In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka. They are working on Even The Ocean http://www.twitter.
Käyttäjäarvostelut:
Yhteensä:
Erittäin myönteinen (778 arvostelua) - 84% / 778 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 22. maalis, 2013

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Osta Anodyne

 

Arvostelut

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean HTCH and Joni Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Tietoja pelistä

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Because this game was made by a small team, please note there is no customer support for Anodyne available at this time. We recommend the stable Mac and Windows versions. For Linux users, you may have trouble running it if not using Ubuntu. Please request a refund if you are unable to get the game to work. Thank you for your understanding.

Järjestelmävaatimukset

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    Recommended:
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
Hyödylliset arvostelut
16/17 (94%) arvioi tämän hyödylliseksi
7.6 tuntia pelattu
Julkaistu 28. maaliskuu.
A mediocre 2D Zelda clone that managed to keep me hooked until the end, despite it's many flaws.

It's missing a lot of what makes Zelda fun: tons of different usable items, engaging story, and clever overworld design (the maps seemed needlessly big and empty). But despite that it was still fun enough to play all the way through, and I'm glad I did because there were some surprisingly dark and memorable moments.

Overall I recommend it only if you're craving a slightly watered down 2D Zelda experience.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
14.9 tuntia pelattu
Julkaistu 20. helmikuu.
Cute little A-RPG obviously inspired by 2D Zelda games.

Everything about it is very dream-like, from the environment to the soundtrack. Some of it made me feel a bit nostalgic and sad while sometimes it was just eerie.

It's difficult to make sense of the story but you do kind of get the idea. Do keep in mind that this is supposed to be your character's subconscious. It will make allusions to real life and how your character, Young, is just trying to stay out of it.

Even though it's left to interpretation quite a bit, it doesn't feel like one of these very artsy games that makes no sense no matter how you look at it and that any vague interpretation could somewhat match. It's dreamy but still fairly obvious.

The game never feels exceptional but it's fun to go through. It shows multiple good example of game design where the game will show you that something is possible rather than tell you. You learn from doing and looking rather than reading.

Puzzles were never overly elaborate or complicated but required enough thinking that it felt satisfying to solve them most of the time. Some enemies were difficult enough to be challenging without being frustrating.

The only thing I liked less of the game is the lack of "tracking". The lack of direction it has is perfectly fine as it just reinforces the exploration and adventure part. But there are some stuff that you will need to go back to later on in the game and the only thing the game tracks is where you've been. It would have been cool to see how many chests/cards you've obtained in each area. I found myself 2 or 3 cards short from being able to access the last area and just looked them up since I didn't feel like exploring every area I've been to another time.

Otherwise, it was a really mysterious and cool experience. Although it borrows a lot from Zelda, don't expect this game to be one, just similar in some regards.

Takes about 6 hours or so to finish, without skipping anything before the end of the game (there are some extra stuff once you're done). Considering this, 11$ might be a tad expensive but definitely get it if it's on sales.

Update:
Followed a friend's advice and went back to get the remaining cards. I have to say, this further improve my opinion on this game.

I initially thought it would be a chore, the sort of collectible you see in every AAA that serve no purpose other than extend the play time.

I'll avoid spoiling anything but after completing Anodyne, you are given a tool which allows you to... Reach places you couldn't reach before. ...Including places you shouldn't reach.

It's surprisingly cool to go back and try to find anything you could have missed, especially the way that you're able to. There's something hard to describe about it... It's kind of like spying, seeing things you're not sure you should see. It's the same feeling as whenever you use debug functions or any sort of "wall hack" in a game and start seeing stuff that are no visible in the main game.

It made me remember all the time I spent exploring in Ocarina of Time with glitches. Or lookin at all the unused content. Except in Anodyne, it's actually part of the game. There are a bunch of areas that are not accessible in the "normal" game, and a lot of hidden goodies in them!

I'm glad I went back, this made me like this game a lot more than I already did.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
4.3 tuntia pelattu
Julkaistu 27. tammikuu.
The nebular music, the mysterious ambiant enigma of the world you discover, bit by bit, clue by clue. From the friendly discoveries promised upon looking at colorful characters, to the gruesome, nearly abstract implications of tragic scenery.

Travel, back and forth, unlock, inquire, walk and look, fight and wonder, for what is before your eyes is all but anything to think as Anodyne.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
7.5 tuntia pelattu
Julkaistu 14. maaliskuu.
Absolutely fantastic. Amazed this was madde by just two people. The level design is super tight, the maps are neither too big or too small, the story is way more fascinating that something so simply told should be, and a lot is done with the style, despite it being so low tech. This is a must play for fans of 2D Zelda games, or just interesting, retro inspired indie games.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
4.3 tuntia pelattu
Julkaistu 20. maaliskuu.
I must first say that I forgot to write a review for this game when I decided I was finished playing this 2 years ago so my review may lack a little bit of depth. However, based on what I remember, Anodyne was a nice little action indie game that featured a well crafted 16-bit environment and a nice soundtrack. Throughout the game you get certain items that help you with the game. The game played smoothly from what I remember and overall the game was pretty good.

Rating: 7.5/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska