Publisert: 25. desember, 2014
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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ colorful game world
+ many different house models
- barely animated versions (residents, vehicles)
- many buildings not animated (ferris wheel!)
+ from the distance lively cities (road!)
- in the close-up happened to little
- feedback only in text windows without speech
+ unobtrusive music
- who like to pause
- hardly sound effects (only when clicking on some buildings)
- total sound spartan
+ comprehensible connections
+ many Procedure documentation
- difficult to estimate how many buildings of a type you should build
+ different resources
+ different types of landscape
- otherwise no differences
- start-up phase always the same
+ populations respond to changes
+ realistic impact of your decisions
- no life of their own individual residents
+ residential building in different quality and density
- different production do not affect (agriculture!)
- too few special buildings
+ huge cities possible
+ ideal for optimizer
- no variation due to special events
- no intermediate goals
+ solo playtime around 20 hours
+ very large cities possible
+ various export goods
- boring trade
- relatively few types of buildings
Multiplayer: no multiplayer
The original game of Monte Cristo was taken over by the publisher Focus Home Entertainment and expanded. The basic gameplay remains: We always start our metropolis with a simple road to the edge of the map, a town hall build it, and then follow all the steps that we already know from Sim City. Creating a residential area. Create business district. Creating industrial area. There are also a few special buildings such as amusement parks and police stations, schools and fire departments. We know all before Cities XL, and unfortunately, we meet the same quirks.
Our biggest challenge in the game is the balancing of all parties. People want security, a job, free roads. The industry seeks workers and customers. And we need money and many residents to unlock gradually new building possibilities. Since there is only one free game, we have to put our own goals. Focus has indeed built one of these new-fangled successes system, but that is incorrect: With about 30,000 inhabitants, we get, for example, the cheering message "You have built your first apartment building" Ever irritate us many of the earlier so helpful feedback messages!. "The roads are completely blocked," reports a text window excitedly. But when we show the road load, everything else is just a tiny portion of red, green.
If the roads then you should be clogged times but to help the new semi-new buses and subway. Bus Stations build super simple: build terminus, click breakpoints in the streets, click the latest to the last stop - finished the round or commute. If you like, still sets the bus size, ranging from small gasoline-standard bus up to the double bus. If you have created the lines halfway sent your residents commute between home and work from then good. Especially the unskilled workers squeeze into the buses, while management and senior executives sniffed climb into her car and mosern about traffic jams.
Very expensive, but boring is the new subway. The simple fact you move underground, by connecting the endpoints. Done. If you want to see the expensive trains times, you have to click an endpoint - and will be disappointed, because the game staring them the tunnel, including web then just about the city graphic that looks strangely artificial.
The above aside, I really enjoyed my time with Cities XL Platinum. The tutorial is a competent overview of the game's features, and there is a lot of freedom here, a city exactly how you wanted to search. The variety of areas and building types is impressive, and the graphics engine can without batting zooming of an overhead satellite view in an on-the-road visibility hand.
Score: 62 / 100
Sorry for my bad english.
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