Mitra, Yama, Qsiti, Sovani... diese vier Völker existieren in ein und derselben Welt. Eine Welt mit Artefakten, mysteriösen Überbleibseln einer uralten Ära. Wer erschuf diese Artefakte? Wann geschah es? Und zu welchem Zweck?
Nutzerreviews: Sehr positiv (1,823 Reviews)
Veröffentlichung: 9. Apr. 2009

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"Nice JRPG - very challenging combat - epic story - try this one!"
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Über dieses Spiel

Mitra, Yama, Qsiti, Sovani... diese vier Völker existieren in ein und derselben Welt. Eine Welt mit Artefakten, mysteriösen Überbleibseln einer uralten Ära.
Wer erschuf diese Artefakte? Wann geschah es? Und zu welchem Zweck? Trotz all dieser unbeantworteten Fragen wurden die Artefakte als nützliche Werkzeuge zum Wohle der Allgemeinheit eingesetzt. Auf der Welt herrschte Frieden... so schien es zumindest. Denn wer wusste schon, welch dunkle Abgründe bereits lauerten?
Die Kräfte der Artefakte begannen, das Gleichgewicht der Welt zu stören. Zwischen jenen, die herrschten, und jenen, die gehorchten, begann sich eine Kluft zu bilden. Dies war der Anbruch eines neuen Zeitalters unzähliger Konflikte, die von denen, deren Machtgier sie korrumpiert hatte, ausgelöst worden waren.
Tausend Jahre später beginnt die Reise eines jungen Mannes.
Eine packende Geschichte, unzählige Charaktere und ein faszinierendes Kampfsystem! Square Enix bringt die brandneue RPG-Erfahrung namens The Last Remnant zum PC!
  • Entdecke neue Strategien in dem neuen und verbesserten Kampfsystem!
  • Rausche durch die Kämpfe mit dem Turbo-Modus! Kämpfe können in doppelter Geschwindigkeit gespielt werden, um schneller im Spiel voranzukommen!
  • Keine Anführer-Einheiten mehr! Keine Einschränkungen mehr durch Anführer-Einheiten! Genieße mehr Freiheiten beim Erstellen der Kampfeinheiten!
  • Jetzt mit neuer Ausrüstungsvorschau! Ausrüstung kann in Läden betrachtet werden. Kaufe Gegenstände nach ihren Statistiken oder ihrem Aussehen!
  • Wähle zwischen japanischer und englischer Sprachausgabe!

Systemvoraussetzungen

    Minimum
    • Betriebssystem: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Prozessor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Speicher: 1.5GB RAM
    • Festplatte: 15GB freier Festplattenplatz
    • Grafikkarte: NVIDIA® GeForce® 8600 VRAM 256MB oder besser *3
    • Sound: 100% DirectSound®-kompatible Soundkarte (DirectX®9.0c oder höher)
    • DirectX® Version: DirectX® 9.0c
    Empfohlen
    • Betriebssystem: Microsoft® Windows Vista® SP1 *1 *2
    • Prozessor: Intel® Core™2 Duo (2.4GHz oder höher) / AMD Athlon™ X2 (2.4GHz oder höher)
    • Speicher: 2GB RAM
    • Festplatte: 15GB freier Festplattenplatz
    • Grafikkarte: NVIDIA® GeForce® 8800 VRAM 512MB oder besser *3
    • Sound: 100% DirectSound® kompatible Soundkarte (DirectX®9.0c oder höher)
    • DirectX® Version: DirectX® 10 (je nach Betriebssystem) *4
    • Xbox 360® Controller für Windows® ist unterstützt


    • *1 Windows® XP Professional x64 Edition und server-gebundene Betriebssysteme werden NICHT unterstützt.

      *2 32-bit/64-bit werden für Windows Vista® unterstützt.

      *3 Laptopversionen und onboard Videochips werden NICHT unterstützt. (Mehrere) Grafikkarten, die denselben VRAM nutzen und teilen werden NICHT unterstützt.

      *4 Die verwendete DirectX®-Version ist 9.0c
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
86.6 Std. insgesamt
Verfasst: 2. März
Sympathische Mischung aus Final Fantasy und Ogre Battle, die sich auch einiger mir bis dato unbekannten Elemente bedient. Die Story war in der ersten Hälfte des Spiels sehr originell und spannend umgesetzt, verliert jedoch leider mit fortschreitendem Spielverlauf an Fahrt.

Die Kämpfe sind teilweise sehr fordernd und vieles geschieht per Zufall, weshalb es sich lohnt, den selben Kampf mehrmals hintereinander zu versuchen, falls man denkt man stecke fest. Leider sind die Kämpfe nur halb so taktisch wie es zu Beginn den Anschein hat bzw. wie sie hätten sein können.

Dennoch hat mich dieses Spiel knapp 90 Stunden lang vor dem Bildschirm gehalten, was in den letzten Jahren nur sehr wenige Titel geschafft haben.

Deshalb eine klare Kaufempfehlung von mir.

Abschließend noch ein kleiner Spoileralarm:

Der Endkampf war für mich eher enttäuschend und mitunter einer der einfachsten Kämpfe im Spiel.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
20.8 Std. insgesamt
Verfasst: 29. April
Auch wenn das Spiel "etwas" älter ist finde ich es sehr gut. Vor allem hat mich das Kampfsystem positiv überrascht und die Story ist auch gut gelungen.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 21. April
Tolle Grafik. Gutes Spiel. Gefällt mir
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182 von 257 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.9 Std. insgesamt
Verfasst: 23. Dezember 2014
I personally would not recommend this game because of it's "leveling" system.
First all, I should note that I don't mind grinding and I hate JRPG's that have the moster's scale to your level, I hate being confined to how strong the developers think I should be at any given point in the game.
Needless to say this game has the enemies scale to your level but then goes a step farther to make it even worse with it it's "battle rank" (BR) system. The game increases the stats of enemies and decreases the xp received and the chance to increase one of your characters stats. This wouldn't be so bad but the BR sticks no matter who is in your group (or union or whatever they want to call it) so if you level up your main character and the first couple party members in the early part of the game then every party member you get later will be ridicilously weak with no real way to level them up to where they should be.
Honestly, google "the right way to level up" (skipping the fact a game shouldn't need an explanation of how to freaking level up) with The Last Remnant and they will all say to "avoid as many fights as possible". I do not want to play a game where the point of the game is to not play the game as much as possible.
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45 von 50 Personen (90%) fanden dieses Review hilfreich
333.1 Std. insgesamt
Verfasst: 20. Dezember 2014
Great story, great soundtrack, more than 80 hours of playtime, combined with a cool (although sometimes unfair) and unusual battle system. One of the best and most underrated J-RPGs out there. Period.
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22 von 23 Personen (96%) fanden dieses Review hilfreich
304.5 Std. insgesamt
Verfasst: 3. Dezember 2014
First off, this game is AMAZING.

Let me start with the bad, just to get it out of the way.

--The animation can use some improvement BUT it does NOT effect how well your gameplay may be. In fact, it might even be seen as comic relief, esp. with how the units ragdoll when terminated in battle.
--The story could be executed WAY better; not to say that it's completely poor, but there are some cutscenes that are lacking in specific reactions and some relationship development that could've been included to bring about a far more emotional pull.
--They don't really give you too much information about the connections in the plot and the background.
--In my own personal opinion, it lacks a couple that probably would've been amazing if they made it canon.

Now, onto the AMAZING:

--AMAZING plot/story with AMAZING characters. They're all dorks, seriously. While relationship development and animation could've been better, they are all unique in their own right. Even the ones you can hire to be as a part of your own union have their own personalities, and some of them come with their own sidequest to get into. The plot itself could have been explained a bit better but it is DEFINITELY worthwhile with a type of ending that tends to be unique among games and even stories themselves.
--The bosses, while incredibly difficult and ragequit-worthy, are CHALLENGING. You really need to think and strategize how you sort out your unions and how you use each character and especially what moves you make. Each boss has their own style of being beaten, and it's really awesome to get into how exactly to defeat them. Their moves are unique to them, so you have to think of ways to get around it if you die repeatedly the first twenty times. It isn't easy, and THAT'S what makes it so fun. It can be considered near IMPOSSIBLE because one of the bosses you encounter in this game, The Gates of Hell, is just lkmifowmfoIAMOIAmf rage everywhere BUT I /thoroughly/ enjoyed each battle, no matter how hard I did rage.
--The OST is to DIE for. Every single piece is AMAZING.The battle themes? They REALLY get you pumped and it IS download worthy. And you remember that boss I just mentioned? The Gates of Hell? The music that plays during that fight is absolutely SPECTACULAR; it's one of the reasons why I didn't give up straight away.

The battle system seriously needs it own paragraphs because of how UNIQUE it is and how PERFECTLY it's set out.
--It's kind of like chess, except more elaborate and you operate in what they term 'unions'. The formation and the leader and the units in them are customizable; the unit limit allowed in battle as well as the number of unions is small atfirst but as you go through the game, it increases. The units themselves, unfortunately, are not customizable but the main character certainly is.
--The commands are tailored specifically to what abilities the leader has, and to an extent the rest of the union. They are also dependent on situation and the items in your inventory as well as where your unions are position on the battlefield, which makes it realistic.
--When you launch your commands, the sequence itself that plays out gets you on the edge of your seat and it's actually REALLY mesmerizing to watch. It's not boring at all and there's the option to get involved in helping your unions attack because there's a live trigger that appears sometimes (I tend to put it on automatic but if you like getting immersed in the game then there it is!).
--No character operates individually unless you specifically assign only one character to a single union (which is probably a straight ticket to them dying). Each character works together and it's REALLY charming, in my opinion, because you can really see their teamwork (especially when they're allowed consecutive turns due to the live triggers) buuuut I digress. What I'm trying to say is that this battle system isn't like any other, simply because the way you command them is not as individuals, but as a whole. This means that they attack as a whole, they heal as a whole, and they, well, /die/ as a whole. I'm not sure what other game exists out there that has kind of the same system (except maybe Warcraft and Dawn of War but they aren't exactly turn-based), but nothing else really comes to mind so The Last Remnant REALLY takes the cake on unique battle system.

I've probably just rambled really badly in this review but I REALLY REALLY REALLY recommend this game!! I'm actually REALLY surprised that it isn't popular because I would've thought that the story and gameplay would hook people in despite the downsides. All the same, this deserves a FAR bigger fanbase so I really encourage anyone that happens across this review to try it out. Just pleeeaaasee aahhhh. Not even this review can express how amazing I think this game is.
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20 von 21 Personen (95%) fanden dieses Review hilfreich
192.1 Std. insgesamt
Verfasst: 11. Dezember 2014
It's a very deep and demanding game that almost force you to seek help from the internet to understand all nuances about the battle and leveling systems. That said, those willing to go deep into the system will find a very rewarding game with LOTS of quests and things to do. It's a kind of game that, once you start liking, deserve multiple playthroughs with different challenges (i.e., "Mystic Arts Only", "Item Arts Only", Low BR Run", etc).

The makers did a great job porting this Xbox360 game to PC, since the console release had lots of framerate issues, all solved on PC.

For those interested in the game, I recommend reading the excellent wikia, which still has a decent amount of people discussing and helping those in need (and a assure that you WILL need help in order to understand everything in the game).

I do recommend this game to hardcore J-RPG players, there's a lot to be loved about the curious and deep system.
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20 von 25 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
81.8 Std. insgesamt
Verfasst: 2. Februar
Remember a time when jrpg's and especially final fantasy was turn based and everybody was happier? crop yields where larger, women prettier and the drugs where cheaper. Now we live in a time that turns pass only in strategy or oldschool rpg's, and if valkyria chronicles had not been released i would say that this is the only game on steam besides ff re-releases that NOT only has turn based combats, BUT YOU GET TO LEVEL A ♥♥♥♥♥♥♥♥ OF HEROES TO GIVE THEM ♥♥♥♥♥♥♥♥S OF WEAPONS TO PUT THEM IN ♥♥♥♥♥♥♥♥S OF SQUADS WITH ♥♥♥♥♥♥♥♥S OF FORMATIONS. combat is not exactly turn based, more like you arange what your squads of heroes want to do, you end your turn and the turn plays according to the choices that you and the ai made. If you are more into action, there is an option to have trigger events to make good combos while tha battle phase happens, but i prefer to roll my j and have it an auto. AMAZING graphics, SOLID story, EXCITING music and Classic anime heroes await for you in this J-rpg.
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31 von 54 Personen (57%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
87.2 Std. insgesamt
Verfasst: 27. November 2014
There are lots of good ideas here but the execution is so excrutiating that it will leave you wondering what you played and why no one saw the many problems that would form during development.

I can seriously go on for pages about what I don't think works but I suspect the rundown for JRPG lovers is this: If you're going to stick to the surface you're going to have a bad time because you aren't going to understand anything and you might not be able to make it through the game. If you go in medium-depth, you're going to realize you missed out on a lot and that it takes forever to find anything without a guide- and even then, it will be a taxing journey through page after page of wiki and entering/exiting areas to fight rare monsters you're not even sure really exist. If you go in deep you're just going to be frustrated to realize that at the end of the day the game is a roulette that you must subtly influence in truly inane ways and can screw you no matter how clever, thorough or prepared you are when it counts.

At any level you'll find something to love, but so many things that mar it so bad that you can't help but realise they wasted it completely. I beat the extra dungeon for no reason other than that I was on uppers the entire time.
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11 von 18 Personen (61%) fanden dieses Review hilfreich
38.3 Std. insgesamt
Verfasst: 18. Februar
I am now going to write some things about a video game.

This video game is called "The Last Remnant." Like many Japanese RPGs, the MC is a young child (called Rush) who is estranged from his parents, and naturally this is a key plot point and one of the driving forces behind the story. This is generic and loathsome and not something I enjoy. However, the detestable MC, who is probably named after his tendencies to act brashly and without thought (Very subtle, game.) is one of the few characters I found myself disliking. I rather quickly grew fond of David and his 4 generals, for instance, despite their lack of any given motive other than to serve their leader. In fact, David's motives are perhaps the most confusing of all. I found myself playing on to try and discover what they were.

However, along the way, I was swept away by my love for the combat. It's highly detailed and strategy based; you create squads of soldiers and have them perform commands as a group. It's an interesting style and quickly captured my attention. However, it quickly lost it again once I realised how grindy the game is. It's also needlessly complex for newer players, not teaching anything more than "Attack enemies! Heal allies! Win fights! Don't lose!" The character progression system is overly complex, and is never quite explained, to my knowledge. I've done a fair bit of research, and the gist of it is that the more a unit uses a specific type of command, the better it becomes with that type of command (e.g magic, physical attacks, healing spells) and will learn more powerful abilities of that type. However, managing the equipment of your allies is hopelessly complex and grindy and this is where the game falls down. It's painfully slow in the early to mid game, and that's about as far as I got before getting bored and giving up.

It pains me to say that I don't recommend the game. It's an interesting game with a fairly nice range of characters, and there is some kind of ridiculously complex yet... existing plot. It features magic, so you know it's good. But the monotony, repetitive battles and grindy nature make it far too slow to enjoy. And this is coming from a guy who loves a good grind.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
33.0 Std. insgesamt
Verfasst: 31. Dezember 2014
Good battle system, story and relative good graphics
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.8 Std. insgesamt
Verfasst: 13. April
This game has made me rage, do homework, come back, and come back and feel good about my self cause I just beat a boss that took me 4 hours to f0king beat. Did I mention that it made me do homework?
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2 von 2 Personen (100%) fanden dieses Review hilfreich
74.0 Std. insgesamt
Verfasst: 28. Februar
The Last Remnant.

One of the most underatted games of all time, and one of my favorite rpg's ever.
Originally released on Xbox 360 to mediocre reviews, yet if you played through the
terrible frame rate and texture issues then a true gem was waiting.
On the PC version you can enjoy the game with most of the technical issues resolved.

The battle system in this game is simply amazing, if you truly get into the game and face
some of the later bosses the wealth of depth and tactical choice is awesome. The
fighs are turn based but instaed of controlling individual characters you control different
squads consisting of numerous soldiers recrutted on your journey. As the game progresses
the squad limit rises with your level (Battle Rank) which means battles get bigger and better
the further you get. This leads to some epic, amazing and huge encounters.

The progression, story and side quests all fit into one of square enix's darker tales. While the
story isn't the greatest I've experienced in a JRPG it's still very good. I love the lore and history
of the game world. If you want to do all of the side quests there is well over 100 hrs of gameplay
(I must have at least 500 hrs on Xbox). It starts slow but stay with it.

To put into perspective how highly I rate this game here is my top 5 JRPG's (in no order 'top 5' was hard enough)
The Last Remnant
Dagon Quest - The Journey of the Cursed King (say no more)
Final Fantasy XII (yes 12, a masterpiece and way ahead of it's time in my humble opinion)
Grandia (my word what a game)
Persona 4 (sweeeeeet)

As you can see it joins some pretty good games on that list.
Word of advise if you are just starting the game- grind for an hour or so early on or the first true boss will
own you.

Thanks for reading.




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2 von 2 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
14.8 Std. insgesamt
Verfasst: 6. Februar
Do you like the Final Fantasy franchise and are you are also looking for a new and interesting storyline? Then this is the game for you!!! This has an awesome turn based battle system. Even though the graphics are not equivalent to Crysis 3 it is still very enjoyable. Keep in mind that this game was released in 2009 so please don't be ♥♥♥ and say "THe GrApHiqs aRen't l1ke BaTlLeFiElD! ". This game also has a morale system that takes place when you enter a battle phase. There are also other factors that can turn the battle around at any point such as the Multi Deadlock, the Flank Attack, and the Rear Assault, and etc. Overall this game was great considering that it was released in 2009. I would give it a 9/10 on gamplay, 8/10 on story, 9.5/10 on the combat system, and 9/10 overall. This is all great and everything, but the question that you might be asking yourself is "But how much does it cost?" The truth is, it only costs $12.99! So take your kids' lunch money and buy this game!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 19. Februar
While this game has gorgeous graphics and there seems to be some really solid game mechanics and plot in here, I have to caution potential buyers about 2 things. First if you do not have a gamepad style controller the keyboard and mouse controls are clunky and odd. Second your character, which appears to be the main protagonist for the game, is so stupid calling him a village idiot insults village idiots everywhere in the multiverse. The voice acting is mediocre to good, but hardly what you'd expect for a Squeenix title.

I'm not very far into this at all at the moment but as I said initially, this game has some really nice potential, and some interesting game play elements that make it stand out from other titles. I can easily say its worth full price at $10, just keep in mind that keyboard & mouse are... odd... and clunky. The desire to murder your character, just to purge the stupid, can also be a hurdle but RPG gamers have survived far worse. ;)
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2 von 2 Personen (100%) fanden dieses Review hilfreich
36.0 Std. insgesamt
Verfasst: 13. Mai
I remember when I was a little too young to have a job. I played the demo of this game now and then, trying to figure out what it's all about, how to 'level up' in it, where to go... this game is truly unique and separates itself from any strategy RPG I have ever played. Square Enix hit on something really good with this game, and that is the idea of strategic army-like combat. You get party members of all kinds, from simple soldiers to guild mercenaries with special traits/powers and the generals of Athlum, who are undoubtedly some of the most powerful characters I have. These characters are organized in to "unions" which are groups of units on the battlefield. Improving your characters is done through what actions are taken the most by them, so if you have a character using mystic invocations a lot, he/she will improve in his/her mystic invocations (though you can certainly have them learn more than that, depending on the character). There's no real "leveling system", Battle Rank is more of a bounty-like rating based on how well you've done in battles (except that it doesn't decrease), and will affect how tough your enemies will be from there on out. It's mostly about having your characters use what you want them to get better at, and then utilizing those growing skills on the battlefield appropriately, which I really like to grow them!


Here's the catch that separates this from your typical Strategy RPG: They don't act singly. As I mentioned with the union system, they actually act as a group, so you select from 5-6(?) battle commands which vary based on many circumstances (you can see the wiki page for this game for more on that if you're curious, I highly recommend reading up on it before buying to make sure this game is something you'd want! Even try the demo!) You might get a command that says "Attack using Combat Arts" and "Attack using Mystic Arts". Selecting the first would have all units who possess a usable Combat Art use it, unless the AP cost is too high in which case they'll do a normal attack. The second would have all units who know a mystic art (not all units can be mystic users! Your main character, Rush, however, can learn all mystic arts throughout the story... I won't spoil how, that's what the wiki is for) use the one they know that doesn't go over the AP budget for that turn; Those without mystic arts would do a normal attack. Many factors influence what option shows up the most, or with the results you want, and it's these factors on the battlefield and in the character's training that make strategy all the more important. Organizing your unions appropriately, with formations that match the role you have in mind for them, and proper battlefield wit when the tide starts turning, make this game quite insane.


I highly recommend this game to anyone who is looking for something more... unique in the genre of Strategy RPG. First of all, I recommend reading the wiki, watching some Youtube videos, and playing the demo before you buy. This game isn't for the faint of heart, but it also isn't overly punishing (unless you just try to zerg everything without any forethought at all to your foe's strengths and your own weaknesses) I can safely say, that this is the most unique Strategy RPG I have played to date, on Steam and off Steam.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
56.0 Std. insgesamt
Verfasst: 17. März
There is something unique to be found about The Last Remnant and it is the battle system. The game asks that ''battle unions'' be formed up to a maximum of 5 units per union with at least one leader unit in each of the 5 available union slots (available as the game progresses). Instead of levels, units gain stats growth via battles and the harder the fight, the greater the stats increase will be.

Played the 360 version of the game but the Pc version is superior to the prior with the additions of leader limit no longer present, locking art categories of leaders and better performance overall. Clocked in around 200+ hours (over 4 years of playing it).

What an experience. Not to be missed imo.

6.5/10 (Xbox 360 version)
8/10 (Pc version)
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8 von 14 Personen (57%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
66.6 Std. insgesamt
Verfasst: 21. Februar
the fish men are really useless dont use him hes like a fish out of water if you catch my drift
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 3. Februar
Fun game, classic style,. runs well on an amd phenom 2 quad core with 8gb of RAM and an adm radeon hd 5959 graphics card.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
87.5 Std. insgesamt
Verfasst: 6. Februar
This game is surprisingly awesome.
The battle system is ridiculously complex and hard to understand, but definitely worth sinking the time in to get the hang of it.
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