In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
사용자 평가: 매우 긍정적 (평가 649 개)
출시 날짜: 2013년 3월 22일

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Anodyne 구매

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
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최신 업데이트 모두 보기 (13)

2015년 2월 9일

2nd Anodyne Anniversary!

Anodyne, the surreal indie zelda-like is on sale! It's the 2nd anniversary of anodyne ! 50% off! Hooray! Follow our new game Even the Ocean: . Note: Sale won't start till normal steam sale start time.


(note: this is the 2nd anniversary of the original release, which is feb 4, 2013, not steam's initial release whichw as in march 2013)

댓글 4 개 더 읽어보기

평가

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

게임에 대해

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
유용한 고객 평가
32명 중 31명(97%)이 이 평가가 유용하다고 함
10.0 시간 기록
게시 일시: 2014년 12월 23일
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
5.5 시간 기록
게시 일시: 2015년 1월 15일
Anodyne is a deliberate Zelda clone that takes the dreamy world of Link's Awakening and applies it to a more modern-day hero. While providing a fun and tight gameplay experience, it also raises questions about the state of the Gamer generation, about friendship, and about fitting in.
Although crippled by bugs (if you try to break the game, you will break the game), I highly recommended this for the colorful, retro visuals and the fantastic soundtrack.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
9.1 시간 기록
게시 일시: 2015년 3월 11일
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
이 평가가 유용한가요? 아니요 재미있음
11명 중 8명(73%)이 이 평가가 유용하다고 함
2.5 시간 기록
게시 일시: 2014년 12월 1일
Anodyne is a brilliantly designed adventure that translates well-worn mechanics into a package that feels genuinely new and exciting. While an over-reliance on frustrating jumping puzzles keeps it from greatness, it's a remarkable achievement for its tiny team – a freaky, fascinating exploration of the darker side of gamer psychology. 10/10
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
6.8 시간 기록
게시 일시: 2014년 12월 23일
Anodyne is basically a Legend of Zelda clone, but it's a good Legend of Zelda clone, with familiar mechanics, original art, and a weird psychological plot. Recommended for any LoZ fans.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
10.7 시간 기록
게시 일시: 2015년 1월 1일
Anodyne is small, 2d-Zelda-like game. It remindes me a lot of Links Awakening, with the world being a dream and the jumping-puzzles, although the latter being much more present in this game.
It is quiet simple, your only weapon is a broom. Enemies have a good variety and the levels are very well designed, especially the dungeons. They require some thinking to solve the puzzles and the game does not hold your hand, which I think is good. Reminded me of the old times and the feeling figuring out on yourself is very rewarding. Half-way through the game you get jumping boots and thats where the game got frustrating for me. The controls are very spongy and the jumps require pixel-perfect jumps, sometimes under pressure: jumping on one-tile-platforms with rolling bars of death? So much fun, especially when you realize that you get knocked back every time you get hit.
The story is very confusing and the writing keeps it that way. I'm not sure if I get it at all or it was deliberate that way, since it all happens in a dream and dreams don't always make sense. Still it reminds me somewhat of the story of Links Awakening, the bosses seem to warn you that be beating them, you will eventually destroy the whole world - at least thats what I got from it.
If you like the old, 2d-Zelda games, Anodyne is very well done spin on it. Especially the dungeons are very well designed, but the jumping puzzles can get frustating.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
9.4 시간 기록
게시 일시: 2015년 1월 3일
The ending is disappointing, but the journey there is very fun. I wish I could discern it's theme (if it even has one). This is like classic legend of Zelda, but in a very esoteric, dream like work. It's fun if you like Legend of Zelda or Metroidvania games.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.9 시간 기록
게시 일시: 2015년 2월 13일
Murdered everybody in a town for a card.....unique game play with a weird story, if you could call it that. Its fun tho and i got it for free.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
32.8 시간 기록
게시 일시: 2015년 4월 13일
I haven't finished the game yet but so far I really I like it, it is reminding my a lot of the Zelda's, which in my opinion is a good thing and I do not belive that they are copying Nintendo at all however it is pretty similar to Zelda. Defintly a real good game and very fun.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.6 시간 기록
게시 일시: 2015년 2월 3일
Played for 15 minutes, rock told me I have no friends. Rate: 9/10 depressions
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2014년 12월 13일
This is one of my favorite games right now. It is difficult when it needs to be, requiring skill and intution to complete areas. I find myself cursing more than once as my last bit of life is exhausted, but keep playing again and again to learn the patterns and skill to make it through. It's not too hard, but just right. Plenty of save points to make sure you feel like you are making progress even if you keep dying. The story is interesting but ambiguous at first, but as I go along it keeps expanding and surprising me. The world is rich and fun to explore. Plenty of good humorous nostalgic dialogue between memorable and interesting characters/creatures. I highly recommend this game if you are looking for a good nostalgic Nintendo era style game.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
6.4 시간 기록
게시 일시: 2015년 3월 23일
Anodyne feels like an homage to The Legend of Zelda: Link's Awakening, but everything is just very... strange. Just like the classic Zelda game, it's played from a top-down perspective and many of the enemies are even based on similar enemies from the Zelda series. Some of the dialog is even a direct reference to Link's Awakening.

Young, the character you play as, wields a trusty broom instead of a sword. Sometimes the broom must be used to push around piles of dust in order to solve simple puzzles. These puzzles never feel to be the main focus, though, and there's an unexpected amount of jumping obstacles in many of the dungeons. You discover a few add-ons for your broom throughout the game, but that's the limit of the items you can use.

You travel through varied environments and have many odd encounters. Throughout the game, the mood shifts between being slightly "off" to very wrong. It's hard to explain, but here's an example: in one dungeon, there are inexplicably a bunch of identical-looking men that just wander the screen. You can't speak to them or attack them, but they stop your movement and you can push them out of the way. Whenever these men are on screen, there is a creepy sound effect. At another point in the game, you walk down a dock to a fisherman. When you press the button to try to talk to him, Young instead pushes him into the lake and he drowns in a bloody whirlpool. Even later, you must kill a bunch of townspeople so a guy will let you into his house. It's some very odd stuff, and much of it is accompanied by a somewhat creepy atmospheric soundtrack without much of a melody.

As a big fan of classic 2D Zelda games, I was excited to try out Anodyne. It's definitely a unique experience. Gameplay-wise, it never feels as well-polished as your typical Zelda game, but I did enjoy my time with it for the most part. There were a few times when I got lost and had to consult some maps online, though. At the very end of the game, I found that I had to get 36 of the hidden "cards" to progress. Fortunately I had gotten most of them while playing through, but it could have been particularly frustrating if I hadn't been collecting them throughout my game.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.4 시간 기록
게시 일시: 2015년 5월 5일
I won this game with Gems... so yeah... not bad game at all!
7/10
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
5.6 시간 기록
게시 일시: 2014년 1월 3일
아무도 없는 한적한 철제 방 내부에는 그저 테이블과 스피커와 마이크만이 있었다.

오게 된 경위는 간단하다. 이곳은 가상현실이다. 모든 것이 자유자재로 변화하지만, 프로그래밍된 행동 패턴이 따로 있다. 나는 그런 세계에 놓여 있다.

“가상현실도 게임인가?”
내가 테이블 위에 놓인 마이크에 대고 묻자마자 스피커에서 기계화된 무미건조한 목소리가 자연스럽게 흘러나왔다.

“Anodyne.”
애너다인, 영어로 편안함, 평화로움에 가까운 뜻을 가진 단어이다. 나는 내가 물은 질문의 답변이 고작 이것이라는 사실에 의문을 가졌다.

“이건 게임인가?”
“그렇다.”
거의 묻자마자 되돌아오는 목소리에 나는 감탄했다. 음성인식은 둘째치고 추상적인 질문에 이 정도로 빠른 대답을 할 수 있다니.

“그렇다면 이것은 어떠한 게임인가?”
“우리가 가졌던 의문에 대해 다시금 고찰해보는 게임이다.”
신기했다. 내 성대에서 시작하여 목을 통해 울려 나오는 소리는 철제 방을 진동시키기에 충분했지만, 스피커에서 나오는 기계화된 목소리는 말이 끝나도 전혀 메아리 치지 않았다.
하지만, 나는 왜 그가 ‘우리’라고 했는지에 대해 의문을 가졌다.

“’우리’란 누구지?”
“게임을 게임대로, 목적을 목적대로, 하나의 클리셰에 처박혀 사는 게이머를 뜻한다.”
답변은 의외로 간단했다. 아마도 답변자는 사람이 틀림없었다. 그러지 않고서야 ‘우리’라는 표현을 쓸 순 없으니까.

“이 게임의 목적은 뭐고, 어떤 스토리를 갖고 있는 거지?”
내가 질문을 했는데도 스피커에서는 아무 소리도 들려 오지 않았다. 나는 질문을 해도 곧장 튀어나오던 무미건조한 목소리가 나오지 않자 약간 초조해지기 시작했다. 나는 1분도 견디지 못하고 의자에서 일어나려고 하자 갑자기 스피커에서 목소리가 나오기 시작했다.

“목적은 없다. 그저 주어진 대로 행동할 뿐이다. 그건 당신의 몫이다. 스토리조차도 난해하며, 그것을 어떻게 이해하느냐는 게이머에 달려 있다.”
과연 가상현실, 이라고 나는 생각했다. 그리고 나는 나가고 싶었다. 나는 이곳에서 나가 좀 더 많은 게임을 즐겨보고 싶었다. 과연 이 철제 방 바깥은 어떤 세계일까? 난해하며 내가 생각하는 대로 흘러갈 수 있는 게임이란 무엇인가?

“더 이상의 질문은 없는가?”
갑자기 스피커에서 음성이 흘러나왔다. 나는 “이 공간에서 나갈 수 있는가?” 라고 묻기 위해 입을 열려고 했다.

“그렇다면 좋다. 이상 Anodyne이라는 게임에 대한 질의응답을 마친다.”
나는 입을 벌린 채로 당황했다. 그가 뜻한 것은 이 방, 이 세계가 아니었다. 그가 지금까지 대답한 것은 Anodyne이라는 게임에 대한 답변이었다.

나는 그저 입을 벌린 채로 멍하니 스피커를 지켜보았다. 생각해보니 이 방에는 문 조차 없었다.

“여긴 어디지?”
“참… 평화로운 곳이죠. 안 그렇습니까?”
그 말을 끝으로 스피커에서 목소리가 나오는 일은 없었다.
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
23.7 시간 기록
게시 일시: 2014년 5월 22일
몽환적이면서 묘한 게임.
플레이하면서 꿈을 꾸는 느낌을 받았다.
싸움의 상대는 적도 아닌 나 자신일 뿐이다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
3.1 시간 기록
게시 일시: 2014년 4월 14일
그래픽이 내맘에듬
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
14.9 시간 기록
게시 일시: 2013년 12월 13일
/2014년 6월 1일 수정/

빗자루 하나 들고 적들을 무찌르는 영의 모험. 게임 자체는 꽤나 할 만 하다. GB판 젤다를 아는 분이라면 재미있게 할 수 있을 듯. 상당히 비슷한 부분이 많이 보인다.

적당히 카드 모으면서 진행해야되니 콜렉션이 조금 강제되는 부분이 있긴 하다. 다만 맵 하나가 그리 큰 편도 아니고, 적당히 다 돈단 느낌으로 돌다보면 어느새 카드 콜렉션은 얼추 완성되있기도 하고.
생각보다 체크포인트도 많아서 좀 죽어도 이어 하기도 어렵지않고.
컨트롤이 조금 뻑뻑한게 문제가 되는데, 이건 아무래도 플레이어가 적응해야 할 문제이지 싶다.

그리고 스토리......
사실 한글패치가 이루어지고 나서 다시 즐겼던 이유가 스토리 때문인데,
막상 한글판으로 즐겨도 그 스토리를 제대로 이해하기가 어려운 게 사실.
취향을 조금 탈 만한 스토리다. 불행히도 내 취향과는 살짝 다르고.
아무래도 스토리에 크게 신경 안 쓰는게 나을지도 모르겠다.
이 평가가 유용한가요? 아니요 재미있음
126명 중 97명(77%)이 이 평가가 유용하다고 함
12.2 시간 기록
게시 일시: 2013년 12월 29일
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
blandness
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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27명 중 26명(96%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2014년 10월 15일
Writing this review such a long time after finishing Anodyne leaves me grasping to describe the game.

Zelda by way of Earthbound seems to be a good summary though. Basic combat, sometimes awkward controls and movement set in a very unusual world that often tries to throw bizarre metaphors and philosophical discussions at your mute protagonist.

At this point though, the few people who have not played the game would be remiss to pass up on the opportunity to play this delightfully unique game, especially with how often it is on sale and features in bundles. There's the enough challenges peppered throughout, accompanied by an effectively simple soundtrack and the dialogue does have a few moments of humour and insight.
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37명 중 31명(84%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2014년 3월 29일
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

Like all Zelda games, there are keys that you'll need. Not just normal keys that open most locked doors, but specific keys to enter new areas. If that wasn't enough, you'll be collecting enemy cards. Enough of these cards will unlock specific gates with numbers on them. Along the way, you'll also find fairies or red insects that will not only fill your health, but also increase your health overall.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
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