In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka. They are working on Even The Ocean http://www.twitter.
Évaluations des utilisateurs :
Récentes :
très positives (18 évaluation(s)) - 100% des 18 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (801 évaluation(s)) - 85% des 801 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 mar 2013

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Articles

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean HTCH and Joni Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

À propos de ce jeu

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Because this game was made by a small team, please note there is no customer support for Anodyne available at this time. We recommend the stable Mac and Windows versions. For Linux users, you may have trouble running it if not using Ubuntu. Please request a refund if you are unable to get the game to work. Thank you for your understanding.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Mono-cœur 1.5 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en GPU.
    Recommandée :
    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Mono-cœur 2.0 GHz ou meilleur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en GPU.
    Minimum :
    • Système d'exploitation : Mac OS X 10.6 ou ultérieur
    • Processeur : Intel mono-cœur 1.5 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 150 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en terme de GPU.
    Recommandée :
    • Système d'exploitation : Mac OS X 10.6 ou ultérieur
    • Processeur : Intel mono-cœur 2.0 GHz ou meilleur
    • Mémoire vive :2 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 150 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en terme de GPU.
Évaluations des utilisateurs
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Récentes :
très positives (18 évaluation(s))
Globales :
très positives (801 évaluation(s))
Publiées récemment
Ishvii
( 1.1 heures en tout )
Posté le : 26 juin
Need to spend some more time with this one. The gameplay was ok, but the music and the art style are what make it really nice (if you like that). A bit like Zelda but with less combat and more walking.
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Suicide Critic
( 7.7 heures en tout )
Posté le : 25 juin
Good Zelda-lite game. Action is a little klunky, but puzzles and story are good if you liked the adventures of lolo.
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a little girl
( 36.9 heures en tout )
Posté le : 25 juin
Clever puzzles, Incredible art & atmosphere with fantastic music, and loads of secrets to discover post-game.
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scrub
( 6.7 heures en tout )
Posté le : 24 juin
This is just Link's Awakening, but even MORE surreal and dreamy. Didn't think it was possible.
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Serial Murderer
( 1.6 heures en tout )
Posté le : 23 juin
♥♥♥♥ing wierd. I love it.
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Simon
( 23.3 heures en tout )
Posté le : 19 juin
It's just amazing, such a cool idea...
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Red Sky Egg
( 6.5 heures en tout )
Posté le : 18 juin
NOTE: This review is written 2 and a half years after playing; my memory may be somewhat foggy.

Anodyne was... an interesting experience. Other reviews (even positive ones) seem to describe it as a bit bland and, despite enjoying it myself, I can agree.

From the outset, Anodyne felt rather low-energy; there wasn't enough variety in the mechanics to make it feel engaging. The often empty environment and soundtrack gave the world an eerie, ethereal tone, which bored me a little at first instead of intriguing me. After the first time I played, I took around a week to get back to continuing it.

That being said, why am I giving Anodyne a positive review?

As I continued playing, the world grew on me. I wasn't aware of a clear, linear plot, although perhaps the game didn't need that, for what it was. The absurd settings I encountered led me to want to interpret what I was seeing, to figure out what was going on for myself even when I wasn't playing. I'll exclude any interpretations I came up with so you can form them on your own. When I beat the game, Anodyne left me with some indescribable feeling... Though I remember being bored at first, I can only look back on playing it fondly.

In short: Anodyne is fairly simplistic in terms of gameplay. If you're expecting a Legend of Zelda clone, you're not really going to get it. It's the strange emotions resulting from the experience that sell Anodyne, for me; nothing you'd get an idea of from the store page.
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Zen
( 8.2 heures en tout )
Posté le : 13 juin
Simply put, I love this game. It provokes a sense of wonder and engagement due to its amazing artstyle, beautiful, wistful music, and solid gameplay.

i had orginally downloaded this game off of ♥♥♥♥♥♥♥♥♥ as they first advertised there about 2 years ago. I loved the game so much I decided to just buy it and it has now become one of the very very few games I've replayed twice. Too many great indie games are caught up in difficulty; such intense gameplay often detracts from my experience because it gives me little time to appreciate the music and art. This is different. Like Zelda: Link to the Past, I find myself exploring and running around just for fun while enjoying the difficult battles within the dungeons.

No question. If you like Zelda, adventure games, or little indie games with a huge soul, do not hesistate and buy this game.
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subatomic09
( 10.3 heures en tout )
Posté le : 11 juin
Liked, but did not love. Had some great moments that made it worth playing, but it fell short of the greatness of its obvious inspirations.
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aaronwells
( 7.7 heures en tout )
Posté le : 10 juin
Good: A pretty fun Zelda-ish game, with a lot of different levels to explore and puzzles to solve. The areas are nicely varied with different graphical themes.

Bad: Some areas are ugly and dreary. The story's ending was kind of a letdown

Verdict: If you like'd the old 2-D Zelda games, get this one for the gameplay.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
11.4 heures en tout
Posté le : 29 mai
It looks and plays like Zelda but where it shines is it's meta stuff and the post game out of the box exploration.
Can't say much on that without spoiling stuff but it was really fun to do. At least for me.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
17.2 heures en tout
Posté le : 8 juin
Anodyne is not the greatest game and actually it is kind of average on the surface, but two things kept me playing throughout the entire game: the music and the art. The music was great; a lot of it is very creepy and all of it fits the perfectly with each environment. The artwork, on the other hand, is your typical 8-bit style, but something about it really grooves with me.

Where it gets bad is the controls. There are several points in the game where you must platform your way through some room but the controls just are not solid enough, it can become very frustrating. The gameplay is also your Zelda style adventure game; platforming, puzzles and some simple combat and boss fights. This is not really a complaint, since I love the Zelda style games.

Overall the controls are frustrating at worst, but the music, art, and style kept me engaged. It is not for everyone, but for a cheap price I would recommend it.
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
2.1 heures en tout
Posté le : 4 janvier 2014
Un Zelda-like bien sympa...
Il n'est pas long et pas en Français, mais il reste bien rigolo à parcourir, le prendre en promo serait une bonne idée mais en trois heures on en fait facilement le tour.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
4.8 heures en tout
Posté le : 31 août 2014
Un Zelda like sympa. Bande son agréable.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
7.5 heures en tout
Posté le : 11 juillet 2013
Quelle est la différence entre un balai et Zelda ? Bah aucun mise à part qu'Anodyne est un Zelda-like très ressemblant ...
Celui-çi est très linéaire car on va de donjon à donjon en passant par son environnement extérieur.
Coter histoire, le jeu est assez étrange et garde son mystère jusqu'au bout, de + le jeu est en anglais ce qui dérangera de nombreux joueurs. Enfin le jeu possède un système de carte à collectionner pour libérer des passages secret ... non cela sert juste qu'à ça !
Les graphismes sont assez simple en soit et les musiques peu entraînante.
Enfin le jeu est très, mais alors très court au point de pouvoir le finir en - de 3h !
Dans un autre sens, cela n'est qu'un jeu indé, ce qui se voit pas mal ... mais il reste fun.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.5 heures en tout
Posté le : 22 novembre 2013
Pour tous ceux qui veulent un simili-Zelda et qui veulent pas se prendre la tête longtemps.
Court car quasi pas de quête annexe, une seule arme et que de la vie en plus comme upgrade... Mais un univers super sympa à découvrir et très efficace dans ce qu'il veut faire ressentir (la ville NB par exemple, pour ceux qui y joueront)
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
Recommandé
12.3 heures en tout
Posté le : 12 septembre 2013
Une sorte de fantasme, de doux cauchemar/rêve mélancolique, parfois bucolique. Un jeu d'aventure 16 bits "à la Zelda" qui de part ses racines et ses personnages attachants - très rares, le monde étant presque post-apocalyptique - crée une nostalgie inconnue mais familière - un peu comme un vieil ami qu'on aurait retrouvé. Le patchwork de mondes alternatifs qui s'enchainent sans transitions parfois et l'écriture cohérente, voire profonde (solitude, dépression, amitié, moralité) - mais qui ne cherche pas à faire les liens logiques entre toutes les étapes de votre voyage "spirituel" - laissent libre court à toutes les interprétations. La contemplative, sombre et onirique musique du jeu achève l'atmosphère. Comptez 7 heures de jeu pour le terminer à 100%.
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55 personne(s) sur 57 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
10.0 heures en tout
Posté le : 23 décembre 2014
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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105 personne(s) sur 136 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
12.2 heures en tout
Posté le : 29 décembre 2013
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
blandness
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
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38 personne(s) sur 41 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
24.8 heures en tout
Posté le : 17 septembre 2015
Anodyne is a top down action-adventure game that draws inspiration from some of the classic Zelda titles. The developers’ fondness for that iconic series is readily apparent, and at its best Anodyne feels like a genuine love letter to the adventure games of yesteryear. It does have a bit of a little brother problem, and its efforts to follow in the footsteps of its idol ultimately fall a bit short of the mark.

At first it seems like the story might be a cute little homage to Zelda, with a little bit of snark thrown in to keep things entertaining. Then things start getting weird. Only little things feel a bit off at first, but before long a general unease begins to permeate the game and you realize that this is not a simple hero saves the world kind of story. I don’t remember any of the older Zelda games featuring paranoid schizophrenics mumbling to themselves in the woods, and I certainly don’t remember finding any houses where the occupant had hung himself. The game vacillates between goofy humor and dark set pieces creating this really unique and interesting atmosphere. Anodyne does a particularly good job at pulling off the creepiness because it cloaks itself with an air of nostalgia.

While the atmosphere is solid and there are some interesting portions, ultimately the story doesn’t seem to know what it wants to do. While the first couple of dungeons do seem to at least have some coherent theme and hints at the overall narrative, later portions seem almost entirely unrelated to each other and it feels like the game is being weird simply for the sake of being weird. At times there is an effort to be philosophical, but it is clumsily done and certain segments wind up feeling pretentious. There just isn’t a cohesive narrative, and while bits and pieces are genuinely interesting or unsettling, as a whole the story just ends up feeling disjointed.

Anodyne is about as old school as you can get, and there is a heavy reliance the simple puzzles and exploration that made the old Zelda games so successful. There is a nice big map the look through with a lot of things to find, and the exploration actually gets better after you defeat the final boss because you unlock a new ability that lets you reach corners of the map that were previously inaccessible. While I don’t want to spoil anything, it really is a clever and very unique tool to have at your disposal and it is just a little disappointing that the game waited until it was over to pull out what was really its best trick. I found the post game stuff almost more enjoyable than the actual quest, and Anodyne does a nice job of not only encouraging exploration, but giving you a lot of interesting environments to explore. The levels are well varied and memorable and alternate between standbys like forests and cliffs and bizarre, unsettling environments like a black and white town inhabited by ghosts or a creepy circus with ominous headstones detailing past events.

The actual gameplay is simple but well executed and that the game remains entertaining throughout its entire run. You wield a broom to defend yourself against a variety of enemies, many of which are mostly harmless once you figure out their simple patterns. The boss battles are somewhat of a disappointment and tend to lack any sort of creativity or challenge to make defeating them feel rewarding, with the notable exception of the final boss. As a whole the game is fairly easy, with the only real difficulty coming in the form of some poorly implemented platforming segments.

Each dungeon usually has some new mechanic for you to play around with, including one that is an actual maze and another that uses speed panels to help you jump further. There isn’t as much variety here as you’ll find in a lot of the classic Zelda games, but there is enough that the game prevents itself from becoming too repetitive. Simple puzzles end up blocking your progress in the various dungeons, but unfortunately most of them aren’t any more complicated than getting an enemy to stand on a switch.

While Anodyne is clearly piggybacking on the classic Zelda games, it offers a unique experience and manages to find its own voice, even if that voice occasionally morphs into the high pitched scream of nightmare ghouls. Fans of the old school adventure games should definitely enjoy the combination of exploration and puzzles the game offers and Anodyne is a nice throwback to a type of game that you simply can’t find any more. The game does end up feeling a bit more like Zelda-lite than an actual Zelda title, and the actual gameplay and puzzle design lack the same creativity found in the wonky story and environments. Even with its flaws, this is a very impressive product from what was essentially a two man team and is worth checking out for anyone who still remembers how to find all the dungeons in the original Legend of Zelda.
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