Bâtissez des villes, façonnez un monde.Avec Cities XL Platinum, vous créez, développez et connectez entre elles des villes de toutes tailles et de tous genres sur la planète Cities XL !Construisez des villes toujours plus impressionnantes : Cities XL Platinum met à votre disposition plus de 1000 bâtiments et constructions (dont 50...
Évaluations des utilisateurs :
Récentes :
variables (15 évaluation(s)) - 40% des 15 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
variables (1,170 évaluation(s)) - 60% des 1,170 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 6 fév 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Cities XL Platinum

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-80%
$19.99
$3.99
 

À propos de ce jeu

Bâtissez des villes, façonnez un monde.


Avec Cities XL Platinum, vous créez, développez et connectez entre elles des villes de toutes tailles et de tous genres sur la planète Cities XL !

Construisez des villes toujours plus impressionnantes : Cities XL Platinum met à votre disposition plus de 1000 bâtiments et constructions (dont 50 inédits), à placer librement sur plus de 60 cartes constructibles immenses aussi détaillées que variées.

Endossez le rôle de maire et répondez aux problématiques qui se posent à l’urbaniste moderne : approvisionnement en énergie, gestion des transports… répondez aux besoins de vos citoyens et trouvez l’équilibre parfait entre les services tels que l’emploi, les loisirs et le logement. Spécialisez vos villes dans certaines industries, établissez des échanges commerciaux entre chacune d'elles, et créez ainsi un équilibre économique sur une échelle gigantesque.

Caractéristiques :

  • Plus de 1000 bâtiments différents
  • 60 cartes gigantesques
  • Répondez aux besoins des citoyens : emploi, logement, les loisirs, et plus encore
  • Gérez une économie à grande échelle

Configuration requise

    Minimum :
    • Système d'exploitation : WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
    • Processeur : AMD/INTEL 2.5 GHZ
    • Mémoire vive : 2 Go de RAM
    • Affichage : CARTE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OU SUPÉRIEURE DE 512 Mo 100% COMPATIBLE AVEC DIRECTX 9
    • DirectX® : 9.0c
    • Disque dur : 9 Go d'espace libre sur DD
    • Son : COMPATIBLE DIRECTX 9.0
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (15 évaluation(s))
Globales :
variables (1,170 évaluation(s))
Publiées récemment
Annael Nelwe
( 6.0 heures en tout )
Posté le : 28 juin
Sympas
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Hitbox | EnVyUs
( 2.2 heures en tout )
Posté le : 27 juin
It's S***, don't buy it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Audish
( 2.5 heures en tout )
Posté le : 25 juin
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Evil Wagz
( 725.4 heures en tout )
Posté le : 22 juin
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
pathogenhs
( 92.3 heures en tout )
Posté le : 19 juin
I don't think I played more than 10 minutes of this game, but apparently I have played 92 hours. So I am an expert?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Eastern Orthodoxy
( 6.1 heures en tout )
Posté le : 17 juin
No
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Big Boss Ioustinianos
( 11.9 heures en tout )
Posté le : 12 juin
Owned this game since it first released and was excited for it 2 years prior, following all the developer diaries intently.

This game is terrible. it was one of the largest disappointments as an excited Sim City 4 player, even after buying each new version they released after the first.

Every version of the game is the same, with an extra bunch of buildings that don't add anything new and unique to the game. The largest overhaul that they brought was probably an interface colour change and that's it. Numerous bugs followed each version, including:
  • Alt tab crashes the game even in windowed or fullscreen windowed mode
  • Incorrect income/expense stats
  • Utility buildings not working at all after being placed
  • Absolutely stupid traffic issues, like cars not moving at all

There was originally going to be a fantastic and innovative multiplayer system where player's cities would be able to negotiate trade deals for resources and different education leveled people from their cities to fill jobs requiring workers, and players being able to communicate with eachother on a global map screen, seeing the cities expand without having to go through loading screens like the newest SimCity.

They quickly attached a Pay to Play wall on it where you paid a minimum of 10 dollars a month to access the multiplayer features, and then removed the multiplayer aspect completely after 2 months of release for the original game.
They kept the trade negotiation system however, but you only trade with an AI that has an unlimited amount of resources which you trade for your monthly income, and vice versa with your own resources.

The first 3 versions of the game had absolutely no road building assistance if you wanted to make straight roads or squares quickly, and relied completely on the tools and putting a lot of time and effort into it creating straight lines properly.

I had very high hopes for a next generation City Building simulation from Focus Home Interactive and this the was complete opposite. Please don't put your money into this franchise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Sarkoth
( 14.1 heures en tout )
Posté le : 11 juin
Play Cities: Skylines instead. Trust me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
outlandsounds
( 9.6 heures en tout )
Posté le : 9 juin
This game is great, XXL is better. I was a long time Sim City fan, there latest games look great but are not much fun to play. I wanted to like like Cities Skylines, I realy did but I find the gameplay mechanics clunky, and it's hard to get a small city going with possitive cashflow. In Cities XL you don't have this problem, and it's rewarding to make progress and unlock things for your city. This (and XXL) are by far my favorite city sims, this is the modern day sucessor to Sim City 2000 and 3000 that I wanted, and I felt the need to post this because people are always blathering on about how great Cities Skylines is.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Kastrenzo
( 1.6 heures en tout )
Posté le : 7 juin
In between SimCity 4 and Skylines, there was Simcity Socities, Simcity 2013, and Cities XL
Three times I tried a game from the XL franchise, and three times I felt like I just bought a turd.

the game advertises the fancy cities that you'll make, I never got even remotely close to that stage. just doesnt play well
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
2.5 heures en tout
Posté le : 25 juin
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
725.4 heures en tout
Posté le : 22 juin
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Non recommandé
3.6 heures en tout
Posté le : 5 juin
Cities XL was not terrible for a City Builder but then Cities Skylines came out and yeah... Sorry, going to have to recommend Skylines of Cities XL by a long way.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
11.9 heures en tout
Posté le : 12 juin
Owned this game since it first released and was excited for it 2 years prior, following all the developer diaries intently.

This game is terrible. it was one of the largest disappointments as an excited Sim City 4 player, even after buying each new version they released after the first.

Every version of the game is the same, with an extra bunch of buildings that don't add anything new and unique to the game. The largest overhaul that they brought was probably an interface colour change and that's it. Numerous bugs followed each version, including:
  • Alt tab crashes the game even in windowed or fullscreen windowed mode
  • Incorrect income/expense stats
  • Utility buildings not working at all after being placed
  • Absolutely stupid traffic issues, like cars not moving at all

There was originally going to be a fantastic and innovative multiplayer system where player's cities would be able to negotiate trade deals for resources and different education leveled people from their cities to fill jobs requiring workers, and players being able to communicate with eachother on a global map screen, seeing the cities expand without having to go through loading screens like the newest SimCity.

They quickly attached a Pay to Play wall on it where you paid a minimum of 10 dollars a month to access the multiplayer features, and then removed the multiplayer aspect completely after 2 months of release for the original game.
They kept the trade negotiation system however, but you only trade with an AI that has an unlimited amount of resources which you trade for your monthly income, and vice versa with your own resources.

The first 3 versions of the game had absolutely no road building assistance if you wanted to make straight roads or squares quickly, and relied completely on the tools and putting a lot of time and effort into it creating straight lines properly.

I had very high hopes for a next generation City Building simulation from Focus Home Interactive and this the was complete opposite. Please don't put your money into this franchise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
16 personne(s) sur 16 (100%) ont trouvé cette évaluation utile
Recommandé
16.7 heures en tout
Posté le : 15 juillet 2014
Première installation, je suis resté scotché dessus pendant presque 4 heures.
La construction proprement dite est agréable et la possibilité d'arpenter les rues de sa petite ville en mode 'piéton' donne une réelle satisfaction quant au travail accompli. ^_^
Visuellement, c'est sympa : déplacement de la caméra à 360°C, zoom, deux niveaux d'élévation, alternance jour/nuit. Les rues sont animées par la circulation et même, si l'on zoome assez, par les piétons.

Grâce aux conseils présents sur Steam et sur internet, j'ai tenté d'optimiser le jeu.
Le résultat reste toutefois décevant : à partir de quelques centaines de bâtiments, ma config (i7, 660Ti, 1920x1080 qualité max mais AA désactivé) n'est plus capable d'assurer un fps constant de 60. Néanmoins, cela reste très jouable.

En dépit du manque flagrant d'optimisation, je ne regrette pas du tout mon achat (6€ en promo).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
Recommandé
13.8 heures en tout
Posté le : 29 novembre 2013
Trés bon jeux, mais seul un pc avec un trés bon processeur sera le faire tournée aprés plusieur heure de jeux...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
9.3 heures en tout
Posté le : 11 juillet 2013
Vous aimeriez un jeu à la Sim City pour passer le temps ? Alors prenez Cities XL Platinum, par les français de Focus, qui est bien plus complet et convivial. EA, comme souvent, a voulu prendre ses clients pour des c*ns, heureusement Focus nous livre une alternative de qualité :) GG les frenchies <3
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Non recommandé
6.1 heures en tout
Posté le : 11 avril 2015
C'est très vague comme jeu car y il à tout le temps des problèmes ce qui devient chiant car il y en à de trop.
Avec 1 bâtiment, il y à un soucis car il n'arrive pas à se relier à la route alors qu'il est relié à la route (= Bug).

[PS: J'ai déjà joué beaucoup avant de l'activer sur Steam].
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
396 personne(s) sur 426 (93%) ont trouvé cette évaluation utile
Recommandé
52.4 heures en tout
Posté le : 25 novembre 2013
This is one of the best city simulations out there, especially when looking strictly at games with good graphics. That said, it is not without its flaws.

The Good:
- Lots and lots of replayability. You could get lost in this game on just a single city for weeks.
- Your cities interact with each other to an extent. You can trade things like water, fuel, industry, and office services amongst the cities you create. This allows you to specialize your cities, such as creating an industry giant that feeds industry goods to your cities where you want to avoid polution, such as a resort town.
- You can point and click your way through everything. Given how many options you have for roads, buildings, etc, the menu is easy to use and allows for quick access to everything.
- The game feels like a semi-sandbox during normal play, as there isn't really many restrictions in place (and you can switch the building restrictions off in the settings).
- As you build up your city, you get to a point where you realize it isn't just about building anymore. Management becomes a much bigger deal. One of the biggest management challenges is transportation, and that adds something to the game that I find quite enjoyable, making it a bit deeper than it might look on the surface.

The Bad:
- Some of the mechanics for laying out streets (especially bridges) and buildings can make things a bit frustrating.
- The whole Cities XL series are just reboots. They look the same, play the same, and feel the same. This makes for a bit of a hidden "good" I guess in that you shouldn't feel the need to own them all (I do and don't have any reason to play any of the previous ones).
- They removed the online function that the original had, rather than making it work. The idea of being able to have cities existing in a "truly global" world definitely had an appeal.
- The developer is lazy. The failure to make online work, some small problems and unfinished features, and the mechanics that are still issues still unaddressed after so much time just speaks to the lack of care the developer has for its work and reputation. They did "fix" things to a point where they weren't really game-breaking, but it still sits in my mind that they seem to want to skate by at this point (especially given how much effort they put into trying to create a great alternative to another "CitySim" game).

If you really like city management/builder games, this gives a good balance between the two and should be able to keep your entertained for quite a while. If you can catch it on a sale, then great! If not, you just need to decide what your dollar is worth. As far as putting a dollar value on fun, you have to do that for yourself, but even with the flaws, the value was definitely there for me given how much entertainment I have gotten from it. Decidedly beats spending the money on gas, a ticket, and some overpriced popcorn and soda at a movie theater for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
0.9 heures en tout
Posté le : 25 mars 2015
Facile au démarage mais beaucoup trop de grève.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante