Build cities, shape a world. Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet! Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on...
Gebruikersrecensies: Verdeeld (801 recensies)
Releasedatum: 6 feb 2013
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"As the name tells the game is a city builder that allows you to make big cities, unlike certain new game in same genre. Has problems on some computers!"

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11 december

THE CITIES XXL TEASER TRAILER

The world's largest city builder is back!

The Cities XL franchise returns with Cities XXL: a bigger, better city builder pushing the city limits to the edge of your imagination, as seen in the stunning world reveal trailer. Running on a vastly improved game engine, Cities XXL offers classic and extended city-building content, including over 1000+ buildings, 70+ maps including new landscapes and environments, and ecological features making CitiesXXL the 'greenest' Cities XL game yet.

Discover in the first Cities XXL video the sprawling cityscapes and city-life in action, to get a sense of the scale and grandeur of the game:

https://www.youtube.com/watch?v=pVdOHaei_uQ

As you'll see in the video, CitiesXXL lets you design and build a sprawling metropolis across many different landscapes and maps, with varying available resources - from oil to fertile farm land - to keep the denizens of your city content. Featuring four classes of citizens spanning four densities of housing, you'll watch as your cosmopolitan paradise grows from a quiet suburban town to huge economic powerhouse.

With varying road-sizes, including curved roads, bridges, and tunnels unlocked from the start, you'll be able to plan the entrance to your city and its layout before you start plotting its city-scape. As it grows, take advantage of a unique richly detailed street-level view, and meet the citizens as they drive to work, ski, play basketball, or even parachute of the top of towers in unprecedented detail for the genre.

Cities XXL features low-level city management mechanics, such as local air and noise pollution levels illustrated with the new stream-lined UI, and beauty hot-spots suitable for holiday locations to supplement cash-flow.
At citizen management level, you'll be able to track a person's route to work in order to best manage transport from sea, underground and over-ground rail, or air. Cut-down on traffic queues with the park and ride and busses, or even bike hire - reducing that carbon footprint!

Now with Steam Workshop support and streamlined modding, it has never been easier and quicker to share and download user-created content for a Cities XL game. With Cities XXL, you'll be able to use widely available free tools online to create your content and upload it to the Steam Workshop, for all players to download it right through Steam!

To find out why Cities XXL helps you to build a bigger, better world, see the feature break-down below:

  • Over 70 huge maps across multiple terrains and landscapes, from the tropics to the mountains and all in between.
  • Region specific roads to match your country: French, English, German, etc.
  • Over 1000 buildings, many with civilian activity animations to enjoy at street level
  • Greener options for the environment conscious, such as the park and ride, bike hire, and ability to upgrade industrial buildings to reduce emissions
  • Unprecedented detail for the city builder genre, with multiple sky-boxes to choose from and a dynamic time-of-day
  • Steam Workshop support to easily create, share and download new content

17 opmerkingen Meer informatie

Over dit spel

Build cities, shape a world.

Cities XL Platinum lets you design, build and link up cities of all shapes and sizes around the Cities XL planet!

Build more impressive cities than ever before! Cities XL Platinum offers a huge variety of over 1,000 buildings and constructions (including 50 brand new structures), that you can freely place on more than 60 gigantic maps, offering varied terrain and an incredible level of detail.

Take on the role of virtual mayor and find solutions to the problems faced by modern city planners like energy shortages and public transportation. Answer the growing needs of your citizens and find the perfect balance between various services such as housing, recreation, and employment. Specialize your cities and set up a trade network with neighboring towns to ensure large-scale financial success with an increasingly complex network of cities!

Key Features:

  • Over 1000 different buildings
  • 60 gigantic maps
  • Answer the needs of the citizens: employment, housing, recreation, and more
  • Manage a large-scale economy

Systeemeisen

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • Graphics: 512 MB 100% DIRECTX 9 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OR HIGHER
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
    • Sound: COMPATIBLE DIRECTX 9.0
Nuttige klantrecensies
2 van de 2 mensen (100%) vonden deze recensie nuttig
10.7 uur in totaal
Geplaatst: 25 augustus
Nice city build game, it never gets boring because there is always something to care about... Very realistic view and pretty nice graphics
Was deze recensie nuttig? Ja Nee
187 van de 224 mensen (83%) vonden deze recensie nuttig
14.6 uur in totaal
Geplaatst: 18 augustus
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on xlnation.net perhaps an 8!

please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs.

as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are ♥♥♥♥ed off that they got stuck with a dead game after only being able to play with it for such a short time.

so they troll steam forums and even this site complaining about the long defunct developers and about long ago fixed bugs and basically spooking people away from buying the game.

many do not even own or play this game, they just own the other game and since the servers have all been shutdown for that game long ago can't no longer play it. yet they refuse to upgrade to this game, basically wanting the new developers to basically give them the new game.

here check out the facts for yourself
http://en.wikipedia.org/wiki/Cities_XL

i own and play just about every city sims/builders that is out there

this is great game, loads of fun, runs great, have played it for hundreds of hours.

even better if you go to xlnation.net you will find hundreds of mods for it, everything imaginable and a very active community over 40,000 members!

i also want to say that there is no serious memory leak or programming issue like some people are posting. what issue that people are having is that the game allows you to build huge i mean huge cities, ive seen some with population over 90M and basically they do not set limits other than the hardware you have. so as you add more and more buildings and roads and the cities get larger and more complex sure its going to use more and more memory until you run out of memory and until your cpu/gpu cant handle the size of the cities and complexity and the framerate goes down. It's hard to put in words just how large and complex your cities can get, they can look so real that you can't distinguish screenshots from real world images of some of the worlds largest cities. in fact i cant think of a real world single city that has a population of over 90M. so what you have a people with low end hardware trying to build cities they can't support. and since its a 32-bit application, like most games, the cities can only get so large and complex before you hit the 2-3gb limit that windows imposes. the trick is to balance city size and complexity and not try to build cities that don't make sense and would not be practical even in real life.

so yes the game is a 32-bit game with the game logic running in a single thread, but most other games out there have the same limitations. the only difference between those games and this game is that this game does not impose limits on you like simcity or tropico or anno does. also this games lets u pack the density of the cities to real world levels and beyond. in this way its more a city builder than a sim i would say.

having said that the game, like all other games and software, does have bugs and issues, but luckily they are for minor and can easily be ignore of worked around.
Was deze recensie nuttig? Ja Nee
92 van de 123 mensen (75%) vonden deze recensie nuttig
23.7 uur in totaal
Geplaatst: 25 oktober
I'd love to give this a thumbs up, here is why I won't:

The game is great! Its fun, realistic, and you can create economies. Its definitely the best city simulator I have played.
But. And this is a big butt (*s♥♥♥♥er*)

Its so bugged and glitched out that after a little while it becomes impossible to play. Too many aspects of the game have bugs that are game breaking. For instance (and this is the most frusturating) after a while, trading with the AI company is beyond worthless, its actually harmful to trade with them because the glitch makes it that you have to pay to get rid of your goods, as if they were plague infested. I don't mean pay as in like a tarriff, I mean as in you pay as much to sell your good as they should to buy it. If you can't trade you can't expand, and if you can't expand the game is done.

Fun, but broken. Please fix. Until then, don't buy this game.
Was deze recensie nuttig? Ja Nee
38 van de 41 mensen (93%) vonden deze recensie nuttig
22.6 uur in totaal
Geplaatst: 11 november
I will recommend this game, but be cautious. This game gets insanely difficult, and fast. Once you get access to basic utilities, like water, power, and oil, it can be so easy to bankrupt your city by trying to offer all of these to your city at once. This game runs on supply and demand. If you're producting a lot of oil, and your city can't pay for it (not that your city won't demand it; they just won't be able to pay for it), your city will lose money by extracting more oil than what it can pay for. This goes with about a dozen different resources the game takes into account. You can also have not enough resources. This makes things rather complicated, because you will always run into a scenario in which your city needs more resources than it can pay for, even if you trade with other cities.

Your city will always be plagued with problems once you get to a significant population. Traffic is always a problem. Always. There is no way to really mend the traffic problem. The tourism also really doesn't make much sense to me.

However, I recommend this game because it's kind of realistic. You can't make everyone happy. You can't "pre-plan" your city by making interstates in a town with 200 population. You have to build your city up and then create those, causing you to have to re-route traffic and demolish structures so you can work on your interstate system, which is a headache I bet most leaders in transportatioon have. You will have to have a ghetto and also a rich population. Your citizens will get bored. The game is also beautiful and zooming into ground level gives a lot of awesome views.
Was deze recensie nuttig? Ja Nee
33 van de 46 mensen (72%) vonden deze recensie nuttig
12.5 uur in totaal
Geplaatst: 14 juli
I bought this game in desperation despite all the negative things I heard about it.

The game is not bad. It has tons of nice features, different buildings, good details, a decent engine. BUT, it lacks one very major feature: management. You don't need to manage your financials in this game as time isn't a constraint. Once you make a few houses and industries your flowchart turns green and you can skip forward to get tons of money. You don't lose anything by doing that. Just like the first Sim City from 1990.

Unlocking some buildings over time and making some old ones obsolete when time goes by would easily solve the issue. There can easily be diminishing tax returns from old houses or you might have to renew buildings over time. Unfortunately in its current state the game is not challenging at all.

I don't want to give a negative review because of only one issue and there are no other city sims playable but they definitely have to solve this problem.
Was deze recensie nuttig? Ja Nee
18 van de 21 mensen (86%) vonden deze recensie nuttig
16.6 uur in totaal
Geplaatst: 11 oktober
I have been a fan of build and manage games ever since Populous came out on the Amiga, after that came Sim City (they were both relased 1989) and then kinda got tired of them or should I say, i grew up, Sim City got more bells and whistles, Monster invasion and crap never appealed to me.

Cities XL Plat is a hardcore city building game, it's realistic to the point nothing in a city can ever be stagnant or it fades away, the better the city the faster the problems, trying to fix to many issues, gets you new ones.

As many of these games its about keeping a balance and anticipating where once you grow your new problems will arise.

I read some negative reviews cant say I agree with any of them, as a city building game its really fun and probably has 50-100 hours of gameplay before you feels it has nothing more to give you, Sim City has more bells and whistles, but this game has hardcore realism, it reminds me of Banished.

Stability i am not sure about, no problems at all so far, intel/nvidia, nothing special.

Was deze recensie nuttig? Ja Nee
14 van de 16 mensen (88%) vonden deze recensie nuttig
106.6 uur in totaal
Geplaatst: 24 oktober
TLDR: A great city building game that could've been the best for years to come. There are too many issues though.
I still rate it 3rd for me after Simcity 3000 and 2000.

Beware of the compatability issues, performance issues, bugs and illogical things (the save menu WTF).

The city building is solid and all the info you need is available. Sometimes the city's management information is a bit hard to find, but it's there. You don't have to lay down power lines or water pipes, which I didn't like at first, but got used to. The roads can be curved in any way you want which is really cool.

The game is easy at first and the tutorials are good (not voiced though), but there is a big difficulty jump when your basic utility facilities aren't enough for your city anymore. The city will start to demand more electricity, fuel, water and waste disposal very suddenly. Also when you start building high density stuff the demands go up quite a lot.

The game also seems laid back and fun instead of taking itself super seriously. Just like Simcity 3000 did (And Simcity 4 didn't). It doesn't mean it makes the game any worse as a simulator, but more fun to play.

Graphics look really nice and are freely rotatable and zoomable 3D. You can tilt the view upwards/downwards with only 2 presets though.
I can't really get why some people complain about the graphics.
You can zoom in to see the details, which I didn't really care at first, but I found it's really cool to see your cities from the street level in the "postcard" camera mode.

Sounds are what you'd expect in a city builder and music suits the game nicely. The intro song does play a bit too much though.

I have not run in to any compatability issues with Win 7 64bit, but there are many people reporting them on the forums.

And the to the negatives:
The game runs fine when building a small city, but when the city size reaches 500k people or so it brings any computer down to below 10FPS in some situations (like making bus lines or zooming way out).
It runs only in single threaded mode, but also must be optimized poorly. Some tweaks to the game files help, but not enough to make building big cities fun.

There are some bugs like sometimes the trading does give or take more money than it should, some special building names or descriptions not showing up properly and one or two sounds not playing properly (police station is one).

And then there are these logical issues. When you click a diskette image in the menu that is labeled "Save" and in the following interface click a save thumbnail, it LOADS the save instead of saving (there is a confirmation dialog, but it's too easy to just click ok). Also it overwrites the autosave instantly at that moment.
There are more of these issues, but they're just annoyances, not wasting hours of city building!
Was deze recensie nuttig? Ja Nee
12 van de 15 mensen (80%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 8 augustus
Hey, it lets you play single player without an internet connection or server log-in. 10/10

But seriously, I wish I had found this game before I sunk tons of hours into Sim City: DRM Edition. Cities XL is robust, beautiful, has crazy amounts of freedom, and city plots that are absurdly gigantic. Anyone who is a fan of city building sims owes it to themselves to buy this game. I hope some day down the line I recover from my SimCity burnout and can come back and really dive into this awesome game.
Was deze recensie nuttig? Ja Nee
10 van de 13 mensen (77%) vonden deze recensie nuttig
11.4 uur in totaal
Geplaatst: 9 oktober
After the big disappointments the last 2 Sim Cities were this game is just what you need to scratch that city planning/building inch. Once you get the hang of it, and understand how the supply/demand and resources work in this game you are set to do pretty much anything you want. The mode where you can handpick any buildings is the best part IMHO, something I always wished vanilla Sim City 4 had.
Was deze recensie nuttig? Ja Nee
22 van de 36 mensen (61%) vonden deze recensie nuttig
7.4 uur in totaal
Geplaatst: 10 oktober
Its a great game, however with the huge memory leaks, the longer you play (or load a long playted map) the worse the lag gets, eventually it will just chain crash.

Started using 2 gigs, ended when it maxed out my 16 =\
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
26.9 uur in totaal
Geplaatst: 9 november
Good game, what Simcity 2013 lacks can all be found here, though the visuals won't be as good.
Was deze recensie nuttig? Ja Nee
7 van de 9 mensen (78%) vonden deze recensie nuttig
7.4 uur in totaal
Geplaatst: 21 december
Nice graphic, not bad gameplay, awful optimization, so just when your city grows(and it happens over 5-6 hours), playing becomes impossible. Despite the hardware you have. It just will lag. And nothing can be done with it, nobody plans to patch it. Every year this game is sold with great discount, and naive customers throw out their money. So I highly warn you against purchasing this game.
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
4.5 uur in totaal
Geplaatst: 14 september
Good sub for simcity lovers. I think I bought it at $20, it was worth it for spending a few hours here and there.
Was deze recensie nuttig? Ja Nee
18 van de 31 mensen (58%) vonden deze recensie nuttig
20.7 uur in totaal
Geplaatst: 29 juli
Long time player of SC 4 here, heavily modded (keep it mind when reading, I ll be biased in that sense). Also, if anyone is color blind read 2 straight (there is the game breaker).

I really, really tried to like Cities XL. I tried it more than 4 different times. I really love city building games but I always felt CXL was unpolished and unfinished. My game breaker were always the same 2.

1- Roads and road layout. I am used to a grid like set up from SC 4, I can admit that. But I was never able to get used to not being able to make at least some consistent griding (it was always off and wouldn't stay stright and parrallel, so in the end I had less building space on one end than in the other). That wasn't that terrible. The REAL ISSUE was that I had to manually demolish each and every building to build a road expansion. And given there was no grid for reference placing was always odd. An avenue would not sit on one side as any 2 gridded element might but in the middle, taking up some space from adjacent building. And given that I had to expand a lot this was a nuisance that meant demolishing huge parts of my town just to fit a small avenue, casuse I had no idea what space it would take. If you are used to superposition building (that is to say, build on top of something else and the game make necessary demolishing) be advised, it won't work. (There is a mod that helps partially with this: you dont need to demolish a road if you want to replace it with another one of the same size, the rest of the issues remain).

2- Lack of colorblind-friendly interface. Road traffic is codified in red, green and yellow strips over the roads (changing zoom distance makes it a little bit more clear, not that much). I am color blind, I can tell up to a point the difference between these three colors, but it is really hard for me when the colored area is as small as in some cases is. And there is no easy way to have the camera move to the problematic zone. You have to use the map to navigate using the color scheme I mentioned above. Also, when you click a road stretch you get the info on that specific stretch, including a colored ball with the usage. The ball is completly impossible for me to use but if you hover over it you get (at last) a readable tooltip saying usage in percentage. This a too repetitive task to be so hassle ridden, so each and every time I uninstalled the game and went back to play SC 4 that gets this fixed in some simple steps such as using blue-green-yellow-red for traffic congestion (not perfect but it helps a lot).

3- Transportation options are really lacking for any SC player. Check the list, many sensible choices you may want may be missing.

Very specific reasons but some may agree they are important. On the up side, farm building is quite fun.
Was deze recensie nuttig? Ja Nee
6 van de 8 mensen (75%) vonden deze recensie nuttig
28.2 uur in totaal
Geplaatst: 5 september
GREAT CITY BUILDING AND MANAGEMENT GAME

A summary is located at the end of this review, if you don't want to read everything.

GAMEPLAY, CONTENT & UI

- The game features rather powerful design tools for placing roads and buildings, but they can be picky to work with, so it will take some time to get used to. This applies to all designing and building tools!

- There are customization options for roads, bridges and housing. For roads and bridges, you get the option to convert them to one way roads. For each type of housing (industrial, residential, offices, shops and so forth), you can choose different levels of density (from small houses to skyscrapers). You are in control of what type of buildings you want, so you can have skyscrapers in the center of your city and small houses in suburban areas.

- You have the option of doing regular square housing areas, do "free-zoning" and place the houses (almost) the way you desire, do a straight line with houses on each side of a small road or place single units.

- You must manage an economy and various demands for the city.

Economy: you need to keep your city from going bankrupt. You can export things you have enough of to either Omnicorp (AI controlled) or other cities that you've built and you can use taxes, build more factories, offices etc. to raise the city's income.

Supply & demand: You have a list of various things that the city needs and you simply have to produce more or import the item in question if the demand is higher than the supply.

- Basic things that are needed, like in other city building games, are industries, shops, water, electricty and various city services such as police and education. In Cities XL Platinum, you also have to either produce or import food, there is a demand for offices, manufacturing factories, high tech industry, hotels and so on. In other words, you have a lot to manage in Cities XL Platinum.

- The trade system is a bit buggy since you can "steal" money from Omnicorp, which pretty much neglects the economy management aspect of the game for a while. When your city grows, you won't be able to rely on stealing money from Omnicorp. Your city will require more money and resources to function so the economy asapect of the game "makes a return" later on.

- You can unlock all buildings right off the bat by changing settings in the game menu.

- You get 60 gigantic maps. They are so big that you can create different districs in your city so you can place your filthy factories in a secluded area and your pretty financial and housing areas in a pollution free zones.

- Each map has special properties, so one map might be better suited for food production while other maps are better for tourism.

- Over 1000 different buildings are included. This adds a great amount of variety to your cities and all of this is comes with the base game.

- There are no tooltips on how to use the zoning tools, how to build roads, how to manage x, how to do y. The game has tutorial missions/cities but everyone doesn't like playing tutorial missions. Some people like to jump into the game and learn how to play with the help of tooltips. I also had to google several things, such as keyboard shortcuts.



VISUALS & GAME ENGINE

Since this is a city building game, visuals aren't top priority since you'll be spending most of your time zoomed out and expanding your city.

But anyways...

- The game has good visuals overall but they aren't anything special.

- The textures are decent and look good from distance but if you zoom in all the way, you'll notice that they aren't of high resolution.

- Lightning is also pretty decent and has some basic shadows.

- The game engine is badly optimized as it will start lagging once your city becomes larger. With a population of around 220 000 people, the game lags a little on my GTX 780Ti, 12GB of RAM and i7.



FINAL VERDICT

GAMEPLAY, CONTENT & UI - SCORE: 7,6

VISUALS & GAME ENGINE - SCORE: 5,2

+ Powerful design tools.
+ Loads of different building models, bridges, etc.
+ Customization options for roads and housing areas.
+ Mods.
+ Slightly more in-depth supply & demand management than Sim City.

+/- One bug allows your city to get large amounts of money by "stealing" from Omnicorp.
+/- Tutorial missions are available so you can learn how to play the game.
+/- You may unlock all buildings from the start by changing settings in the game menu.

- The game has quite a bit of bugs.
- Very poor optimization; can even lag on high end computers.
- No tooltips, so learning how to play can take a bit of time.

WORTH BUYING AT FULL PRICE? If you're really into city builders/management games and have a powerful computer, yes. If not, then no.
Was deze recensie nuttig? Ja Nee
7 van de 10 mensen (70%) vonden deze recensie nuttig
4.2 uur in totaal
Geplaatst: 11 oktober
A good game, and fun from the very start of gameplay. The tutorials are very good at explaining how to use MOST of the features, however some require some experimentation to be able to master. Overall, a good game, however the optimisation is not the best, and the game can get very slow with framerates when you start to get larger cities. I would say that this game is better than a possible alternative Sim City 2013, of which I have played for a considerable time more than 100 hours. This game has got one way streets, a vast range of landmarks, and a good menu structure, and I would recommend it to all people who like city planning or building simulators. I would give the game a 6.5/10 due to the lack of optimisation overall.
Was deze recensie nuttig? Ja Nee
8 van de 12 mensen (67%) vonden deze recensie nuttig
4.9 uur in totaal
Geplaatst: 16 oktober
It's what the New SimCity should have been

Is good looking, can be played offline, has huge maps and alot more challange.
Was deze recensie nuttig? Ja Nee
11 van de 18 mensen (61%) vonden deze recensie nuttig
14.2 uur in totaal
Geplaatst: 1 december
For its quality, the game should be called Cities XL M - Early Access (alpha).

This game was fun but very disappointing. The save feature doesn't work and the game is too slow with even a small city of <25,000 people. I saved my game multiple times with different names while I was playing. The game eventually slowed down so much that it was frustrating to play. I saved again, quit the game and restarted it. When I restarted it only a single autosave from hours ago remained. This game does not meet the barest standards of quality.
Was deze recensie nuttig? Ja Nee
7 van de 11 mensen (64%) vonden deze recensie nuttig
1.6 uur in totaal
Geplaatst: 1 augustus
Entirely too buggy to use. Too bad. Good game otherwise.
Was deze recensie nuttig? Ja Nee
7 van de 11 mensen (64%) vonden deze recensie nuttig
8.5 uur in totaal
Geplaatst: 16 augustus
I'm a big fan of city builders - I spent countless hous enjoying Simcity 300, and then 4. Seeing the negativity around the latest Simcity, I was hopeful when trying Cities XL, but it just frustrates me in a lot of little ways. For one, it plays like it's in beta: text on the UI gets cut-off awkwardly, there are weird texturing issues with roads fairly regularly, it feels like it needs more polish. And this is a game that was first released in 2009, and has had 3 re-releases including this one! I've no idea what they've been doing all this time.

For all the efforts at making you vary-up your cities, with different resources available in different areas, specialising is difficult - I needed fuel, so decided to start a second city just for that, and found that oil-extraction isn't unlocked until you have a fairly large city built.

There was nothing pushing me to expand, and no real consequence to failure. My man city has nowhere near enough power, with -5 electricity tokens, and yet it doesn't really matter, and things carry-on as normal. It's trivial to make a city profitable.

I'm also not a fan of the art style - the lighting makes everything quite grey, and it's hard to tell different wealth levels apart. It all just ends-up a bit bland.

I'm sure if you're after a game that lets you be creative with building, you'll enjoy it - you can individually decide exactly which building goes where, and the curved roads are nice. But as a game, it's a bit lacking.
Was deze recensie nuttig? Ja Nee