, etc.

Anodyne boasts a remarkable large world map and a half a dozen moderately sized dungeons. While it can get a little confusing where to go sometimes, merely heading for parts of the map you haven't explored often sets you on the right path. The maps are fairly well constructed and have a nice open feel to them. I like that switches to open doors will often keep the door open so you don't have to repeat most difficult rooms you come across. There's some good enemy variety too, with unique AI patterns for each type of enemy you face. The boss battles are appropriately intense and often involved some gimmick. They have many varied attack patterns and genuinely feel like bosses, so good marks on that.

The game runs pretty well overall. I did occasionally clip into terrain, but other than that, there were no major bugs I found. I give Anodyine a 7/10. It doesn't quite live up to the legacy of Zelda, but it does manage to hold its own. Anodyone is a very commendable game to be accomplished with such a small team. I would have liked a more fleshed out story but I understand that's not what they were going for.
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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
2.3 ชม. ในบันทึก
โพสต์: 11 พฤศจิกายน 2015
It's not a bad game, but not really a good one either. Relatively competent Zelda type gameplay, good yet creepy music, and the dialogue is interesting enough (though on the whole not as good as the city lights screenshots that get posted here periodically). Short enough that it doesn't overstay its welcome. Wait for a sale price.
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3 จาก 6 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
3.9 ชม. ในบันทึก
โพสต์: 26 พฤศจิกายน 2015
+ A mix of modern and classic action adventure
+ Very pleasing and well designed graphics
+ Feels very nostalgic for me
+ Exploration
+ Very nice soundtrack
+ It's more mature than the games it was inspired on, both in its story and humor and designs
+ Puzzles are of the right measure
+ Secrets!

- The world design can feel weird and unrelatable
- Steam overlay notices will bug on full screen
- The minimap is too simple to be helpful

Verdict: I got Anodyne as a gift and it's been a game I've always been curious about. For my surprise, it took me on a trip back down memory lane to times when all I had game-wise was a GBC (my beloved and so missed crystal clear Japanese edition, so rare in the Americas) with Pokémon Crystal and TLoZ: Oracle of Ages. I had that GBC throughout my teen years and I finished both Pokémon and TLoZ: OoA way too many times to count. Later when I was 18-19 I had the opportunity (after all those years) to play TLoZ: Orace of Seasons, a game I've always wanted to try out (and actually the one I wanted instead of OoA). I'm quite certain that Anodyne pays tribute to the GB-GBC TLoZ era, including Link's Awakening. Walking around some areas, I even felt like I was back at Labrynna due to how similar that particular spot was to another one in OoA. It's actually the first tribute game to make me nostalgic and if I used scores on my reviews, it would get a 10/10 just because of that.
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2 จาก 4 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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2.4 ชม. ในบันทึก
โพสต์: 13 ธันวาคม 2015
Title: Anodyne
Genre: Action, Adventure, Indie
Developer: Sean Hogan and Jonathan Kittaka
Publisher: Analgesic Productions
Release Date: 22nd March, 2013

TL;DR, Verdict
Recommend, however the resets make it frustrating, as puzzles and monsters will respawn/revert upon leaving and re-entering a room.

Pros

Humour/Dialogue
Good old school style adventure if you loved those types back on platforms like the game boy
Good music
Good graphics for a game in this gerne

Cons

The resets
(the resets themself are really annoying and killed me multiple times so be aware of that)
Sometimes feels a bit to much like a copy

Gameplay

an RPG sprite side scroller game, your character travels the world(s) by jumping through portals, interacting with characters (with nice one liners and rocks that don't talk or passive aggressive rocks that have writing on them saying you have no friends). It's a game that seems savvy to itself and feels like a parody of story games. After all your legendary weapon is a broom, and the characters around you are either sarcastic or silly. Or wimps.

You need to save the world. Somehow. By smacking enemies with a broom. And solving puzzles also with your broom. It also reminds me a bit of the old Zelda games. Puzzles reset if you leave the room which is both a blessing and a curse, since it seems puzzles and monsters will reset even if you've solved/killed them as well. This is annoying if you want to explore everything. I like the game, but there are aspects I dislike, such as the resets. Personally it bothers me enough to not want to play for stretches of time since I have to keep repeating things each time I go to a room.

Graphics wise this game reminds me of old school Pokémon on the game boy, way back in those days before the dinosaurs were wiped out.


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53 จาก 55 คน (96%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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10.0 ชม. ในบันทึก
โพสต์: 23 ธันวาคม 2014
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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103 จาก 133 คน (77%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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12.2 ชม. ในบันทึก
โพสต์: 29 ธันวาคม 2013
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
blandness
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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38 จาก 41 คน (93%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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24.8 ชม. ในบันทึก
โพสต์: 17 กันยายน 2015
Anodyne is a top down action-adventure game that draws inspiration from some of the classic Zelda titles. The developers’ fondness for that iconic series is readily apparent, and at its best Anodyne feels like a genuine love letter to the adventure games of yesteryear. It does have a bit of a little brother problem, and its efforts to follow in the footsteps of its idol ultimately fall a bit short of the mark.

At first it seems like the story might be a cute little homage to Zelda, with a little bit of snark thrown in to keep things entertaining. Then things start getting weird. Only little things feel a bit off at first, but before long a general unease begins to permeate the game and you realize that this is not a simple hero saves the world kind of story. I don’t remember any of the older Zelda games featuring paranoid schizophrenics mumbling to themselves in the woods, and I certainly don’t remember finding any houses where the occupant had hung himself. The game vacillates between goofy humor and dark set pieces creating this really unique and interesting atmosphere. Anodyne does a particularly good job at pulling off the creepiness because it cloaks itself with an air of nostalgia.

While the atmosphere is solid and there are some interesting portions, ultimately the story doesn’t seem to know what it wants to do. While the first couple of dungeons do seem to at least have some coherent theme and hints at the overall narrative, later portions seem almost entirely unrelated to each other and it feels like the game is being weird simply for the sake of being weird. At times there is an effort to be philosophical, but it is clumsily done and certain segments wind up feeling pretentious. There just isn’t a cohesive narrative, and while bits and pieces are genuinely interesting or unsettling, as a whole the story just ends up feeling disjointed.

Anodyne is about as old school as you can get, and there is a heavy reliance the simple puzzles and exploration that made the old Zelda games so successful. There is a nice big map the look through with a lot of things to find, and the exploration actually gets better after you defeat the final boss because you unlock a new ability that lets you reach corners of the map that were previously inaccessible. While I don’t want to spoil anything, it really is a clever and very unique tool to have at your disposal and it is just a little disappointing that the game waited until it was over to pull out what was really its best trick. I found the post game stuff almost more enjoyable than the actual quest, and Anodyne does a nice job of not only encouraging exploration, but giving you a lot of interesting environments to explore. The levels are well varied and memorable and alternate between standbys like forests and cliffs and bizarre, unsettling environments like a black and white town inhabited by ghosts or a creepy circus with ominous headstones detailing past events.

The actual gameplay is simple but well executed and that the game remains entertaining throughout its entire run. You wield a broom to defend yourself against a variety of enemies, many of which are mostly harmless once you figure out their simple patterns. The boss battles are somewhat of a disappointment and tend to lack any sort of creativity or challenge to make defeating them feel rewarding, with the notable exception of the final boss. As a whole the game is fairly easy, with the only real difficulty coming in the form of some poorly implemented platforming segments.

Each dungeon usually has some new mechanic for you to play around with, including one that is an actual maze and another that uses speed panels to help you jump further. There isn’t as much variety here as you’ll find in a lot of the classic Zelda games, but there is enough that the game prevents itself from becoming too repetitive. Simple puzzles end up blocking your progress in the various dungeons, but unfortunately most of them aren’t any more complicated than getting an enemy to stand on a switch.

While Anodyne is clearly piggybacking on the classic Zelda games, it offers a unique experience and manages to find its own voice, even if that voice occasionally morphs into the high pitched scream of nightmare ghouls. Fans of the old school adventure games should definitely enjoy the combination of exploration and puzzles the game offers and Anodyne is a nice throwback to a type of game that you simply can’t find any more. The game does end up feeling a bit more like Zelda-lite than an actual Zelda title, and the actual gameplay and puzzle design lack the same creativity found in the wonky story and environments. Even with its flaws, this is a very impressive product from what was essentially a two man team and is worth checking out for anyone who still remembers how to find all the dungeons in the original Legend of Zelda.
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31 จาก 32 คน (97%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.2 ชม. ในบันทึก
โพสต์: 15 ตุลาคม 2014
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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28 จาก 31 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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9.1 ชม. ในบันทึก
โพสต์: 11 มีนาคม 2015
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
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31 จาก 37 คน (84%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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2.8 ชม. ในบันทึก
โพสต์: 29 มีนาคม 2014
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

Like all Zelda games, there are keys that you'll need. Not just normal keys that open most locked doors, but specific keys to enter new areas. If that wasn't enough, you'll be collecting enemy cards. Enough of these cards will unlock specific gates with numbers on them. Along the way, you'll also find fairies or red insects that will not only fill your health, but also increase your health overall.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
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108 จาก 168 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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5.1 ชม. ในบันทึก
โพสต์: 26 พฤศจิกายน 2013
The Legend of Zelda is without any shred of doubt one of the most important and influential games ever made. Nintendo’s landmark release has inspired hundreds of games and mechanics within them, and you can't take two steps without hearing a developer site it as one of their biggest inspirations when developing their own games. Indie game Anodyne is one such example of a very close replication of LoZ's core gameplay, which isn't necessarily a bad thing in and of itself, but unfortunately fails to bring anything new to a very crowded table that results in but another poor attempt to recapture the magic of a classic.

You take control of Young, a man who wakes up in an unknown realm called the Nexus. You are told that you must protect Briar from the darkness, but first must prove your worth by scouring the land for cards. And, that’s pretty much all you need to know. The story unravels in a nonlinear way, leaving much for you to deduce for yourself and numerous questions without straight answers. Unfortunately this initial air of mystery falls apart after you've progressed further into the game and come to realize the developers have no intention of ever answering or even elaborating on the many threads making up its haphazard plot.

You run into a lot of characters during your travels, but none of them have anything relevant or useful to say. One of my biggest issues I had is that the dialog aspires to far more lofty and philosophical heights than it has any hope of reaching, ending up feeling pointless and pretentious, while at the same time completely throwing off the tone of the game. A lot of heavy subjects are brought up, from antisocial paranoia, to self worth and parental neglect, but they are never expanded upon or even discussed beyond a cursory overview (which comes across as forced and in poor taste).

It’s clear this was a very personal experience for the writer behind the dialog, but putting all of your problems and insecurities into your game is a sure fire way to lose your audience. Adding to the disjointed tone is a bundle of worthless profanity that was unneeded and serves absolutely no purpose. I'm not sure why the developer felt the need to include random four letter words, as it doesn’t jell at all with the rest of the game, and even as someone not typically bothered by profanity felt a tad disgusted when presented with it in this context. The ending is the final nail in the coffin, coming completely out of left field and not giving even a remote sense of resolution. I will be the first person to advocate artistic expression, but the story fails on so many levels it had me wishing it hadn’t been included at all.

From a gameplay perspective Anodyne fairs a bit better, but on the whole still fails to do enough with what it attempts. You spend your time split between exploring an overworld, collecting cards and filling out your map, and then dipping into dungeons which comprise some basic puzzles and the occasional boss fight.

It's a formula that works, but in this case quickly becomes repetitive as you neither gain any new abilities, nor encounter consistently interesting puzzles to solve. So much of the game is comprised of nothing but wandering, that many areas feel like nothing but filler, featuring no purpose but to elongate your adventure and keep you away from the handful of smartly designed dungeons that could have made for a much tighter experience on their own.

The extensive backtracking also contributes to much of your time feeling like a grind, occasionally even breaking the game as paths close and you become forced to retread even more ground taking the long way to wherever you were headed. Simply put, it's poor design that frustrates and belittles the player, dragging the experience on longer than it needed to be and making the enjoyable sections a lot farther apart. It's a shame because at times I really felt Anodyne was onto something, but each time my hopes were shot down as I cursed the many aggravating design decisions the developers made.

Truth be told, there were moments when I actually did enjoy my time with the game. The true problem is, to reiterate, the fact that Anodyne does absolutely nothing we haven’t already seen and not well enough to compensate for its lack of innovation. It has it’s moments, but by and large feels all too familiar, and ultimately had me wondering why I was playing it instead of so many other games. I never felt compelled to continue, and I doubt it will be finished by most.

If Anodyne does anything right, it’s the game’s music and art. The graphics wholly envelope the 16-bit era, with a wonderful pixel style that is both beautiful and varied. Each dungeon has it’s own look, from a noir inspired town, to a neon maze it is constantly evolving and giving you something new to look at. It may not all flow together, but it was the one thing that made me want to search out new dungeons.

The other half of the presentation is the music, which does a great job of selling the somber, lonely tone of the story, even when the dialog can’t. From gentle piano melodies, to a pounding jungle beat, it is just a great set of songs, and some I could actually see myself listening to outside the game. They are that good, and easily the best part of the game.

In the end though Anodyne left me wanting. Wanting for better levels, a better story, a better ending, but mostly, a better game. When I first began, I had little idea what to expect and was actually enjoying myself more than I would have expected. But as time went on, the gameplay never evolved, and the story only strayed farther and farther off course making me want to jump ship before it had completely sunk (which by the end it had definitely done.

By the time the credits had rolled, I was all too happy to be able to wash myself of the experience. I don't say that lightly, and hate to have to be so critical, but I simply cannot advise anyone to play what was one of the most disappointing games I've experienced in a long time.
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23 จาก 27 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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8.4 ชม. ในบันทึก
โพสต์: 17 เมษายน 2014
The weirdest adventure Zelda-esque game I have played in a long time. It is one of these games that, after you finish it, you end up: 1. Completely lost, knowing nothing of the hell happened; 2. Searching forums and webs, looking for interpretations, analysis, reviews, wanting to fully understand all the extremely strange stuff you just played. You can love it or being indifferent to it; for me was a worth experience.
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62 จาก 97 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.1 ชม. ในบันทึก
โพสต์: 18 กรกฎาคม 2014
I wanted to like this game, I really did. While I appreciate what the developers were striving for, I just can't recommend this game to others. On the surface this appears to be a Zelda clone. While that sounds promising, on delving deeper into this title nothing could be further from the truth. While Zelda relies on great combat and clever puzzles, Anodyne relies on unfair combat and ridiculously hard platforming. Enemies don’t stop in their tracks or bounce back when you hit them, so enemies that require numerous hits invariably result in damage to you as they just plow forward through your attacks. In addition, the number of times you die from attempting next to impossible jumps becomes too much to bear. Add in that native controller support simply does not work (in the forums the developers even go so far as to suggest getting a third party program such as xpadder or joy2key to make it work) even though partial controller support is listed on the store page, and I feel you have a product that could have used a lot more polishing before releasing on Steam. For every moment of fun I experienced with this game, I experienced several more of frustration. On a side note, towards the end of the game suddenly the F word appeared several times in dialog, whereas the rest of the game had been devoid of swearing. While I have no problem with swearing in video games, I was playing through this game with my young niece and this sudden unexpected change in tone was not appreciated nor did it seem to fit the game. Overall I would rank this game a 5/10.
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