Despierta de su letargo, viajes Beatbuddy través de ambientes pintados a mano exuberantes en una misión para salvar a sus compañeros y su propia inmortalidad. Beatbuddy interactúa con el medio ambiente respiración de vida que late al ritmo de una banda sonora original, le ayudamos en su abre nuevos caminos y resuelve puzzles.
Análisis de usuarios:
Global:
Mayormente positivos (932 análisis) - El 78% de los 932 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 ago. 2013

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Beatbuddy: Tale of the Guardians

Packs que incluyen este juego

Comprar Beatbuddy: Tale of the Guardians Collector's Edition

Incluye 2 artículos: Beatbuddy: Tale of the Guardians, Beatbuddy: Tale of the Guardians - Original Soundtrack

Comprar Beatbuddy: Ultimate Edition

Incluye 4 artículos: Beatbuddy: Tale of the Guardians, Beatbuddy: On Tour, Beatbuddy: Tale of the Guardians - Original Soundtrack, Beatbuddy: On Tour - Original Soundtrack

 

Actualizaciones recientes Ver todos (7)

4 de diciembre de 2015

NEW BEATBUDDY GAME, BUNDLES & SOUNDTRACK!

Hey Beatbuddies

To celebrate the release of the all new Beatbuddy: On Tour
we've finally released the original Beatbuddy: Tale of the Guardians Soundtrack on Steam!
If you want to go ALL IN you can check out the new ULTIMATE BUNDLE
containing both Beatbuddy Games, 2 Soundtracks and 3 playable prototypes evolved during the crazy development ride which started back in 2009. Get the tour started and let us know what you think about Beatbuddy's new gig.

We wish you a merry Christmas and thank everyone for all the great support!
The Threaks

4 comentarios Leer más

Críticas

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

Acerca de este juego

Despierta de su letargo, viajes Beatbuddy través de ambientes pintados a mano exuberantes en una misión para salvar a sus compañeros y su propia inmortalidad. Beatbuddy interactúa con el medio ambiente respiración de vida que late al ritmo de una banda sonora original, le ayudamos en su abre nuevos caminos y resuelve puzzles.

CARACTERÍSTICAS PRINCIPALES

  • Disfrute de un juego de acción y aventura en una nueva forma, que incorpora la música en todos los aspectos del mundo hermoso. Los jugadores interactúan con el medio ambiente y una gran variedad de criaturas para abrir caminos y resolver puzzles a lo largo de su viaje.
  • Seis niveles bellamente pintados a mano, cada uno divide en cinco capítulos, tome el jugador a través de los lugares únicos y paletas de colores vivos.
  • Con una banda sonora producida exclusivamente con canciones originales compuestas específicamente para el juego por artistas conocidos, incluyendo Austin Wintory, Parov Stelar, Sabrepulse y La Rochelle Band.
  • Juega como Beatbuddy, una criatura etérea que viaja a unirse con sus hermanas melodía y armonía y detener al malvado príncipe Maestro con la ayuda del Clef que proporciona alivio cómico a lo largo de su viaje.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP, Vista, 7, 8
    • Procesador: 1.8 GHz (dual core)
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: OSX 10.6 or later
    • Procesador: 1.8 GHz (dual core)
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04 LTS or later
    • Procesador: 1.8 GHz (dual core)
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Almacenamiento: 1 GB de espacio disponible
Análisis de usuarios
Customer Review system updated! Learn more
Global:
Mayormente positivos (932 análisis)
Publicados recientemente
𝕃𝕖𝕖™
( 2.5 h registradas )
Publicado el 28 de mayo
A very nice Game. I love it!
¿Es útil? No Divertido
Ixo
( 0.4 h registradas )
Publicado el 21 de mayo
This game has "beat" my expectations! Alright sorry. But really, this game was really a lot more than I was expecting. Here's a list of things I find noteworthy about the game:

+The music has flavor and creates a distinct, interesting tone for the game.
+The art style is attractive and simple.
+- The play style is pretty simple, this may be good or bad!
+- The controls have a bit of a learning curve. At first they seem a bit bad, but once you master the art of dash canceling by punching, you'll feel more in control.

Definitely a worthwhile game and a "must try" in my book.
Goes down especially well with some Mary j.
¿Es útil? No Divertido
Ben Wyatt
( 29.6 h registradas )
Publicado el 30 de abril
Sick beatsy.

10/10
¿Es útil? No Divertido
piratefender
( 7.9 h registradas )
Publicado el 19 de abril
An interesting indie game with an unusual set of mechanics and level design based around music. Definitely recommend this game if you are looking for something a little different.
¿Es útil? No Divertido
Question
( 7.3 h registradas )
Publicado el 16 de abril
Nothing particularly bad about this, just completely not notable in any way in my opinion. Felt very run of the mill. It's not awful or bad even, it's just a way to pass a few hours I guess. But there are more or less objectively better ways to do that (like I'm sorry, I understand that it's opinion but I really think that if you're a person that's been playing video games for any semi-significant length of time at all, you will think this is very generic--I think that's a fairly reasonable assumption to make). The game just doesn't feel like it has any identity or reason for existence beyond "another indie 2D platformer/puzzle game in a sea of indie 2D platformer/puzzle games".

Its underwater so you're not tethered to the ground in the 2D space. Has some strong music (I mean it's called Beatbuddy and it's sorta music-themed in concept so the music is fairly varied and not bad). 6 Levels, about 40-60m each. Really not challenging at all, even near the end as the difficulty ramped up, everything was fairly easy. Honestly, any difficulty or annoyance came almost entirely from the annoyingly floaty controls (I used mouse option, there are "Keyboard" and "Gamepad" options as well. It's never bad enough to hinder progress though, as the difficulty isn't high at all as mentioned for it to become a massive headache. The "puzzles" are all very on-rails, you don't have to think, it's just sorta "pull lever, push crate" (figuratively). A lot of repeating puzzle pieces just thrown together in different ways throughout the game, more pieces as you go further.

The game seems to be into this idea that the beat of the music tracks in each of its level is synchronized to various environmental elements and mechanics of its puzzles, and while this might be technically true (i.e., an object you can interact with that serves as like a bounce-pad is pulsating to the beat), in practice I never found myself actually concerned with using that to help me *play the game*, which it sort of advertises as a selling point, but also via it's early tutorial. This might be somewhat subjective, as maybe other people would use that more as a play tool, but I found it far easier to just ignore all that and use visual cues as in any other game (i.e. if there are like spikes that drop and raise, even if they "cycle" with the song, it's easier to just watch the spikes and then time your passage...).

Graphics are uh, fine. Somewhat pretty , levels look repetitive (similar art assets I mean) but they all sort of have a cartoony stylization. Really nothing eye-popping, definitely far from the most beautiful 2D game I've seen, recently or otherwise. Look at some screenshots to judge of course.

I encountered a bug in Level 5 , where upon going through a door and the camera starting to zoom out on the environment after a certain puzzle, the client crashed literally every time (Unity engine error). Was not a 1-time thing, always hapspened as I moved the character through this point. After looking around and finding no solution, I verified game cache and that seemed to work. Notably, the game hitched and stuttered , but didn't crash at that point still.

Also , the game has no v-sync option, v-sync force doesn't work via Nvidia control panel. I'm running a GTX 770, and it was basically just eating the card to run at like 1000+ frames per second (no, that's not a zero too many. Over 1 thousand frames. Basically if you have a dedicated gpu of any description, beware). Was incredibly annoying, and I ended up artificially capping the frame rate with RivaTuner. Which caused the game to occassionally experience some weird stuttering. Sort of amateurish that there's no Vysync option tbh, or anything else that'd solve that issue.

________________________________________

Pros:

- Strong, varied music, all catchy and pretty unique in the video game landscape.
- Visually decent.

Cons:

- Boring puzzles, not challenging or thought-provoking
- Poor control of character (floaty)
- Repetitive level design
- Generic
- Somewhat buggy
- Doesn't support vsync
¿Es útil? No Divertido
Carlisovas
( 8.2 h registradas )
Publicado el 1 de abril
El juego es simple y llano, no supone ningún reto y la historia tampoco brilla por su profundidad.

Aún así lo recomiendo por su extremada belleza y más que aceptable diversión, por el precio absolutamente ridículo que se puede obtener merece una oportunidad.

Ideal para niños.

¿Es útil? No Divertido
Loui
( 1.5 h registradas )
Publicado el 1 de abril
Fast paced, clever gameplay!

I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P
¿Es útil? No Divertido
Ishvii
( 1.2 h registradas )
Publicado el 31 de marzo
A charming cross between Aquaria and the Star Wars Cantina band. While gameplay is relatively simple, the world moving to the beat is enjoyable and the soundtrack is awesome.
¿Es útil? No Divertido
HABABAJABA
( 0.6 h registradas )
Publicado el 7 de marzo
very unique and beautiful game. I was not expecting that. I recommend
¿Es útil? No Divertido
Haurid
( 1.5 h registradas )
Publicado el 27 de febrero
Great soundtrack, nice gameplay, good design and graphics. This game is really fun to play.
¿Es útil? No Divertido
Epi
( 2.5 h registradas )
Publicado el 25 de febrero
ENTRETENIDO

La verdad que no esperaba mucho de este juego, pero resulta que es muy entretenido y nos va a engancar. En todos los niveles tendremos una serie de rompecabezas, bastante fáciles de resolver, al resolverlos podremos continuar en nuestra misión. Lo que da vida a este juego es la música y el ritmo, muy metidos en el juego.

Lo recomiendo para entretenerse de forma esporádica.
¿Es útil? No Divertido
Jonah the Commando
( 5.4 h registradas )
Publicado el 21 de febrero
I wish I could have skipped all the dialog.
¿Es útil? No Divertido
Reginaldinho
( 7.2 h registradas )
Publicado el 21 de febrero
This is one of those games that you have in your Steam library for months constantly wondering where the hell you acquired it from, but when you play it you wonder why you didn't play it sooner. Once I started playing it, I didn't play anything else until I'd completed it, certainly a game you're happy to stick at 'til the end.
¿Es útil? No Divertido
GrafZahl
( 0.2 h registradas )
Publicado el 20 de febrero
good soundtrack but controls suck
¿Es útil? No Divertido
supersnackbros [G.E.W.P]
( 4.2 h registradas )
Publicado el 10 de febrero
TL;DR: It's not bad. It's well made, but it's too bland for a definite reccommendation.

This game, uh... I don't know how to put this. I mean, I just completed it one minute ago but I think I can sum things up.
If you skip this title, you're not missing much. I don't feel like my time was wasted, but there are more interesting games out there that I can't say pick this one up. I got it as a Humble Bundle order, and honestly wouldn't have played it if it weren't for that fact. Don't get me wrong, what it does is alright. For the most part the obstacles move to the beat rather than you, which is unique along with its art and setting.
I'm only giving it a thumbs-down because I don't ESPECIALLY recommend it. If there were a more neutral option I'd give it. It's not an involving game, so if you need that then it might suit you. I'm pretty sure this was a college project.
¿Es útil? No Divertido
Ariandel
( 13.7 h registradas )
Publicado el 4 de febrero
Beatbuddy has some really great music and beautiful art, but its puzzles are unfortunately very repetitive, and its checkpoint system has some major flaws: at one point in the game, it checkpointed immediately before my death, so every time I died, it would reload to a second or two before my death just for me to die again. I had to restart the entire level.

It also has some flaws with collection. You can pick chapters within each level, which would be great, if it would actually count each chapter's collections seperately, but as it is, if you want to collect all beat points in a level, you must play through the entire level.

However, even with these flaws, the sountrack, the art, and the interesting level design and exploration is enjoyable enough to give it a try. Buy it on sale to enjoy it the most, but it is worth full price.
¿Es útil? No Divertido
Kamarae
( 10.0 h registradas )
Publicado el 31 de enero
The soundtrack is amazing. Its one of the better ones Ive found in a rhythm game, and I like how they incorporated it into the actual gameplay and environment. I liked having to time my hits to break through bubbles or to break those flower things in the later levels. I can see how some people might get irritated with it though because the game is set underwater, and you have a bit of lag/delay. It isnt too bad to get used to though.

Graphics were pretty nice too. I loved the animations, especially the idle ones. The environment was a little same-y after awhile (lot of recoloring it seemed like), but still gorgeous.

Controls (especially vehicle ones) werent my favorite, but luckily they dont stick you in the bubble car very often. Trying to actually time the speed boost in the vehicle was a bit irritating, but holding the right click seemed to do it automatically, so I cant complain too much.

The puzzles themselves werent too bad. None of them were overly complicated or frustrating, but some did get a little repetitive in the earlier levels. Still pretty enjoyable though.

The story is one of the weaker parts of the game. It isnt the strongest story out there, and the characters arent very memorable. Personally, I think the gameplay more than makes up for the weak story though.

Its different, which is nice to see with so many puzzle platformers out there. The controls take getting used to, but once you do it plays very well. The audio is beyond relaxing and the environments are gorgeous. Id highly recommend it, especially if you catch it on sale or in a bundle somewhere.
¿Es útil? No Divertido
the pope of chili-town
( 0.4 h registradas )
Publicado el 30 de enero
this game is alright. it's not great. but some people probably worked pretty hard on it.
¿Es útil? No Divertido
Mistabullit
( 1.7 h registradas )
Publicado el 28 de enero
One of the most relaxing puzzle platformers I've played in a while. Worth Playing.
¿Es útil? No Divertido
John Noob doesn´t play ranked
( 13.3 h registradas )
Publicado el 16 de enero
Otra joya indie más. Arcade con puzzles en el que la gracia está en llevar el ritmo de la música (como hace todo el entorno).

Tanto el artwork gráfico como la música son una pasada, siendo de esos pocos juegos que cuanto más cerca estás del final menos quieres que acabe.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 90 días
A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
1.5 h registradas
Publicado el 1 de abril
Fast paced, clever gameplay!

I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
No recomendado
7.3 h registradas
Publicado el 16 de abril
Nothing particularly bad about this, just completely not notable in any way in my opinion. Felt very run of the mill. It's not awful or bad even, it's just a way to pass a few hours I guess. But there are more or less objectively better ways to do that (like I'm sorry, I understand that it's opinion but I really think that if you're a person that's been playing video games for any semi-significant length of time at all, you will think this is very generic--I think that's a fairly reasonable assumption to make). The game just doesn't feel like it has any identity or reason for existence beyond "another indie 2D platformer/puzzle game in a sea of indie 2D platformer/puzzle games".

Its underwater so you're not tethered to the ground in the 2D space. Has some strong music (I mean it's called Beatbuddy and it's sorta music-themed in concept so the music is fairly varied and not bad). 6 Levels, about 40-60m each. Really not challenging at all, even near the end as the difficulty ramped up, everything was fairly easy. Honestly, any difficulty or annoyance came almost entirely from the annoyingly floaty controls (I used mouse option, there are "Keyboard" and "Gamepad" options as well. It's never bad enough to hinder progress though, as the difficulty isn't high at all as mentioned for it to become a massive headache. The "puzzles" are all very on-rails, you don't have to think, it's just sorta "pull lever, push crate" (figuratively). A lot of repeating puzzle pieces just thrown together in different ways throughout the game, more pieces as you go further.

The game seems to be into this idea that the beat of the music tracks in each of its level is synchronized to various environmental elements and mechanics of its puzzles, and while this might be technically true (i.e., an object you can interact with that serves as like a bounce-pad is pulsating to the beat), in practice I never found myself actually concerned with using that to help me *play the game*, which it sort of advertises as a selling point, but also via it's early tutorial. This might be somewhat subjective, as maybe other people would use that more as a play tool, but I found it far easier to just ignore all that and use visual cues as in any other game (i.e. if there are like spikes that drop and raise, even if they "cycle" with the song, it's easier to just watch the spikes and then time your passage...).

Graphics are uh, fine. Somewhat pretty , levels look repetitive (similar art assets I mean) but they all sort of have a cartoony stylization. Really nothing eye-popping, definitely far from the most beautiful 2D game I've seen, recently or otherwise. Look at some screenshots to judge of course.

I encountered a bug in Level 5 , where upon going through a door and the camera starting to zoom out on the environment after a certain puzzle, the client crashed literally every time (Unity engine error). Was not a 1-time thing, always hapspened as I moved the character through this point. After looking around and finding no solution, I verified game cache and that seemed to work. Notably, the game hitched and stuttered , but didn't crash at that point still.

Also , the game has no v-sync option, v-sync force doesn't work via Nvidia control panel. I'm running a GTX 770, and it was basically just eating the card to run at like 1000+ frames per second (no, that's not a zero too many. Over 1 thousand frames. Basically if you have a dedicated gpu of any description, beware). Was incredibly annoying, and I ended up artificially capping the frame rate with RivaTuner. Which caused the game to occassionally experience some weird stuttering. Sort of amateurish that there's no Vysync option tbh, or anything else that'd solve that issue.

________________________________________

Pros:

- Strong, varied music, all catchy and pretty unique in the video game landscape.
- Visually decent.

Cons:

- Boring puzzles, not challenging or thought-provoking
- Poor control of character (floaty)
- Repetitive level design
- Generic
- Somewhat buggy
- Doesn't support vsync
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
13.3 h registradas
Publicado el 16 de enero
Otra joya indie más. Arcade con puzzles en el que la gracia está en llevar el ritmo de la música (como hace todo el entorno).

Tanto el artwork gráfico como la música son una pasada, siendo de esos pocos juegos que cuanto más cerca estás del final menos quieres que acabe.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
10.0 h registradas
Publicado el 31 de enero
The soundtrack is amazing. Its one of the better ones Ive found in a rhythm game, and I like how they incorporated it into the actual gameplay and environment. I liked having to time my hits to break through bubbles or to break those flower things in the later levels. I can see how some people might get irritated with it though because the game is set underwater, and you have a bit of lag/delay. It isnt too bad to get used to though.

Graphics were pretty nice too. I loved the animations, especially the idle ones. The environment was a little same-y after awhile (lot of recoloring it seemed like), but still gorgeous.

Controls (especially vehicle ones) werent my favorite, but luckily they dont stick you in the bubble car very often. Trying to actually time the speed boost in the vehicle was a bit irritating, but holding the right click seemed to do it automatically, so I cant complain too much.

The puzzles themselves werent too bad. None of them were overly complicated or frustrating, but some did get a little repetitive in the earlier levels. Still pretty enjoyable though.

The story is one of the weaker parts of the game. It isnt the strongest story out there, and the characters arent very memorable. Personally, I think the gameplay more than makes up for the weak story though.

Its different, which is nice to see with so many puzzle platformers out there. The controls take getting used to, but once you do it plays very well. The audio is beyond relaxing and the environments are gorgeous. Id highly recommend it, especially if you catch it on sale or in a bundle somewhere.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
1.7 h registradas
Publicado el 28 de enero
One of the most relaxing puzzle platformers I've played in a while. Worth Playing.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
5.4 h registradas
Publicado el 21 de febrero
I wish I could have skipped all the dialog.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Overall
A 13 de 13 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
4.9 h registradas
Publicado el 7 de abril de 2015
Beatbuddy: Tale of the Guardians ha sido una sorpresa absoluta. Obtenido de "rebote" a partir de un blundle hace un par de años parecía que este juego iba a ser uno de esos que se tienen y nunca se juegan. Sin embargo, también sucede que a veces jugamos a algo "por probar" y nos quedamos maravillados. Este es el caso de este juego.

Beatbuddy es un juego que se desarrolla en un fondo marino donde tendremos que salvarlo de un malvado principe que quiere hacerse con la música. El argumento es realmente trivial y queda en un segundo plano cuando comenzamos a jugar, ya que sin lugar a dudas lo más destacable de este juego es su impresionante música.

Tal es así que mientras jugamos vamos acompañando nuestros movimientos con la múscia que suena, no porque nos obliguen, sino porque el ritmo es realmente excelente. Música funky, electrónica y varias notas de jazz y blues hacen que desplazarnos por el fondo del mar sea realmente espectacular.

Su aspecto gráfico, por otro lado, es fabuloso. Es una auténtica maravilla ver los paisajes, enemigos, y elementos que configuran los puzles para darse cuenta del gran trabajo que han realizado los desarrolladores. Colores vivos, dinámicos y con una gran personalidad.

En su aspecto puramente jugable, el juego es una mezcla de puzles, arcade y shoot 'em up, dependiendo del nivel, y todo, como es normal, irá complicándose mientras más avanzamos. Aún así, su dificultad no es demasiado elevada, y aunque moriremos en numerosas ocasiones, hay gran cantidad de puntos de control que nos permitirán seguir cerca de donde lo dejamos.

El control, jugado con mando, es realmente fabuloso y responde perfectamente a las órdenes dadas muy rápidamente, algo fundamental ya que muchas veces habrá que pasar por recobecos en poco tiempo mientras nos persigue algún monstruo marino o un artilugio mortal.

La duración del juego no es demasiado larga, unas 5-6 horas como mucho, y su rejugabilidad es bastante limitada, a no ser que volvamos a jugar por disfrutar de la música nuevamente mientras jugamos. Este aspecto es el más limitado del juego, pero la experiencia que te deja al acabarlo es muy positiva.

En resumen, Beatbuddy: Tale of the Guardians es una pequeña maravilla que sin duda encantará a todos los amantes de la buena música, los puzles y el arcade frenético. Muy recomendable.
¿Te ha sido útil este análisis? No Divertido
A 7 de 7 personas (100%) les ha sido útil este análisis
Recomendado
4.7 h registradas
Publicado el 4 de septiembre de 2015
Tale of the Guardians es un juego de aventuras y puzzle ambientado en el fondo marino. Los habitantes de este mundo, conocidos como Symphonian, se mueven al ritmo de la música la cual va a estar muy presente durante todo el juego.

Muchos enemigos o zonas se comportan de una forma u otra según la música o los sonidos procedentes de otros elementos del mapa, por lo que en algunas situaciones solo hay que seguir el ritmo para superar estos obstáculos.

Gráficamente el juego sorprende bastante, los detalles están bien cuidados y transportan al jugador a este pequeño gran mundo musical subacuático.

El juego tiene una demo, así que podéis probarlo antes de decidir si comprarlo o no.

Aprovechad si lo encontrais de oferta.
¿Te ha sido útil este análisis? No Divertido
A 5 de 6 personas (83%) les ha sido útil este análisis
Recomendado
1.6 h registradas
Publicado el 3 de marzo de 2014
Genero de plataformas 2D, sumanente adictivo, con muho ritmo, y cargado de belleza. La musica ambiental que evoluciona coincidiendo con el estado de la pantalla, da un añadido extra a esta formula. Recomendado.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 3 de julio de 2014
¡Es un juego muy cuqui!
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
1.0 h registradas
Publicado el 18 de julio de 2014
Este sería, digamos... el musical de los videojuegos (o de las plataformas) :) Tanto elementos del juego como las interactuaciones generan musica. Lo que no me ha quedado tan claro es si estamos en un mundo de sinfonias o debajo del mar.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.3 h registradas
Publicado el 24 de junio de 2014
Con un diseño de niveles impecable, unos controles muy fluidos (yo lo he jugado con gamepad, eso si) y un apartado artístico precioso, Beatbuddy ha sido una grata sorpresa para mi. Es una joyita indie en forma de juego musical que no deberíais perderos.
Joder, sólo por la excelentísima banda sonora merece pillárselo.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.1 h registradas
Publicado el 19 de septiembre de 2015
Al ver por primera vez BeatBuddy nos preguntamos si no estuviésemos frente al típico indie que tiene una idea original detrás, pero que nos hace dudar si los desarrolladores la han conseguido ejecutar correctamente.
Desde luego no podemos negar que este juego destaca principalmente por su estética y su apartado musical, los cuales, para mi gusto están sorprendentemente bien cuidados.
En cuanto a jugabilidad, BeatBuddy cuenta con unos controles muy simples y cómodos para jugar con mando, y responde perfectamete en todo momento. Esto, unido a unas mecánicas simples y a una dificultad bastante baja, hacen de BeatBuddy un juego sencillo y fácil de jugar.
Tanta sencillez, tanto en mecánicas como en dificultad podría convertirlo en un juego repetitivo y tedioso, de no ser por su corta duración y su variedad de escenarios.
BeatBuddy consta de 6 niveles temáticos de 1h aproximada de duración cada uno, en los que alternaremos entre el control de Beat y su nave, lo que aporta un poco de variedad en la forma de juego. Durante estos 6 niveles, dará tiempo de sobra a que se desarrolle la historia, el punto más flojo de este juego para mi gusto: Eres uno de los 3 guardianes de la música, que despiertan cuando el príncipe intenta controlar todo su poder, y debes frustrar sus planes.

En definitiva, estamos frente a un juego con un gameplay sencillo, de corta duración e historia simple, aunque fresco y novedoso a la vez, con una estética y música que conjuntan a la perfección, consiguiendo una inmersión total en el mismo que te dejará con muy buen sabor de boca.
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
4.4 h registradas
Publicado el 16 de octubre de 2014
exelente juego adictivo y muy buena musica
¿Te ha sido útil este análisis? No Divertido
A 1 de 4 personas (25%) les ha sido útil este análisis
Recomendado
1.5 h registradas
Publicado el 27 de febrero de 2014
Grandisimo juego
¿Te ha sido útil este análisis? No Divertido
A 1 de 4 personas (25%) les ha sido útil este análisis
No recomendado
4.2 h registradas
Publicado el 8 de junio de 2014
Uno pensaria que este es un juegazo con unos graficos muy cuidados y una experiencia diferente y novedosa, no estaria en el error però si que fallaria en pensar que este es un buen juego, y lo siento porque queria que me gustase però no.


El arte es muy bueno, tiene una gran calidad, però se hace repetitivo. Siempre hay los mismos enemigos, a partir del nivel 2 o asi i hata el final no se ñaade ningun conpte nuevo. Quan aburrido es eso? Pues muy muy aburrido.

El juego pretende ser un arcade, però termina siendo un platformero que requeire controles precisos, cuando los controles dan pena, te frustrant porque dan la sensacion de estar controlando un airbus en lugar de un ser mitico que vivo bajo el agua.

Los puzzles son siempre iguales, i cuando no són mas que obtusos, sin explicaciones ni nada.

Lo mejor del juego és la musica, però cuando lelvas atascado en la misma seccion unos minutos i la seccion de la cancion se repite una y otra vez, solo quieres que termine y quiarte de en medio esa pesada cancion.
¿Te ha sido útil este análisis? No Divertido
A 1 de 4 personas (25%) les ha sido útil este análisis
No recomendado
2.3 h registradas
Publicado el 10 de agosto de 2014
Un plataformas en un ambiente acuático en el cual el ritmo de la música se convierte en el factor identitario de este título.

No lo recomiendo por las siguientes cuestiones:
> La narración de la historia es mala. No llegas a implicarte.
> La música, que al principio puede sorprender y resultar interesante, en breve se convierte en monótona e incluso algo molesta, sobre todo si te atascas en una zona.
> La jugabilidad es frustrante. Al desarrollarse en un mundo acuático, nuestro personaje se "desliza" por la pantalla, por lo que la dificultad del juego radica en poder controlarlo.
> Los puzzles son muy, muy básicos. Al final todo se basa en romper barreras, encontrar un artilugio para abrir la puerta o encontrar el pasadizo adecuado. No los llamaría ni puzzles.

Lo único que me termina de llamar la atención es el aspecto visual.

Si después de todo esto decides adquirir el juego, te recomendaría que usaras un gamepad.
El uso ratón es desesperante y la experiencia mejora un poco si utilizas el gamepad.
¿Te ha sido útil este análisis? No Divertido
A 94 de 120 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
3.4 h registradas
Publicado el 12 de marzo de 2014
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
¿Te ha sido útil este análisis? No Divertido
A 54 de 62 personas (87%) les ha sido útil este análisis
Recomendado
5.9 h registradas
Publicado el 15 de agosto de 2013
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
¿Te ha sido útil este análisis? No Divertido
A 60 de 72 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
3.8 h registradas
Publicado el 30 de marzo de 2014
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
¿Te ha sido útil este análisis? No Divertido