MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Análisis de usuarios: Muy positivos (6,725 análisis) - El 90% de los 6,725 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 25 jul. 2013

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Comprar Shadowrun Returns

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Comprar Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

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Packs que incluyen este juego

Comprar Shadowrun Triple Pack

Incluye 3 artículos: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition

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Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

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Comprar Shadowrun: Dragonfall - Director's Cut

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Críticas

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Acerca de este juego

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Análisis útiles de usuarios
A 10 de 10 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
16.3 h registradas
Publicado el 19 de septiembre de 2015
Un buen juego para los nostalgicos, en mi opinion tiene una historia atrapante y muy bien lograda. Las contras del juego son la poca interacción con el entorno y lo primitivo de la interface. Más primitiva que los clásicos fallout. No recomendaria comprarlo si no es en oferta ya que por lo que brinda el juego su precio de lista es excesivo.
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A 7 de 7 personas (100%) les ha sido útil este análisis
13.8 h registradas
Publicado el 3 de diciembre de 2015
XCOM y Deus Ex tienen un niño. He aquí el resultado.

Gran juego que combina diversas fórmulas de una forma bastante más que satisfactoria. Sistema jugable muy parecido a XCOM, como ya he dicho, trasfondo muy similar al de Deus Ex. Corporaciones con más poder que países, gente con ciberimplantes, sigilo, conspiraciones, hackeos... Argumento muy maduro y que introduce diversos temas combinados a la perfección: religión, sociología, política, conspiración... Muy interesante.

Se echa en falta algo más de relevancia en las decisiones que tomamos, ya que al fin y al cabo (casi) todos los diálogos llevan al mismo sitio y lo único que cambia es que puedas hacer alguna misión de forma más sencilla si tienes más Carisma/Inteligencia/Fuerza/etc. y te sale la opción correspondiente de diálogo.

De todas maneras, un grandísimo juego. Por lo que tengo entendido es mucho mejor el que sacaron posteriormente, Dragonfall. Si es así, me encantará, porque Returns ya me ha gustado mucho.

Te lo recomiendo si:
- Te gusta leer.
- Te gustan las historias conspiranoicas.
- Te gustan los RPGs por turnos.

No te lo recomiendo si:
- Te da urticaria leer más de dos párrafos seguidos de diálogo.
- No te va el combate por turnos.
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A 2 de 3 personas (67%) les ha sido útil este análisis
15.9 h registradas
Publicado el 10 de septiembre de 2015
Buena historia , y buen juego , recomendado.
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A 27 de 32 personas (84%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
29.3 h registradas
Publicado el 17 de septiembre de 2015
Personal Rating: Funny and rewarding
Classic Rating: ★★★★☆

It's my first time Running the Shadows and I'm quite satisfied.

The game has many pros: story rich, good character developement, very nice soundtrack, simple but detailed graphic world and a nice turn-based combat system.

One small remark is about the Matrix, which could probably be improved about the hacking stuff.. As of now it's just a cyber space with the same mechanics of the real world, just with different weapons and enemies.

Little tips to new-comers: don't spend your karma points until you know what type of mission you're about to face, don't spend all of your money and make use of allies' items first of all.
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A 21 de 22 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.4 h registradas
Publicado el 9 de noviembre de 2015
The SNES Shadowrun was the jewel of my cartridge collection. I've honestly lost count of how many times I've played through it. With that in mind I started up my journey into Shadowrun Returns with a healthy dose of nostalgia and optimism, and at the end of the journey I came away happy, if not entirely satisfied.

Unlike the Shadowrun of yore, Returns plays like an odd crossing of point & click adventure and turn-based strategy. Your runner is investigating the death of an old friend, and in each scene spends most of their time navigating dense dialogues with the many NPCs on hand. You might also be tasked to click on an object or a door, but the vast majority of the non-combat gameplay is talking. It's good talking, though, with some very colorful characters and attentive writing. The parentheticals get a little too heady and poetic for my tastes, but they set the scenes well enough. Overall the game nails the Shadowrun setting, which goes a long way towards keeping me interested.

Combat is the other side of the coin, and while it works better than the ancient art of "stand in place and shoot forever", it's not without its flaws. Your crew and the enemy forces each take turns expending the action points of their members on a grid map with cover objects, much like in the recent XCOM. AP is spent a little oddly, however. Each move within a certain range costs one AP, whether it be a single step or a dash to the edge of their range. With melee weapons this is fine because the melee attack is included with the move, but ranged weapons cost at least one AP just to fire, so getting into an ideal position and firing can be a costly proposition. Doubly so when the sight lines around the environments are not terribly consistent, and it costs a full AP just to reload. It's an imperfect system that works well enough, but could definitely use more polish.

There are plenty of ways to kill people though, and enough skill points to earn through the game to make the most of them. You have melee, five different firearm types, drones, and two kinds of magic, and that's not even getting into the support skills. Unfortunately, there's not much reason to diversify, and the game even tells you as much. High ranks in skills are very powerful, and spreading your points around won't give you the ranks you need to pass skill checks or hit later enemies. Plus, you hire party members from a large roster of shadowrunners who can easily fill in the gaps for you.

These gripes are really part of a larger trend with Returns. You can buy weapons, armor, and other upgrades, but they are unevenly spaced throughout the game. There's not much to interact with in the many levels, and no real branching paths to explore. You can be a decker and get into the Matrix side battles, but they are few and far between. Your hired runners have no personality and can't be interacted with other than ordered around in battle. Even the story, built on some genuinely good writing, is small in scope and lacks any sort of proper build-up. It all points to a game not fully realized, a lot of potential without a lot of substance. The whole time I was playing, Returns felt more like a demo for the game engine than a full product.

That's not to say it wasn't fun. I thoroughly enjoyed the 8-10 hours it took to complete, and aside from a particularly annoying final mission, had no major complaints about it. The issue is more a lot of little shortcomings mounting to give Returns a very half-baked feel. It's definitely worth playing, and I'm very interested to follow it with Dragonfall, but I wouldn't fault anyone who checked out after a few hours. Shadowrun Returns is a good enough Shadowrun game, and now I want a better one.
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