Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
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Data de lançamento: 9 Abr, 2009

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Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

Requisitos do Sistema

    Minimum
    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    Recommended
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Análises úteis de clientes
93 de 99 pessoas (94%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
99.2 hrs em registo
Publicada: 3 de Setembro de 2015
I bought The Last Remnant for $3.74 in 2011, and it took me four years to finally get around to playing it. It took me 99 hours to get to the end because I went out of my way to do all of the important sidequests, so if you're not interested there, you can be done much faster. There's also a demo if you want to try a bit of the game out for yourself. I played the game entirely with the Xbox360 controller.

The Last Remnant is a type of strategic RPG that masquerades as a standard JRPG. There's a lot that it does differently than compared to a JRPG, but then it's also pretty different from your standard SRPG too. Or tactical. Whatever. I've seen it compared to Ogre Battle and I've heard that TLR was originally a SaGa game, but I haven't played anything in either series so this game stands as quite unique for me. The story is kinda all right, I liked being able to go back to the city sector screen from anywhere in town, and there are a few catchy battle themes.

Combat is a fairly different affair compared to the typical "everyone stands in a line and makes hitting motions at the enemy" kinda game. Instead of having between three and five people out at once to save the world, you field a max of 18 in the second half of the game, though it's not entirely as though everyone's running around doing their own thing. You put your characters into small parties of up to five members each, or unions, where everyone pools HP and AP for special moves--but the enemy does it too. This is a game where positioning and attacking the enemy's side is important, but unlike grid-based strategy RPGs, you can't directly order your your unions into a position to trap enemies.

The game works on a Deadlock mechanic. Basically, two opposing unions meet on the battlefield and fight it out until one of them is dead. At least you can break Deadlock to attack another group or heal, and the enemy can't. But the idea is that both groups are focused on only the other, so you can have another group attack that preoccupied enemy group to flank them, and continue to gang up on them to get further damage and morale bonuses. Of course you're vulnerable to being flanked, so it's generally a good idea to assign everyone their own target, and to target the flunkies in boss battles first since everyone focusing on the boss first leaves everyone's back open.

There's also the morale feature to keep in mind. Unions have their own Limit Break-styled morale meter, but there's one at the top of the screen that affects both sides of the battlefield. Most battles start with it in the middle where neither side benefits, but one side getting an advantage will result in better combat performance. Enemies appear in the field and you're given an opportunity to initiate combat (on top of trying to draw as many into one fight for a higher challenge and more rewards), but if they catch you, they'll start with a free turn and the bar in their favor. A stat buff for the majority and a stat debuff for the minority sounds insignificant, but it's very noticeable in practice. Some tougher enemies will use devastating attacks when they control the morale bar, so shutting them down is a top priority.

There are QTEs during battles. I know some of you are rolling your eyes already, but I like to think of it closer to a timed-hits mechanic versus "press this button to not die" like in some games, since the prompt comes up during the same part of the animation. The chance for the prompt is tied to the battlefield morale, and during an attack, you're given one of five buttons (default A, B, X, Y, and right trigger for X360 controls). Successfully press the right button in time and the next person on your side in that Deadlock will leapfrog to the top of the action queue and do their move, getting another prompt. Hit all of the prompts to finish the combo and the last person on your team will attack with a guaranteed critical hit. There's a prompt when being attacked too--parrying results in a stun, blocking with a shield results in a damaging shield bash, and evading results in a heavily-damaging counter attack. Given battles are largely an affair of picking orders and then watching everything play out, this does keep things kinda engaging, though you can also set the game to handle the prompts for you at a lower success rate.

When it comes to control, there's not a lot that's in your hands. You're given a choice of up to five orders per union, ranging from "attack with your weapon!" to "use Combat Arts!", but you may not get the prompt to heal or revive somebody when you really need it. And even if you do pick "use Combat Arts!", that doesn't mean everyone in the union actually will, even if they have enough AP. Some of it is down to union composition, though there's also union morale to consider. You can at least turn off individual arts if you don't want people using them. You can't directly give any equipment to anybody except the protagonist, Rush. There's an .ini edit to circumvent this, though that has its own hangups. There's a pretty robust item creation/upgrade system, but your characters can only request things you have in your inventory already and they may not ask for or even use things that logic states they should. You can assign unions their own formations, but you can't exactly move people away to avoid the big boss' area-of-effect attack, so you have to hope that everyone is standing in the right place to not get torn apart.

The only real problems I had with the game were texture pop-in and laggy gameplay, even on a solid-state drive. Cutscenes weren't immune to this either, but at least you could pause to let everything load, or pause and then skip them if you wanted. The game was also more difficult than I'd consider other JRPGs or the like, though I wouldn't put it up there with the hardest games in the genre. A lot of it can be avoided by setting your teams up well, though there's still a luck element involved. This is also one of the few games I've played where trying to do all of the major sidequests makes the final boss significantly harder. Given you have to beat a very difficult boss for that 100% completion before a certain part of the story, it's not really suggested to attempt this on your first time through--there's a New Game Plus feature so try it on your second loop. I kinda hurt my enjoyment of the game by having to grind out because of my unknowing mistake.

But despite all that, I really did enjoy my time with The Last Remnant. I've never quite played anything like it, and while there isn't as big a drought for JRPGs on PC now as there was in 2011, this game is certainly unique enough to be a keeper in my book. If you have any interest in the game at all, you really should try the demo out. It manages to be a fun experience without falling back on established Final Fantasy references or the like.
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36 de 38 pessoas (95%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
94.9 hrs em registo
Publicada: 10 de Outubro de 2015
I got into this because I heard of a $100 prize being offered to anyone who streams and beats this on vidyashorts. This challnge had been going on for years, with the prize getting higher and higher. You'd think if someone is paying for you to play a game it must be either ♥♥♥♥, or they're just a rabid fan of it.

A few hours in, I understood entirely why someone was willing to pay to have someone play through it. This was an incredible game that gave me the same vibes that Dark Souls did when I first played it. It had challenge to it, but at the same time I had never heard of it. Watching someone go through the hard times just like when you did on your own play through, watching someone play TLR must be incredible.

Going into The Last Remnant without the wiki open makes it hard, but rewarding. Every challenge you overcame felt more rewarding than the last. Not just because you're clearing things, but because the game always rewards you in some ultimately useful way; not how you'd expect from a "typical" JRPG. You do the side quests, you end up with good party members, access to newer areas (or expanding upon ones you have unlocked already), and even the ability to use more skills for Rush, the main character. While going off and doing your side adventures, you're running into harder and harder challenges - rare monsters are (fairly) abundant, and you get the urge every time you see a green name to fight it. Who cares if you lose? You can save anywhere.

It got easier towards the end because I had take a tip that fighting more monsters at once meant you got more rewards than fighting smaller groups, even if the total monsters defeated during a trip into an area was the same. I skipped a lot of fighting, instead juking around monsters. There are no random encounters, so your progression as far as "levels" (Battle Rank) is entirely up to you. This game has level scaling; if you level up too much, the fights get harder. This isn't a problem if you aren't purposefully grinding or you're good at dealing with groups of monsters, to help increase your gains.

The story feels like it has odd pacing because of the way that side quests open up during it. Keep in mind if you're stuck and don't know what to do, talk to the guys behind the counter in any pub. They'll tell you about side quests, and typically you'll find the next story trigger in there, if you're lost on where that could be.

I didn't fight the superbosses, but they exist. After beating the game, there is a NG+ which allows you to enable hard mode. Normal fights can last a long time, too. I fought rare monsters which required 30 min just for one attempt at it. When I got the hang of things and became stronger relative to what the game expected, the fights got easier and shorter. Never faceroll, though, except for a few isolated cases.

This game, while it is a JRPG, doesn't contain the expected JRPG elements you're used to. This is good both for longtime fans of JRPGs who can still play it and enjoy the elemtns which it keeps, as well as for people who aren't really into JRPGs. Nothing silly like buying a new weapon you saved all your gold for just to find it in a chest in the next 'dungeon'. You don't wear armor, just a weapon, shield optional, and 2 accessories.

This is one of those games where you really like the characters because they are actually useful. Random quest at the start of the game gives you access to a bad-♥♥♥ who you wish you could take out for drinks irl because of how much he helped you early on. Guy from another quest who "isn't much of a fighter"? You get him too, and hes some ultra badass as well. Cute girls with big swords, old men who will die for you, giant silent warriors, a previous villian and his "dog". These are just a few of them. They help you get through the game in more ways than one. Almost every character has their own storyline of some sort, and you wish you could keep them all!

Took me 70 hours, completing the story + tons of side quests (no superbosses, skipped some near the end because I was enjoying the story); but only about 70% of the game's total content.

Plays best on mouse and keyboard. Oh, and turn auto camera follow off, so you can look around easier at the great landscapes while you're exploring them.


Story: 7/10 ~ The pacing, since side quests are so fun, ends up being odd. However, the story itself is good when you're actually doing it.

Graphics: 8/10 ~ For a 360 game, it looks good. The battle effects arent bad, in fact, they're really satisfying. Magic isn't as fun as melee combat though. No native anti aliasing.

Fun - 9/10 ~ I went into it expecting some marginally entertaining dynasty warriors-meets-FF thing. I got something much better than that. With genuinely satisfying gameplay, I never turned turbo mode on. I left critical triggers to auto and still enjoyed 90% success; I got to sit back and relax as I watched my units do the commands I gave, coming up with my strategy for the next turn. Having your units make a big play to win a very difficult fight is amazing.

$ value - 9/10 ~ You'll be playing this a long time if you want to explore it all. I typically played in sessions of 3-8 hours, of which, only 1/3rd was story related. Rarely can you spend $10 and get a 50+ hour game nowadays. Estimate over 100 hours+ if you do not 'cheat' (read wiki, guides). I encourage you to avoid the wiki unless you're in dire straits.


Overall, a 9/10 JRPG that you better recognize.

Thanks, Peaches, for gifting this to me.
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12 de 13 pessoas (92%) acharam esta análise útil
29.0 hrs em registo
Publicada: 10 de Outubro de 2015
If you like the "Final Fantasy" aesthetic, you'll surely like this.

The Last Remnant has a very experimental combat system which is interesting if not a bit frustrating at times. The game is actually very difficult, and some boss encounters can take several hours to defeat. Make no mistake, this game is a grindfest. You will need to grind to progress through the game. Thankfully, the grinding isn't difficult, and I found it to be more tolerable than most games.

The game really shines durring the boss fights. If you are the right level, boss fights are super engaging, and will require strategy to defeat them for sure.
Just make sure you turn auto-save on before playing! If you don't, you may find a boss is too difficult and end up stuck with no way to return to the world and grind a bit.

$10 is a bit much, so I would recommend waiting for a sale, but I'm sure the more devoted fans of Square will find $10 a great deal for them.
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11 de 13 pessoas (85%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
11.3 hrs em registo
Publicada: 29 de Dezembro de 2015
I walked into a storm when I started playing this. I got this game as part of a bundle and got a lot more than what I paid for. This is what happens when Final Fantasy meets Mount and Blades distant cousin. I'll explain that last sentence in better detail below. The Last Remnant uses a battlefield type feature to change the typical dynamic of an RPG.

The Last Remnant is a tale of individuals who accept remnant culture, meaning they accept the magic that comes with remnants. There is an establish figure head for remnants known as "the academy" in which they attempt to regulate the use of remnants (meaning no engineering or manipulating the pieces). An opposition exists that wants all remnants abolished. The story line (if you can sit through the masses of cut-scenes) is quite an interesting one and ties well politically into today's issues.

The player takes control of a man/dude/guy named Rush. Rush is able to freely explore the world as he wishes. More locations will open up the further Rush progresses through his quests. Usually, there is a main quest available and side quests are up to the player to find the right person in town. It was hard at first to find where I needed to go. Upon taking a closer look at the map, "!" mark where quests are available (whether it's in a town or another district). You cannot jump in free roam or any amazing things like that. Free roam is essentially meant for the player to explore or replenish/buy/sell any weapons, armor, stones, dismembered or captured beasts and (not limited to) herbs. Yes, you may capture certain monsters you fight but this is up to the game. The game also decides whether or not "rare" monster will appear. Obviously, these are worth more than your average. Upon leaving the city, the player will engage in a passive attacking free mode. You are only pulled into battle when a monster collides with you, OR when you decide to engage a monster. After a bit of time, a time rift ability appears in which you are able to slow down time and move across any dangers you do not wish to intercept. On the other hand, you may use this ability to sneak up on opponents and get the first strike. Now you have entered a battle scenario. How does this game differ than any other turn based RPG game? Well, you're on a battlefield. You literally have to plan out what your units should do or else you'll get flanked and boom, here comes the "game over" screen. A union (group of units) may consist of up to 5 units in varying formations (you can choose). You may have a few of these unions. Every character you add, adds extra HP. The issue with unions which makes them sort of mechanical is that you are not able to customize their equipment. Some may find it better this way as micro management isn't such a pain. There are those, however that like to make a connection with their characters. I'm just happy I have such a big party :). When in battle mode, you can choose to do a different variety of things (attack with magic, attack with combat, heal or tell units to use their best judgement). Each unit can be assigned one command. Each unit can also be told which target to attack. This is very vital as positioning of units will change over the course of attacks. If you send a unit to go flank another unit on the other side of the battlefield, that unit may be susceptible to a flank of their own if not properly covered by other units. You cannot physically tell units to move into a specific spot, only which targets they should attack. A neat feature to keep the player involved and on their toes (instead of waiting and watching) is quick time events. Even though it's a small game play dynamic, it still brings me back to the good old Super Mario RPG days where if you timed your attack properly, you could hit your opponent twice. This same idea is here but be careful in choosing turbo mode. Your chances of hitting the right button becomes quite difficult! Dodging doesn't have this feature but some dodges will give you a QTE to counter an opponent. I'm not a 100% if there is a dodging/blocking feature as seen in Super Mario RPG (where you press A at a certain point of the opponents attack). Beyond the fighting, there are accessories that you can give Rush that boost his HP or certain attributes. Weapons can also be changed or rotated from main arm to side arm. Alternatively, you may give your character a shield for a better defensive chance. The grinding so far into the game hasn't been extremely bad (regarding leveling up) but there are times where you won't be able to beat a boss until you get your level up to a certain point. Some may find this annoying.

The visuals are actually really well done. When in battle screen and your soldiers and enemies are close together, they will jockey for position and lunge at each other. These are not official attacks but definitely add definitive beauty to the game. I hate seeing steady background when two arch enemies are staring at each other and don't do anything. I'm glad someone paid attention to this. Sounds are suitable to what the games needs are. There is nothing over the top but I think they could have been a bit more creative with the noise. Music on the other hand is quite soothing when not in battle.

Overall, I would recommend this game. Some may find the turn base thing annoying (which I completely agree as I hate turn based games) but I found this game appealing enough to keep at it - and I'm glad I did. The battlefield strategies alongside the QTEs and fluidity of battle cinematics should be enough to make you forgot you're playing a turn based game.


RATING : 7.65/10



ScreenShots



Initiating a battle

There are more than just humans in this game

If you are a big fan of cut scenes you'll adore this game. Luckily you can skip if you want

Description about your time shift ability

A view of the world map (not district map)

This is what a district map looks like. Note the symbols

What a battle screen looks like

QTE event during a strike

In this battle screen, you can really note the amount of enemies on the battlefield map and available targets to choose from on the bottom right

Don't crowd around all one unit or he may just take out your entire squad
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12 de 16 pessoas (75%) acharam esta análise útil
65.1 hrs em registo
Publicada: 16 Janeiro
This game is 99% combat-based and the combat is uninspired. Every turn, you only get five choices as to what to do and those choices appear to be predetermined. This leads to frustration because, for example, in a boss fight your "union" (group of up to 5 troops) may lose half of their health in one attack. Logic dicates you better heal up so you can survive another attack. Game doesn't give you the option because your health isn't low enough. Then there's random number generator (RNG) ♥♥♥♥ where the AI does their most powerful attack (sometimes capable of taking out multiple unions in one attack) repeatedly. Game over, man, game over. Even if you're leveled well beyond the enemy you're fighting, you may have to retry the fight many times before the RNG decides in your favor handing you a victory. Games like this should be about knowing thy enemy and stratgizing, not random rolls. In order to progress in the game without getting ♥♥♥♥♥ all of the time, you have to grind, and grind, and grind some more. I'm asking myself why? I've got two other games I'd rather play right now and it's not like this game has convinced me the story is worth finishing. It's disjointed and explains little. I started feeling apathetic towards the plot about 30 hours ago. The only reason why I care about the plot is because it is the only way to command more unions and get more troops to put in said unions.

I could go on a long time nitpicking about lots of things from the bland environments (pathetic for a 2008 game) to the repetitive music (I think there's only one combat song and that only changes if morale gets to the bottom) to the quick-time-events (you want to look at health guages, attacks coming up, etc. but if you do that, you'll miss the QTE which could easily translate to losing the battle) to the inability to change troop equipment (they ask to "borrow" equipment from your unequipped inventory).

I suppose there's some people out there that love this kind of game but I am not among them.


Edit: The above was written after 37 hours of playing the game. Because I was long past tired of the combat, H4X0R Mode Engaged! (one hit kills on unions) and the game still took 65 total hours to finish. I think this would be a pretty darn good game if it ended in ~40 hours but the combat...just...drags...on...forever...and ever...and ever... it gets in the way of everything else that is otherwise passable.
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