MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Käyttäjäarvostelut: Erittäin myönteinen (6,740 arvostelua) - 90% / 6,740 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 25. heinä, 2013

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Osta Shadowrun Returns

Osta Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

Paketit, jotka sisältävät tämän pelin

Osta Shadowrun Triple Pack

Sisältää 3 kohdetta: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition

Osta Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Osta Shadowrun: Dragonfall - Director's Cut



“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Tietoja pelistä

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.


Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Hyödylliset arvostelut
29/34 (85%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
29.3 tuntia pelattu
Julkaistu 17. syyskuu, 2015.
Personal Rating: Funny and rewarding
Classic Rating: ★★★★☆

It's my first time Running the Shadows and I'm quite satisfied.

The game has many pros: story rich, good character developement, very nice soundtrack, simple but detailed graphic world and a nice turn-based combat system.

One small remark is about the Matrix, which could probably be improved about the hacking stuff.. As of now it's just a cyber space with the same mechanics of the real world, just with different weapons and enemies.

Little tips to new-comers: don't spend your karma points until you know what type of mission you're about to face, don't spend all of your money and make use of allies' items first of all.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
22/23 (96%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
9.4 tuntia pelattu
Julkaistu 9. marraskuu, 2015.
The SNES Shadowrun was the jewel of my cartridge collection. I've honestly lost count of how many times I've played through it. With that in mind I started up my journey into Shadowrun Returns with a healthy dose of nostalgia and optimism, and at the end of the journey I came away happy, if not entirely satisfied.

Unlike the Shadowrun of yore, Returns plays like an odd crossing of point & click adventure and turn-based strategy. Your runner is investigating the death of an old friend, and in each scene spends most of their time navigating dense dialogues with the many NPCs on hand. You might also be tasked to click on an object or a door, but the vast majority of the non-combat gameplay is talking. It's good talking, though, with some very colorful characters and attentive writing. The parentheticals get a little too heady and poetic for my tastes, but they set the scenes well enough. Overall the game nails the Shadowrun setting, which goes a long way towards keeping me interested.

Combat is the other side of the coin, and while it works better than the ancient art of "stand in place and shoot forever", it's not without its flaws. Your crew and the enemy forces each take turns expending the action points of their members on a grid map with cover objects, much like in the recent XCOM. AP is spent a little oddly, however. Each move within a certain range costs one AP, whether it be a single step or a dash to the edge of their range. With melee weapons this is fine because the melee attack is included with the move, but ranged weapons cost at least one AP just to fire, so getting into an ideal position and firing can be a costly proposition. Doubly so when the sight lines around the environments are not terribly consistent, and it costs a full AP just to reload. It's an imperfect system that works well enough, but could definitely use more polish.

There are plenty of ways to kill people though, and enough skill points to earn through the game to make the most of them. You have melee, five different firearm types, drones, and two kinds of magic, and that's not even getting into the support skills. Unfortunately, there's not much reason to diversify, and the game even tells you as much. High ranks in skills are very powerful, and spreading your points around won't give you the ranks you need to pass skill checks or hit later enemies. Plus, you hire party members from a large roster of shadowrunners who can easily fill in the gaps for you.

These gripes are really part of a larger trend with Returns. You can buy weapons, armor, and other upgrades, but they are unevenly spaced throughout the game. There's not much to interact with in the many levels, and no real branching paths to explore. You can be a decker and get into the Matrix side battles, but they are few and far between. Your hired runners have no personality and can't be interacted with other than ordered around in battle. Even the story, built on some genuinely good writing, is small in scope and lacks any sort of proper build-up. It all points to a game not fully realized, a lot of potential without a lot of substance. The whole time I was playing, Returns felt more like a demo for the game engine than a full product.

That's not to say it wasn't fun. I thoroughly enjoyed the 8-10 hours it took to complete, and aside from a particularly annoying final mission, had no major complaints about it. The issue is more a lot of little shortcomings mounting to give Returns a very half-baked feel. It's definitely worth playing, and I'm very interested to follow it with Dragonfall, but I wouldn't fault anyone who checked out after a few hours. Shadowrun Returns is a good enough Shadowrun game, and now I want a better one.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/17 (88%) arvioi tämän hyödylliseksi
8.9 tuntia pelattu
Julkaistu 27. joulukuu, 2015.
Never trust people who you cant punch. Especially if they are already dead.

Shadowrun Returns is linear story-driven game with turn-based combat. You are a mercenary in a sci-fi world that also got few drops of magic and your goal is to find the murder of a friend of yours.

Story and Writing

The story plot is generic: You are called by your friend who was recently murdered and you have to find his murder. On the way you gonna meet other runners and people that will show you that there is more than meet the eye.

Even with the generic plot, the writing is solid and often you see that there are several approaches in a conversation that is based on your stats and etiquette. But dont worry if you cant talk your way out, few bullets can do the same or maybe a few slashes or fireballs.


The combat in Shadowrun Returns is turn-based with Action Points and cover. If you played X-Com : Enemy Unknown , the combat will be old friend of yours if not then you will be in luck since combat is simple enough to learn but it can be hard to master. First thing first : being melee you are allowed to walk and attack with 1 action point( more if the target is far away) while for range you cant run and gun. Instead you will want to get in cover before you start spreading love/bullets/magic. If you arent fan of direct attacks you can instead use drones/spirit to do the dirty job.

We should not forget and the AoE skills mainly because there is friendly fire so you have to be careful when you use them. Especially if there is low hit chance because if it misses, the AoE will hit somewhere near the targeted zone.

Cover is mainly to reduce the chance to be hit but at times it may seem broken . Once I went behind a target that was in cover and my hit chance got reduced(in pointblank range) which was weird.

Once you are familiar with meat-world combat you will have to encounted and the Matrix which can be accessed only by deckers . Combat in the matrix is the same but you use different skills and death in the Matrix means disconnect and damage to your real self.


Thats one area which lacks content. While you have on your hands several kind of gear to use, you will find that there isnt much variety in it and you will just look for the higher numbers.
First you have your outfit that provides armor and bonuses to different stats. Then you have your weapons melee/range/drones/ spells , Then you have slots for skills and last but not least you have consumables : medkit, revival kits,grenades , spirits.
If you arent fan of using spells/magic then you will be glad to upgrade yourself with cyberware. Cyberware provides you with improved stats at the cost of your essence(the ability to use spells) which is a fair trade if you count on melee or range weapons.
But still Equipment pool is lacking a lot.

Character Customizatin

Here we are with the best part of this game. I mean what is an RPG without a decent character customization , huh?
While you can pick one of the 5 premade classes you are better off with making your own class and the customization deliver just that. There are 6 main stats : Body, Quickness(Agility), Strength , Intelligence , Willpower and Charisma. And each one of them got different branches that offer different skills(only Body doesnt have any those since its mainly to increase your HP).

Quickness is important for your range gunners . It allows you to spend points on different gun types : Pistol,Shotgun, SMG and Rifle. It also let you increase your points in dodge which makes you harder to hit with physical attacks. It also allows you to specific actions in a conversation.

Strength is important for your brawlers because it let you spend points on close combat : melee weapons or unarmed.In the same tree you will find and the throwable stats. And just like quickness, you can pick unique options during a dialogue.

Intelligence is important for your techwizards: hackers or drone users. Hackers are useful when you are investigating because you will often find hackable objects that provides useful information. Also only Hackers(deckers) can enter the Matrix to provide you with extra information. Drone users on the other hand will be able to use higher level drones . On top of that Intelligence also contain the Biotech branch that increases the amount of HP you recover with medkits. And just like the other stats you are given unique dialogue options every now and then.

Willpower is the main stats for mages. Increasing it will allow you to equip more and better spells. It also increases the chance to hit with them.

Charisma is the main stats for spirit users and sweet talkers. Its most helpful if you try to talk your way out of a situation. It also allows you to have different etiquettes.

Its worth noting that different races got different limit on some stats, And a friendly advice from me : Never try to be a Jack of all trades because there arent enough Karma points to let you do that. Instead focus on 2 stats and let other shadowrunners fill the weak spots(yes you can hire other runners on some missions).

All in all is a solid game if you want to play a decent RPG nowadays. Often there will be different roads in solving a problem so its worth exploring and see the one way that fits you
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
16.3 tuntia pelattu
Julkaistu 29. elokuu, 2015.
Shadowrun Returns (SRR) is a story-driven linear RPG with turn-based tactical combat. You play a Shadowrunner (something like a private detective or a hired special agent) who's thrown into the investigation of an ex-colleague's murder only to find himself wrapped in a much greater plot...

Review Details

For those not familiar: "Shadowrun is a science fantasy theme set in a near-future fictional universe in which cybernetics,magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy fiction, horror and detective fiction." --Wikipedia. I would add the "Noir" keyword in that passage, as well.

SRR is best played with a mouse and is entirely built into a third person isometric engine, just like the original Fallout games. The visuals (scenery, character portraits etc) are very well made and capture the atmosphere of the world, resonating in its depth and mystery. The music and SFX are just OK, and note that the game has no voice-over at all. The mechanics of the game are solid but they could use some more balancing and polishing. What annoyed me most is that the game tends to "lock" you in turn-based combat mode, even when all enemies are downed, until you reach a specific map location. Also, the stat-system (the so-called "Karma" points) is kinda inflated, not all skill-trees are well structured, and many of the items or skills you acquire become obsolete quite fast as you get better ones. The game is not very difficult: It took me 15 hours to complete on Normal difficulty and I only failed and had to reload a couple of times. You can quick-save/load anytime with F5/F9.

The plot itself is interesting and keeps you motivated to see what's next. Each time you think you're close to the ending, something more pops up, throwing you into a bigger plot! Role-playing is quite varied and there's usually multiple ways to progress in the story which, however, is fully linear. However, I played the game only once, so I am not sure if the consequences are really that different if you pick other dialogue options... Most of the characters are memorable and well developed but I think that the lack of voice-over kinda limits their profoundness. Finally, I like how the game borrows elements from classic books/games, e.g. Gibson's Neuromancer or the Fallout universe, and how it renders stereotype characters, e.g. the "corrupt cop", the "badass waitress", the "taciturn bouncer" etc. Well written!


In overall, SRR is a decent game, mostly recommend if you're into that theme (cyberpunk) and/or that game genre (story-rich RPG with tactical combat). There's not something really special about it, but it was surely worth my time! If I were to rate it, I'd put it around 70-80%. They say that the second game, Dragonfall, is much better than SRR, so I got high hopes for that one!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
11.8 tuntia pelattu
Julkaistu 30. elokuu, 2015.
Why does this keep happening to me? And by this I'm referring to the fact I can't seem to play a game where I can say, in clear-cut manner "this is good or this is bad", but always have to keep a balancing scale in my head and actively weighing positives and negatives against each other. Well, in one more attempt to remain consistent such is the case with Shadowrun Returns so let's get down to it, chummer.

First thing first – it's GREAT to see Shadowrun make a proper return to the world of video games following its less than stellar last entry. That does come with a caveat or two because Returns was funded thanks to a Kickstarter project and this fact seeps through almost every aspect of the game, but we'll get around to that in due time. If there is one major Achilles heel worth noting it's the fact the entire game feels like a very light venture into the world of Shadowrun, but also one that makes only a token effort in explaining inner workings and setting itself to the uninitiated. If you don't know much about Shadowrun you'll get a brief 101; only for parts pertinent to what you're dealing with and delivered to you at a snail's pace primarily through loading screen text. This goes beyond matters of fluff and extends to systems themselves - it's a borderline RPG-lite experience compared to what many have come to expect these days, eschewing things like looting fallen bodies and any great interaction with the world that surrounds you aside from few mechanics-related interactable points. This goes hand-in-hand with very light-weight tutorials which you'll have to actively seek instead of them being naturally introduced to ease you into the game. This may or may not be a relevant sticking point depending on your level of familiarity no only with Shadowrun but also with RPGs in general, though.

To keep everything in perspective it is important to note this game was not made on a multi-million dollar budget and that should exempt it from some of the problems, even if things such as sometimes unresponsive functions and somewhat uninspired takes on certain elements like implementation of the Matrix remain annoying throughout the game. Speaking of which, as much as I love to see everything ranging from Adepts to Deckers presented not all Archetypes were created equal as far as unique selling points go and neither were Etiquettes aka your social "specializations" which unlock specific options in dialog. Game really could have used more of these options in general, but I guess it functions acceptably well with this overall linear structure of the game taking you from location to location as story demands and not letting you re-visit older ones, local quasi-hub notwithstanding.

That was enough nagging about the game, where's the good stuff? Returns is not a bad game and you may have noticed I gave it a thumb up recommending it despite my incessant complaining in paragraphs above. Why? Because it's a still a competent RPG with great flavor and decent character building options. It smartly offsets the fact you only customize the main character by letting you choose who to take with you on missions from a roster of contracts, quality ranging depending on how deep your pockets are. Even though it kinda takes a while to kick in, game's story certainly delivers on everything from standard Shadowrunner fare to more... out there revelations and twists you will probably not see coming, but which still have absolute basis in existing lore. Relatively short by RPG standards, but succinctly to the point and with no filler to waste your time. Characters? They definitely take a backseat to events unfolding although I have no doubt you'll find favorites among them.

Last advice, chummer – never EVER cut a deal with a dragon if you value your sorry existence.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska