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Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
Ημερομηνία κυκλοφορίας: 22 Μαρ 2013
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Αγορά Anodyne

Πρόσφατες ενημερώσεις Προβολή όλων (10)

Korean version now available (Windows only right now)

30 Μαΐου 2014

The Korean version of Anodyne is now available and included within the game for Windows. Hooray! Mac and Linux versions will follow shortly.

3 σχόλια Περισσότερα

Κριτικές

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

Σχετικά με το παιχνίδι

Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Απαιτήσεις συστήματος PC

    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.

Απαιτήσεις συστήματος Mac

    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.

Απαιτήσεις συστήματος Linux

    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Χρήσιμες κριτικές χρηστών
19 από 22 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
646 προϊόντα στο λογαριασμό
100 κριτικές
1.5 ώρες στο μητρώο
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
Αναρτήθηκε: 29 Μαρτίου 2014
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10 από 12 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
213 προϊόντα στο λογαριασμό
4 κριτικές
5.5 ώρες στο μητρώο
Stylistically, this reminded me a bit of Space Funeral, in a good way. It uses tried-and-true mechanics (with a bit of a spin) as part of its storytelling, but in a very subtle way.

The story itself is difficult to follow. The main theme certainly seems to be about some self-centered individual who is in a constant cycle of breaking and mending a friendship with someone else. The story begins with us in the middle of one of the "breaks" in the friendship. Young, the player character, expects it to be easy to fix the friendship, but the friend, Briar, is savvy to the cycle and won't be so quick to forgive. Young's journey is a humbling one, as he has to come to terms with his imperfections in order to show Briar he has changed. However, we can assume the cycle will continue. At least... that's what I got out of the story.

It's always tough with these sorts of surreal games to tell if it's just being weird for weird's sake or if everything has a specific meaning. However, this game at least stays consistent in its presentation, and for that much it's commendable.

The writing is excellent, the visuals are gorgeous for pixel art, the soundtrack is great (and surprisingly deep), and though the game only has one real mechanic for puzzles, it continually finds ways to keep it fresh. Unfortunately, the game is VERY formulaic. It doesn't take long to figure out exactly how each area will play out: enter a region, explore every cell on the map, enter a dungeon, explore every cell on the map, collect cards, fight a boss, repeat.

The dungeons themselves are designed impeccably and the overall pace is good enough that the predictability isn't too problematic. But occasionally I did roll my eyes upon entering a new area, thinking "Well here we go again."

Still, if you like Legend of Zelda and games with a deeper thematic experience than average, I can't recommend this highly enough.
Αναρτήθηκε: 22 Ιανουαρίου 2014
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9 από 11 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
1,972 προϊόντα στο λογαριασμό
128 κριτικές
8.4 ώρες στο μητρώο
The weirdest adventure Zelda-esque game I have played in a long time. It is one of these games that, after you finish it, you end up: 1. Completely lost, knowing nothing of the hell happened; 2. Searching forums and webs, looking for interpretations, analysis, reviews, wanting to fully understand all the extremely strange stuff you just played. You can love it or being indifferent to it; for me was a worth experience.
Αναρτήθηκε: 17 Απριλίου 2014
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8 από 11 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
700 προϊόντα στο λογαριασμό
61 κριτικές
2.9 ώρες στο μητρώο
Great & fun little game picked up in a bundle. Checked out some guides for the game and studied them - You can get a perfect game in under 3 hours (one of the achievements) if played flawlessly and without mistake. Playing for this made the game a whole other challenge and was pretty fast paced fun. I don't recommend try it on the first run like I did as I feel I missed on some of the charm this game offered. None the less, it was a blast!
Αναρτήθηκε: 30 Μαρτίου 2014
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4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
289 προϊόντα στο λογαριασμό
8 κριτικές
11.5 ώρες στο μητρώο
Such a good game.

the story could be better
the graphics could be better
the lineart could be better
the controls could be better
the art could be better
the gameplay could be better
the physics could be better
the skybox could actually exist


7/1-

- Strawing
Αναρτήθηκε: 27 Φεβρουαρίου 2014
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