MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Nutzerreviews: Sehr positiv (6,228 Reviews)
Veröffentlichung: 25. Juli 2013

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"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Lesen Sie hier das vollständige Review.

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digitale Deluxe-Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Über dieses Spiel

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Hilfreiche Kundenreviews
14 von 14 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.9 Std. insgesamt
Verfasst: 19. Mai
Wer das Shadowrun Universum liebt, der wird vermutlich auf jeden Fall Gefallen an diesem Spiel finden, aber auch jeder andere sollte zuschlagen, wenn er auf eine Science Fiction Idee stehen könnte, bei der die Magie schließlich in unsere Welt zurückgekehrt und Menschen sowie Metamenschen durch gewaltige Großstädte ziehen und um ihr überleben kämpfen. Man spielt einen Shadowrunner, also im Prinzip einen Auftragsverbrecher, der z.B. von Privatpersonen beauftragt wird Konzerngeheimnisse zu stehlen. Zu Beginn des Spiels erstellt man seinen Charactern, dabei kann man sowohl die Rasse als auch die Klasse frei festlegen. Für bestandene Aufträge erhält man Punkte, die man frei verteilen kann, um seine Statistiken zu verbessern, außerdem kann man sich neue Ausrüstung zulegen mit verdientem Geld, dazu zählen natürlich auch die berühmten Inplantate. Das Kampfsystem selbst erinnert an XCOM-Enemy Unknown, es ist zwar nicht genauso, aber extrem ähnlich, so kann man mit einer bestimmten Anzahl von AP eine Vielzahl von Aktionen ausführen, ist die AP eines Characters zuende macht man mit dem nächsten weiter (wobie man auch jederzeit zwischen den Runnern während dem kampf wechseln kann). Die verschiedenen Charaktere muss man vor dem Run jeweils anwerben und auch bezahlen, man sollte also darauf achten, dass man nicht zuviel Geld für Ausrüstung für den eigenen Charakter ausgibt, da man sonst vielleicht allein auf einen Run gehen muss, was durchaus ungemütlich werden könnte.
Leider kann man sich nicht wie in XCOM in einer Hauptzentrale sein Team komplett zusammenstellen und dann damit in den Kampf ziehen, aber die Lösung mit dem Anwerben ist ebenfalls nicht schlecht. Außerdem bekommt man im Spiel ebenfalls die Gelegenheit in die Matrix, also die Computerebene des Shadowrun Universums, einzutauchen und dort Datenknoten zu hacken und gegen Sicherheitsprogramme zu kämpfen, eine Astral-Ebene für Magier allerdings fehlt leider. Die Hauptkampagne also die Kampagne, die man ohne DLCs oder Mods zur Verfügung hat und die damit den ersten Spielinhalt darstellt ist sehr kurz, d.h. in ca. 7h ist man durch und sehnt sich nach mehr. Und man kann mehr bekommen, denn das Studio wusste offensichtlich, dass 7h unsinnig sind und haben deshalb Mod Support ins Spiel eingebaut, wodurch man auch die Möglichkeit hat noch mehr Kampagnen von Moddern zu spielen, allerdings brauchen diese Mods oft das DLC.

Insgesamt hat das Spiel zwar seine Mängel, aber dennoch ist und bleibt es extrem empfehlenswert.
War dieses Review hilfreich? Ja Nein Lustig
437 von 446 Personen (98%) fanden dieses Review hilfreich
11.0 Std. insgesamt
Verfasst: 27. April
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Survivor series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75%) fanden dieses Review hilfreich
19.5 Std. insgesamt
Verfasst: 23. August
Grundsätzlich ist Shadowrun Returns ein hervorragendes Spiel. Die Story ist super, Charaktersystem etc. alles in Ordnung. Leider strotzt das Spiel nur so vor Bugs. Nachdem ich 3x versucht habe, eine Mission zu beenden und dies jedesmal nicht konnte, weil plötzlich das UI verschwindet oder der Mauszeiger nicht mehr auf Eingaben reagiert hab ich echt die Lust verloren. Wenn einfach nach 30 Minuten kurz vor Missionsende wieder irgendwas nicht geht und man die komplette Mission nochmal spielen muss vergeht einem wirklich die Lust dran. Sehr schade eigentlich!!

Wenn man dann noch einen Eintrag der Entwickler im Steam Forum findet (aus dem Jahr 2013): Fehler ist bekannt ... ihr dürft während der Mission nicht speichern kann ich nur noch mit dem Kopf schütteln...
War dieses Review hilfreich? Ja Nein Lustig
46 von 52 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.0 Std. insgesamt
Verfasst: 4. Juni
About as close as you are gonna get to the original pen-and-paper RPG without a gaming group and a GM.
War dieses Review hilfreich? Ja Nein Lustig
21 von 21 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
19.9 Std. insgesamt
Verfasst: 26. Juni
Tactical RPG putting you in the role of shadowrunner - a freelancer merk with private motivation to do some investigation properly. World of Shadowrun is rich, full of postmodern and fantasy, yet it is a very pragmatical and cynical one. Lovely thing, just like the big world behind the window, only with magic. Sadly, unlike D&D universe, it was poorely pictured in the videogames (there was 2 good games, but only on 16bit consoles - Genesis and SNES).

Aside from my previous experience with the Shadowrun world, game's a good one. Solid cyberpunk story (and fitted to Shadowrun universe, as well). Fascinating music. Good battle system (if only too easy for my tastes, even on the hardest). Decent rpg skills system, not without a flaws, but - fair enough.

So, generally - it's good. Not excellent, but good. Like 7/10 in my book.

Although. I love Shadowrun, and I would give the game more - just for good revival - if only they would made Matrix better. That's a major disengage for me in the whole game. They just did another field for shootouts in the Matrix, not anything near hacking. I've played many interpretations of Shadowrun, and that game made almost everything fine - but ruined cyberspace. It's like making a remake of "Singin' in the Rain" movie without actually singing in the process.

Think I'll go and play some blues now.
War dieses Review hilfreich? Ja Nein Lustig