Build cities, shape a world.Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet!Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on...
用户评测:
最新:
多半差评 (18 篇评测) - 过去 30 天内的 18 篇用户评测中有 33% 为好评。
总体:
褒贬不一 (1,178 篇评测) - 1,178 篇用户的游戏评测中有 60% 为好评。
发行日期: 2013年2月6日

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购买 Cities XL Platinum

 

关于这款游戏

Build cities, shape a world.

Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet!

Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on more than 60 gigantic maps, offering varied terrain and an incredible level of detail.

Take on the role of virtual mayor and find solutions to the problems faced by modern city planners like energy shortages and public transportation. Answer the growing needs of your citizens and find the perfect balance between various services such as housing, recreation, and employment. Specialize your cities and set up a trade network with neighboring towns to ensure large-scale financial success with an increasingly complex network of cities!

Key Features:

  • Over 1000 different buildings
  • 60 gigantic maps
  • Answer the needs of the citizens: employment, housing, recreation, and more
  • Manage a large-scale economy

系统需求

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • Graphics: 512 MB 100% DIRECTX 9 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OR HIGHER
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
    • Sound: COMPATIBLE DIRECTX 9.0
消费者评测
消费者评测系统更新!了解更多
最新:
多半差评 (18 篇评测)
总体:
褒贬不一 (1,178 篇评测)
最近发布
Tarnow
( 43.0 小时(记录在案的) )
发布于:7月22日
I'm sorry, but I have a hard time liking this game. I just don't find it fun. It feels clunky, runs choppy, it's the same game as before, and the cities are just not as appealing as they are in other games. It always comes to a point in the game for me when the demand for leisure simply surpasses the amount of money I have, which puts the city out of its misery, and puts me out of mine too.
是否有价值? 欢乐
WildWasteland
( 63.6 小时(记录在案的) )
发布于:7月16日
steam accidentally had this game running in the background for 63 hours. game itself is... meh?
是否有价值? 欢乐
Melanie Malachite
( 28.5 小时(记录在案的) )
发布于:7月15日
Pros:
-pretty fun to be honest
Cons:
-downloading mods breaks the ♥♥♥♥ing game
-the effect of everything becoming blurry when zooming out is obnoxious

This game is a pile of ♥♥♥♥ but a fun one
是否有价值? 欢乐
D-Europa
( 11.5 小时(记录在案的) )
发布于:7月14日
Game won't work properly. Can't get a refund. Get Cities XXL istead, its the exact same thing but with a beter game engine so it runs better.
是否有价值? 欢乐
RAMacindux
( 1.2 小时(记录在案的) )
发布于:7月12日
I really wanted to like this game, but the technical issues has held me back. So many issues with even trying to run the game smoothly let alone make anything remotely interesting in the game. In short, get another game for your city-building needs other than this one.
是否有价值? 欢乐
The Wired
( 16.8 小时(记录在案的) )
发布于:7月7日
don't by this once great franchise... i mean like seriously don't waste your money.
是否有价值? 欢乐
Hitbox
( 2.2 小时(记录在案的) )
发布于:6月27日
It's S***, don't buy it.
是否有价值? 欢乐
Audish
( 2.5 小时(记录在案的) )
发布于:6月25日
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
是否有价值? 欢乐
Evil Wagz
( 725.4 小时(记录在案的) )
发布于:6月22日
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
是否有价值? 欢乐
PathogenHS
( 92.3 小时(记录在案的) )
发布于:6月19日
I don't think I played more than 10 minutes of this game, but apparently I have played 92 hours. So I am an expert?
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
20 人中有 19 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
2.5 小时(记录在案的)
发布于:6月25日
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
推荐
725.4 小时(记录在案的)
发布于:6月22日
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
这篇评测是否有价值? 欢乐
最有价值的评测  总体
35 人中有 26 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
2.4 小时(记录在案的)
发布于:2014年3月8日
作为城市建设游戏其实比模拟城市感觉差了一些,主要是城市太大,反倒是显得繁杂,对细节的显示有些不够,而且到了后期因为优化问题也有些卡。

不过模拟城市5毕竟没有在steam上,4的画面又有些老,还是可以替代地玩一下的。

其实在城市建设里,我还是更喜欢孤岛大亨那样的,感觉精致了一些,不会让我有无从下手之感。
这篇评测是否有价值? 欢乐
14 人中有 13 人(93%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
不推荐
8.6 小时(记录在案的)
发布于:2015年2月2日
为什么那帮混蛋 居民,你给他们设好线路和公交站了 还是随心所欲走城市交通最拥堵的地段!
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
119.4 小时(记录在案的)
发布于:1月29日
优化不行,而且这家公司就属于年年炒冷饭的,特大城市,特大城市XL,特大城市XL白金版,超大城市XXL,除了游戏的控制菜单有点变化外,其余部分几乎一样,玩法,包括建筑等等,而且优化非常差,不支持多核,玩一段时间再好的配置都是卡顿卡顿卡顿,非要关闭重新开始才行,极力不推荐大家买这款游戏,有钱还是上城市天际线吧。
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
推荐
0.4 小时(记录在案的)
发布于:2014年12月20日
游戏具有一定难度,一旦掌握技巧,城市里建满蓝图不是什么难事。打造自己的世界公园吧^_^这款游戏在画面上达到同类游戏的优秀水平,可惜似乎是单线程CPU运行的,需要改进
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
52.1 小时(记录在案的)
发布于:2013年11月25日
除了没有多核优化 其他都很优秀 画面风格写实派
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
0.6 小时(记录在案的)
发布于:2013年12月20日
城市模拟大作,可惜还是只支持单核
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
12.8 小时(记录在案的)
发布于:2014年1月9日
不错的游戏,就是后期太容易卡
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
73.3 小时(记录在案的)
发布于:2013年8月11日
【评分】
系统 : ★ ★ ☆ ☆ ☆
音乐 : ★ ★ ★ ★ ☆
画质 : ★ ★ ★ ☆ ☆
剧情 : ★ ★ ★ ☆ ☆
————————————

【简评】

如果你是模拟城市迷,这款游戏相信你会很喜欢,超大的城市,超详细的规划,而且有农业区可发展,美中不足的是系统优化欠佳,不支持多核处理器;可通过Windows任务管理器,右键选中游戏进程,设置相关性,手动选择N-1个处理器来缓解;这样你就可以发展到后期都不怎么卡了。(此游戏由Cites XL 2012 升级而来)
这篇评测是否有价值? 欢乐