In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
Análisis de usuarios: Muy positivos (648 análisis)
Fecha de lanzamiento: 22 de mar. 2013

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Recomendado por mentores

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
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9 de febrero

2nd Anodyne Anniversary!

Anodyne, the surreal indie zelda-like is on sale! It's the 2nd anniversary of anodyne ! 50% off! Hooray! Follow our new game Even the Ocean: . Note: Sale won't start till normal steam sale start time.


(note: this is the 2nd anniversary of the original release, which is feb 4, 2013, not steam's initial release whichw as in march 2013)

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Críticas

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

Acerca de este juego

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
7.0 h registradas
Publicado: 23 de mayo
Un Zelda de la vida bastante curiosote.

No es excesivamente largo y sorprende por su sencillez.
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A 31 de 32 personas (97%) les ha sido útil este análisis
10.0 h registradas
Publicado: 23 de diciembre de 2014
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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A 7 de 7 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5.5 h registradas
Publicado: 15 de enero
Anodyne is a deliberate Zelda clone that takes the dreamy world of Link's Awakening and applies it to a more modern-day hero. While providing a fun and tight gameplay experience, it also raises questions about the state of the Gamer generation, about friendship, and about fitting in.
Although crippled by bugs (if you try to break the game, you will break the game), I highly recommended this for the colorful, retro visuals and the fantastic soundtrack.
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A 5 de 5 personas (100%) les ha sido útil este análisis
9.1 h registradas
Publicado: 11 de marzo
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
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A 8 de 11 personas (73%) les ha sido útil este análisis
2.5 h registradas
Publicado: 1 de diciembre de 2014
Anodyne is a brilliantly designed adventure that translates well-worn mechanics into a package that feels genuinely new and exciting. While an over-reliance on frustrating jumping puzzles keeps it from greatness, it's a remarkable achievement for its tiny team – a freaky, fascinating exploration of the darker side of gamer psychology. 10/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
6.8 h registradas
Publicado: 23 de diciembre de 2014
Anodyne is basically a Legend of Zelda clone, but it's a good Legend of Zelda clone, with familiar mechanics, original art, and a weird psychological plot. Recommended for any LoZ fans.
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A 3 de 3 personas (100%) les ha sido útil este análisis
10.7 h registradas
Publicado: 1 de enero
Anodyne is small, 2d-Zelda-like game. It remindes me a lot of Links Awakening, with the world being a dream and the jumping-puzzles, although the latter being much more present in this game.
It is quiet simple, your only weapon is a broom. Enemies have a good variety and the levels are very well designed, especially the dungeons. They require some thinking to solve the puzzles and the game does not hold your hand, which I think is good. Reminded me of the old times and the feeling figuring out on yourself is very rewarding. Half-way through the game you get jumping boots and thats where the game got frustrating for me. The controls are very spongy and the jumps require pixel-perfect jumps, sometimes under pressure: jumping on one-tile-platforms with rolling bars of death? So much fun, especially when you realize that you get knocked back every time you get hit.
The story is very confusing and the writing keeps it that way. I'm not sure if I get it at all or it was deliberate that way, since it all happens in a dream and dreams don't always make sense. Still it reminds me somewhat of the story of Links Awakening, the bosses seem to warn you that be beating them, you will eventually destroy the whole world - at least thats what I got from it.
If you like the old, 2d-Zelda games, Anodyne is very well done spin on it. Especially the dungeons are very well designed, but the jumping puzzles can get frustating.
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A 2 de 2 personas (100%) les ha sido útil este análisis
9.4 h registradas
Publicado: 3 de enero
The ending is disappointing, but the journey there is very fun. I wish I could discern it's theme (if it even has one). This is like classic legend of Zelda, but in a very esoteric, dream like work. It's fun if you like Legend of Zelda or Metroidvania games.
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.9 h registradas
Publicado: 13 de febrero
Murdered everybody in a town for a card.....unique game play with a weird story, if you could call it that. Its fun tho and i got it for free.
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A 1 de 1 personas (100%) les ha sido útil este análisis
32.8 h registradas
Publicado: 13 de abril
I haven't finished the game yet but so far I really I like it, it is reminding my a lot of the Zelda's, which in my opinion is a good thing and I do not belive that they are copying Nintendo at all however it is pretty similar to Zelda. Defintly a real good game and very fun.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.6 h registradas
Publicado: 3 de febrero
Played for 15 minutes, rock told me I have no friends. Rate: 9/10 depressions
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.2 h registradas
Publicado: 13 de diciembre de 2014
This is one of my favorite games right now. It is difficult when it needs to be, requiring skill and intution to complete areas. I find myself cursing more than once as my last bit of life is exhausted, but keep playing again and again to learn the patterns and skill to make it through. It's not too hard, but just right. Plenty of save points to make sure you feel like you are making progress even if you keep dying. The story is interesting but ambiguous at first, but as I go along it keeps expanding and surprising me. The world is rich and fun to explore. Plenty of good humorous nostalgic dialogue between memorable and interesting characters/creatures. I highly recommend this game if you are looking for a good nostalgic Nintendo era style game.
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 23 de marzo
Anodyne feels like an homage to The Legend of Zelda: Link's Awakening, but everything is just very... strange. Just like the classic Zelda game, it's played from a top-down perspective and many of the enemies are even based on similar enemies from the Zelda series. Some of the dialog is even a direct reference to Link's Awakening.

Young, the character you play as, wields a trusty broom instead of a sword. Sometimes the broom must be used to push around piles of dust in order to solve simple puzzles. These puzzles never feel to be the main focus, though, and there's an unexpected amount of jumping obstacles in many of the dungeons. You discover a few add-ons for your broom throughout the game, but that's the limit of the items you can use.

You travel through varied environments and have many odd encounters. Throughout the game, the mood shifts between being slightly "off" to very wrong. It's hard to explain, but here's an example: in one dungeon, there are inexplicably a bunch of identical-looking men that just wander the screen. You can't speak to them or attack them, but they stop your movement and you can push them out of the way. Whenever these men are on screen, there is a creepy sound effect. At another point in the game, you walk down a dock to a fisherman. When you press the button to try to talk to him, Young instead pushes him into the lake and he drowns in a bloody whirlpool. Even later, you must kill a bunch of townspeople so a guy will let you into his house. It's some very odd stuff, and much of it is accompanied by a somewhat creepy atmospheric soundtrack without much of a melody.

As a big fan of classic 2D Zelda games, I was excited to try out Anodyne. It's definitely a unique experience. Gameplay-wise, it never feels as well-polished as your typical Zelda game, but I did enjoy my time with it for the most part. There were a few times when I got lost and had to consult some maps online, though. At the very end of the game, I found that I had to get 36 of the hidden "cards" to progress. Fortunately I had gotten most of them while playing through, but it could have been particularly frustrating if I hadn't been collecting them throughout my game.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.4 h registradas
Publicado: 5 de mayo
I won this game with Gems... so yeah... not bad game at all!
7/10
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A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.9 h registradas
Publicado: 8 de septiembre de 2014
¡Que se calle "tol" mundo! En plena época revíval, llega puntual "Anodyne", un juego nieto de los 16-bits y de "Soleil" en el que manejaremos un monigote armado con una escoba, y esta vez no es tu mujer porque has puesto la cocina perdida mientras te hacías espaguettis. El juego es lo que se ve. Vista cenital y escenarios laberínticos que tendrás que explorar encontrando un montón de cromos y llaves que te irán abriendo otras localizaciones. Tampoco voy a hacer una disertación de 17 volúmenes sobre la mecánica de juego porque es más simple que el mecanismo de un botijo: te mueves, atacas con la escoba y saltas.
Según avanzas, adquieres nuevos ataques con la escoba, pero no valen para nada. Al final, en pantalla es casi el mismo, y el efecto en "los malos", también. Esto de varios tipos de ataque, la verdad, sobra bastante.
Los escenarios son variados, laberínticos y entretenidos. Tendrás que explorar, y te morirás de rabia cuando veas un baúl en una zona rodeada de árboles en una esquina de tu monitor y no tengas ni pajolera idea de cómo llegar allí. No desesperes, tendrás que avanzar y explorar, y al final, si has sido un buen pequeño saltamontes, lo conseguirás.
La dificultad es baja, además puedes guardar la partida en cualquier momento, así que a no ser que seas manco, lo verás fácil.
El sonido, pues eso, sonidos viejunos, o "vintage", que es como se dice hoy a lo viejuno en idioma flipao.

Joer, si es fácil me lo pasaré rápido, porque soy un ninja en este tipo de juegos. Tranquilo, campeón. El juego es un poco largo, así que calma.
¿Tiene algo de rol de antes tipo puntos de experiencia o usar varias armas? No. Escobazos y saltos es lo único que hay.
Los juegos laberínticos me ponen de los nervios. Siempre me pierdo. Afortunadamente han tenido la feliz ocurrencia de poner un mapa en la parte superior, así que sabes siempre dónde te encuentras.
Entonces, ¿qué? ¿Vale la pena? Sí, si te gustan estos juegos con algo de nostalgia como a mí.
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A 3 de 3 personas (100%) les ha sido útil este análisis
7.2 h registradas
Publicado: 27 de noviembre de 2013
Grandisimo rpg de accion inspirado en zelda, con unas mazmorras muy ingeniosas :D
Recomendadisimo!
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.7 h registradas
Publicado: 7 de agosto de 2013
Si te gustan los Zelda's clásicos, este juego te gustará también. Cada mazmorra tiene sus buenos puzzles y luchas con Jefes, algunos tramos del juego te harán sudar, sobretodo por la parte final. También tiene mucho humor x) Una joyita que no me esperaba.
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A 1 de 1 personas (100%) les ha sido útil este análisis
20.0 h registradas
Publicado: 22 de diciembre de 2013
Lo unico malo, que no esta en castellano, pero el juego es de lo mejorcito en indie que he visto del estilo, musicalmente una obra maestra y jugabilidad 100% destacable. RECOMENDADISIMO!
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A 97 de 126 personas (77%) les ha sido útil este análisis
12.2 h registradas
Publicado: 29 de diciembre de 2013
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
blandness
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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A 26 de 27 personas (96%) les ha sido útil este análisis
9.2 h registradas
Publicado: 15 de octubre de 2014
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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