Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...
Análises de usuários:
Muito positivas (57 análises) - 82% das 57 análises de usuários dos últimos 30 dias são positivas.
Muito positivas (2,339 análises) - 81% das 2,339 análises de usuários deste jogo são positivas.
Data de lançamento: 9/abr/2009

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Comprar The Last Remnant™


Sobre este jogo

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.
  • Blast through your battles with Turbo Mode
    Battles can be played out with twice the speed for faster game progression
  • No more leader units
    Enjoy more freedom when creating unions!
  • A new equipment preview feature
    Use the preview feature to purchase items depending on stats or aesthetics
  • Choose between English or Japanese voice acting
    The voices can be switched between Japanese and English

Requisitos de sistema

    • Operating System: Microsoft® Windows® XP SP2/Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2GHz) / AMD Athlon™ X2 (2GHz)
    • Memory: 1.5GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8600 VRAM 256MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Microsoft® Windows Vista® SP1 *1 *2
    • Processor: Intel® Core™2 Duo (2.4GHz or higher) / AMD Athlon™ X2 (2.4GHz or higher)
    • Memory: 2GB RAM
    • Hard Disk Space: 15GB Available HDD Space
    • Video Card: NVIDIA® GeForce® 8800 VRAM 512MB or better *3
    • Sound Card: 100% DirectSound® compatible sound card (DirectX®9.0c or higher)
    • DirectX® Version: DirectX® 10 (OS Default) *4
    • Supports Xbox 360® Controller for Windows®

    • *1 Windows® XP Professional x64 Edition and server-related OS are not supported.

      *2 32-bit/64-bit are supported for Windows Vista®.

      *3 Laptop versions and onboard video are not supported. Video cards that share the same VRAM as the main memory are not supported.

      *4 The version used is DirectX® 9.0c.
Análises de usuários
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Últimas análises
( 0.4 horas registradas )
Publicada: 27 de maio
Um dos RPGs mais "underrated" de todos os tempos. Quem tiver sem um bom rpg pra jogar dê uma chance a esse game. Sistema de batalha inteligente, personagens carismáticos, uma história que de início parece meio clichê mas se torna um pouco complexa ao longo do jogo, gráficos bacanas, mesmo pros dias de hoje (o game sofre um pouco de "delay de render" mas nada que estrague o gameplay).
Uma coisa legal que na minha opnião vale a pena comentar é da possibilidade de poder escolher o áudio do jogo entre inglês/japonês.
Maçã Carai
( 260.9 horas registradas )
Publicada: 25 de maio
Squad based 6/10, turn based 10/10, Jrpg generic history 3/10, grind hell if u are a completionist
but i loved this game
the idea u could create unions of characters was incredible! could be better tough
[AoS] BOOM! Nutshot
( 6.3 horas registradas )
Publicada: 24 de maio
Makes me think of the new Final Fantasys which I haven't tried yet but I did watch my brother play the first one and it looked pretty dam cool. Must say also haven't played this game a lot and the controls are pretty dam hard to understand but so far its fun, got stuck on the first boss and sadly I can't go to a previous point to try and get stronger so I'm just going to start a new game and let everyone know how it goes :P
White Carlton
( 24.8 horas registradas )
Publicada: 22 de maio
One hell of a game, only problem is that if you don't own a controller you are pretty much done, it is almost impossible to play without it.
But the game is great and challenging sometimes.
( 11.5 horas registradas )
Publicada: 22 de maio
I wanted to like this game, but it's too obtuse to play and have fun with respect to the combat system. You need a spreadsheet to do the combat correctly, and simply grinding to attempt to become powerful will backfire and you'll be unable to effectivley fight, because you'll have made the monsters too powerful.

Unlike every other JRPG in existance, grinding normally will cause you to have a failed-beyond-repair playthrough, rather than an easier time.

The formation and union system is difficult to understand, and it's not the good kind of difficult, it's just aggrivating. The game punishes you just for trying to play it and not sweat all the details it doesn't explain, but offers no remedy for this other than starting a new game.

If you have a masochistic strain of autism I'm sure you'd love this game, but if you just want to have fun with a modern JRPG, this isn't the game for you.

It's a shame they created a game which requires a walkthrough and multiple guides for the various subsystems it doesn't explain to any useful depth, because this game had a lot of potential.
( 0.6 horas registradas )
Publicada: 22 de maio
Produto recebido de graça
Unplayable with a mouse and keyboard.
( 66.8 horas registradas )
Publicada: 18 de maio
Better than any new Final Fantasy.
( 10.4 horas registradas )
Publicada: 16 de maio
definitely has a story behind this and i enjoyed it, just gets boring after a while the time is honestly taken by the turn based system, and again luck will beat tthe game, stats are also needed... but yeah great game go check it out on sale.
( 46.0 horas registradas )
Publicada: 14 de maio
Nicea Game
( 2.5 horas registradas )
Publicada: 12 de maio
The battles seemed too intense for me. There is a weird strat to this kind of game.
( 2.0 horas registradas )
Publicada: 10 de maio
I expected "The Last Remnant" to be an intriguing game and with mechanics that would make the game original but i just noticed that this is not as expected.
I played this game for 1 hour, more or less, and i already noticed tremendously ugly things from the very beginning.
You see an intro where the guy is searching for his sister and all of sudden gets attracted by flowers and then he starts running like there is no tomorrow all of sudden, all of that to fall inside a battlefield where he sees a soldier that he thinks is his sister but has nothing to do with his sister, cause the description and the appereance you see in his flashback have nothing do with this girl nor the situation they were living.
Apart from that, you see a game that goes with a classic clichè storyline and a very bad combat system that managed to be worse than Final Fantasy XIII.
This review is moved by disappointment from the very beginning but i still need to go on with the game, let's see what it has to offer... but i have many doubts.
( 23.1 horas registradas )
Publicada: 10 de maio
Really really tried to like it but just no
( 20.3 horas registradas )
Publicada: 8 de maio
I didn't have the chance to finish because of a difficult quest. Still, this game is one of those with a great storyline and a great gameplay.
( 14.4 horas registradas )
Publicada: 8 de maio
To quote another review, calling the protagonist a village idiot is an insult to village idiots everywhere. He is so annoying, so irritating, so self-centered, so dumb as f***, that you just want to watch him die a slow, painful death, except, you know, the game ends when you do that. Sigh.
( 189.4 horas registradas )
Publicada: 7 de maio
amazing game
( 30.6 horas registradas )
Publicada: 7 de maio
This game... I really can not understand how this game could get so many positive reviews. It failes at so many levels. First of all it features the most annoying male protagonist ever. And that really isn't a good start for a game when the character you start the game with is causing you pain just listening to him.

It also features a horribly random combat system. Not just is the order in which characters and enemies got to take an action random. Also the actions a character has available at his turn are down to randomness. You desperately need to heal? Well, you can only pray that in the next turn the game gives you the option to heal as one of the available actions.

I lost a lot of fights not because of doing anything wrong, but simply because the random number generator decided to not give me the option to heal when I would have needed it. Terrible design.

Another prime example of terrible design would be the leveling system. It's probably the most counter-intuitive leveling system ever featured in an RPG. Rule number 1: the less you fight the easier the game is. Getting a higher battle rank in this game is NOT a good thing. It will make basically all encounters harder up to the point that some become outright frustrating thanks to the randomness of the combat system.

The easiest way to play this game is to just run through the areas and avoid fighting as much as possible...

I never finished the game. The combination of meh story, painful main character, and the terribly random combat system extinguished my interest in completing the game fairly quickly.

I really can not recommend this game to anyone. Both gameplay and story fail to deliver.
( 62.2 horas registradas )
Publicada: 6 de maio
This is such an un-sung game by such a mainstream company. So many things about this game are great!! I would attribute its obscurity to the fact that, not only did it come out on XBox first, I've also read that there were many balance issues and annoyances with that release.

The PC release seems to have corrected those issues, and what you get is an RPG with a very unique battle system (never seen anything like it), tons of characters that you get to really know through the story and MANY side-quests, a very fun resource gathering system, EXPANSIVE multi-purpose dungeons (the maps of which you have to find first!), beautiful graphics, and amazing music!

My one caveat is that if you are very attached to being able to micromanage in an RPG, this is not the game for you.

- You can not order units in battle specifically. You give them a general strategy and objective each turn, although you can see what their intended action will be. This could change however, depending on how the battle unfolds! Sometimes your groups will be intercepted or flanked! Sometimes characters will re-assess their action to do something more useful! In my opinion, this actually adds to the immersion and attachment you feel to the characters. I love watching the battles unfold.

- You can't even equip your other characters directly. Instead, they'll ask for equipment you find and craft, and they'll ask for components they need to improve their own gear! Again, I think this is great, the feeling that your characters are autonomous people with minds of their own really adds something to this game's experience for me.

All in all, definitely worth the price. It feels like I've just scratched the surface of this game, and I know that countless hours await me with all the side-quests, monster hunts, and exploration.
( 212.1 horas registradas )
Publicada: 5 de maio
I ordered my 20-men army to murder a frightened bandit who didn't want to fight, and learned how to read and love as a result. I then used his hipbone to craft a belt buckle for a quest given to me by a woman whose husband was probably the bandit I had killed.
Doutor Treta
( 17.8 horas registradas )
Publicada: 4 de maio
Um ótimo RPG mas...

O sistema de batalhas não agradou a maioria, nele você comanda os Chars em grupo e não individualmente, as características individuais e formação do "esquadrão interferem diretamente no grupo, então uma troca de integrante, de formação ou upgrade de arma faz TODA diferença, e até descobrir o que esta errado na sua party/tropa (principalmente aqueles que não falam inglês) muita gente passa raiva, mesmo quem pra quem fala o jogo é complicado e isso rendeu notas baixas pra eles, mas a história é boa, os cenário são lindos, as músicas são tão boas que foram plagiadas por outro jogo que não vou falar o nome (cof.. cof... " Legend Online") e os gráficos estão de acordo com a época que ele foi lançado

É um dos meus RPG's favoritos apesar de tudo, recomendo no geral dá 7/10
Análises mais úteis  Nos últimos 30 dias
3 de 3 pessoas (100%) acharam esta análise útil
0.4 horas registradas
Publicada: 27 de maio
Um dos RPGs mais "underrated" de todos os tempos. Quem tiver sem um bom rpg pra jogar dê uma chance a esse game. Sistema de batalha inteligente, personagens carismáticos, uma história que de início parece meio clichê mas se torna um pouco complexa ao longo do jogo, gráficos bacanas, mesmo pros dias de hoje (o game sofre um pouco de "delay de render" mas nada que estrague o gameplay).
Uma coisa legal que na minha opnião vale a pena comentar é da possibilidade de poder escolher o áudio do jogo entre inglês/japonês.
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16 de 19 pessoas (84%) acharam esta análise útil
327.6 horas registradas
Publicada: 4 de maio
Okay so having finished this game at a 100% completion with over 400 hours invested in it (I played it on X360 too, years ago) here's an actual non-biased review.

The UNIQUE (and by unique I mean nothing compares to it in ANY game whatsoever) combat and leveling system.
Not only do you have to keep track of the classes (which, by the way, are in a very large amount), but you keep track of your stats (obviously), weapons, abilities (arts)...

Every weapon leads to different styles, different arts, different stats, different gameplay..

The customization possibilities are virtually endless. I really like the graphics of the various spells you cast, the combat is really fun to watch, and sometimes the game can get really, really hard (i.e. DLC bosses omg). But hey, I finished it at 100%, and I'm not some hardcore gamer. There's SO MUCH to learn about that when you realize how in-depth and complex the game mechanics are, it can get overwhelming and you might end up quitting.

The wiki for it has a plethora of information, so you can't really "get lost". But there's so much to do that a 100% completion, played casually and just exploring without really being sure what to do... That's gonna take over 150 hours, most likely.

NEW GAME +. oh yes, starting the game with large amounts of cash, and a few other things that I won't spoil.
The units and leaders: So. many. possibilities. You dislike a guy? Bench him forever. Want to make a party of only chicks? Go for it. Don't like the main toon? Don't play him. (But he can kinda do everything so worth using).

Ah, also. Beautiful story, I really enjoyed the graphics (I mean I played it 7-8 years ago) and the universe you play in is quite large, there's a ton of quests to do.

Cons? Sure there's a few.
Kinda flawed, a little redundant sometimes, the main character is not the brightest guy..
Magic isn't as strong as you'd want it to be, sigh. S
ome bosses are super annoying and are tough to kill regardless of what you try.
The items for your companions, well you can't really choose what they use. Some have unique items, and to properly "equip" them, you kinda have to learn how leveling works... which is very complex. Not complicated, complex.

Overall: for it's genre, a turn-based JRPG, I'm honestly giving it at 9/10. I don't see what could possibly make it have a bad score. The bad reviews are mainly because of people not taking the time to understand the in-depth mechanics.
IT. IS. COMPLEX. But really, really, really fun.

TLDR: Very complex game. Unique leveling/combat mechanics. Endless customization. There isn't a lot of information in-game about how everything works (you need the wiki, srsly). But if you like RPGs, and turn-based rpgs, (enchanted arms, lost odyssey) you're gonna love this. It's freaking 13 bucks (to me at least) and has all the DLCs. Until Lost Odyssey gets to PC, I'll be playing this often.
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25 de 39 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
71.9 horas registradas
Publicada: 1 de maio
This game abused the ♥♥♥♥ out of me. I love this game for various reasons, but I can't recommend it. The leveling system is overly complicated. If your Battle Rank is too high at certain points and you can't go anywhere to stat grind, you're ♥♥♥♥ed. The battle system itself is definetely interesting and worth checking out- but be sure to prepapre yourself by reading guides before actually attemping the game. I cannot honestly recommend it, but I understand why others enjoy it.
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4 de 5 pessoas (80%) acharam esta análise útil
96.0 horas registradas
Publicada: 30 de abril
There is a lot to like about this game. I definitely recommend the game, but I wanted to give a warning to potential buyers. This is one of those games where you can run into a brick wall of difficulty in several places. Make sure you take your time, get all the generals you can get, spend the time to get the best gear, and learn all the different aspects of combat. If you aren't use to tactical positioning, you will end up crushed in a few places. If you aren't use to using statuses (negative and positive) you will get stuck. If you rely too heavily on ultimate attacks, you will lose. Take your time and learn the game well, or you will get very frustrated.

7.5/10 Fun, but you can get stuck very easily, leading to restarts.
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2 de 4 pessoas (50%) acharam esta análise útil
189.4 horas registradas
Publicada: 7 de maio
amazing game
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1 de 2 pessoas (50%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
14.4 horas registradas
Publicada: 8 de maio
To quote another review, calling the protagonist a village idiot is an insult to village idiots everywhere. He is so annoying, so irritating, so self-centered, so dumb as f***, that you just want to watch him die a slow, painful death, except, you know, the game ends when you do that. Sigh.
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30 de 30 pessoas (100%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
85.2 horas registradas
Publicada: 16 de março
The Last Remnant Full Game Review
One of the games that lot of people haven't heard about when word Square-Enix gets tossed around. The Last Remnant is a JRPG that innovated the Battle system a lot with its Union mode, while some of the other parts were somewhat lacking, its still great bang for the buck offering +100h of gameplay and re-playability for people who seek for it

Strong Points
  • For its time pretty great graphics, has aged well
  • Lot of cool character designs and lot of characters you can recruit throughout the game
  • Plenty of sidequests and overall grinding to do (Also offers NG+)
  • Decent Soundtrack, solid entry to JRPG universe
Weak Points
  • Lack of control in fights sometimes
  • Perhaps too much RNG elements
  • Sometimes unfair and too hard game to beat
  • Rather mediocre and uninteresting story

To get more insight to my review please check out the video
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15 de 17 pessoas (88%) acharam esta análise útil
12.2 horas registradas
Publicada: 4 de março
I always enjoy Square Enix games, especially this one, I haven't finish the game yet, but I found it really enjoyable. The Last Remnant is a JRPG that seems similar to Final Fantasy although I never actually played it. There is a touch of grinding inside this game, but I wouldn't say it was boring or time wasting, more of entertaining. I have really low standards for most games so I don't think I have a well made opinion on games. However, the graphics, in my opinion, are eye catching, there are some unique looking characters once in a while which I really liked. The sounds and soundtracks are well made and catchy. Only thing I dislike is how the main character is the typical implusive idiot, that rushes in without thinking, it gets boring when most games today has that type of build for the protaganist. Anyways, I found this game pretty good and I wouldn't mind paying full price for a game like this eventhough I bought it during the sale. Would rate 9/10.
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9 de 10 pessoas (90%) acharam esta análise útil
253.5 horas registradas
Publicada: 23 de abril
An experimental game from Square Enix. Essentially it's a squad based semi-tactical JRPG. Why semi? Because unfortunately it heavily relies on RNG component rather than real tactics. You'll command a mini-army of 18 characters (units) divided by 4-5 squads, the problem is that you can only give them a set of commands (like, "attack with all you've got", or "help the others") and which skills/spells to use they'll decide on their own, for example if you want to bombard a certain enemy with a certain spell than you'll have to rely on luck, your units may decide to use them, use something else or even just simply attack with their weapons. There are few workarounds (essentially just having 3-5 people in a squad with a desired spell will boost chances of casting it or switching targets to get another set of commands) but sometimes it could lead to a very unfortunate results in your battles. I think it's the main reason why this game was not very well received.

Despite all that it's still a very fun game to play, there are a lot of everything in this game: characters, weapons, skills, equipment etc. Believe me - quantity of everything is just enormous. Skill system is pretty complex but once you get a grip over everything you'll be pretty satisfied. There are also a lot of customization options for your army, you can hire generals, soldiers, make different formations, farm rare monsters for materials to upgrade weapons of your soldiers or simply craft them yourself.

I guess you have to try it to understand whether it suits you or not, cause you wont be able to answer that question for yourself by watching related media and at this price I can certainly recommend this game, especially if you're into JRPGs and not afraid to try something new.

My final score is 7/10.

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24 de 38 pessoas (63%) acharam esta análise útil
Não recomendado
21.0 horas registradas
Publicada: 7 de abril
Personal Rating: I liked the game but it's flawed.
Classic Rating: ★★★☆☆

✓ Why did I like it?

Well, this is the second JRPG game I played in my life, being FFVIII the first one - and I loved that, spent an insane amount of hours couch-playing with my PSX.

The Last Remnant is not a masterpiece: graphics are not that good but not even bad - you can smell a console game a mile ahead; story is quite nice but I haven't completed the game yet, so I don't have a full view - I loved all of the cutscenes so far though, they add up a lot to the game; characters (mainly your party) are not so deeply developed but you get a quite well detailed picture despite everything.. Music, voice acting and sound effects are quite good too, they fit game play but also get repetitive (boring?) after a decent amount of hours spent in combat.

✘ Why is it flawed?

Because... You already know, don't you? This cannot be the first review you've read about this game.
Anyhow, combat/inventory systems are flawed, it's not just a tough game.

Fighting can be a PITA because the game offers you only a limited set of choices: what I found terrible is that most of the time I had to battle a Boss I couldn't heal, because there was no option to do that.. I could only fight. And you can believe me that when a Boss strikes, it can take away half of your HP and that's not all... There are attacks and counter-attacks, so you might receive additional damage in one turn and if you're not given an option to heal as soon as you need it, it's game over - no workarounds.
Basically you'll have to grind in order to fight Bosses and I understand that's part of the game, levelling up while doing side quests and so forth, but it can be annoying too.

Inventory is half broken too because you can't manage your party's. Say you have some objects sitting in your inventory - a potion, a weapon or anything else - you can't trade it to another companion because it's not possible at all. They can only request you things after you have harvested or crafted them: I read about a hack which lets you edit/use inventories the way they are supposed to, but I personally didn't want to take that route.

Most of my friends warned me about these issues I've been talking of, but I didn't want to listen before actually trying myself.. You know how it went, I have to agree with them.

I won this game in a giveaway, so I am not regretting buying it but I can't recommend it anyway (especially if you're not a true fan of the genre) even if my actual feelings about The Last Remnant are mostly positive.
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5 de 5 pessoas (100%) acharam esta análise útil
102.7 horas registradas
Publicada: 12 de março
This is a great JRPG. At first, seems a sub-Final Fantasy title (and, concerning story, characters and the world, it certainly is), but the stellar combat makes it something special. Also, it's a +100 hours game, even if you don't do all the quests and guild tasks. I played it for 103 hours and got to level 92, without grinding or being too much of a completist.

It took me almost 10 hours to get the hang of combat, but after I understood its system, the game became really exciting. At first seemed like the characters were playing by themselves, but you start to realize how important strategy is. The most important thing is keeping a high morale, by flanking and intercepting the enemy and not letting him do the same to you. And, as the characters learn new "arts", you have more options and the battles get way more interesting _ specially when you "link" several enemies and becomes outnumbered. You can also enable QTEs during combat, to perform critical hits and to parry or counterattack _ it takes a while to get them right and it will make you curse at the screen, but it's great fun.

There were some boss fights that appeared to be impossible, but became a breeze after I changed strategy. This is a game that's not hard at all, but fair: play it well and you'll have a good time. Besides that, there's a lot of customization, from items to military formations.

It's a pity the developers didn't add achievements and trading cards. I'd also love a sequel.
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14 de 23 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
28.7 horas registradas
Publicada: 4 de março
SquareEnix released this game back in 2011 for PC (on Steam) and 2009 for the XBox360 - and it shows. Below is a comprehensive list of Pros and Cons, as well as some Middling views after beating the game.


+ Story
The story is fairly simple, as is the main character, Rush. He's introduced running into a battlefield while two armies fight - anybody that dumb is surely the main protagonist I want to root for. But, all kidding aside, the story has the basic elements to make it interesting enough to grab ahold of your attention.

+ Graphics
The scenery is absolutely beautiful, and you can tell a lot of detail went into the water/background effects, the way that every city or town has their own unique architecture, and every cave or open area feels both wide open and yet closed off simultaneously, as if something is just over the horizon.

+ Music
While the battle music does fluctuate randomly (more on that below) the tracks themselves are very good at what they do. The sad music is appropriately tear-jerking, the Uh-Oh music is ready to make you panic a little, and the fight music makes you want to swing a claymore through somebody's torso at times.

+ Gameplay
A much-contested portion of this game, based on numerous Critic- and Reader Reviews online, is that the battle system is very interesting. I have to agree - "Interesting" being the operative word here. Some battles are over before they begin, for good or ill, and that makes some fights tedious but mostly it's fair enough to not have to re-re-fight something for the umpteenth time because that one character is too slow.


~ Travel
You start off the game by running through a cavern. And... that's the entirety of the game. At least, so it seems for the first hour or so. You run here, run there, watch a cutscene, run somewhere else, more cutscenes, finally explore a cave or castle and... more running. Thankfully, once you've discovered a city/cave/dungeon/area, you can just warp to the main entrance directly from the main map, so it's not a huge slog all the time.

~ Areas
The scenery is beautiful, but it's so empty. Every open field is huge - really, really big - and you feel so small. Great, right? Well... no, not really. You can sit and stare at the walls for so long before you want to get to where the story or the fighting is going on, but first you need to run down huge expanses of empty field or desert to get there.

~ Fighting
If the battle system is great, that means that something has to be wrong with the fights - they're interesting enough initially with a small number of people and a semi-large group of enemies (2-4), but that quickly becomes tedious. So they increase the amount of "unions" (groups) available, making the micro-managing element reappear in a shiny new suit. But it's still the Final Fantasy XIII method of winning most of the fights: Mash Enter/Space/X/A to win.

~ Music
The cities and towns share music. The dungeons share music. The only places I know of that have their own musical scores are the optional places to go visit, and even then the music is pretty bland after three hours of it. Battle music especially is annoying, seeing as how it jumps based on how the fight is going. Going badly? Bad music; good fight, good music. Bosses are notorious for this at times, with notable exception being the final boss.

~ Characters
Loads. Almost 300 named characters, each with somewhat distinct characteristics. That "mitra" (human) is a healer, this one's a sword-and-board fighter, and that one uses explosives. Varied and interesting enough for the Generals - that is, the Unique characters you can assign/recruit - to make it so you know who's who right off the bat.

~ Voices
The in-battle and after-battle dialogue is especially tedious after the 20+ hour mark. You really start to hate the way somebody says something about "needing the other one, the other one!" every time they level up. To be fair, hearing Pagus (a main character) give you a backhanded comment on how that spell was "effective" is a nice touch.


- Grinding
This game is tiring, and that's because about 85% of the game is running around killing the same enemies hundreds of times for that one item you need to make the one piece of gear that's a slight upgrade to the piece you're already wearing. Not to mention Mr. Diggs (albeit the best character in the game) is necessary to acquire the ores/metals you need to upgrade or create most of the gear you want, so that's also a factor.

- Diggs
The aforementioned Mr. Diggs is a unique aspect to the mining process - a weird rabbit-like creature with huge pink round eyes that dances when it gains a level - but it only adds to the grinding nature of the game. You first acquire him with 5 digs available - he can mine grass or rocks 5 times before you need to exit to the world map and come back in. That, in of itself, isn't so bad; the bad part is that the digsites, and what you acquire from them, are randomized every time you load up the map.

- Crafting
No game from Squeenix these days seems to be complete without some kind of Creation gimmick, and TLR is no exception. The gear you make is better than what you buy, and what you buy is the base for what you make. So you've done your 3+hours of Digging and killing monsters and finally have enough materials to upgrade your weapon for a... +3 attack damage output. That's just ludicrous, and not in a fun way, either.

- Parties
You start out with a small party of about 3-5 people in it, reasonable enough when learning the game, but you don't actually increase the size of that initial party until a good two hours into the game. Seeing as how you go up against bosses and groups of enemies (6-7 groups at most, with about 3-4 enemies in each group) with your small team, it almost seems unfair the lengths you need to go to survive encounters.

So you've crafted that unique 2-handed sword for your beefy tough guy? Too bad, you can't equip it on him manually. Everything is done automatically for you, when the game decides it wants to let them have the item. And even then, without memorizing who's who, you may accidentally give that new weapon to your healer and not your damage dealer.

In combat, your main group could be near death and the others are at top health. There is no "heal me" or "heal them" option available unless the game decides it wants to give one to you. The micro-managing aspects that people said have disappeared from this game are what make it so annoying at the same time. There are times when yes, I really do want to use certain attacks by a certain character on a certain enemy, because I know it'll work really well - but the game decides that said character is going to try and level their fighting ability and not that healing spell I'm trying to increase.

- Combat
The game already takes forever in terms of grinding, and thankfully, the PC port has given us the ability to speed up the fights. It is wonderful - and yet, the sheer volume of fighting negates that entire wonderful feeling. You're going to end up seeing the same monsters again, and again, and again, for nearly the entire game. There is only one part of the main quest where Giants come into play, and only in that one section. The rest of the time, it's generic enemy models.

- Enemies (field)
As stated above, the types of enemies shown on the field are very few in distinction. What is very aggravating are their hit-boxes; the area in which they can start a fight against you. It isn't well defined or even shown, and a gentle tap from a flying enemy above you where you can't see it starts a fight where they get a free turn.

BOTTOM LINE: If the game's on sale, and you like tactical RPGs, go for it. Otherwise, just play Final Fantasy.
(Or Blue Dragon for the 360, it's like this but better.)
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2 de 2 pessoas (100%) acharam esta análise útil
85.6 horas registradas
Análise de pré-lançamento
Publicada: 10 de abril
TLR is a JRPG from Square-Enix with a few flaws and a predictable storyline but is beautifully done.

From the get go, you might have control issues, I did and I had to google how to fix it, but after that it should be a breeze. There isn't a very steep learning curve, but you will most certainly miss things on your first play through than you would if you had known a few things. For example, there's some side missions that unlock certain playable characters that are amazing but they're only open for a limited time, and if you progress in your story you will miss the opportunity to recruit them.

As far as battles go, the fighting is pretty simple, you can set up your characters to form unions (or squads) which pool stats, which I thought was a little disappointing because I really wanted to be able to attack certain characters differently
and position mine differently. Not a bad point, just different from what I'm used to. They have a sort of Limit Break attack move for certain characters like most Square games.

If you do get to check this game out, be sure to play through without a guide first, then check out what you missed, I had a load of fun this way.

Incase you decide to check the guide out first or run through with a guide:

In short, I would recommend TLR because it's different but still has a Square uniqueness of fun to it. It has some flaws but the flaws are overlooked by the game's overwhelmingly positive pro's to it's con's.
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1 pessoa achou esta análise engraçada
172.4 horas registradas
Publicada: 28 de março
Best part of this game is that everyone is okay with a giant sword coming out of nowhere and a gateway to heaven are perfectly normal things, but flying remnants are just outrageous.
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36.6 horas registradas
Publicada: 24 de março
If you like the "Final Fantasy" then this game is for you!! Game takes about 20-30 hours to beat the main game. Now if you want to do all of the side missions, it will take you about 70-90 hours! This game is big and fun!

Many cool character designs and lot of characters you can recruit throughout the game
Many sidequests
Decent Soundtrack
combat system
Unique characters, some of which with backstory to discover in side quests.
main quest is long (20 hours)
Unique cities

Lack of control in fights sometimes
too much RNG elements
uninteresting story
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1 de 1 pessoas (100%) acharam esta análise útil
5.0 horas registradas
Publicada: 7 de março
From Squeenix comes a fairly fun, non-traditional JRPG. The graphics, IMHO, are stunning, and the gameplay is simple enough to gain good control over if you simply pay attention to the tutorials that pop up when they are needed. One word of advice: in battling multiple foes, take out the ones that would flank you first. Honestly a very nice game, pretty decent story and full of painfully funny dialogue. I don't know if it's for everyone, but if you enjoyed Final Fantasy in its day and want a fantastic graphical update with a lot of fun mixed in, it's one to consider
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107.2 horas registradas
Publicada: 17 de abril
good story and a unique combat system that makes the game more challenging, a really under rated game deserves more recognition
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Não recomendado
47.0 horas registradas
Publicada: 9 de abril
I wanted to like this game. I really did. When I first played it, it had the look of Final Fantasy XII (that's the latest game in the series I have played so that's why it's my comparison point) and a fairly good story to match. The combat system at first was appealing. It was different, which I liked. However, as the story progressed and I went further into the game, I started to stop liking it and started to loathe it... and loathe it... and loathe it.

The problems I have with this game are as follows:

1) The combat system. You don't get to fully choose what your unions can do in each turn. You only get to choose from up to five options that the RNG decides what you can choose between (one of which is always the basic attack option). Each set of options changes for each opposing union you can engage so there's a lack of consistency. This means that you will often find situations where you want to heal your units or choose to defend, but only be given the option to attack. When you're being sent into battle against an enemy you know is too strong, you're more than likely going to quit before you get killed.

How they could have done it: Have a standard set of options available to each union for each opposing union. Standard attack, physical arts, mystic arts, healing arts, defend. Additional options can be added in for relevant opponents or scenarios, such as closing in on distant enemies, using item arts or initiating unique attacks such as Omnistrike or the Gae Bolg. Make it consistent and take away the RNG element that makes the system unreliable.

2) The item system. This is just a catastrophic failure in my opinion. It's overly complicated and to this day I still don't understand half of it. My first problem is why can't you change the equipment of any member of your party except Rush? SERIOUSLY! What the hell, Square? Every other game you've done like this allows you to change the gear of other members of your party. Were you trying so hard to not make another Final Fantasy game that you decided none of them needed equipment changes unless the characters just so happen to ask for it? Once again, you put the player at the mercy of the RNG in a part of the game that shouldn't even be random!

Also, why did you feel the need to have every member of Rush's group constantly ask for random items? Why did you have to make the system for giving them better equipment overly complicated? It's unwarranted and infuriating, especially since half of the weapons available from the merchants throughout the game have to be given to other members of the party... but only if they randomly happen to ask for it after you've bought it.

My next problem about the item system relates to the method for upgrading and building weapons and accessories. Why did it have to be so complicated and also not even necessary to proceed with the story? I have not ONCE upgraded any of my weapons nor have I ever created anything new. Reason being, I have never been fortunate enough to possess the very precise consumables needed to do so. Yet, I never felt the need to try to obtain them because the game already provides you with effective pieces of equipment for completing quests or even just exploring areas and finding chests. You added a feature that was confusing and complicated... and then made it completely unnecessary. So my inventory was full of tons of rare enemy drops that I didn't want to sell because I felt I might need them... for no real reason at all.

How they could have done it: Make it possible to change the equipment of your other party members just like in every other game you've made. If you want to have a weapon crafting system, reduce the requirements for creating them and make the item drops rarer and reduce the numbers of items you can obtain. Also, remove the constant nagging requests from every one of your party members asking for items you've never even heard of. It's pointless and wastes time whenever you go to a city map.

3) The Battle Rank system (including quests). Now this has been the one problem I've encountered most in this game. Many of the walkthroughs and forums online say to keep your battle rank as low as possible and to avoid battles as much as you can and then others say to grind and get it nice and high. Honestly, it's overly confusing and I've found that if you don't engage in battles, you get slaughtered. But it's not just ordinary grinding you have to do. It's the quests. Quests in RPGs are necessary for a simple reason. They provide a source of money, items, allies, experience etc. However, they are OPTIONAL, except in this game. In The Last Remnant, if you don't complete the quests, you will be killed when you get to a boss fight. Why that is, I cannot say. I do however know that it's true. I failed to beat many bosses, so I went away to take on some quests, did as many as I could handle before I got bored, went back to the boss and beat them (after a smaller number of attempts).

Not only this, but you are encouraged to take on the quests before a certain point in the game because if you don't, you lose the opportunity to do all of the quests you left behind and any areas you didn't unlock before that point will be lost for the rest of the game. I consider this to be a massive mistake on Square's part. In Final Fantasy VII, you had to change the discs, but you still had access to most of the elements in the game when you changed them. You only lost the chance to unlock a small number of secrets, but the majority of the game was still available to you. So why did they make The Last Remnant in such a different and quite frankly, horrible way? I don't want to feel pressured to complete what I feel are a bunch of tedious and boring quests just to make sure I can progress in the game, especially since all of the quests I have found follow the same format (except one). Get transported to location. traverse location to find boss. Defeat boss. Claim reward. It gets even more boring because of the fact that you keep running into groups of enemies that will run after you and force you to battle if you can't get away.

I'm going off on a tangent here so I'm going to just end this section.

How they could have done it: Make quests optional and replace the battle rank system with an ordinary level system that applies to each individual party member (which would make it easier to form even unions with in my opinion). Also, don't revoke access to areas within the game just because you've reached the middle of the game's story, In addition to that, add in different kinds of quests. They don't all have to end in a boss battle. They can be simpler such as delivering items from one area to another. The quests in Final Fantasy XII were varied enough. Why not here?

4) Battle length. This is one of the reasons quests drag on so much. The battles take so long. The animations are not skippable and you have to watch the entire thing even though you're not doing anything yourself.

How they could have done it: Add an option to skip battle animations and just give the player the outcome of each engagement. Simple.

There are other gripes I have with the way the game was made but I'm going to leave it there for the simple reason that it's long enough already and I doubt that most of you will have even read the entire review. If you did read it all, go have a cookie. You deserve it.

The fact of the matter is, I expected a lot more from Square Enix. They're an incredible group and have produced games for one of the most famous RPG titles for years. Yet, The Last Remnant just fails to live up to the name. Had it not been for the way the world was designed and the unique races that you find in the game, I would never have been able to guess it was a Square Enix title if they took their name off of it. I only managed to make it to the Gates of Hell before I just couldn't take it anymore. GG Square. You beat me.
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3 de 5 pessoas (60%) acharam esta análise útil
41.7 horas registradas
Publicada: 25 de abril
We need more games as unique as this.

Square Enix never fails to impress me..
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10 pessoas acharam esta análise engraçada
4.0 horas registradas
Publicada: 21 de abril
Really good movie don't like how I have to press buttons once or twice but the movie so far is good.
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