I enjoyed this and its sequal dragon fall for several reasons.
1. portrays shadowruns setting fairly well a dispotic apocalyptic wasteland with trolls and mugic and stuff.
2. feels very close in character creation and growth like you are playing tabletop shadowrun !
3. memorable characters and a cameo from the old nintendo shadowrun game ! nice.
4. a pretty decent amount of options for strategies and you hire your own supporting runners.
------------the few cons i found are as follows -------
1. first one has kinda poor cyber parts until very late in game.
2. healing from mage or shaman is kinda clunky and seriously gibbed by a lot of late game debuffs that give you damage at the start of your turn as healing only heals "the last wound" which is also kinda wierd in the players favor if you have 1 point in healing you can heal say a 24 damage crit in one shot if it doesnt have any lingering damage or anything.
3. Riggers seem OP once you get some money under your belt riggers can be up to 3 individual characters (combat) and circumvent things with drones (vents).
4. Adept felt on the whole kinda meh. i beat the game and the sequal as an adept first and the second one helps but you still have to activate your abilities wasting 1/3 or 1/2 of your turn just to do the same damage as other people when in the scource game (tabletop) adepts can be passive wrecking machines just as dangerous as any cybersam.
5. a few targeting glitches very rare but not being able to shoot at certain enemies at certain times "just cause" is a little annoying.
6. i would have liked to see more control over your crews loadout and even maybe talent growth especially in the second one as the characters are more integrated into the story as opposed to just coyote in the first one.
in closing all in all the stories are good for both this and its sequal, the gameplay is solid enough especially for a small dev. They both allow a lot of character options, and advancement strategies. It feels kinda like shadowrun tabletop (a good thing)