「Anodyne」(鎮痛剤)。本作で冒険の舞台となるのは、ヤングという少年の無意識が生み出した世界。プレイヤーは大自然、都市、抽象的世界を冒険し、戦い抜いていきます。ゲームボーイカラーや 16 ビットゲーム機を彷彿とさせるビジュアルスタイルとどこか夢の世界を思わせる印象的な音楽が特徴的な本作が、ついに日本語版になって登場です。
ユーザーレビュー: 非常に肯定的 (550 件のレビュー)
リリース日: 2013年3月22日

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HALLOWEEN SALE! 11月3日 に終了

 

キュレーターによりおすすめされています

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
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9月22日

Follow Sean's curations!

Right here!
http://store.steampowered.com/curator/6856091/

Also check out our new in development game , Even the Ocean! www.eventheocean.com

1 件のコメント 詳細を見る

5月30日

Korean version now available (Windows only right now)

The Korean version of Anodyne is now available and included within the game for Windows. Hooray! Mac and Linux versions will follow shortly.

3 件のコメント 詳細を見る

レビュー

「このゲームをプレイしていると、"喪失" としか形容できない感覚が沸き上がってくる (決して "見捨てられた" 感覚ではない) 。謎と不思議、そして懐かしさに満ちた世界で、プレイヤーはいつの間にか冒険を進めるための情報をすくい取り、歩みを進めていくのだ」
The Ambivalest

「Sean Hogan 氏と Jonathan Kittaka 氏は本作に魔法を込めたようだ。足を踏み入れるには勇気がいるが、一度入ったら外に出たくなくなる、そういう魔法を…。鮮やかさと細やかさの両立した世界、バリエーション豊かなエリアたち…。またゲーム中の音楽は、かつてドット絵のゲームが到達し得なかった雰囲気を醸し出している。まだ 2 月だが、本作からは「ゲーム・オブ・ジ・イヤー」の強烈なオーラが見える」
Mash Those Buttons - 4.7/5

「2D ゲームというフィールドで、2 人の大学生がゼルダに並ぶタイトルを作ったという事実に、とにかく驚きを禁じ得ない。本作は一部の点において、宮本茂氏よりも宮本氏的とも言える」
TruePCGaming

「Anodyne は『ゼルダの伝説 夢をみる島』に通じるような楽しさや可愛らしさも携えているが、全体的な雰囲気はより不安定で、うっすらとした悪意のようなものが感じ取れる。ちょうどインディーホラータイトル「Lone Survivor」にも似た「何かが少し妙だぞ」と感じさせる感覚だ。この世界ではすべてが移ろいゆくように見えるが、先に進むにつれてテーマとモチーフはその姿を表していく。進めるほどに、自己を見つめざるをえない気持ちにするゲームといえるだろう」
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

ついに日本語版になって登場です。9/4 発売.

このゲームについて

「Anodyne」(鎮痛剤)。本作で冒険の舞台となるのは、ヤングという少年の無意識が生み出した世界。プレイヤーは大自然、都市、抽象的世界を冒険し、戦い抜いていきます。ゲームボーイカラーや 16 ビットゲーム機を彷彿とさせるビジュアルスタイルとどこか夢の世界を思わせる印象的な音楽が特徴的な本作が、ついに日本語版になって登場です。

システム要件

Win
Mac
Linux
    OS: Win XP +
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: 本タイトルは高性能 GPU を必要としません
    OS: Win XP +
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: 本タイトルは高性能 GPU を必要としません
    OS: 10.6 +
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: 本タイトルは高性能 GPU を必要としません
    OS: 10.6 +
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: 本タイトルは高性能 GPU を必要としません
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: Adobe AIR 2.6 のインストールが必須です (インストールスクリプト同梱)
    その他: Linux 版は Steam Cloud 未対応です
    その他: 本タイトルは高性能 GPU を必要としません
    CPU:1.5 GHz、シングルコア
    メモリ:1 GB RAM
    グラフィクス:特になし
    ハードディスク:100 MB 以上の空き容量
    サウンド:特になし
    その他: Adobe AIR 2.6 のインストールが必須です (インストールスクリプト同梱)
    その他: Linux 版は Steam Cloud 未対応です
    その他: 本タイトルは高性能 GPU を必要としません
参考になったカスタマーレビュー
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 10月15日
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 10月14日
It's as if you had a dream, You're playing A link to the past and then wake up playing a different game. The Zelda classics influence has seeped into Anodynes subconscious and is better for it. Even within the first hour the areas you encounter are varied but share a distinct ambient feel reminiscent of Addams Family Values for the SNES and A Link to the Pasts penchant for tooled puzzles. The music pushes curiosity and retains a sense of exploration and puzzlement as the text is cryptic and at times humorous leading you to one area after another. My one nitpick is that the game may be a bit too easy, or at least for those who've been around top down RPG's like Zelda before. None the less there are not enough games the can be played for simple exploration and promote more relaxation that hard grinding and I'd recommend it to any fans of Zelda or someone who's looking for a game to sit and chill with at night.
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.6 時間
投稿日: 10月5日
Ridiculously good, atmosphere that'll rock your socks and give you feels. Deep, cool, nice.
10/10
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
投稿日: 10月7日
Zelda-esque. Slightly more confusing than Zelda, and the puzzles are just as hard. Oh, and your weapon is a ♥♥♥♥♥♥♥ broom.

8/10
このレビューは参考になりましたか? はい いいえ
3 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 10月1日
8-bit 2D RPG game... it's OK!
このレビューは参考になりましたか? はい いいえ
3 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 10月15日
♥♥♥♥ing good game, 10/10.
このレビューは参考になりましたか? はい いいえ
5 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 10月9日
you play with a broom and collect cards, in a womb full of weird shooty puzzle things

not for me
このレビューは参考になりましたか? はい いいえ
6 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 6.2 時間
投稿日: 10月14日
世界観、システムも良い出来…だったが、
クリア手前でかなりの操作スキルを要するであろう難所に遭遇。
何度挑戦しても無理だったので諦めた。
斜めダッシュジャンプの箇所に救済措置がない現状では
アクションが苦手な人がクリアできるとは思えないのでお勧めしない
このレビューは参考になりましたか? はい いいえ
記録時間: 24.7 時間
投稿日: 10月19日
Easily one of my favorite steam games. It is definitely an insane trip worth taking.
It plays kind of like LoZ, but with less time spent in the overworld. Basically dungeon after dungeon.
The scenery, music, and general creepiness of Anodyne produce an addictive dreamlike atmosphere.
When I bought it I sat and played it to completion, which took a little over 5 hours.
The only real downside is that Anodyne is short I didn't really want to play through it again.
このレビューは参考になりましたか? はい いいえ
25 人中 21 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 17.6 時間
投稿日: 8月25日
レトロチックアクションアドベンチャー
単純なアクション要素や戦闘は、ちょっぴり懐かしく心躍る
しかし、シナリオやフィールド・全体的なゲームの雰囲気自体は鬱蒼としていて
まるでグリム童話に出てくる、深い森の中に迷い込んだように錯覚してしまう
ちょっとした不安を掻き立てる作品になっています。

このゲームの見どころとして、三つあげるとすれば
愛・友情・儚いほどの不安定さ、といった具合でしょうか。
ストーリーそのものは確かに、友情や儚さだけを描いてはいましたが
この作品には、友人や家族と一緒にゲームを作ったという背景があります。
大袈裟かもしれませんが、その事も相混ざって
この作品には、製作者たちの家族愛や友情がちりばめられているように感じました
その上で作られた、この喪失感や郷愁を思い起こさせる脚本は
ただ単に不安になるだけでなく、ちょっぴり何だか、温かさが残る作品に感じ取れます。

エンディングロールの温かい言葉は、クリア後も素晴らしい余韻を残してくれます。
このレビューは参考になりましたか? はい いいえ
7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
記録時間: 8.4 時間
投稿日: 6月6日
「ゼルダの伝説」と「ゆめにっき」へのラブとリスペクトにあふれるドット絵アクションアドベンチャー

といっても、両方をカジュアルにミックスしたような出来になっており、

ゼルダの伝説ほどではないがちょっと考える謎解きと、ゆめにっきほどカオスではないがたまにダークさも交じる世界観を味わえる

マップやドット絵も非常に丁寧に作られていて、プレイしていてとても楽しかった

おすすめ


ちなみに日本語が最初からついている

このレビューは参考になりましたか? はい いいえ
8 人中 3 人 (38%) がこのレビューが参考になったと投票しました
記録時間: 2.0 時間
投稿日: 5月27日
日本語のゲーム
昔のドルアーガとゼルダを足して割った感じの印象でした
ほうきをCで振ったり鍵を手に入れて進めていくみたいです
序盤の序盤で眠気が襲ってきた為どうも私にはあってないらしい
このレビューは参考になりましたか? はい いいえ
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 9.3 時間
投稿日: 5月30日
Anodyne is a top-down action/adventure game largely drawing from the SNES/Game Boy type of Legend of Zelda games for inspiration. You move between individual screens both in overworld and in dungeons, and fight enemies and solve puzzles in order to unlock new items which allow you to proceed.

Anodyne is a rather charming, laid back game, but it didn't leave any particularly lasting impression on me. It was a nice throwback to a style of game which I once enjoyed, is a little self-aware but not annoyingly so, but the story seemed secondary to everything else and was more there to string together a series of set-pieces. The music was quite good.

It's alright. If you enjoyed Link to the Past or Link's Awakening back in the day, it's worth a look, although moreso on sale when you can.
このレビューは参考になりましたか? はい いいえ
52 人中 33 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 7月18日
I wanted to like this game, I really did. While I appreciate what the developers were striving for, I just can't recommend this game to others. On the surface this appears to be a Zelda clone. While that sounds promising, on delving deeper into this title nothing could be further from the truth. While Zelda relies on great combat and clever puzzles, Anodyne relies on unfair combat and ridiculously hard platforming. Enemies don’t stop in their tracks or bounce back when you hit them, so enemies that require numerous hits invariably result in damage to you as they just plow forward through your attacks. In addition, the number of times you die from attempting next to impossible jumps becomes too much to bear. Add in that native controller support simply does not work (in the forums the developers even go so far as to suggest getting a third party program such as xpadder or joy2key to make it work) even though partial controller support is listed on the store page, and I feel you have a product that could have used a lot more polishing before releasing on Steam. For every moment of fun I experienced with this game, I experienced several more of frustration. On a side note, towards the end of the game suddenly the F word appeared several times in dialog, whereas the rest of the game had been devoid of swearing. While I have no problem with swearing in video games, I was playing through this game with my young niece and this sudden unexpected change in tone was not appreciated nor did it seem to fit the game. Overall I would rank this game a 5/10.
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.0 時間
投稿日: 9月7日
A top-down action-adventure with great retro art style and awesome soundtrack. The fairly big world map has many environments to explore and its surreal settings and attention to detail keeps the visuals fresh and intriguing also with the help of the beautiful music.

With smooth and responsive controls, the combat is simplistic and enjoyable. All you need to do is hit your foes hard with your trusty broom (which can be upgraded), and learn the patterns. There is a good variety of enemies and bosses (the final boss battle is pretty cool).

Most of the puzzles are somewhat easy to overcome but fun nonetheless. In general, the difficulty is well balanced with some annoying exceptions (e.g., the platforms where you need to make diagonal jumps and one of the final puzzles).

Anodyne is an entertaining experience and worth the asking price.
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.0 時間
投稿日: 7月23日
Huge fan of Link's Awakening on Game Boy. I probably beat it 4-5 times as a kid.

Anodyne is directly influenced by LA in many ways, and other Zelda titles. A sort of postmodern Zelda for an older audience.
Mechanics and art style are spot on in this vein. Challenging puzzles, unique environments and dungeons.

Also a lot of good humor.
Highly recommended.
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 20.3 時間
投稿日: 6月10日
A top-down adventure game like The Legend of Zelda, but with a darker and more mysterious atmosphere and a lot of hidden content at the end. For $10, I was really happy with what I got out of this game. It's a pretty solid adventure game, but what really fascinated me was the stuff you can find if you poke around after you beat the game. It's hard to say more about it, really. The only downside is that if you're hoping for some kind of deeper meaning to the story and the darkness that permeates it, well...you're not going to get one, and that's a shame, I think, because it feels like there should be something.
I really enjoyed it anyway, though, so don't let that dissuade you too much. I definitely feel like I got my money's worth, I can say that.
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.8 時間
投稿日: 6月20日
This is by far the best indie adventure RPG I've ever played. It is heavily derivative of top-down Zelda games like A Link to the Past, so fans of Zelda and Zelda-like games will enjoy Anodyne.


Gameplay

Anodyne's controls are very well-designed. The fact that the game is controlled by a grand total of seven buttons (arrows, select/attack, back/jump, and menu) is an excellent design choice: far too often have I played games with separate buttons for every tool or weapon or action, or so many items that additional controls are needed to cycle through them. The menu very rarely has to be used to play the game, only needed to equip the occasional broom upgrade.

The card system is cute and unique, with each card having a funny little quote about the featured character. NPC and enemy design is well done; the sprites are simple and fit the aesthetic of the game, and the AI, while sometimes frustrating, works very well.

Level design, while not exceptionally innovative, is well-thought-out and well-executed, although a compass item for dungeons would be helpful for keeping track of what went where in previous rooms. The overworld is expansive and elaborate, with intricate, winding pathways in some areas and wide, open expanses in others. Again, the menu map could use some improvements, such as region labels, but it may just be a design choice.


Aesthetics

Anodyne's 16-bit style is the perfect fit for what it is, and the idea of a Zelda-like game with modern and surrealist twists is certainly charming. The sprites and tileset are all well-drawn and aesthetically fitting, and the selective use of lighting and effects in some areas of the game is a small yet powerful touch.

One of the best parts of Anodyne is its music. The music is calm and distant, yet drives the gameplay in incredible ways. The player cannot help but nod along to the groovy, eccentric beats and melodies of the Hotel, the somber, melodic sways of the Temple, or the hesitant, ominous notes of the Cavern as they roam the halls and corridors and solve the grand puzzles contained within each unique dungeon.


Cons

While overall a fantastic game, it could use a bit more in the side quest department, as the game, while nonlinear in layout, is fairly linear in terms of objective.

The bosses, while generally a bit tricky on the first or second try, are overall fairly easy and simple, without much variety in fight style (dodge its attacks, strike strike strike, wait for its anger phase to pass, rinse and repeat until dead).

There is not much incentive to stay alive in the game. Death means being sent back to the last checkpoint, which in a dungeon can be fairly common. Checkpoints are easy to find and easy to use, and saving at a different checkpoint from the previous one fully heals the player, which seems a bit cheap. There is no currency to be lost, and dying does not reset progress, just position: any items collected will stay collected after death, and saving is only really needed when quitting, as there is no volatile progress in need of saving.


In Conclusion

If you are a fan of Zelda-like games and have 10 bucks to spare, give the game a go. As with any Steam game, however, waiting for a discount is probably the best course of action, as the $5 I bought the game for was the perfect price for the game in my opinion (but then again, I don't like paying for things, so there's that).

--
P~M
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.2 時間
投稿日: 5月20日
Anodyne labels itself ‘as an adventure through a dream world’. You play as Young, a stand in for a gloomy teenager armed with a broom, as he fights his way through what appears to be his own sub-conscious. Ill-at-ease, it’s appropriate that Young has constructed a world filled with his own inner-demons. These have been manifested in the form of 16-bit pixelated creatures and though not every enemy is harmful, they compound the misery further providing Young with a series of challenges to overcome. As the game progresses, it becomes more and more clear that Young’s sub-conscious houses many of his own personal mistakes, guilt and haunting memories and for a game that seems at first obtuse, it serves to reveal more of itself over time. However, whether Young has slipped into this nightmare accidentally, or whether he’s trying to escape from the real world remains a mystery up until the end. Your goal becomes to collect an assortment of 36 cards which are hidden all across the land, taking on dungeons and demons including a series of talkative boss fights in order to restore peace to the young Young’s mind.

Whilst many of Anodyne’s principles are rather unique, its form is purposefully constructed to be similar to adventure games principally found on the Game Boy Colour or the Super Nintendo. The game’s visuals are unnervingly similar right down to the isometric screens which slide around as you move up, down, left and right. The gameplay mirrors this further by replicating the exact style of games such as Zelda: Link’s Awakening or the Oracle of Ages/Time Saga even down to the enemies and bosses of who invoke a look eerily similar to numerous Zelda-style demons from over the years. Whereas the game looks and plays a lot like Nintendo’s primary adventure game right down to its multiple world-styles ranging from forest to urban to grassland to desert and beach, it draws influences from a broader range of classic Nintendo games. There is a strange wondrous sense of joy which comes from exploring the landscape which is best represented by Pokemon, and then there’s the sheer madness of the landscape and all of its inviting, and often dangerous, oddities which draws further into Earthbound-territory. With Andoyne’s own references towards the movement from childhood to adulthood and its infatuation with urban environments it seems to want to pay homage to these games, but at the same time fuel its own desire for creative content with the deconstruction of these game’s tropes.

The game begins innocently enough as you take control of Young as he finds himself alone a dusty, deserted street. There is with little real explanation as to why you are here but you are soon instructed by one of the game’s various sages about a perilous journey which you must take. Soon you(ng) find yourself in areas such a hotel, a haunted forest, an ominous hotel, and a dangerous circus act. While these vary in original, the point of them is made to represent previous venues where traumatic childhood memories, or perhaps mere childish fears, have occured. The dialogue presented from characters certainly pushes towards believing that this are moments manifested from Young’s thoughts and this plays into self-reflexivity which the game wishes to stress. It also ensures that, while the game is vague, there is at least an element of explanation which ensuring that there is something understandable about the traumatic memories taking place. As an example of this, during the circus dungeon there is a remark told to you about a fatal accident which once took place to a trapeze artist who lost their balance and fell to their death. It reads like a newspaper cutting which young would have found and nods towards the act as an imaginative episode which Young's own pensive thoughts had created. Played out in reality, this becomes a fearful expanse into the world of a child looking upon things with disorientation. Another dungeon, which takes place principally in a hotel, acts out as if it has come straight from the thoughts of a young child away from home, unable to grasp his new surroundings.

This is where Anodyne’s intentions lay. It’s a scared little boy in the world of big games but it holds its angst as a point of its creation. Just as with Young, Anodyne wants to be liked so he tries his best to look normal but the game isn’t interested in one-dimensional characters. It takes a big step towards presenting Young as a character filled with emotions by subverting many of the expectations we would traditionally have with retro-style adventure games. It’s a little heavy on the angst but that’s a draw to Anodyne: a game which knows its own visual limitations and plays with them in a manner which deliberately asks us why we don’t tend to want to know more about the characters which we control. Perhaps there’s something of the creators, Sean Hogan and Jonathan Kittaka own fears which have made their way into this game. Either way, they’ve done a good job with Anodyne making it stand out with purpose and subtle enough to pass as an enjoyable nod back to older adventure games for those more interested in nostalgia than messages.

TL;DR: I'd buy it on sale.
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 5月7日
I'm a huge indie game fan, and I love Legend of Zelda and the similar old school games this one is reminiscent of...As such, I really wanted to like this game, but despite that, I honestly couldn't stand it. Its so tedious with large, uninspired gaps between anything interesting. This game has some unique elements, to be sure, but for me it falls short so much in gameplay that I can't maintain interest in it, not even for the sake of completing it.
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