Mitra, Yama, Qsiti, Sovani... diese vier Völker existieren in ein und derselben Welt. Eine Welt mit Artefakten, mysteriösen Überbleibseln einer uralten Ära. Wer erschuf diese Artefakte? Wann geschah es? Und zu welchem Zweck?
Nutzerreviews:
Kürzlich:
Ausgeglichen (61 Reviews) - 67% der 61 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (2,421 Reviews) - 80 % der 2,421 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 9. Apr. 2009

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Über dieses Spiel

Mitra, Yama, Qsiti, Sovani... diese vier Völker existieren in ein und derselben Welt. Eine Welt mit Artefakten, mysteriösen Überbleibseln einer uralten Ära.
Wer erschuf diese Artefakte? Wann geschah es? Und zu welchem Zweck? Trotz all dieser unbeantworteten Fragen wurden die Artefakte als nützliche Werkzeuge zum Wohle der Allgemeinheit eingesetzt. Auf der Welt herrschte Frieden... so schien es zumindest. Denn wer wusste schon, welch dunkle Abgründe bereits lauerten?
Die Kräfte der Artefakte begannen, das Gleichgewicht der Welt zu stören. Zwischen jenen, die herrschten, und jenen, die gehorchten, begann sich eine Kluft zu bilden. Dies war der Anbruch eines neuen Zeitalters unzähliger Konflikte, die von denen, deren Machtgier sie korrumpiert hatte, ausgelöst worden waren.
Tausend Jahre später beginnt die Reise eines jungen Mannes.
Eine packende Geschichte, unzählige Charaktere und ein faszinierendes Kampfsystem! Square Enix bringt die brandneue RPG-Erfahrung namens The Last Remnant zum PC!
  • Entdecke neue Strategien in dem neuen und verbesserten Kampfsystem!
  • Rausche durch die Kämpfe mit dem Turbo-Modus! Kämpfe können in doppelter Geschwindigkeit gespielt werden, um schneller im Spiel voranzukommen!
  • Keine Anführer-Einheiten mehr! Keine Einschränkungen mehr durch Anführer-Einheiten! Genieße mehr Freiheiten beim Erstellen der Kampfeinheiten!
  • Jetzt mit neuer Ausrüstungsvorschau! Ausrüstung kann in Läden betrachtet werden. Kaufe Gegenstände nach ihren Statistiken oder ihrem Aussehen!
  • Wähle zwischen japanischer und englischer Sprachausgabe!

Systemanforderungen

    Minimum
    • Betriebssystem: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Prozessor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Speicher: 1.5GB RAM
    • Festplatte: 15GB freier Festplattenplatz
    • Grafikkarte: NVIDIA® GeForce® 8600 VRAM 256MB oder besser *3
    • Sound: 100% DirectSound®-kompatible Soundkarte (DirectX®9.0c oder höher)
    • DirectX® Version: DirectX® 9.0c
    Empfohlen
    • Betriebssystem: Microsoft® Windows Vista® SP1 *1 *2
    • Prozessor: Intel® Core™2 Duo (2.4GHz oder höher) / AMD Athlon™ X2 (2.4GHz oder höher)
    • Speicher: 2GB RAM
    • Festplatte: 15GB freier Festplattenplatz
    • Grafikkarte: NVIDIA® GeForce® 8800 VRAM 512MB oder besser *3
    • Sound: 100% DirectSound® kompatible Soundkarte (DirectX®9.0c oder höher)
    • DirectX® Version: DirectX® 10 (je nach Betriebssystem) *4
    • Xbox 360® Controller für Windows® ist unterstützt


    • *1 Windows® XP Professional x64 Edition und server-gebundene Betriebssysteme werden NICHT unterstützt.

      *2 32-bit/64-bit werden für Windows Vista® unterstützt.

      *3 Laptopversionen und onboard Videochips werden NICHT unterstützt. (Mehrere) Grafikkarten, die denselben VRAM nutzen und teilen werden NICHT unterstützt.

      *4 Die verwendete DirectX®-Version ist 9.0c
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (61 Reviews)
Insgesamt:
Sehr positiv (2,421 Reviews)
Kürzlich verfasst
Super Drunk Guy
( 29.8 Std. insgesamt )
Verfasst: 25. Juli
made me wanna die inside.
Hilfreich? Ja Nein Lustig
AnotherOne
( 25.0 Std. insgesamt )
Verfasst: 25. Juli
not bad if u buy it on discount
Hilfreich? Ja Nein Lustig
Uzuhiha
( 2.8 Std. insgesamt )
Verfasst: 24. Juli
i have flickering shadows every turning an camera angle in ATI Cards, please!! ..patch it immediately
Hilfreich? Ja Nein Lustig
UncleYar
( 0.8 Std. insgesamt )
Verfasst: 24. Juli
First impressions:

Cringe-inducing main character. Dialog has unnatural pauses in it which makes it feel completely artificial, in a "oh it's my turn to speak" kind of way.

You have very little control over combat, with characters grouped in units even if you have only two, and options being basically "attack" or "attack with magic". Not sure how it evolves later on but avoid if you like classic JRPG combat.
Hilfreich? Ja Nein Lustig
mth
( 126.7 Std. insgesamt )
Verfasst: 19. Juli
Really enjoyed the combat system in this game.
You can choose a category of command and your unit will do different specific commands based on how they are set up (attack, heal) etc.
Great time sink as are all JRPGS
Hilfreich? Ja Nein Lustig
blackdragonlc
( 13.3 Std. insgesamt )
Verfasst: 18. Juli
I'm so sad this game is seen as a bad one.
I loved the story, the combat / leveling is strange at first but once I finally grasp the way it works I found it enjoyable.

In my opinion this game received bad reviews because of the terrible launch on XBox360 where it suffered from a very disapointing performance.

This is much better than the "don't think and follow the road" that was Final Fantasy 13.
Hilfreich? Ja Nein Lustig
Arcard Sama
( 69.9 Std. insgesamt )
Verfasst: 17. Juli
Great Story, great game.
Can entertain you for a whole week.
Gives a good challenge even in normal mode.
With the right settings you can play smoothly on PC

Hilfreich? Ja Nein Lustig
tobitanzt
( 37.0 Std. insgesamt )
Verfasst: 17. Juli
Great game, just REALLY not for everyone. tons of unexplained mechanics, but if your up to learning the different systems this one can be quite wonderful. the world is gorgeous, there are a lot of places and npcs to interact with and the music is fantastic. also: the story - while much of it is coming through sidequests and with that worldbuilding, is a treat. just be aware that this is one of those games you really have to put many hours into if you want to truly understand it...and truly understanding it is very important when it comes to beating it. i myself am not quite there yet. please don't do what i did: don't try to overanalyse the game by going over gamefaqs for hours. the whole enemy-scaling-discussion, that much should be said, is just irritating. this might have been a problem on xbox360, but it definitley isn't one here. just don't farm for 20 hours in the first couple of dungeons and you should be fine as long as you try to understand your strategic options. this is not another oblivion. not at all. i get why some people don't like the game, but i would totally recommend it.
Hilfreich? Ja Nein Lustig
EU West aka extended RUS
( 49.1 Std. insgesamt )
Verfasst: 15. Juli
Das Spiel beginnt ganz interessant. Vieleicht etwas kompliziert, aber die Mechaniken zu erforschen und zu verstehen gehörte für mich zum Erlebnis dazu.
Statt einzelne Charaktere zu steuern, befehligt man ganze Trupps und auch diesen gibt man keine klaren Anweisungen, sondern sagt ihnen nur grob "benutzt Magie" oder "benutzt Heilung". Das funktioniert zunächst ganz gut, aber sobald man stärkere Zauber-besonders flächenwirkende Zauber- besitzt, kann es schon ziemlich frustierend sein, wenn man nicht die Option bekommt, diese auch gezielt zu benutzen (im Menü kann man Zauber auch "abwählen", so dass sie nicht mehr benutzt werden, hilft aber auch nur begrenzt).
Genauso hat man auch kaum Einfluss darauf, wie sich die eigenen Truppen positionieren. Wenn man Pech hat und der Gegner einen oder mehrere Flächenwirkende Angriffe benutzt, die dann auch noch so gut wie jeden treffen, ist so ein Kampf sehr schnell verloren ohne dass man so richtig was dafür kann. Genauso können Attacken, je nach Glück, zwischen 500 und über 10000 Schaden machen. Für manche Gegner Trupps braucht man so 1 Runde, oder halt auchmal 3, je nachdem wie der Zufall so will.
Bei Musik, Grafik, Charakteren und Leveldesign gab es nichts Markantes, nichts an das man sich im Nachhinein erinnert und sagt "Wow, das hat mich beeindruckt" (außer vieleicht Emma, die war cool). Auch die Story und Nebenquests waren eher so 08/15 und die Städte fühlten sich alle leblos an. Mir ist außerdem aufgefallen, dass viele Gegner große Ähnlichkeit mit Monstern aus den Grandia-Spielen hatten.
Ich habe das Spiel etwa bei 2/3 abgebrochen und deinstalliert, weil es einfach zu fad, zu langweilig und zu repetetiv war. Würde es nicht weiterempfehlen.
Zl;ng : Macht die ersten 10-20 Stunden Spaß weil es doch irgendwie neu und anders ist. Verliert aber schnell an Reiz, da die Welt, die Charaktere, die Musik und eigentlich alles fad und langweilig ist und dass RNG ist furchtbar.
Edit: habe vergessen die stumpfe Zufälligkeit im Spiel zu erwähnen.
Hilfreich? Ja Nein Lustig
Sarah Hawke
( 28.5 Std. insgesamt )
Verfasst: 13. Juli
Didn't complete it, but it wasn't bad.

I have nothing against it.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
9 von 11 Personen (82 %) fanden dieses Review hilfreich
Empfohlen
24.2 Std. insgesamt
Verfasst: 29. Juni
TLDR:
The game is great, but a controller is near mandatory.

Long version:

Game Mechanics
-This game's combat is really customizable, but at the same time it isn't. Let me explain.
The core basics of the combat mechanics are to fill "unions" (think small parties of around 3-5 warriors) which are handled as 1 unit, and then use a "formation" (exactly what it sounds like) that complements what you would like them to achieve. Want them to hit things hard and fast? Use melee formation... Mage? Support? Use magic formation etc.. .
There is also a "tactical" feel to combat, Unions can flank, intercept, deadlock... And do a lot of other things which will influence how much damage is done to you, or the the enemy. Alongside the fact that you are usually controlling 2-3 "unions", the combat screen looks ♥♥♥♥ing great since that translates to around 15-20 warriors killing things.

The downside of combat is as follows:
-you can't change the equipment of your party. There are lots of weapons to be made and found, many which are race specific, but you can't equip it on the NPCs. In order for an NPC to change their weapon(s) you A) have to have the weapon and B) the NPC has to ask you to use the weapon.

-There are also a lot of classes/jobs but you are not told what their stats growths are, nor their upgrade paths. Sure you can look at a character's stats but apart from the obvious differences between a mage and warrior, it be hard to place an unit into a role - which is significant when forming an union/formation.

Story
- The story, and much around it, just feels O.K...
- The characters are O.K - I personally dislike the MC (think cliche dumbass anime protagonist)
- The voice acting, save for a few characters, is O.K.
- If you don't go back and re-explore towns after certain events, you can miss A LOT of side quests.
Don't get me wrong, it is not a bad story but its not a great one either.

Visual, Sound & Performance.
- I have experienced very few bugs, and the ones that I have seen have been visual ones. (helicopter capes)
- I have played on max settings, with no fps drops. The world looks good, but the combat screen is definitely much better.
- The music is great. There are lots of different tunes for different towns, and different stages in combat.
- A controller is a must. Keyboard/Mouse is supported but it felt somewhat clunky, there are quick time events that trigger higher speed/dmg - these can be nightmares for keyboard users. There is an option to make them automatic at the downside that they computer can actually miss the trigger (probably for balance purposes)

Overall a great game for its price.
War dieses Review hilfreich? Ja Nein Lustig
9 von 11 Personen (82 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
348.4 Std. insgesamt
Verfasst: 6. Juli
This game is deceptively simple and a masterpeice. Choose what you want your group to do, and they do it.

You don't know it yet, but learning the systems involved, you can control everything.

  • You can't control what individual teammates do, but you can.
  • You can't equip gear on your teammates, but you can.
  • You can't control how tough the world is, but you can.
  • You can't choose your class, but you can.
  • You can't do all the quests, but you can.

The game appears simple. If you pull back ANY of the layers, you will see systems inside other systems. Learn to manipulate them, and you gain more control. Every single system is a layer of complexity you can safely ignore, and enjoy the game. But if you don't ignore them, you will be rewarded.

Learning to play this game takes 10 minutes. Learning the systems takes a bit more time. Learning to master it or min/max it could take a lifetime.

Above average story, and this is coming from someone who hates JRPGs.

Here's the crime, there will never be another game like this. There will never be a TLR 2. The official IGN review didn't even know there were Classes in this game. The game may appear to just be so-so if you never ask the question "Huh... I wonder why that is? I wonder why I can't do that?"

If you have that kind of mindset, then maybe this game is for you. If not, uh, well it's still the game for you.

The Last Remant - Low BR Walkthrough
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100 %) fanden dieses Review hilfreich
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13.3 Std. insgesamt
Verfasst: 18. Juli
I'm so sad this game is seen as a bad one.
I loved the story, the combat / leveling is strange at first but once I finally grasp the way it works I found it enjoyable.

In my opinion this game received bad reviews because of the terrible launch on XBox360 where it suffered from a very disapointing performance.

This is much better than the "don't think and follow the road" that was Final Fantasy 13.
War dieses Review hilfreich? Ja Nein Lustig
21 von 36 Personen (58 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
76.4 Std. insgesamt
Verfasst: 27. Juni
The first half of this game is compelling if only for its unique battle system. The story is meh, but it is super addictive filling out your roster.

Unfortunately, the second half falls flat on its face. The already meh story goes bonkers in all the wrong ways and the combat plateaus. The latter is directly due to the game limiting your squad to the max you got in the first half rather than continue to build up your forces further. Without what is really the only compelling reason to play, the game quickly gets stale and incredibly boring.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
90.4 Std. insgesamt
Verfasst: 9. Juli
The Last Remnant is a bit different from any other SquareEnix games. I almost quit playing about 6 hours in because I was still having trouble understanding the combat system and frankly, the main character was kind of annoying. For whatever reason, I decided to keep playing just a little bit more to see if it got any better. 90 hours later, I'm glad I didn't stop. The story really started to grab me. The game world feels large and alive with each of the towns having its own varied population and scenery. There's so many extra characters that start becoming available the further in you go. There are ups and downs to the game, but I'd definitely give it a run if you're a fan of SquareEnix RPG's, even if this one's a bit different from what they generally put out. I'll try to break things down a bit.

Combat and leveling is definitely odd. Without looking up any guides, I was probably around 20 hours into the game before it REALLY started to click how everything worked. Fights take place by you giving a general command to each unit with things like "Attack with combat arts" or "Give defensive support" and your units will automatically use whatever abilities they decide to from that category rather than you specifically saying what each move should be. This takes a little getting used to since most RPG's let you spell out what set of moves you want to happen. Every battle you get through it seems like at least one character will level up at least one ability. Which abilities get leveled up depend on what style of attacks those characters did during the battle. The amount of XP each character gets is based on how strong you are versus the enemies, how many enemy units there are in the battle, and how quickly you defeat them. You can also end up with different special attacks that become available depending on which character is in charge of each battle unit. There's a lot of intricacies invovled in the battle and leveling system that can seem confusing in the beginning, but they'll become second nature once you're a ways into the game. I've heard it's possible to end up in a spot where it's impossible to progress if you're at a "bad" level when you get into certain areas, so it's a good idea to keep a few different saves running. I've found though that you can sometimes overcome what seems like an unwinable battle by just shifting around your team members to different units, changing their formations, or even changing your tactics for the battle to hold one or more units back from the fight.

Weapons, armor, and accessories are kind of an odd thing in this game. You can only directly equip them on your one main character. All of your side characters will continue to automatically level up their own equipment as the game goes on OR if you happen to buy something they like enough, they'll ask you if they can "borrow it" when you're on one of the map screens. For me, this lead to my buying virtually every weapon/armor/accessory I could afford in addition to upgrading them repeatedly throughout the game just to see if someone would want one. Once in a while it actually pays off and you'll get something really good into another characters hands. For the most part though, it seemed like they didn't care what I was buying, so I ended up with a massive pile of unusable equipment and upgrade parts by the end of the game.

Side quests are plentiful. I probably spent a good 2/3 of the time I played just working side quests, if not more. You end up having to do a bit of back and forth on the world map at times to get those side quests to come up, but it's not a big deal since travel between sites is instant. The side quests themselves seemed varied and fit in real well with the game world. I found it was a nice way to get extra background info on the world lore and your characters themselves. I'm not sure what percentage of the side quests I got through by the end of my 90 hour run, but I'm sure there were still a lot left to do since I didn't collect a large number of the other side characters that were available to be had, and a lot of them seem to have their own side quest lines you can do.

Graphics, sound, and music are all good. It's SquareEnix, so it matches with what they do in general for their other games, though the cut scenes aren't quite as ultra detailed as some of the Final Fantasy games that are out around the same time frame. Nothing to be disappointed in there. The battle music also changes around based on how strong you are versus the enemies and how well the flow of battle is going if things drag on, which keeps things from being too overly repetative since you can spend quite a while playing this game.

Overall this is a great title to check out if you're into RPG games with light strategy.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
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126.7 Std. insgesamt
Verfasst: 19. Juli
Really enjoyed the combat system in this game.
You can choose a category of command and your unit will do different specific commands based on how they are set up (attack, heal) etc.
Great time sink as are all JRPGS
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
7.8 Std. insgesamt
Verfasst: 6. Juli
Produkt kostenlos erhalten
The Developer: Square Enix:

The Last Remnant is a classic Japanese role-playing game published and developed by Square Enix, the creators of the Tomb Raider, Hitman, Just Cause, some of the Deus EX games such as the original on PC and Human Revolution as well as the creator of Life is Strange and are most recognized through their work with the Final Fantasy series that became a hallmark for later Japanese Role-playing games that have followed in their footsteps.

Summary/Overview:

The Last Remnant is a certified triple A title made by Square Enix first released in 2008 as an Xbox 360 console exclusive never ported to the PlayStation 3. You play as a young man named Rush Sykes, the main protagonist of the game. Your sister, Irina Sykes has been kidnapped by an anti-remnant group that believes that everyone who uses these remnants are corrupt leaving the gods of the power invested in the remnants displeased. The man in charge of this anti-remnant activist group is no other than a distinguished man, Wagrum clothed in a white robe with some gold tethers upon first meeting him. It is similar to some type of robe a bishop of a church would wear but instead of it being red, it is all white with gold tethers. He is a corrupt leader that wants to trick your sister, Irina Sykes into following him, working for him. He has connections with Rush and Irina’s parents who do research over at the academy on remnants. He is actually a member himself of the academy but wants to harness the power of all remnants in order to ensue chaos and cause the unbounded remnants, ones that are not bound to become unstable causing chaos and destruction in the environment around you.

Remnants are treasures found throughout maps in the game that are considered to hold great power. Usually each remnant is bound by a particular god of some sort and bound to a person. Once a person is bound to a remnant, you can't obtain it for yourself to harness that same power. You will want to be thorough throughout every corridor and open every door along each city-state, territory in order to sometimes find a remnant key. A remnant key is a key in the form of a remnant that can be used to unbind a designated person to that remnant and proceed forward to new places in the game.

Monsters (Normal & Rare):

The last part of history you need to know that sets up the story are the monsters. You will fight monsters constantly in battle in order to level up certain attributes such as intelligence, strength, health and experience points. Monsters range from normal encounters to limited rare monsters. These rare monsters are quite similar to the Pokémon series, yet, they don't run away when you first encounter them. Instead, they despawn after a certain period of time. You want to make sure that if you see one, that you get to it as soon as possible or else it will disappear.

During the time of this initial review I have only played around seven hours. I encountered one rare monster in Dillmoor named Longbeak during that time. I researched and unlike the other rare monsters that reappear, Longbeak does not. Instead, Urraco will appear replacing Longbeak. Others also sometimes only spawn once when you find a new area, while others, are fulfilled through other objectives as you progress in the game.

Apparently each rare monster has a normal location they spawn at. However, they are extremely overpowered so I recommend trying to revisit places once your battle rank and hit points in damage in individual units and as a union increases. For example, I was only battle rank five or six I think near the time I encountered Longbeak while he ranges fifteen through seventeen base battle rank without a bonus. However, it can appear within a maximum battle rank of sixty-six which for you means that you will have to grind experience points as much as you do more likely in a Monster Hunter game developed by Capcom. The worst thing about Longbeak that makes it a pain to fight is it multi-deadlocks automatically up to three unions. This means that it has you pinned from multiple sides usually.

You can't heal your teammates during this time because if you cancel an initial deadlock once deadlock has already been activated by the opposing union, it will perform a raidlock in which it can attack long range preventing you from further being able to flank the rare monster, Longbeak in our example I am using. A flank is where your whole union at once can attack the object from the left, right side while pinning it down. Longbeak's statistics on the personal computer version range deals twenty-seven thousand five-hundred seventy-one hit points through one hundred seventy-nine thousand three-hundred twenty-two.

Gameplay: (Features, controls, graphics and mechanics)

Features:

Turn based combat

Battle ranking system:

This is the experience point system that the game has. Instead of Final Fantasy and most Japanese role-playing games that show you what experience level your character and whole party is at one time, in the Last Remnant, we instead have battle ranks. The battle ranking system make it more perilous because you can't see how many experience points you have until the next rank or know when your party members will gain more health, experience points and attributes.

Non-Western traditional storyline:

The main feature that separates western role-playing games from Japanese role-playing games, their main counterpart, is that western role-playing games rely on an expansive open-world that you can explore freely as you choose and they normally have interactive panned cutscenes that contribute less to social order and politics than its counterpart, Japanese role-playing games do. The Last Remnant is no exception to this rule and follows a similar pattern to The Legend of Heroes: Trails of Cold Steel. You have an academy that serves as the commonplace of intelligent design, intellect, history, academia and knowledge of all the towns, city-states, provinces and areas you visit in the game as a whole unit. The storylines also follow a much different and unique pattern remaining linear, is contiguous from area to area and nonanomalous whereas western role-playing games normally have a non-linear storyline that changes from place to place.


The Controls/ Camera:

They are on point, awesome when the controller vibrates and one hundred percent responsive. The camera controls take a while to get used to based on your preference of adjustment but overtime measure off well. A controller is highly recommended for this game.

The Good & Bad:

Positives:
• Superb storyline with great voice acting and characters
• Good variation between monsters, city-states and towns
• Nice combat system
• Challenging boss battles
• Good PlayStation 2 style graphics similar to the Legend of Heroes series & Kingdom Hearts 2
• No achievements


Negatives:
• Repetitive gameplay
• Arduous experience point and leveling system
• Battles sometimes left to chance, luck
• Long main story estimated sixty-three hours, longer than Dragon Age: Inquisition, Final Fantasy series and some games in the Legend of Heroes series.

Overall: 7/10

Key:
1-3= poor
3-5= ok
6-7= good
8-10= amazing

I received this game for review purposes from Steamified. All these reviews are unsponsored, unsolicited meaning that I am not entitled to favor all reviews with either a positive or negative score for any games I am sent for review.
This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
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37.0 Std. insgesamt
Verfasst: 17. Juli
Great game, just REALLY not for everyone. tons of unexplained mechanics, but if your up to learning the different systems this one can be quite wonderful. the world is gorgeous, there are a lot of places and npcs to interact with and the music is fantastic. also: the story - while much of it is coming through sidequests and with that worldbuilding, is a treat. just be aware that this is one of those games you really have to put many hours into if you want to truly understand it...and truly understanding it is very important when it comes to beating it. i myself am not quite there yet. please don't do what i did: don't try to overanalyse the game by going over gamefaqs for hours. the whole enemy-scaling-discussion, that much should be said, is just irritating. this might have been a problem on xbox360, but it definitley isn't one here. just don't farm for 20 hours in the first couple of dungeons and you should be fine as long as you try to understand your strategic options. this is not another oblivion. not at all. i get why some people don't like the game, but i would totally recommend it.
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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8.8 Std. insgesamt
Verfasst: 27. Juni
JRPG Army-based Tactics game.
Overwhelming and invisible mechanics often leave you questioning how your characters will hold up as the game progresses.

I played the xbox 360 version of this game to completion. The steam version is much more balanced and removes the menacing command unit number restriction.

Play at your own risk, it is very possible to dump 40 hours into this game, only to have to restart from scratch if save files are not managed properly.


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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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69.9 Std. insgesamt
Verfasst: 17. Juli
Great Story, great game.
Can entertain you for a whole week.
Gives a good challenge even in normal mode.
With the right settings you can play smoothly on PC

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