In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .
Évaluations des utilisateurs : Très positive (641 évaluation(s))
Date de parution: 22 mar 2013

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Recommandé par les curateurs

"An emotionally divergent coming of age story that takes Nintendo’s early 2d arcade RPGs as its blueprint, puzzles and all"
Lire la critique complète ici.

Mises à jour récentes Tout voir (13)

9 février

2nd Anodyne Anniversary!

Anodyne, the surreal indie zelda-like is on sale! It's the 2nd anniversary of anodyne ! 50% off! Hooray! Follow our new game Even the Ocean: http://twitter.com/eventheocean . Note: Sale won't start till normal steam sale start time.


(note: this is the 2nd anniversary of the original release, which is feb 4, 2013, not steam's initial release whichw as in march 2013)

4 commentaires Lire la suite

12 novembre 2014

Anodyne OST released!

Finally, the Anodyne OST is now available for purchase on Steam for $5. When downloaded, it will be put into (YOUR STEAM FOLDER)/steamapps/common/Anodyne/Anodyne_OST.zip .

Be sure to follow updates on our next game, Even the Ocean -

www.eventheocean.com
twitter.com/eventheocean

And listen to more of my music at http://www.soundcloud.com/seagaia

4 commentaires Lire la suite

Articles

"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

À propos de ce jeu

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

They are working on Even The Ocean http://www.twitter.com/eventheocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Mono-cœur 1.5 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en GPU.
    Recommandée :
    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Mono-cœur 2.0 GHz ou meilleur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en GPU.
    Minimum :
    • Système d'exploitation : Mac OS X 10.6 ou ultérieur
    • Processeur : Intel mono-cœur 1.5 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 150 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en terme de GPU.
    Recommandée :
    • Système d'exploitation : Mac OS X 10.6 ou ultérieur
    • Processeur : Intel mono-cœur 2.0 GHz ou meilleur
    • Mémoire vive :2 Go de RAM
    • Carte graphique : N'importe laquelle
    • Disque dur : 150 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très gourmand en terme de GPU.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Évaluations intéressantes des utilisateurs
27 personne(s) sur 28 (96%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 23 décembre 2014
It's basically existentialist Zelda on acid with less combat.

This is a weird game. It's got the appearance of a classic zelda game, but there are more areas where you just wander around and talk to random people. You also don't so much unlock sexy new combat abilities and weapons, but just unlock new areas with new traps and puzzles to deal with. There are still boss fights, some of which will give you a challenge, but don't expect the non-stop action of a zelda game. This is much more of an exploration of the mildly dark and mildly bizarre. Not for everyone, but I think many people will find it worthwhile.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
14.0 heures en tout
Posté le : 1 novembre 2014
Similar to surreal games like blaster master or earthbound, cute characters with strange dialog for example. The background music sounds like zen music.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 4 novembre 2014
Anodyne is a zelda-like with a strange unsettling themed world. I really don't have a grasp on what's going on yet other than I'm in a strange place trying to open portals to different areas. The HUD and the gameplay are exactly like Zelda classic. Your weapon is a broom which can be used to hit enemies, but also can pick up dust on the ground and place it for platform puzzles. You search areas for dungeons which you can enter and complete puzzles to fight a big boss. The art style is pretty classic 16-bit low resolution pixels. The beginning music is really annoying but the music from areas I'm in now are getting better. The programming/UI itself seems glitchy and could use some polish, but the engine is actually pretty good. Honestly, I'm enjoying it so far. I just wish I had a better grasp on what was going on. Also nothing has really jumped out at me as being awesome that separates it from Zelda. It's really just 100% Zelda clone so far with a strange feeling of unease.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 9 novembre 2014
Brilliantly dreamt up but executed with a few flaws. The atmosphere surrounding this game is incredible, unbelievably oneiric. This game is pretty polished and will definitely be enjoyed anyone who has loved top-down Zelda games (Link to the Past, Oracle of Seasons/Ages, etc). Made for the older crowd, it has a few suggestive themes that seem oddly places but shouldn't hamper gameplay. The polish seems to wear off near the end with the final stages/chapters (don't want to spoil anything) yet keeps a good incentive for those that want to go back into the game. Personally, I enjoyed the first time through and would love to see a spiritual successor by the creators. Two thumbs up.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 2 novembre 2014
This is a mix of Earthbound and Zelda. It has surreal aspects and themes, some old school zelda-like dungeons and combat, with the humor and deep side of Earthbound. It is a crazy good game, you just get drawn-in and can't lose interest in this world. Unique and original game. 9.5/10
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 15 janvier
Anodyne is a deliberate Zelda clone that takes the dreamy world of Link's Awakening and applies it to a more modern-day hero. While providing a fun and tight gameplay experience, it also raises questions about the state of the Gamer generation, about friendship, and about fitting in.
Although crippled by bugs (if you try to break the game, you will break the game), I highly recommended this for the colorful, retro visuals and the fantastic soundtrack.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 11 mars
If you like good 2D adventure action games... this fits the bill with higher than average production values.

Enjoyable romp for any and all gamers.
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 1 décembre 2014
Anodyne is a brilliantly designed adventure that translates well-worn mechanics into a package that feels genuinely new and exciting. While an over-reliance on frustrating jumping puzzles keeps it from greatness, it's a remarkable achievement for its tiny team – a freaky, fascinating exploration of the darker side of gamer psychology. 10/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 23 décembre 2014
Anodyne is basically a Legend of Zelda clone, but it's a good Legend of Zelda clone, with familiar mechanics, original art, and a weird psychological plot. Recommended for any LoZ fans.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 1 janvier
Anodyne is small, 2d-Zelda-like game. It remindes me a lot of Links Awakening, with the world being a dream and the jumping-puzzles, although the latter being much more present in this game.
It is quiet simple, your only weapon is a broom. Enemies have a good variety and the levels are very well designed, especially the dungeons. They require some thinking to solve the puzzles and the game does not hold your hand, which I think is good. Reminded me of the old times and the feeling figuring out on yourself is very rewarding. Half-way through the game you get jumping boots and thats where the game got frustrating for me. The controls are very spongy and the jumps require pixel-perfect jumps, sometimes under pressure: jumping on one-tile-platforms with rolling bars of death? So much fun, especially when you realize that you get knocked back every time you get hit.
The story is very confusing and the writing keeps it that way. I'm not sure if I get it at all or it was deliberate that way, since it all happens in a dream and dreams don't always make sense. Still it reminds me somewhat of the story of Links Awakening, the bosses seem to warn you that be beating them, you will eventually destroy the whole world - at least thats what I got from it.
If you like the old, 2d-Zelda games, Anodyne is very well done spin on it. Especially the dungeons are very well designed, but the jumping puzzles can get frustating.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.9 heures en tout
Posté le : 13 novembre 2014
This game made me feel overcome with nostalgia, and I didn't even play NES as a kid. Great Game.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.4 heures en tout
Posté le : 3 janvier
The ending is disappointing, but the journey there is very fun. I wish I could discern it's theme (if it even has one). This is like classic legend of Zelda, but in a very esoteric, dream like work. It's fun if you like Legend of Zelda or Metroidvania games.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.9 heures en tout
Posté le : 13 février
Murdered everybody in a town for a card.....unique game play with a weird story, if you could call it that. Its fun tho and i got it for free.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 13 décembre 2014
This is one of my favorite games right now. It is difficult when it needs to be, requiring skill and intution to complete areas. I find myself cursing more than once as my last bit of life is exhausted, but keep playing again and again to learn the patterns and skill to make it through. It's not too hard, but just right. Plenty of save points to make sure you feel like you are making progress even if you keep dying. The story is interesting but ambiguous at first, but as I go along it keeps expanding and surprising me. The world is rich and fun to explore. Plenty of good humorous nostalgic dialogue between memorable and interesting characters/creatures. I highly recommend this game if you are looking for a good nostalgic Nintendo era style game.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
30.5 heures en tout
Posté le : 13 avril
I haven't finished the game yet but so far I really I like it, it is reminding my a lot of the Zelda's, which in my opinion is a good thing and I do not belive that they are copying Nintendo at all however it is pretty similar to Zelda. Defintly a real good game and very fun.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 3 février
Played for 15 minutes, rock told me I have no friends. Rate: 9/10 depressions
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 23 mars
Anodyne feels like an homage to The Legend of Zelda: Link's Awakening, but everything is just very... strange. Just like the classic Zelda game, it's played from a top-down perspective and many of the enemies are even based on similar enemies from the Zelda series. Some of the dialog is even a direct reference to Link's Awakening.

Young, the character you play as, wields a trusty broom instead of a sword. Sometimes the broom must be used to push around piles of dust in order to solve simple puzzles. These puzzles never feel to be the main focus, though, and there's an unexpected amount of jumping obstacles in many of the dungeons. You discover a few add-ons for your broom throughout the game, but that's the limit of the items you can use.

You travel through varied environments and have many odd encounters. Throughout the game, the mood shifts between being slightly "off" to very wrong. It's hard to explain, but here's an example: in one dungeon, there are inexplicably a bunch of identical-looking men that just wander the screen. You can't speak to them or attack them, but they stop your movement and you can push them out of the way. Whenever these men are on screen, there is a creepy sound effect. At another point in the game, you walk down a dock to a fisherman. When you press the button to try to talk to him, Young instead pushes him into the lake and he drowns in a bloody whirlpool. Even later, you must kill a bunch of townspeople so a guy will let you into his house. It's some very odd stuff, and much of it is accompanied by a somewhat creepy atmospheric soundtrack without much of a melody.

As a big fan of classic 2D Zelda games, I was excited to try out Anodyne. It's definitely a unique experience. Gameplay-wise, it never feels as well-polished as your typical Zelda game, but I did enjoy my time with it for the most part. There were a few times when I got lost and had to consult some maps online, though. At the very end of the game, I found that I had to get 36 of the hidden "cards" to progress. Fortunately I had gotten most of them while playing through, but it could have been particularly frustrating if I hadn't been collecting them throughout my game.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 10 novembre 2014
Like a Zelda game played through a fever dream.

Odd and dream like, and strangely familiar, the world of Anodyne is enjoyable to explore as the broom-wielding hero, Young. The puzzles are reminiscent of cartridge Zelda games, and the musical score does well to keep up with that.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 4 janvier 2014
Un Zelda-like bien sympa...
Il n'est pas long et pas en Français, mais il reste bien rigolo à parcourir, le prendre en promo serait une bonne idée mais en trois heures on en fait facilement le tour.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.5 heures en tout
Posté le : 11 juillet 2013
Quelle est la différence entre un balai et Zelda ? Bah aucun mise à part qu'Anodyne est un Zelda-like très ressemblant ...
Celui-çi est très linéaire car on va de donjon à donjon en passant par son environnement extérieur.
Coter histoire, le jeu est assez étrange et garde son mystère jusqu'au bout, de + le jeu est en anglais ce qui dérangera de nombreux joueurs. Enfin le jeu possède un système de carte à collectionner pour libérer des passages secret ... non cela sert juste qu'à ça !
Les graphismes sont assez simple en soit et les musiques peu entraînante.
Enfin le jeu est très, mais alors très court au point de pouvoir le finir en - de 3h !
Dans un autre sens, cela n'est qu'un jeu indé, ce qui se voit pas mal ... mais il reste fun.
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