In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka. They are working on Even The Ocean http://www.twitter.
用户评测:
最新:
特别好评 (18 篇评测) - 过去 30 天内的 18 篇用户评测中有 100% 为好评。
总体:
特别好评 (801 篇评测) - 801 篇用户的游戏评测中有 85% 为好评。
发行日期: 2013年3月22日

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5月12日

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评测

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean HTCH and Joni Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

关于这款游戏

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Because this game was made by a small team, please note there is no customer support for Anodyne available at this time. We recommend the stable Mac and Windows versions. For Linux users, you may have trouble running it if not using Ubuntu. Please request a refund if you are unable to get the game to work. Thank you for your understanding.

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
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最新:
特别好评 (18 篇评测)
总体:
特别好评 (801 篇评测)
最近发布
Ishvii
( 1.1 小时(记录在案的) )
发布于:6月26日
Need to spend some more time with this one. The gameplay was ok, but the music and the art style are what make it really nice (if you like that). A bit like Zelda but with less combat and more walking.
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Suicide Critic
( 7.7 小时(记录在案的) )
发布于:6月25日
Good Zelda-lite game. Action is a little klunky, but puzzles and story are good if you liked the adventures of lolo.
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a little girl
( 36.9 小时(记录在案的) )
发布于:6月25日
Clever puzzles, Incredible art & atmosphere with fantastic music, and loads of secrets to discover post-game.
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scrub
( 6.7 小时(记录在案的) )
发布于:6月24日
This is just Link's Awakening, but even MORE surreal and dreamy. Didn't think it was possible.
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Serial Murderer
( 1.6 小时(记录在案的) )
发布于:6月23日
♥♥♥♥ing wierd. I love it.
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Simon
( 23.3 小时(记录在案的) )
发布于:6月19日
It's just amazing, such a cool idea...
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Red Sky Egg
( 6.5 小时(记录在案的) )
发布于:6月18日
NOTE: This review is written 2 and a half years after playing; my memory may be somewhat foggy.

Anodyne was... an interesting experience. Other reviews (even positive ones) seem to describe it as a bit bland and, despite enjoying it myself, I can agree.

From the outset, Anodyne felt rather low-energy; there wasn't enough variety in the mechanics to make it feel engaging. The often empty environment and soundtrack gave the world an eerie, ethereal tone, which bored me a little at first instead of intriguing me. After the first time I played, I took around a week to get back to continuing it.

That being said, why am I giving Anodyne a positive review?

As I continued playing, the world grew on me. I wasn't aware of a clear, linear plot, although perhaps the game didn't need that, for what it was. The absurd settings I encountered led me to want to interpret what I was seeing, to figure out what was going on for myself even when I wasn't playing. I'll exclude any interpretations I came up with so you can form them on your own. When I beat the game, Anodyne left me with some indescribable feeling... Though I remember being bored at first, I can only look back on playing it fondly.

In short: Anodyne is fairly simplistic in terms of gameplay. If you're expecting a Legend of Zelda clone, you're not really going to get it. It's the strange emotions resulting from the experience that sell Anodyne, for me; nothing you'd get an idea of from the store page.
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Zen
( 8.2 小时(记录在案的) )
发布于:6月13日
Simply put, I love this game. It provokes a sense of wonder and engagement due to its amazing artstyle, beautiful, wistful music, and solid gameplay.

i had orginally downloaded this game off of ♥♥♥♥♥♥♥♥♥ as they first advertised there about 2 years ago. I loved the game so much I decided to just buy it and it has now become one of the very very few games I've replayed twice. Too many great indie games are caught up in difficulty; such intense gameplay often detracts from my experience because it gives me little time to appreciate the music and art. This is different. Like Zelda: Link to the Past, I find myself exploring and running around just for fun while enjoying the difficult battles within the dungeons.

No question. If you like Zelda, adventure games, or little indie games with a huge soul, do not hesistate and buy this game.
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subatomic09
( 10.3 小时(记录在案的) )
发布于:6月11日
Liked, but did not love. Had some great moments that made it worth playing, but it fell short of the greatness of its obvious inspirations.
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aaronwells
( 7.7 小时(记录在案的) )
发布于:6月10日
Good: A pretty fun Zelda-ish game, with a lot of different levels to explore and puzzles to solve. The areas are nicely varied with different graphical themes.

Bad: Some areas are ugly and dreary. The story's ending was kind of a letdown

Verdict: If you like'd the old 2-D Zelda games, get this one for the gameplay.
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最有价值的评测  在过去的 30 天内
3 人中有 3 人(100%)觉得这篇评测有价值
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11.4 小时(记录在案的)
发布于:5月29日
It looks and plays like Zelda but where it shines is it's meta stuff and the post game out of the box exploration.
Can't say much on that without spoiling stuff but it was really fun to do. At least for me.
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17.2 小时(记录在案的)
发布于:6月8日
Anodyne is not the greatest game and actually it is kind of average on the surface, but two things kept me playing throughout the entire game: the music and the art. The music was great; a lot of it is very creepy and all of it fits the perfectly with each environment. The artwork, on the other hand, is your typical 8-bit style, but something about it really grooves with me.

Where it gets bad is the controls. There are several points in the game where you must platform your way through some room but the controls just are not solid enough, it can become very frustrating. The gameplay is also your Zelda style adventure game; platforming, puzzles and some simple combat and boss fights. This is not really a complaint, since I love the Zelda style games.

Overall the controls are frustrating at worst, but the music, art, and style kept me engaged. It is not for everyone, but for a cheap price I would recommend it.
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最有价值的评测  总体
9 人中有 7 人(78%)觉得这篇评测有价值
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12.1 小时(记录在案的)
发布于:2013年12月30日
2013-11-04

这是一个相当不错的马赛克游戏,画面不需评价,音乐不错,但是引擎有些软肋(Adobe AIR/Flash),这个引擎会导致存档难找、Steam Overlay呼出困难,以及Linux下对手柄的支持不力。另外就是界面过于简陋,暂停时计时仍然继续,还有某些关卡设计过于冗长等(还好3小时通关成就不比以前某些游戏变态,算简单的),画面维持竖屏等等。
如果界面再加强一些,换一个C++的引擎,把画面弄成横屏, 允许正经暂停(停止计时),评级会上升。
还有这游戏的彩蛋真算多的,比如开发者连Debug界面也做成隐藏关卡了。
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1 人中有 0 人(0%)觉得这篇评测有价值
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7.5 小时(记录在案的)
发布于:2015年11月3日
正统解谜动作游戏,不过动作要素也并没有想象中多,许多地方硬拼就能过,难度不高。画面一直竖屏让人不太舒服,手机版移植过来的问题吧,这种一屏一地图的2D游戏也没办法搞成横屏。就是后半段的迷宫有点冗长和混乱……让人走得有点烦。再就是最后那个谜题真是太莫名了,看了攻略也没明白是什么意思,看开发者自己也说那题出的不合理,我也不知道说什么好了。
游戏的风格和剧情其实是挺奇异的,我觉得有明显别于一般的解谜动作游戏,略带文艺色彩,很喜欢。武器能再丰富一些就好了,感觉就是一个器件一直玩到底,有点单调,好在游戏长度并不算太长。
因为是打五折的时候买的,所以觉得还是非常物超所值的。
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有 1 人觉得这篇评测很欢乐
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10.0 小时(记录在案的)
发布于:2014年12月23日
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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136 人中有 105 人(77%)觉得这篇评测有价值
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12.2 小时(记录在案的)
发布于:2013年12月29日
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
blandness
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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24.8 小时(记录在案的)
发布于:2015年9月17日
Anodyne is a top down action-adventure game that draws inspiration from some of the classic Zelda titles. The developers’ fondness for that iconic series is readily apparent, and at its best Anodyne feels like a genuine love letter to the adventure games of yesteryear. It does have a bit of a little brother problem, and its efforts to follow in the footsteps of its idol ultimately fall a bit short of the mark.

At first it seems like the story might be a cute little homage to Zelda, with a little bit of snark thrown in to keep things entertaining. Then things start getting weird. Only little things feel a bit off at first, but before long a general unease begins to permeate the game and you realize that this is not a simple hero saves the world kind of story. I don’t remember any of the older Zelda games featuring paranoid schizophrenics mumbling to themselves in the woods, and I certainly don’t remember finding any houses where the occupant had hung himself. The game vacillates between goofy humor and dark set pieces creating this really unique and interesting atmosphere. Anodyne does a particularly good job at pulling off the creepiness because it cloaks itself with an air of nostalgia.

While the atmosphere is solid and there are some interesting portions, ultimately the story doesn’t seem to know what it wants to do. While the first couple of dungeons do seem to at least have some coherent theme and hints at the overall narrative, later portions seem almost entirely unrelated to each other and it feels like the game is being weird simply for the sake of being weird. At times there is an effort to be philosophical, but it is clumsily done and certain segments wind up feeling pretentious. There just isn’t a cohesive narrative, and while bits and pieces are genuinely interesting or unsettling, as a whole the story just ends up feeling disjointed.

Anodyne is about as old school as you can get, and there is a heavy reliance the simple puzzles and exploration that made the old Zelda games so successful. There is a nice big map the look through with a lot of things to find, and the exploration actually gets better after you defeat the final boss because you unlock a new ability that lets you reach corners of the map that were previously inaccessible. While I don’t want to spoil anything, it really is a clever and very unique tool to have at your disposal and it is just a little disappointing that the game waited until it was over to pull out what was really its best trick. I found the post game stuff almost more enjoyable than the actual quest, and Anodyne does a nice job of not only encouraging exploration, but giving you a lot of interesting environments to explore. The levels are well varied and memorable and alternate between standbys like forests and cliffs and bizarre, unsettling environments like a black and white town inhabited by ghosts or a creepy circus with ominous headstones detailing past events.

The actual gameplay is simple but well executed and that the game remains entertaining throughout its entire run. You wield a broom to defend yourself against a variety of enemies, many of which are mostly harmless once you figure out their simple patterns. The boss battles are somewhat of a disappointment and tend to lack any sort of creativity or challenge to make defeating them feel rewarding, with the notable exception of the final boss. As a whole the game is fairly easy, with the only real difficulty coming in the form of some poorly implemented platforming segments.

Each dungeon usually has some new mechanic for you to play around with, including one that is an actual maze and another that uses speed panels to help you jump further. There isn’t as much variety here as you’ll find in a lot of the classic Zelda games, but there is enough that the game prevents itself from becoming too repetitive. Simple puzzles end up blocking your progress in the various dungeons, but unfortunately most of them aren’t any more complicated than getting an enemy to stand on a switch.

While Anodyne is clearly piggybacking on the classic Zelda games, it offers a unique experience and manages to find its own voice, even if that voice occasionally morphs into the high pitched scream of nightmare ghouls. Fans of the old school adventure games should definitely enjoy the combination of exploration and puzzles the game offers and Anodyne is a nice throwback to a type of game that you simply can’t find any more. The game does end up feeling a bit more like Zelda-lite than an actual Zelda title, and the actual gameplay and puzzle design lack the same creativity found in the wonky story and environments. Even with its flaws, this is a very impressive product from what was essentially a two man team and is worth checking out for anyone who still remembers how to find all the dungeons in the original Legend of Zelda.
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9.2 小时(记录在案的)
发布于:2014年10月15日
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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9.1 小时(记录在案的)
发布于:2015年3月11日
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
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2.8 小时(记录在案的)
发布于:2014年3月29日
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

Like all Zelda games, there are keys that you'll need. Not just normal keys that open most locked doors, but specific keys to enter new areas. If that wasn't enough, you'll be collecting enemy cards. Enough of these cards will unlock specific gates with numbers on them. Along the way, you'll also find fairies or red insects that will not only fill your health, but also increase your health overall.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
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