Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Vásárlói értékelés: Vegyes (776 értékelés)
Megjelenés dátuma: 2013. ápr. 19.

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Eador: Masters of the Broken World vásárlása

 

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"This game is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win! Great Fun!"

Legutóbbi frissítések Összes megnézése (7)

2014. december 4.

Update notes (December 4)

Hi everyone,

New update for Eador is available today.



Update notes for 1.5.0:

New:

- Added minimap (F2 to toggle).
- Added tooltips for non-active dialogue options (like ‘Not enough gold’).
- Added descriptions for Scout's available actions before a fight start.
- Hiring ‘Cavalry’ guard now requires ‘Warriors guild’ instead of ‘Barracks’.
- Added 8 new site types.

Fixed:

- Map generator bug which led to impassable locations.
- ‘Empty’ slot in enemy’ army description when attacking a province.
- Income tooltip preventing clear view for construction queue.
- Missing price for spells used by units during tactical combat.
- Incorrect damage prediction when using a flank or running attack.
- Bug in medal rewards distribution.
- Bug that caused often healed units to receive a Healer’s medal.
- Inability to see HP loss of huge units positioned in upper rows of the tactical map.
- Elf druid didn’t get advantage of Commander’s Ranged tactics skill.
- Events in uninhabited provinces.

27 megjegyzés Tovább

Értékelések

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Kiemelt DLC



Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

A játékról

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features


  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

Rendszerkövetelmények

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Hasznos vásárlói értékelések
125 emberből 107 (86%) találta hasznosnak ezt az értékelést
114.2 óra a nyilvántartásban
Közzétéve: 2014. november 22.
It's hard to play a game over 100 hours and then not recommend it. And yet, I can't. I wan't to - but I can't.

You've heard the saying that 'the sum is greater than the parts'; in this game, the parts are greater than the sum. There is such a good game here waiting to 'happen'. Unfortunately, the overall game design is flawed.

Specifically, the size of the 'shards' and the mechanics of the shards hurt the overall game. Because of this, you won't even use most of the best units/buildings/etc. In essence, you've got all this outstanding content that never comes into play bacause of the mechanics of the 'meta-game'.
Hasznos volt ez az értékelés? Igen Nem Vicces
45 emberből 40 (89%) találta hasznosnak ezt az értékelést
368.7 óra a nyilvántartásban
Közzétéve: 2014. október 20.
-Bought this when feeling nostalgic about Master of Magic / HoMM. I also like CiV and slower, turn-based games sometimes.
-More complex building options than HoMM and in some aspects MoM.. More specifically the City Build menu can be overwhelming to look at for the first time. I particularly enjoyed this aspect of the game - its complexity left me wanting more and more so I would restart a game after losing to tweak the build and see what works best.
-The heroes can be viewed as simple/straightforward - 4 classes. Each time you level you put one point into one skill (out of three offerred).
-Spells are just similar to Heroes of Might & Magic. Build the 4th tower to get the best spells.. except there is a different building for each magic type - there are 6 magic types (I think?) at least as far as buildings / main spells go.
-More complex gameplay & darker theme than Heroes of Might & Magic
-Can't wait to play multiplayer!
Hasznos volt ez az értékelés? Igen Nem Vicces
40 emberből 35 (88%) találta hasznosnak ezt az értékelést
142.0 óra a nyilvántartásban
Közzétéve: 2014. október 19.
Even though the "battle for a shard" is a lot of fun, it gets boring and repetitive after a while. The campaign is a sequence of maps (or shards) you have to win in order to meet all other masters. But the game is fun as long as the player wants to play it and can be recommended to anybody who likes games similar to HoM&M.
Hasznos volt ez az értékelés? Igen Nem Vicces
39 emberből 32 (82%) találta hasznosnak ezt az értékelést
248.6 óra a nyilvántartásban
Közzétéve: 2014. november 10.
It took me 248 hours to end the campaign - and I chose the quickest way to finish.

If you like to finish your games - beware of the necessary time investment!

The game runs very unstable (release 1.4.5) - during my playthrough I had over 100 crashes to the desktop (seems evenly distributed between "Invalid Pointer Operation" and "Access violation...").
The game might run smoothly for 5 hours or crash 5 times in 30 minutes.
Hasznos volt ez az értékelés? Igen Nem Vicces
46 emberből 34 (74%) találta hasznosnak ezt az értékelést
14.3 óra a nyilvántartásban
Közzétéve: 2014. október 19.
The idea is interesting but the implementation is lacking. Highly random starting positions can vary the difficulty from "cakewalk" to "impossible," and strategy games should be decided more by your decisions than by randomness. Hero units drive the game, so if your starting area is good, you steamroll the map; if not, you may be able to grind through, provided the enemy hero did not get a steamroll start that lets it one-shot your troops and two-shot your hero. "First OP hero wins" is not an interesting strategy dynamic.

Before each fight, the game evaluates your forces versus your enemies and gives you a difficulty estimate from "no casualties" to "no chance." Whatever math is being done does not compare the units' strengths and weaknesses. You will regularly find impossible "easy" fights and "run away!" fights you can win without taking damage. Between this and the highly random elements, you can see why so many places on the forums advocate save scumming.

I encountered fewer crash bugs than other reviewers did.
Hasznos volt ez az értékelés? Igen Nem Vicces
26 emberből 20 (77%) találta hasznosnak ezt az értékelést
164.9 óra a nyilvántartásban
Közzétéve: 2014. augusztus 30.
nice tactical system but too long, too slow, too repetitive . On harder than normal it's too hard if you don't do it the only right way after a while in. Prepare to get stuck and owned making it slower and slower. AI hired guards don't scale with you. Item repair also ridiculous. loads of crashes still after 1 year and a half of patching and randomness.
Hasznos volt ez az értékelés? Igen Nem Vicces
18 emberből 15 (83%) találta hasznosnak ezt az értékelést
24.5 óra a nyilvántartásban
Közzétéve: 2014. szeptember 28.
I enjoyed this game for around a week or two before I just didn't have time for it. I think, if I played Eador when I was younger, I would have had 100s of hours spent playing it. It seems like the kind of single-player game that manages to reward you for putting a lot of time into it, which is rare.
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 11 (85%) találta hasznosnak ezt az értékelést
93.5 óra a nyilvántartásban
Közzétéve: 2014. december 8.
++faction customization, as you go
++still being updated
+broad scope of units
+vastly non linear gameplay
+many ways to play

--bugged heavily
--broken multiplayer
-limited provence interaction
-no smooth transition between easy and hard

Conclusion:
Do not buy this game... yet

so after about 20 hours of gameplay i thought it would be appropriate to tell people not to buy the game that i find insanely addicting, you're likely seeing mixed results mostly talking about bugs and various other issues and yes those are a problem, a major one, online multiplayer is either impossible or extremely clunky, the game crashes often due to node issues the longer you play (sounds like allocation problems), your interactions with provinces aside from raiding and the occasional event are very limited, and while i feel this is likely for the sake of balance I still feel they could have done something with it.

so why do i keep playing it? simply because it has so much of what i've always wanted in a game, the potential to be insanely evil, with consequences for doing so, the ability to rule my nation with an iron fist and a cold heart, and reasons to do so, a true and practical necromancy with the potential to create an army from the remains of the dead, deals with the devil, trouble with the church, the capacity to become a dark lord, raise armies of monsters, create your own faction rather than being given options within a set of factions, become a brilliant commander, a dragon slaying sniper, a powerful wizard, or mighty warrior, with subclasses in all of these to boot! Good games leave a small part of themselves with you, Great games let you put yourself into them...

but even though Eador is a great game... it is not a stable game and I simply cannot reccomend it for that very reason
Hasznos volt ez az értékelés? Igen Nem Vicces
19 emberből 14 (74%) találta hasznosnak ezt az értékelést
77.8 óra a nyilvántartásban
Közzétéve: 2014. augusztus 26.
The key problem with this game is for the first 40 turns of play you only have 1 unit; you have to throw that unit at every threat you see and the threats are all on pretty close to level footing with that unit if not stronger. Then if you survive those 40 turns you just end up stomping everything with no difficulty at all.

Also the equipment durability system ruins the otherwise decent Scout/Archer class Hero
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 10 (77%) találta hasznosnak ezt az értékelést
398.7 óra a nyilvántartásban
Közzétéve: 2014. november 3.
Surprisingly fun turn based fantasy game. Basically you play through 'shards' each turn, building up an army and eventually conquering each shard, which then unlocks bonuses for the next shard. While this game isnt too challenging, it is very fun to play here and there as you conquer more. Similar to Heroes of Might and Magic but with new mechanics.
Hasznos volt ez az értékelés? Igen Nem Vicces
19 emberből 12 (63%) találta hasznosnak ezt az értékelést
134.7 óra a nyilvántartásban
Közzétéve: 2014. november 3.
Easily one of the funnest games I have played, that being said, I would not recommend you buy unless you have a god tier computer. On my normal computer, this game does not work it crashes all the time, I recentlly built a very nice computer and it runs as smooth as a lampshade made of fresh baby skin. Also the issue with the crashes and errors I got on my other two computers (ones a laptop) will not be adressed as none of my emails or error reports ever got a reply. Maybe the company is not the best at pr. This game is amazing nonetheless, I enjoy the strategy and it is not insanely easy as some others, so long as you dont select skilled or anything below you will have very nice combat that requires actuall planning and thinking, story line was pretty awesome too. Only issue I have had is that you need a strong computer to play it, and the lack of help or support from the creators, but I get that from ea and almost every company too. Another cool thing so far as gameplay goes is that you can use one method to win most battles, for example necromancy, however these battles can be slugfests, and you may end up losing, where you essentially trade blows until one of you manages to get the upperhand and you will end up taking days of back and forth battling to take or lose the shard, when if you just adapt you strategy and maybe add a commander with long range units in the back and strong defense with low attack to shield the path of incoming land units you could maybe have won the shard or faster if you win anyways. There are flying units too, the strategy is quite varied, really an awesome game.
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 4 (80%) találta hasznosnak ezt az értékelést
65.8 óra a nyilvántartásban
Közzétéve: január 2.
The game is excellent - a lot like MOM with a nice twist. The only - major- drawback is that none of the fixes so far fixes all the bugs...and nothing is more frustrating than a gamecrash after an hour of tactical mahem....unsaved.
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 4 (80%) találta hasznosnak ezt az értékelést
159.8 óra a nyilvántartásban
Közzétéve: január 10.
TL;DR: Only buy this game if it is on sale and you absolutely love 4X games. If you want to spend a few dozen or hundred hours testing your patience, then this may be the game for you. Otherwise, perhaps gift it to someone you want to see spend hours on end beating their head against the wall.

This game is a great time sink, but there are lots of poorly executed concepts. Item durability, especially on arrows, is a joke. Your arrows can (and sometimes will) break before you run out of arrows in a single fight. The best magically enhanced arrows have less durability than the "heavy arrows" which themselves have to be repaired literally after every single serious fight or they will break during your next battle.

If item durability was the only flaw this game might still be a gem, but even concepts that are well thought out are not well developed. Exploration of owned territory is an interesting idea, but there is often no real reason to bother completely exploring areas. Your rewards for doing so are threefold. You receive a tiny immediate 2 gold increase in total income, you discover a large variety of new enemies to battle, and the settlements in that area can expand into the newly explored areas, eventually generating significantly increased income. This mechanic would function a lot better if there was a small amount of exploration that took place automatically in provinces with guards. The AI doesn't explore much manually, but it does have guards in every province so at the very least the AI would have some small amount of exploration done in their own territories. Instead when you take territory from an AI opponent every single province will be gripped under the stranglehold of "overpopulation". And that brings me to my second major frustration with the game.

The AI doesn't understand the mechanics, either in battle or on the world map. As an example of the flawed combat AI, ghosts can only be damaged by magic damage. However, if you try to autoresolve a battle with a ghost in it you will almost certainly be completely annihilated by the ghost because the AI will use all the physical damage it can against the ghost, while units capable of magic damage busy themselves with other tasks until your entire army is dead. This means that armies that are labelled as something you can fight without taking casualties are often impossible to defeat, where enemies that are labelled as "I will be trampled" can often be manually defeated without taking a single point of damage.

On the overland map the AI spams a granary in effectively every province. The granary itself generates no income, and takes up one of the limited building slots. The granary can be explanded to a stable which would give the AI some tiny additional income as well as allow it to move more quickly through its territory, but I have yet to see a province in which the AI had actually upgraded one. A storehouse on the other hand can add 10 gold per turn income to a province when it is fully upgraded, otherwise it will offer 5 at tier 2 or just a single gold per turn at tier one. Still, these are the most readily constructed source of income, while it takes awhile to be able to upgrade them to tier 2 you can quite readily increase your total income by a third or more by having one in every province. It's a crying shame the AI doesn't understand how to build a thriving economy, if it did perhaps there could be a provincial governer (or some such) that would automatically build the upgrades you wanted akin to automating workers in Civilization. Building a mall in every province you have is a chore when you have twenty provinces, but it's ludicrous to even consider bothering once you've gotten to the point where you have 100 or so provinces. If the AI could build wealth it might be able to field larger armies more often. I have thus far only rarely seen the AI taking advantage of units higher than tier 2, and there are 5 tiers of units that can be recruited.

As an example of something that is ridiculously easily fixed, and yet remains flawed for no good reason, just look to the autosave system. The autosave system autosaves at the end of every several turns, rather than the begining of every several turns. If they had taken the approach of labelling these saves Turn ___ or something along these lines this wouldn't really be an issue. However, they've gone the route of having 5 autosaves that roll over each other. Not necessarily a problem, but there isn't anything behind the scenes that tells the game that it has autosaved this turn in say the slot Autosave 4. So when you load Autosave 4, and end the turn, you will create Autosave 5. Does the war seem inevitable at that point? Load Autosave 3, but when you end your turn you will create Autosave 1. Get to the turn that originally was Autosave 5? Now it's created Autosave 2, and if Autosave 3 isn't early enough to head off your issue your older autosaves are gone. This is easily avoided using a rotation of manual save games, but it's just one tiny example of a problem that could likely be fixed by changing a few lines of code and remains in the game just to annoy players.

I wish I could introduce Snowbird to the concept of numbers that end in 0, it would be a lot less frustrating to see that I've done 2 damage or 5 damage to something with 50 health than that I did 0 damage four times in a row firing Ballistae at one skeleton (each with damage potential labelled as 0-5 on a 5 health skeleton). And that's just another in a litany of odd design decisions. If a flying creature flies onto a hill, it gains +1 range for its attacks. But it already flies, it's flitting about in the air, why on earth should the topography below it matter? If anything flying units should constantly receive a +1 range buff, perhaps losing it when they run out of stamina. There's a reason why it's a fairly common practice that ground based effects, positive and negative alike, are typically ignored by flying units in games. Siege engines are considered mechanical units for the purposes of healing spells, but they're not immune to being petrified by a medusa. There is literally only one unit, at least according to the wiki, who can gain the Repair ability so that they can repair siege engines, and it is the militiaman which is one of the weakest units in the game. Both the Ballista and (clearly described as self propelled, yet also capable of being petrified) Catapult are described as having been created initially by the Dwarves, but the Dwarf cannot gain repair. Interestingly the Dwarf can gain petrification immunity, and now I have nearly come to the end of this tirade. I am baffled anew by this game every time I play it, I understand many of its quirks, and yet I am consistantly scratching my head and asking "Why?". Why did they make every quiver of arrows in the game have the potential to break if you fight two back to back battles when you can very easily be required to fight at least three armies during a fortress siege (the guards, a defending hero, and the garrison. You will honestly likely fight five as two more armies rush home to commit suicide as an act of solidarity with their comrades). Early game a quiver of 10 arrows will break before you've even run out of arrows, apparently you break arrows like a drunk having a nicotine fit might break cigarettes.

This game has had a lot of thought put into it, but it seems to me that very little logic has gone into the development. I almost wish it had come out alongside Master of Magic and the first Civilization. At least then I could have more readily forgiven its faults and the games it inspired would be able to refine the good ideas and burn away the dross. As it stands at the end of the day there are better 4X games out there for your purchasing dollar.
Hasznos volt ez az értékelés? Igen Nem Vicces
7 emberből 5 (71%) találta hasznosnak ezt az értékelést
36.6 óra a nyilvántartásban
Közzétéve: 2014. szeptember 24.
You want to play turn-based combat and simultaneously building up your empire while leveling every single unit in your army up? You, dear Sir, have quite an interesting taste. And found a jewel.

The story itself is engaging while you conquer the whole universe and face from humans to gods everything you might think of. The shards (worlds) itself are then conquered by your hero and his armies, who fight your battles in turn-based combats. All the shards then allow for more units, equipments, buildings and boosts for the next shard to fall under your rule.

The graphical presentation might not appeal to anyone, but it is atmospherical and suits the game and gameplay well enough. A lot of peopel are reporting technical issues with the game, however I have never encountered such problems. If this bothers you, I recommend checking other reviews in more detail.

7/10 for breaking under it's own size from time to time and the technical issues a lot of peopel might have (This is hard to factor in, though, because if you do have such issues, one would very likely give it a 0, as in did not deliver).
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
81.1 óra a nyilvántartásban
Közzétéve: 2014. november 20.
Highly recommend to all fans of fantasy, strategy, and tactics games. Plenty of unique units and buildings, heroes and units gain levels and you can customize their growth, explore the terrain to find new locations and upgrades, manage resources, and increase your own power by conquering other worlds/shards. The campaign does a good job of introducing you to more intricate tactics and developments as you progress. One downside is that with each new shard/map you start over somewhat, but things still manage to stay interesting through new units and buildings, new opponents, and randomized events.
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 5 (63%) találta hasznosnak ezt az értékelést
54.3 óra a nyilvántartásban
Közzétéve: 2014. november 9.
This game closely resembles Heroes of MaM, in its gameplay but adds several features. First is is much more complex and takes significantly longer to actually play the game. One difference is that each map is devided into provences where you move from provence to provence each turn. Do do not actually attack enemies on the game map, bu through events that are specific to the provence that your hero is working in.
Then there is the world building phase of the game, which acts as a break point between each of the shard games. You play a campain on the world building section of individual conquests of each individual game map.

Type of recommendation: If you love the turn based HoMaM games or possibly King's Bounty but want something more complex, you may enjoy this game. The biggest difference between those games and this one is that you are not moving freely on the map but moving from provence to provence where all the events take place.

Otherwise this game is probably going to be too tedious for most people. I will continue to play it but only periodically.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
96.4 óra a nyilvántartásban
Közzétéve: 2014. szeptember 13.
I love this game dearly but it's a cluster♥♥♥♥ of bugs. None I've encountered are very serious but they are irritating, so while I'd recommend this game to anyone, wait for a sale.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
247.7 óra a nyilvántartásban
Közzétéve: 2014. augusztus 3.
Ok, an small analysis on Eador:

I think this is a great game, played hundreds of hours and still had things surprising me (tried to be the bad guy, and if you let a lot of daemon portals open you will lose the game, as your world will be cast in chaos...)

The strategic deep is quite big, and can be a hell to win it on higer difficult levels.

Good thing on the game:
- Deep strategy
- Good history
- Keep surprising you
- Different ways to win, different scenarios which force you to try newer strategies

Bad things on the game:
- Sometimes you will have to use a lot of time to win over a shard (longer it takes to me was 16 hours), this mekes you thing you are advancing very slowly
- Thtas all, i like very much ^^
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
129.8 óra a nyilvántartásban
Közzétéve: 2014. augusztus 6.
This is the best turn based strategy game i have ever played since Homm and Disciples series. First of all this is not an easy game. A lot of things to learn and much more random events to effect of the game playing session. All this range of variety units, events, building options there is no chance to play the same game twice.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
115.8 óra a nyilvántartásban
Közzétéve: 2014. szeptember 2.
This game draws heavily upon the heroes of might and magic series, but actually gets it right unlike HOMM4/5/6.

Pros:

- Beautiful artwork.
- Challenging gameplay.
- Diverse strategy.
- Developers are still improving the game.

Cons:

- Multiplayer is unplayable. Too Buggy.
- Some bugs in singleplayer (but nothing gamebreaking)
- Runs quite slow even on my I5 w/ 16GB ram
- DLC when the game is not even finished.
Hasznos volt ez az értékelés? Igen Nem Vicces