Julkaistu 7. heinäkuu.
Eador: Masters of the Broken Game. This game could be wonderful. It is the best Turn-Based Strategy I've ever played, and it is broken beyond belief. I'm currently nearing 70 hours into the campaign, and I've had to relaunch the game from crash over 150 times.
That in mind, the game is surprising in its depth of world, story, and dialogue. It incorporates the karma alignment options of games like Fable and Mass Effect, with actions made affecting the general disposition of everyone when they talk to you. Based on their appraisal of you, the dialogue changes entirely. If they like you, they may be willing to divulge information, or even give you a boost forward in the campaign. If they dislike you, they'll be curt, aggressive, and might in fact attack your home world. The karma system is much deeper and more involved than this, and is one of the flavors swirling in the mix that made me fight through the headaches of constant bugs.
Fighting is tough. The entire game is incredibly difficult. There are a large number of ways to beat the game (ten?), and each feels different than the others. Each ending makes you fight for it, and while fighting for it, the possibility for another way out crops up.
Managing the empire on each shard of the broken world is tough, and requires capitalization of what you have available. Once I felt comfortable and confident in my skills, I raised the difficulty to the maximum, which was a nice ego check: while I did still finish the shard, it was tooth and nail.
Bottom line for this game: if you're a fan of TBS, get this game. The developers have stayed on it consistently, improving the game since its ill-advised release. Even given how long it has been since the game was released, it feels like it's still in Beta release. It's a fantastic game that absorbed a large amount of time, and likely will continue to do so, but I doubt most people would be willing to fight through all the effort it has taken to get to this point in the story.