BUDUJ MIASTA, KSZTAŁTUJ ŚWIATCities XL Platinum pozwala Ci projektować, budować i łączyć miasta o różnych układach i wielkościach na planecie Cities XL!Wznoś najbardziej efektowne miasta w historii! Cities XL Platinum to ogromna różnorodność - ponad 1000 rodzajów budynków (w tym 50 zupełnie nowych), które możesz dowolnie ustawiać na...
Recenzje użytkowników:
Ogółem:
Mieszane (1,166) - 60% z 1,166 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 6 Lut, 2013

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Kup Cities XL Platinum

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-80%
$19.99
$3.99
 

O tej grze

BUDUJ MIASTA, KSZTAŁTUJ ŚWIAT

Cities XL Platinum pozwala Ci projektować, budować i łączyć miasta o różnych układach i wielkościach na planecie Cities XL!
Wznoś najbardziej efektowne miasta w historii! Cities XL Platinum to ogromna różnorodność - ponad 1000 rodzajów budynków (w tym 50 zupełnie nowych), które możesz dowolnie ustawiać na ponad 60 gigantycznych mapach oferujących różne rodzaje terenu i niewiarygodne poziomy szczegółowości.

Zostań wirtualnym burmistrzem i zmierz się z problemami, którym muszą stawić czoła współcześni projektanci miast, takimi jak kłopoty z zasilaniem czy transportem publicznym. Spełniaj oczekiwania obywateli i znajdź idealną równowagę pomiędzy potrzebami mieszkalnymi, rekreacyjnymi i komercyjnymi. Wyspecjalizuj swoje miasta i stwórz sieć handlową z sąsiadami, aby zapewnić sukces finansowy i rozwój całej aglomeracji!

Kluczowe cechy:

  • Ponad 1000 rodzajów budynków
  • 60 gigantycznych map
  • Spełniaj oczekiwania obywateli jeśli chodzi o pracę, mieszkania, rekreację i nie tylko
  • Zarządzaj ogromną gospodarką

Wymagania systemowe

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL 2.5 GHZ
    • Memory: 2 GB RAM
    • Graphics: 512 MB 100% DIRECTX 9 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 OR HIGHER
    • DirectX®: 9.0c
    • Hard Drive: 9 GB HD space
    • Sound: COMPATIBLE DIRECTX 9.0
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
Mieszane (1,166)
Niedawno opublikowane
Audish
( 2.5 godz. łącznie )
Zamieszczono: 25 czerwca
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
Przydatne? Tak Nie Zabawna
Evil Wagz
( 725.4 godz. łącznie )
Zamieszczono: 22 czerwca
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
Przydatne? Tak Nie Zabawna
pathogenhs
( 92.3 godz. łącznie )
Zamieszczono: 19 czerwca
I don't think I played more than 10 minutes of this game, but apparently I have played 92 hours. So I am an expert?
Przydatne? Tak Nie Zabawna
Big Boss Ioustinianos
( 11.9 godz. łącznie )
Zamieszczono: 12 czerwca
Owned this game since it first released and was excited for it 2 years prior, following all the developer diaries intently.

This game is terrible. it was one of the largest disappointments as an excited Sim City 4 player, even after buying each new version they released after the first.

Every version of the game is the same, with an extra bunch of buildings that don't add anything new and unique to the game. The largest overhaul that they brought was probably an interface colour change and that's it. Numerous bugs followed each version, including:
  • Alt tab crashes the game even in windowed or fullscreen windowed mode
  • Incorrect income/expense stats
  • Utility buildings not working at all after being placed
  • Absolutely stupid traffic issues, like cars not moving at all

There was originally going to be a fantastic and innovative multiplayer system where player's cities would be able to negotiate trade deals for resources and different education leveled people from their cities to fill jobs requiring workers, and players being able to communicate with eachother on a global map screen, seeing the cities expand without having to go through loading screens like the newest SimCity.

They quickly attached a Pay to Play wall on it where you paid a minimum of 10 dollars a month to access the multiplayer features, and then removed the multiplayer aspect completely after 2 months of release for the original game.
They kept the trade negotiation system however, but you only trade with an AI that has an unlimited amount of resources which you trade for your monthly income, and vice versa with your own resources.

The first 3 versions of the game had absolutely no road building assistance if you wanted to make straight roads or squares quickly, and relied completely on the tools and putting a lot of time and effort into it creating straight lines properly.

I had very high hopes for a next generation City Building simulation from Focus Home Interactive and this the was complete opposite. Please don't put your money into this franchise.
Przydatne? Tak Nie Zabawna
Sarkoth
( 14.1 godz. łącznie )
Zamieszczono: 11 czerwca
Play Cities: Skylines instead. Trust me.
Przydatne? Tak Nie Zabawna
outlandsounds
( 9.6 godz. łącznie )
Zamieszczono: 9 czerwca
This game is great, XXL is better. I was a long time Sim City fan, there latest games look great but are not much fun to play. I wanted to like like Cities Skylines, I realy did but I find the gameplay mechanics clunky, and it's hard to get a small city going with possitive cashflow. In Cities XL you don't have this problem, and it's rewarding to make progress and unlock things for your city. This (and XXL) are by far my favorite city sims, this is the modern day sucessor to Sim City 2000 and 3000 that I wanted, and I felt the need to post this because people are always blathering on about how great Cities Skylines is.
Przydatne? Tak Nie Zabawna
Kastrenzo
( 1.6 godz. łącznie )
Zamieszczono: 7 czerwca
In between SimCity 4 and Skylines, there was Simcity Socities, Simcity 2013, and Cities XL
Three times I tried a game from the XL franchise, and three times I felt like I just bought a turd.

the game advertises the fancy cities that you'll make, I never got even remotely close to that stage. just doesnt play well
Przydatne? Tak Nie Zabawna
Iksarra
( 3.6 godz. łącznie )
Zamieszczono: 5 czerwca
Cities XL was not terrible for a City Builder but then Cities Skylines came out and yeah... Sorry, going to have to recommend Skylines of Cities XL by a long way.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecone
2.5 godz. łącznie
Zamieszczono: 25 czerwca
The vacuum left by the SimCity series after 4 was a perfect opportunity for another developer to swoop in and claim the city-building throne. After all, as venerable as it was, SimCity never actually ventured into full 3D, and the rare competitors that did could never match the quality of the core simulation. Eventually the folks behind Cities XL stepped up to the plate, and while it ticks all the right boxes for a fine city builder, it also leaves a lot to be desired.

XL's pitch was that you could finally build the modern city of your dreams, as huge and sprawling as you want. To that end you lay roads, zone for residences and businesses, provide utilities and services, and manage the finances of your burgeoning burg, just as you would in a traditional SimCity. All of this is rendered in full 3D, with skyscrapers rising from the hills and valleys of your map, all while little cars and even people traverse your network of streets. From that perspective, it's pretty much what anyone wanted from a SimCity 5.

But Cities XL is more than just a copy of the old formula. The familiar residential, commercial, and industrial zones are split into types that demand specific resources of each other. Homes can be zoned for unskilled workers, skilled workers, executives, and "elites", whatever that means. Industries can be anything from farms to factories, tech centers to office complexes. Different industries require different proportions of worker classes, and then produce goods for your shops and trade outside the city. Some resources are limited by the map, such as having specific agricultural zones for farms or fields for oil. Not every map has every resource, either, so use of the trading system becomes necessary as you expand.

New buildings such as larger services and higher-density zones unlock at certain population levels. In a strange twist this happens at specific "ticks" that actually make XL play more like a turn-based builder than a real-time one. You can set the amount of time between each tick, but until it rolls over nothing will really change in the city. Income, trades, unlocks, and changes to building status are all held until the next tick. Honestly I found speeding up the ticks more useful than playing slow because it keeps the money rolling in at the pace you need to expand.

And boy howdy, will you be expanding. The specific balances of workers against workplaces is so fragile that you'll constantly be zoning new houses and factories to keep up with the alerts pouring in. This isn't the lazy suggestion of SimCity's RCI meter, this is the constant threat of businesses going bankrupt and citizens streaming out of your city. The way Cities XL is designed, your city will never be at peace or even equilibrium. You'll always be lacking something, and forever be pestered to fix it.

That brings me to my chief complaint about the game, the feel of it. Stripping away the complexity of the zoning and additional systems, you could almost mistake XL for a SimCity if not for the incredibly cheap feel of it. Every single menu is a simple blue gradient with text misaligned on it, like a developer's first mock-up of a UI. The building menus have teeny-tiny tooltips and titles, leaving you to rely on the blurry icons to figure out what you're building. You have several zoning tools at your disposal but they all map out fields of square zones mashed against each other at awkward angles or in boring grids. Sure, you can make curved, complex roads, but why bother if you're just going to be snapping cubes against them?

In the end, the shoddy presentation and the unnecessary complexity doom Cities XL to languish behind even the earliest SimCities. The graphics can't even save it, cursed with washed-out colors and bland models for even the largest skyscrapers. You can make enormous, sprawling cities but they're just going to be grids (or knots) of ugly, samey buildings, with little to even differentiate offices from condos. And honestly, if you can't build a city you can admire, there's just no point to building.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
725.4 godz. łącznie
Zamieszczono: 22 czerwca
Like:
Huge lands to build your city.
Trading between your cities allowing you to customize your city specialization.
Beautiful graphics and ground level action adds scale to your gaming experience.
Good bugs, like the vacation resort taking up no vacation land. Concentrate them and your leisure skyrockets!
Economy management that goes way beyond other city simulators.

Dislike:
Horrible memory lag when your cities get real big.
Highway system is terrible. Use the large expressway, one-way the roads and build pairs to better your city's traffic control.
Bad bugs, like some generated buildings that wont connect to road and the leisure buildings not satisfying the citizen leisure parameter.

Overall,
A beautiful, broad sweeping city simulator that offers many facets of the genre that other games do not. Quick money generation without age or natural disasters. Buggy as all hell but Cities XXL is the same game with all the bugs fixed. If you dont mind the bugs, this game is the best of the genre.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
Polecane
11.9 godz. łącznie
Zamieszczono: 19 października, 2013
Cities XL jest na pewno serią, którą warto się zainteresować. Na tym niszowym rynku wyróżnia się niezwykłą plastycznością. Możemy z dróg robić wywijasy, jak tylko nam się podoba. Do tego jest ogromny wybór budynków (możemy wyznaczać jedynie strefy, jak w SimCity, lub stawiać konkretne budowle). Mapy są gigantyczne i potrzeba czasu, by wypełnić je w całości.

Jeśli chodzi o stopień trudności, na początku jest dość niski. Duże i trudne do rozwiązania problemy pojawiają się po kilku godzinach spędzonych w danym mieście. Krąży obiegowa opinia, że Cities XL jest dziecinnie proste. Osoby tak mówiące, chyba nigdy nie spedziły wystarczjąco dużo czasu na jednej mapie. Niestety system podpowiedzi jest bardzo skromny (można zapomnieć o poziomie szczegółowości z SimCity 4), dlatego zrozumienie wszelkich zależności bywa kłopotliwe.

Seria ma w zasadzie dwie wady. W miastach za mało się dzieje, przez co można odnieść wrażenie, że budujemy aglomerację zombie. No i poszczególne odsłony serii prawie wcale się od siebie nie różnią. Jesli posiadasz wersję 2009, 2011 lub 2012, odpuść sobie Platinum.

W dodatku wiele do życzenia pozostawia polska wersja językowa. Niektóre kwestie są źle przetłumaczone i wprowadzają w błąd.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecone
1.9 godz. łącznie
Zamieszczono: 23 marca, 2015
3.5/10

Miasta w rozmiarze XL, ale sama gra niestety w niskiej jakości
Czy ta recenzja była pomocna? Tak Nie Zabawna
396 z 426 osób (93%) uważa, że ta recenzja jest pomocna
Polecane
52.4 godz. łącznie
Zamieszczono: 25 listopada, 2013
This is one of the best city simulations out there, especially when looking strictly at games with good graphics. That said, it is not without its flaws.

The Good:
- Lots and lots of replayability. You could get lost in this game on just a single city for weeks.
- Your cities interact with each other to an extent. You can trade things like water, fuel, industry, and office services amongst the cities you create. This allows you to specialize your cities, such as creating an industry giant that feeds industry goods to your cities where you want to avoid polution, such as a resort town.
- You can point and click your way through everything. Given how many options you have for roads, buildings, etc, the menu is easy to use and allows for quick access to everything.
- The game feels like a semi-sandbox during normal play, as there isn't really many restrictions in place (and you can switch the building restrictions off in the settings).
- As you build up your city, you get to a point where you realize it isn't just about building anymore. Management becomes a much bigger deal. One of the biggest management challenges is transportation, and that adds something to the game that I find quite enjoyable, making it a bit deeper than it might look on the surface.

The Bad:
- Some of the mechanics for laying out streets (especially bridges) and buildings can make things a bit frustrating.
- The whole Cities XL series are just reboots. They look the same, play the same, and feel the same. This makes for a bit of a hidden "good" I guess in that you shouldn't feel the need to own them all (I do and don't have any reason to play any of the previous ones).
- They removed the online function that the original had, rather than making it work. The idea of being able to have cities existing in a "truly global" world definitely had an appeal.
- The developer is lazy. The failure to make online work, some small problems and unfinished features, and the mechanics that are still issues still unaddressed after so much time just speaks to the lack of care the developer has for its work and reputation. They did "fix" things to a point where they weren't really game-breaking, but it still sits in my mind that they seem to want to skate by at this point (especially given how much effort they put into trying to create a great alternative to another "CitySim" game).

If you really like city management/builder games, this gives a good balance between the two and should be able to keep your entertained for quite a while. If you can catch it on a sale, then great! If not, you just need to decide what your dollar is worth. As far as putting a dollar value on fun, you have to do that for yourself, but even with the flaws, the value was definitely there for me given how much entertainment I have gotten from it. Decidedly beats spending the money on gas, a ticket, and some overpriced popcorn and soda at a movie theater for me.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 7 osób (43%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Niepolecone
0.3 godz. łącznie
Zamieszczono: 15 grudnia, 2015
Nie polecam tej gry. Optymalizacja leży. Brak opcji synchronizacji pionowej. Długo się włącza.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 5 osób (40%) uważa, że ta recenzja jest pomocna
Polecane
35.9 godz. łącznie
Zamieszczono: 30 maja, 2014
It's a very nice game if you like creating things, I really recommend this game cuz of nice graphics
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
188 z 207 osób (91%) uważa, że ta recenzja jest pomocna
Polecane
10.8 godz. łącznie
Zamieszczono: 11 lutego, 2014
+/+ Graphics are great for a city building game.
+/+ Most game mechanics are well executed.
+/+ Great UI. Very easy to pick up and learn.
+/+ Cities can interact (i.e. trade) with each other. This allows you to create specialty cities.
+/+ Large maps.

+/- Not as difficult as SimCity 4.
+/- Not much different than previous Cities XL games.
+/- Includes Steam Cloud, but lacks other features such as achievements and the workshop.

-/- Lack of variety in graphic style.
-/- Not map editor or terraforming options.
-/- Roads & highways can sometimes very picky about how you place them.
-/- Game slows down once your city reaches a certain size (very processor heavy game).
-/- Developers have a bad reputation and have gone out of business. Don’t expect new patches.
-/- Unfixed bugs and broken features.

Verdict: 6.8/10. While Cities XL Platinum clearly fails to surpass SimCity 4, it does offer a unique and fun take on the city building/management genre. If you can put up with the late game slowdowns or don’t care about creating larger cities, then I can easily recommend Cities XL Platinum to you. If you expect more, you will be disappointed. Don’t spend more than $10 and you’ll likely be happy.

Update 9/7/15: Buy Cities Skyline if you want a city builder. This game is no longer worth considering.
Czy ta recenzja była pomocna? Tak Nie Zabawna
299 z 360 osób (83%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
21.6 godz. łącznie
Zamieszczono: 18 sierpnia, 2014
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on xlnation.net perhaps an 8!

please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs.

as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are ♥♥♥♥♥♥ off that they got stuck with a dead game after only being able to play with it for such a short time.

so they troll steam forums and even this site complaining about the long defunct developers and about long ago fixed bugs and basically spooking people away from buying the game.

many do not even own or play this game, they just own the other game and since the servers have all been shutdown for that game long ago can't no longer play it. yet they refuse to upgrade to this game, basically wanting the new developers to basically give them the new game.

here check out the facts for yourself
http://en.wikipedia.org/wiki/Cities_XL

i own and play just about every city sims/builders that is out there

this is great game, loads of fun, runs great, have played it for hundreds of hours.

even better if you go to xlnation.net you will find hundreds of mods for it, everything imaginable and a very active community over 40,000 members!

i also want to say that there is no serious memory leak or programming issue like some people are posting. what issue that people are having is that the game allows you to build huge i mean huge cities, ive seen some with population over 90M and basically they do not set limits other than the hardware you have. so as you add more and more buildings and roads and the cities get larger and more complex sure its going to use more and more memory until you run out of memory and until your cpu/gpu cant handle the size of the cities and complexity and the framerate goes down. It's hard to put in words just how large and complex your cities can get, they can look so real that you can't distinguish screenshots from real world images of some of the worlds largest cities. in fact i cant think of a real world single city that has a population of over 90M. so what you have a people with low end hardware trying to build cities they can't support. and since its a 32-bit application, like most games, the cities can only get so large and complex before you hit the 2-3gb limit that windows imposes. the trick is to balance city size and complexity and not try to build cities that don't make sense and would not be practical even in real life.

so yes the game is a 32-bit game with the game logic running in a single thread, but most other games out there have the same limitations. the only difference between those games and this game is that this game does not impose limits on you like simcity or tropico or anno does. also this games lets u pack the density of the cities to real world levels and beyond. in this way its more a city builder than a sim i would say.

having said that the game, like all other games and software, does have bugs and issues, but luckily they are for minor and can easily be ignore of worked around.
Czy ta recenzja była pomocna? Tak Nie Zabawna