도시를 지어 세계를 만드세요.Cities XL Platinum은 Cities XL 행성의 다양한 크기의 모든 도시를 설계하고 건설하며 서로 이을 수 있게 합니다!전에 본 적 없는 더욱 인상적인 도시를 건설하십시오! Cities XL Platinum은 1,000가지가 넘는 건물과 구조물들(50개의 새로운 구조물 포함)을 60개보다 많은 거대한 맵에 설치할 수 있도록 하여 믿을 수 없는 세부 묘사와 많은 종류의 지형을 제공합니다. 가상의 시장 역할직을 맡아 현대적 도시에 나타나는 대중 교통수단이나 전력 부족 등의 문제를 해결하십시오.
사용자 평가:
Recent:
대체로 부정적 (평가 13 개) - 30% of the 13 user reviews in the last 30 days are positive.
Overall:
복합적 (평가 1,168 개) - 이 게임에 대한 사용자 평가 1,168개 중 60% 가 긍정적입니다.
출시 날짜: 2013년 2월 6일

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Cities XL Platinum 구매

여름 할인! 종료일: 2016년 7월 4일

-80%
$19.99
$3.99
 

게임에 대해

도시를 지어 세계를 만드세요.

Cities XL Platinum은 Cities XL 행성의 다양한 크기의 모든 도시를 설계하고 건설하며 서로 이을 수 있게 합니다!

전에 본 적 없는 더욱 인상적인 도시를 건설하십시오! Cities XL Platinum은 1,000가지가 넘는 건물과 구조물들(50개의 새로운 구조물 포함)을 60개보다 많은 거대한 맵에 설치할 수 있도록 하여 믿을 수 없는 세부 묘사와 많은 종류의 지형을 제공합니다.

가상의 시장 역할직을 맡아 현대적 도시에 나타나는 대중 교통수단이나 전력 부족 등의 문제를 해결하십시오. 당신의 시민들의 늘어나는 요구에 답하고 집, 여가 활동, 직업과 같은 수많은 수요 중에서 완벽한 균형을 찾으십시오. 자신의 도시와 이웃 도시간의 교류 네트워크를 만들어 매우 복잡한 도시들과 거대한 경제적 성공을 거두십시오!

주요 게임 정보:

  • 1000가지가 넘는 구조물들
  • 60개의 거대한 맵
  • 여가 활동, 집, 직업 등과 같은 시민의 요구에 응답하십시오
  • 거대한 경제를 관리하십시오

시스템 요구 사항

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • Graphics: 512 MB 100% DIRECTX 9 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OR HIGHER
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
    • Sound: COMPATIBLE DIRECTX 9.0
Customer reviews
Customer Review system updated! Learn more
Recent:
대체로 부정적 (평가 13 개)
Overall:
복합적 (평가 1,168 개)
Recently Posted
Hitbox | EnVyUs
( 2.2 시간 기록 )
게시 일시: 2016년 6월 27일
It's S***, don't buy it.
유용한 리뷰인가요? 아니요 재미있음
Audish
( 2.5 시간 기록 )
게시 일시: 2016년 6월 25일
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
유용한 리뷰인가요? 아니요 재미있음
Evil Wagz
( 725.4 시간 기록 )
게시 일시: 2016년 6월 22일
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
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pathogenhs
( 92.3 시간 기록 )
게시 일시: 2016년 6월 19일
I don't think I played more than 10 minutes of this game, but apparently I have played 92 hours. So I am an expert?
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Eastern Orthodoxy
( 6.1 시간 기록 )
게시 일시: 2016년 6월 17일
No
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Big Boss Ioustinianos
( 11.9 시간 기록 )
게시 일시: 2016년 6월 12일
Owned this game since it first released and was excited for it 2 years prior, following all the developer diaries intently.

This game is terrible. it was one of the largest disappointments as an excited Sim City 4 player, even after buying each new version they released after the first.

Every version of the game is the same, with an extra bunch of buildings that don't add anything new and unique to the game. The largest overhaul that they brought was probably an interface colour change and that's it. Numerous bugs followed each version, including:
  • Alt tab crashes the game even in windowed or fullscreen windowed mode
  • Incorrect income/expense stats
  • Utility buildings not working at all after being placed
  • Absolutely stupid traffic issues, like cars not moving at all

There was originally going to be a fantastic and innovative multiplayer system where player's cities would be able to negotiate trade deals for resources and different education leveled people from their cities to fill jobs requiring workers, and players being able to communicate with eachother on a global map screen, seeing the cities expand without having to go through loading screens like the newest SimCity.

They quickly attached a Pay to Play wall on it where you paid a minimum of 10 dollars a month to access the multiplayer features, and then removed the multiplayer aspect completely after 2 months of release for the original game.
They kept the trade negotiation system however, but you only trade with an AI that has an unlimited amount of resources which you trade for your monthly income, and vice versa with your own resources.

The first 3 versions of the game had absolutely no road building assistance if you wanted to make straight roads or squares quickly, and relied completely on the tools and putting a lot of time and effort into it creating straight lines properly.

I had very high hopes for a next generation City Building simulation from Focus Home Interactive and this the was complete opposite. Please don't put your money into this franchise.
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Sarkoth
( 14.1 시간 기록 )
게시 일시: 2016년 6월 11일
Play Cities: Skylines instead. Trust me.
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outlandsounds
( 9.6 시간 기록 )
게시 일시: 2016년 6월 9일
This game is great, XXL is better. I was a long time Sim City fan, there latest games look great but are not much fun to play. I wanted to like like Cities Skylines, I realy did but I find the gameplay mechanics clunky, and it's hard to get a small city going with possitive cashflow. In Cities XL you don't have this problem, and it's rewarding to make progress and unlock things for your city. This (and XXL) are by far my favorite city sims, this is the modern day sucessor to Sim City 2000 and 3000 that I wanted, and I felt the need to post this because people are always blathering on about how great Cities Skylines is.
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Kastrenzo
( 1.6 시간 기록 )
게시 일시: 2016년 6월 7일
In between SimCity 4 and Skylines, there was Simcity Socities, Simcity 2013, and Cities XL
Three times I tried a game from the XL franchise, and three times I felt like I just bought a turd.

the game advertises the fancy cities that you'll make, I never got even remotely close to that stage. just doesnt play well
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Iksarra
( 3.6 시간 기록 )
게시 일시: 2016년 6월 5일
Cities XL was not terrible for a City Builder but then Cities Skylines came out and yeah... Sorry, going to have to recommend Skylines of Cities XL by a long way.
유용한 리뷰인가요? 아니요 재미있음
Most Helpful Reviews  In the past 30 days
7명 중 7명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
2.5 시간 기록
게시 일시: 2016년 6월 25일
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
725.4 시간 기록
게시 일시: 2016년 6월 22일
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
비추천
3.6 시간 기록
게시 일시: 2016년 6월 5일
Cities XL was not terrible for a City Builder but then Cities Skylines came out and yeah... Sorry, going to have to recommend Skylines of Cities XL by a long way.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
426명 중 396명(93%)이 이 평가가 유용하다고 함
추천
52.4 시간 기록
게시 일시: 2013년 11월 25일
This is one of the best city simulations out there, especially when looking strictly at games with good graphics. That said, it is not without its flaws.

The Good:
- Lots and lots of replayability. You could get lost in this game on just a single city for weeks.
- Your cities interact with each other to an extent. You can trade things like water, fuel, industry, and office services amongst the cities you create. This allows you to specialize your cities, such as creating an industry giant that feeds industry goods to your cities where you want to avoid polution, such as a resort town.
- You can point and click your way through everything. Given how many options you have for roads, buildings, etc, the menu is easy to use and allows for quick access to everything.
- The game feels like a semi-sandbox during normal play, as there isn't really many restrictions in place (and you can switch the building restrictions off in the settings).
- As you build up your city, you get to a point where you realize it isn't just about building anymore. Management becomes a much bigger deal. One of the biggest management challenges is transportation, and that adds something to the game that I find quite enjoyable, making it a bit deeper than it might look on the surface.

The Bad:
- Some of the mechanics for laying out streets (especially bridges) and buildings can make things a bit frustrating.
- The whole Cities XL series are just reboots. They look the same, play the same, and feel the same. This makes for a bit of a hidden "good" I guess in that you shouldn't feel the need to own them all (I do and don't have any reason to play any of the previous ones).
- They removed the online function that the original had, rather than making it work. The idea of being able to have cities existing in a "truly global" world definitely had an appeal.
- The developer is lazy. The failure to make online work, some small problems and unfinished features, and the mechanics that are still issues still unaddressed after so much time just speaks to the lack of care the developer has for its work and reputation. They did "fix" things to a point where they weren't really game-breaking, but it still sits in my mind that they seem to want to skate by at this point (especially given how much effort they put into trying to create a great alternative to another "CitySim" game).

If you really like city management/builder games, this gives a good balance between the two and should be able to keep your entertained for quite a while. If you can catch it on a sale, then great! If not, you just need to decide what your dollar is worth. As far as putting a dollar value on fun, you have to do that for yourself, but even with the flaws, the value was definitely there for me given how much entertainment I have gotten from it. Decidedly beats spending the money on gas, a ticket, and some overpriced popcorn and soda at a movie theater for me.
이 평가가 유용한가요? 아니요 재미있음
207명 중 188명(91%)이 이 평가가 유용하다고 함
추천
10.8 시간 기록
게시 일시: 2014년 2월 11일
+/+ Graphics are great for a city building game.
+/+ Most game mechanics are well executed.
+/+ Great UI. Very easy to pick up and learn.
+/+ Cities can interact (i.e. trade) with each other. This allows you to create specialty cities.
+/+ Large maps.

+/- Not as difficult as SimCity 4.
+/- Not much different than previous Cities XL games.
+/- Includes Steam Cloud, but lacks other features such as achievements and the workshop.

-/- Lack of variety in graphic style.
-/- Not map editor or terraforming options.
-/- Roads & highways can sometimes very picky about how you place them.
-/- Game slows down once your city reaches a certain size (very processor heavy game).
-/- Developers have a bad reputation and have gone out of business. Don’t expect new patches.
-/- Unfixed bugs and broken features.

Verdict: 6.8/10. While Cities XL Platinum clearly fails to surpass SimCity 4, it does offer a unique and fun take on the city building/management genre. If you can put up with the late game slowdowns or don’t care about creating larger cities, then I can easily recommend Cities XL Platinum to you. If you expect more, you will be disappointed. Don’t spend more than $10 and you’ll likely be happy.

Update 9/7/15: Buy Cities Skyline if you want a city builder. This game is no longer worth considering.
이 평가가 유용한가요? 아니요 재미있음
360명 중 299명(83%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
추천
21.6 시간 기록
게시 일시: 2014년 8월 18일
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on xlnation.net perhaps an 8!

please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs.

as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are ♥♥♥♥♥♥ off that they got stuck with a dead game after only being able to play with it for such a short time.

so they troll steam forums and even this site complaining about the long defunct developers and about long ago fixed bugs and basically spooking people away from buying the game.

many do not even own or play this game, they just own the other game and since the servers have all been shutdown for that game long ago can't no longer play it. yet they refuse to upgrade to this game, basically wanting the new developers to basically give them the new game.

here check out the facts for yourself
http://en.wikipedia.org/wiki/Cities_XL

i own and play just about every city sims/builders that is out there

this is great game, loads of fun, runs great, have played it for hundreds of hours.

even better if you go to xlnation.net you will find hundreds of mods for it, everything imaginable and a very active community over 40,000 members!

i also want to say that there is no serious memory leak or programming issue like some people are posting. what issue that people are having is that the game allows you to build huge i mean huge cities, ive seen some with population over 90M and basically they do not set limits other than the hardware you have. so as you add more and more buildings and roads and the cities get larger and more complex sure its going to use more and more memory until you run out of memory and until your cpu/gpu cant handle the size of the cities and complexity and the framerate goes down. It's hard to put in words just how large and complex your cities can get, they can look so real that you can't distinguish screenshots from real world images of some of the worlds largest cities. in fact i cant think of a real world single city that has a population of over 90M. so what you have a people with low end hardware trying to build cities they can't support. and since its a 32-bit application, like most games, the cities can only get so large and complex before you hit the 2-3gb limit that windows imposes. the trick is to balance city size and complexity and not try to build cities that don't make sense and would not be practical even in real life.

so yes the game is a 32-bit game with the game logic running in a single thread, but most other games out there have the same limitations. the only difference between those games and this game is that this game does not impose limits on you like simcity or tropico or anno does. also this games lets u pack the density of the cities to real world levels and beyond. in this way its more a city builder than a sim i would say.

having said that the game, like all other games and software, does have bugs and issues, but luckily they are for minor and can easily be ignore of worked around.
이 평가가 유용한가요? 아니요 재미있음
381명 중 309명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
5.7 시간 기록
게시 일시: 2013년 12월 3일
This game has the potential to be far greater than SimCity ever could be, considering EA's corporate greed holds it back so much these days. It features enormous cities and very easy-to-use interface systems to create a city EXACTLY the way you want it to look even with road-following decorations and multiple ways to plop out zones, then zooming in and "walking" around if you so desire - the level of detail is astounding, and I've personally been playing this series since it's predecessor, City Life, came out back years ago. The game has a major downside though - it's outdated 2005 graphics engine is a 32 bit engine not optimized for multi-core. No matter how good your PC is, the game is limited to only using 1 core and up to 4 gigs of ram - 2 gigs by default, editing the config file is needed to crank 4. This means large cities on even the toughest PCs will lag like all hell, while your PC shows virtually no sign of wear, often running far below 20% of max capacity. Community guides even state you have to quit and reload the game every hour and possibly even change your graphics settings far below what your computer should be able to support just to keep it running in larger cities.

Specs arent the issue for those of you claiming I have a bad computer - I run a hex core 3.5 ghz intel i7, have 64 gigs of ram, and 2 nvidia titans, and yet I clock as little as - well, 0 FPS at times. I have also tried it on a laptop running a quad core 2.7 ghz i7 with 32 gigs of ram and a GTX 680M with the same issues.
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336명 중 249명(74%)이 이 평가가 유용하다고 함
381명이 이 평가가 재미있다고 함
비추천
0.1 시간 기록
게시 일시: 2015년 5월 20일
I'm an atheist and this game genuinely had me looking to the Bible for help.
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93명 중 80명(86%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
22.6 시간 기록
게시 일시: 2014년 11월 11일
I will recommend this game, but be cautious. This game gets insanely difficult, and fast. Once you get access to basic utilities, like water, power, and oil, it can be so easy to bankrupt your city by trying to offer all of these to your city at once. This game runs on supply and demand. If you're producting a lot of oil, and your city can't pay for it (not that your city won't demand it; they just won't be able to pay for it), your city will lose money by extracting more oil than what it can pay for. This goes with about a dozen different resources the game takes into account. You can also have not enough resources. This makes things rather complicated, because you will always run into a scenario in which your city needs more resources than it can pay for, even if you trade with other cities.

Your city will always be plagued with problems once you get to a significant population. Traffic is always a problem. Always. There is no way to really mend the traffic problem. The tourism also really doesn't make much sense to me.

However, I recommend this game because it's kind of realistic. You can't make everyone happy. You can't "pre-plan" your city by making interstates in a town with 200 population. You have to build your city up and then create those, causing you to have to re-route traffic and demolish structures so you can work on your interstate system, which is a headache I bet most leaders in transportatioon have. You will have to have a ghetto and also a rich population. Your citizens will get bored. The game is also beautiful and zooming into ground level gives a lot of awesome views.
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131명 중 104명(79%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
비추천
7.4 시간 기록
게시 일시: 2014년 12월 21일
Nice graphic, not bad gameplay, awful optimization, so just when your city grows(and it happens over 5-6 hours), playing becomes impossible. Despite the hardware you have. It just will lag. And nothing can be done with it, nobody plans to patch it. Every year this game is sold with great discount, and naive customers throw out their money. So I highly warn you against purchasing this game.
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