Despierta de su letargo, viajes Beatbuddy través de ambientes pintados a mano exuberantes en una misión para salvar a sus compañeros y su propia inmortalidad. Beatbuddy interactúa con el medio ambiente respiración de vida que late al ritmo de una banda sonora original, le ayudamos en su abre nuevos caminos y resuelve puzzles.
Análisis de usuarios: Mayormente positivos (773 análisis)
Fecha de lanzamiento: 6 de ago. 2013

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Comprar Beatbuddy: Tale of the Guardians

 

Recomendado por mentores

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."
Lee aquí el análisis completo.

Críticas

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

Acerca de este juego

Despierta de su letargo, viajes Beatbuddy través de ambientes pintados a mano exuberantes en una misión para salvar a sus compañeros y su propia inmortalidad. Beatbuddy interactúa con el medio ambiente respiración de vida que late al ritmo de una banda sonora original, le ayudamos en su abre nuevos caminos y resuelve puzzles.

CARACTERÍSTICAS PRINCIPALES

  • Disfrute de un juego de acción y aventura en una nueva forma, que incorpora la música en todos los aspectos del mundo hermoso. Los jugadores interactúan con el medio ambiente y una gran variedad de criaturas para abrir caminos y resolver puzzles a lo largo de su viaje.
  • Seis niveles bellamente pintados a mano, cada uno divide en cinco capítulos, tome el jugador a través de los lugares únicos y paletas de colores vivos.
  • Con una banda sonora producida exclusivamente con canciones originales compuestas específicamente para el juego por artistas conocidos, incluyendo Austin Wintory, Parov Stelar, Sabrepulse y La Rochelle Band.
  • Juega como Beatbuddy, una criatura etérea que viaja a unirse con sus hermanas melodía y armonía y detener al malvado príncipe Maestro con la ayuda del Clef que proporciona alivio cómico a lo largo de su viaje.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 7 de abril
Beatbuddy: Tale of the Guardians ha sido una sorpresa absoluta. Obtenido de "rebote" a partir de un blundle hace un par de años parecía que este juego iba a ser uno de esos que se tienen y nunca se juegan. Sin embargo, también sucede que a veces jugamos a algo "por probar" y nos quedamos maravillados. Este es el caso de este juego.

Beatbuddy es un juego que se desarrolla en un fondo marino donde tendremos que salvarlo de un malvado principe que quiere hacerse con la música. El argumento es realmente trivial y queda en un segundo plano cuando comenzamos a jugar, ya que sin lugar a dudas lo más destacable de este juego es su impresionante música.

Tal es así que mientras jugamos vamos acompañando nuestros movimientos con la múscia que suena, no porque nos obliguen, sino porque el ritmo es realmente excelente. Música funky, electrónica y varias notas de jazz y blues hacen que desplazarnos por el fondo del mar sea realmente espectacular.

Su aspecto gráfico, por otro lado, es fabuloso. Es una auténtica maravilla ver los paisajes, enemigos, y elementos que configuran los puzles para darse cuenta del gran trabajo que han realizado los desarrolladores. Colores vivos, dinámicos y con una gran personalidad.

En su aspecto puramente jugable, el juego es una mezcla de puzles, arcade y shoot 'em up, dependiendo del nivel, y todo, como es normal, irá complicándose mientras más avanzamos. Aún así, su dificultad no es demasiado elevada, y aunque moriremos en numerosas ocasiones, hay gran cantidad de puntos de control que nos permitirán seguir cerca de donde lo dejamos.

El control, jugado con mando, es realmente fabuloso y responde perfectamente a las órdenes dadas muy rápidamente, algo fundamental ya que muchas veces habrá que pasar por recobecos en poco tiempo mientras nos persigue algún monstruo marino o un artilugio mortal.

La duración del juego no es demasiado larga, unas 5-6 horas como mucho, y su rejugabilidad es bastante limitada, a no ser que volvamos a jugar por disfrutar de la música nuevamente mientras jugamos. Este aspecto es el más limitado del juego, pero la experiencia que te deja al acabarlo es muy positiva.

En resumen, Beatbuddy: Tale of the Guardians es una pequeña maravilla que sin duda encantará a todos los amantes de la buena música, los puzles y el arcade frenético. Muy recomendable.
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A 14 de 22 personas (64%) les ha sido útil este análisis
31.1 h registradas
Publicado: 27 de diciembre de 2014
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado: 31 de enero
This is what happened when you mix beat into casual adventure video game.
You came out with this rocking game.

Man, my head keep bobbing while listening to the beat. I have become a real life Bobbleheads.
Truthfully, the game did bore me because yeah it's only a casual game but I did enjoy it.
Oh yeah, I really like the arts and extra too (Love seeing how the dev make this game from scratch).

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A 2 de 3 personas (67%) les ha sido útil este análisis
6.9 h registradas
Publicado: 12 de noviembre de 2014
If you enjoy rhythm games, good music, or beautiful worlds this game won't let you down.

Pros:
The music is amazing
Visuals are stunning
Story is fun
Controls are great regardless of if you're using a controller or mouse/keyboard
Gameplay is addicting

Cons:
A bit short, 2-4 hours or less to complete the story
Some of the puzzles are repeatitive
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A 3 de 6 personas (50%) les ha sido útil este análisis
7.2 h registradas
Publicado: 28 de diciembre de 2014
"Beatbuddy: Tale of the Guardians" is a sweet music and beat based game.

The level of adorableness of this game is too damn high. So let's take it from the top.

The environment is underwater. The beautifully made areas are hand painted, and filled with rock formations, plants, and cute sea creatures. It is all very pleasing to the eye, and generally forces me to smile throughout the whole experience. Also, the environment is not motionless, it is all vibrant, pulsating, bouncing, and swinging to the soundtrack.

The main character is called Beat Buddy. It's a small, blue, bubbly creature with big eyes, and... earphones. Whenever you stop to figure out a puzzle, he floats in the water bouncing his head and swinging his arm, like a real DJ. Did I mention it is adorable?

The game is basically an action-adventure with loads of puzzles, all focused around the music playing in the background. Each obstacle, element, creature has it's own unique sound which always incorporates nicely with the music, creating a beautiful, energetic soundtrack. From jazzy oldschool sounds, through clubby electronic, and even funky-rocky sounds.

While you can solve any puzzle and go through any obstacle without even turning the sound on, listetning to the soundtrack gives you an advantage. The beat, the sounds actually give you small tips and clues, when and how you should move to go through a challenge effortlessly.

The puzzles slowly progress from absolutely obvious to very complicated. It requires logical thinking, timing, and a good ear.

For me, the game is very relaxing. As I traverse the underwater environment, searching for my friends, hoping to save them.. as I bounce, float, punch my way through complicated labyrinths, I feel myself unwind. The music, the soft but vibrant colours, the sweet personality and feel of the game have a wonderful, positive impact on my mood.

So if you would like something gentle, soothing, and adorable. Something that will make you smile, but will still challenge your gaming skills, try "Beatbuddy: Tale of the Guardians". And don't forget to wear good headphones or turn your speakers up.
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A 3 de 6 personas (50%) les ha sido útil este análisis
17.6 h registradas
Publicado: 1 de enero
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.5 h registradas
Publicado: 25 de abril
Pretty boring and uninteresting puzzley 2D game. Didn't get far because its really boring. Beats are neat, but to much reading and repatitive and uninteresting areas and puzzles just make it boring.

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A 5 de 6 personas (83%) les ha sido útil este análisis
1.6 h registradas
Publicado: 3 de marzo de 2014
Genero de plataformas 2D, sumanente adictivo, con muho ritmo, y cargado de belleza. La musica ambiental que evoluciona coincidiendo con el estado de la pantalla, da un añadido extra a esta formula. Recomendado.
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 3 de julio de 2014
¡Es un juego muy cuqui!
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A 2 de 2 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado: 18 de julio de 2014
Este sería, digamos... el musical de los videojuegos (o de las plataformas) :) Tanto elementos del juego como las interactuaciones generan musica. Lo que no me ha quedado tan claro es si estamos en un mundo de sinfonias o debajo del mar.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.3 h registradas
Publicado: 24 de junio de 2014
Con un diseño de niveles impecable, unos controles muy fluidos (yo lo he jugado con gamepad, eso si) y un apartado artístico precioso, Beatbuddy ha sido una grata sorpresa para mi. Es una joyita indie en forma de juego musical que no deberíais perderos.
Joder, sólo por la excelentísima banda sonora merece pillárselo.
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A 1 de 2 personas (50%) les ha sido útil este análisis
2.3 h registradas
Publicado: 10 de agosto de 2014
Un plataformas en un ambiente acuático en el cual el ritmo de la música se convierte en el factor identitario de este título.

No lo recomiendo por las siguientes cuestiones:
> La narración de la historia es mala. No llegas a implicarte.
> La música, que al principio puede sorprender y resultar interesante, en breve se convierte en monótona e incluso algo molesta, sobre todo si te atascas en una zona.
> La jugabilidad es frustrante. Al desarrollarse en un mundo acuático, nuestro personaje se "desliza" por la pantalla, por lo que la dificultad del juego radica en poder controlarlo.
> Los puzzles son muy, muy básicos. Al final todo se basa en romper barreras, encontrar un artilugio para abrir la puerta o encontrar el pasadizo adecuado. No los llamaría ni puzzles.

Lo único que me termina de llamar la atención es el aspecto visual.

Si después de todo esto decides adquirir el juego, te recomendaría que usaras un gamepad.
El uso ratón es desesperante y la experiencia mejora un poco si utilizas el gamepad.
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A 1 de 2 personas (50%) les ha sido útil este análisis
5.5 h registradas
Publicado: 17 de octubre de 2014
Pros:
- La musica.
- El concepto general y los controles de Beatbuddy.

Contras:
- Bugs que hace que te trabes en los niveles y tengas que reiniciar (o como en mi caso que no pude pasar el Nivel 5)
- El control de la cápsula es INSOPORTABLE. Realmente exaspera las partes de los niveles que conduces dicho vehículo.
- El juego es muy repetitivo de un nivel a otro.

Conclusión:
No lo recomiendo ni por bajo precio (yo lo obtuve en un Humble Bundle) y realmente la pasé bastante mal/aburrido jugándolo en general hasta que se hizo intolerable.
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A 1 de 3 personas (33%) les ha sido útil este análisis
4.2 h registradas
Publicado: 8 de junio de 2014
Uno pensaria que este es un juegazo con unos graficos muy cuidados y una experiencia diferente y novedosa, no estaria en el error però si que fallaria en pensar que este es un buen juego, y lo siento porque queria que me gustase però no.


El arte es muy bueno, tiene una gran calidad, però se hace repetitivo. Siempre hay los mismos enemigos, a partir del nivel 2 o asi i hata el final no se ñaade ningun conpte nuevo. Quan aburrido es eso? Pues muy muy aburrido.

El juego pretende ser un arcade, però termina siendo un platformero que requeire controles precisos, cuando los controles dan pena, te frustrant porque dan la sensacion de estar controlando un airbus en lugar de un ser mitico que vivo bajo el agua.

Los puzzles son siempre iguales, i cuando no són mas que obtusos, sin explicaciones ni nada.

Lo mejor del juego és la musica, però cuando lelvas atascado en la misma seccion unos minutos i la seccion de la cancion se repite una y otra vez, solo quieres que termine y quiarte de en medio esa pesada cancion.
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A 1 de 4 personas (25%) les ha sido útil este análisis
1.5 h registradas
Publicado: 27 de febrero de 2014
Grandisimo juego
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A 91 de 113 personas (81%) les ha sido útil este análisis
3.4 h registradas
Publicado: 12 de marzo de 2014
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
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A 53 de 61 personas (87%) les ha sido útil este análisis
5.9 h registradas
Publicado: 15 de agosto de 2013
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
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A 47 de 59 personas (80%) les ha sido útil este análisis
3.8 h registradas
Publicado: 30 de marzo de 2014
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
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A 72 de 105 personas (69%) les ha sido útil este análisis
0.5 h registradas
Publicado: 1 de marzo de 2014
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
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A 42 de 57 personas (74%) les ha sido útil este análisis
9.9 h registradas
Publicado: 18 de diciembre de 2013
If you enjoy a good platformer. Buy me.
This game comes very close to rayman origins/legends quality.
Rather impressive given the obvious developer team size/funds difference.

Decent enough story that you don't feel inclined to skip it. Well paced game with each level taking around 30-60minutes, depending on how much you explore. Game length is around 6-10hrs.
Soundtrack and controls are top notch.

A+
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