Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
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Дата выхода: 6 авг, 2013

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Рекомендовано кураторами

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."

Рецензии

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

Об этой игре

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
Полезные обзоры покупателей
25 из 34 пользователей (74%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
8.2 ч. в игре
Опубликовано: 19 декабря, 2014
Beatbuddy: Tale of the Guardians делали 4 года, но целеустремленность и упорство далеко не всегда гарантируют, что готовый продукт будет хорошим.

Раз Beatbuddy музыкальная игра, то музыка должна быть хорошей, верно? А вот и нет! Всю игру вы будете слышать, как отбивают ритм и завывают. Да, это здесь называют музыкой. Первое время это ещё можно стерпеть, но не всю игру же!

Ладно, раз с музыкой не задалось (хотя плохая музыка в музыкальной игре уже ставит на ней крест), то может хоть сюжет порадует? Увы, но… Нет. Нехороший принц украл вашу сестру и хочет захватить мир. Диалоги временами бывают забавными. Самую малость. Хотите чего-то большего? Перехотите.

А геймплей-то в игре интересный? Хе-хе, тут тоже всё худо. Все связь геймплея с музыкой заканчивается на избиении растения под ритм и движущихся в такт музыки врагах. Вернее, одном типе врагов. Остальным просто наплевать на музыку. Геймплей разделён на два этапа. В первом игрок должен будет использовать отталкивающие штуковины, которые ускоряют персонажа, чтобы он мог пробиться через твердую растительность. Также, нужно будет поворачивать другие штуковины, которые позволяют оттолкнуть уже ускорившегося персонажа в ту сторону, в которую повёрнуты. Почти весь первый этап вы будете делать исключительно это. В игре это даже нуднее, чем описывающий сие действо текст. Пробивание стен персонажем – чуть ли не фишка игры. В прохождении игры нам будут мешать (кроме одного вида врагов) многочисленные опасности подводного мира игры, включая… Разряды тока. Электричество бьет под водой в одном конкретном месте. Офигительно!

Второй же этап представляет собой путешествие на транспорте. Ничего особенного, хоть и заметно разбавляет однообразие первого этапа. Просто стреляем и уничтожаем препятствия. Иногда появляется возможность повернуть уровень, но это ни на что не влияет. После прохождения этапа на транспорте, вновь настаёт время для первого этапа, а это означает, что нужно будет снова пробивать собой стены или же бить по крабам, чтобы шипастые создания временно убрали свои шипы (логично, да). А потом опять на транспорте. А потом опять на своих двоих.

Сделали? Поздравляю! Вы прошли первый уровень! Впереди вас ждёт еще 5 точно таких же уровней! За всё это время игра даже не попытается разнообразить процесс. Будут происходить лишь незначительные изменения, вроде более живучих врагов (не один, а целых два удара требуют!).

Вот так однообразие убивает игру. К счастью, есть и положительные моменты. Игра довольно красиво выглядит. Не сказать, что стилистика уникальна и запоминается, но видно, что постарались.

Столь ли плоха Beatbuddy: Tale of the Guardians? Нет, она просто никчёмна. Кому я могу порекомендовать её? Только тем, кто обрёл вечную жизнь, смог создать утопию на Земле и успел пройти все стоящие игры в мире. Всем реально существующим людям я советую пройти мимо.
Был ли этот обзор полезен? Да Нет Забавный
7 из 8 пользователей (88%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.0 ч. в игре
Опубликовано: 7 декабря, 2014
Музыка движет миром... НО ЗДЕСЬ ТЫ ДВИГАЕШЬ ЕЁ!
Был ли этот обзор полезен? Да Нет Забавный
4 из 4 пользователей (100%) посчитали этот обзор полезным
5.9 ч. в игре
Опубликовано: 12 ноября, 2014
Веселая игра с приятным музыкальным рядом, который идеально вписывается в игровой процесс)) после рабочего дня самое оно)))
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 6 сентября, 2014
Классная игра.
Был ли этот обзор полезен? Да Нет Забавный
2 из 3 пользователей (67%) посчитали этот обзор полезным
5.3 ч. в игре
Опубликовано: 2 сентября, 2014
Довольно таки забавная игра! Музыка заставляет танцевать прямо на кресле) Простое управление и незамсловатый сюжет напоминают игры с сеги. 8/10
Был ли этот обзор полезен? Да Нет Забавный
1 из 2 пользователей (50%) посчитали этот обзор полезным
19.8 ч. в игре
Опубликовано: 19 сентября, 2014
Заводная аркада. Не успевает надоесть, т.к. не слишком долгая. Весёлые персонажи. Бодрый геймплей.
Был ли этот обзор полезен? Да Нет Забавный
1 из 2 пользователей (50%) посчитали этот обзор полезным
0.2 ч. в игре
Опубликовано: 16 ноября, 2014
первая игра, где озвучка вся из битбокса

идея классная
6/10
Был ли этот обзор полезен? Да Нет Забавный
1 из 2 пользователей (50%) посчитали этот обзор полезным
12.4 ч. в игре
Опубликовано: 1 ноября, 2014
Игруха огонь! Ничего подобного не встречал. С геймпадом играется вдвое легче и комфортнее, но это дело вкуса конечно, думаю что платформеры вообще комфортнее проходить с геймпадом
Был ли этот обзор полезен? Да Нет Забавный
52 из 55 пользователей (95%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
6.2 ч. в игре
Опубликовано: 18 декабря, 2014
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ beautiful hand drawn worlds
+ smooth animations
+ everything moves to the music
- level blocks are repeated

Atmosphere:
+ music brings the world to life
+ attention to detail
+ charming and sympathetic humor
- static text cutscenes

Sound:
+ varied, high-class electric Soundtrack
+ perfectly adapted to the game
+ beatbox end voice output

Balance:
+ perfect learning curve
+ tricky, but always logical puzzles
+ fair set reset points
- only one level of difficulty

Level Design:
+ balanced mix of puzzle and action passages
+ surprised to the end with new ideas
- little to discover

Puzzles:
+ clever physics and switch puzzles
+ always require rethinking
+ towards the end pleasantly challenging
- constructions sometimes a bit confusing

Weapons & Extras:
+ rhythm as the main weapon
+ fanning vehicle deposits
- just movement and combat maneuvers
- abilities are automatically unlocked

Story:
+ interesting basic idea
+ pleasant self-deprecating
+ sympathetic characters
- many clichés
- disappointing end

Game Size:
+ reasonably long campaign (solo playtime around 6 hours)
+ neither dilations or repeats
- runs strictly linear
- neither co-op multiplayer mode yet

Multiplayer: no multiplayer

You do not love music, to have fun with the action-adventure Beatbuddy. But it helps immensely to survive.
There is a story here, but it's about as much impact on the product as a whole has worked as an average album cover. You are Beatbuddy (Beat, short), one of a trinity of gods of music style, and your fellow musical harmony spirit you have to rescue your sister Melody from the clutches of the villainous Prince Maestro. Maestro wants the world to dance to its beat alone, and this is obviously a bad thing, because the poor guy did not even have the chops on a one-hit wonder.

The beautifully hand painted worlds are full of lovely details and funny ideas. During the five to six hours of play I was always curious about what to expect around the next corner and were surprised again and again. First and just with the equally abrupt as unspectacular final is Beatbuddy from the idea of breath.

From playful core outwards Beatbuddy is really just a thoroughly conventional action-adventure. We explore the floating caverns of the six worlds, from the mine to the jungle to the temple, avoid obstacles and traps, solve a lot of switches and physics puzzles and beat with our blue fists every now and again parasite-like opponents.

The great art of Beatbuddy is that the song while the focus at all, unlike pure music games like Guitar Hero or Audiosurf but never in the foreground. We do not play the music, but with the music. A smaller, but just as fine as fascinating difference. The music is unquestionably the highlight here, and even in Beatbuddy's weakest moments, you might have a hard time refraining from tapping your feet or bobbing your head to the rhythm.

Score: 82 / 100
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Был ли этот обзор полезен? Да Нет Забавный
10 из 14 пользователей (71%) посчитали этот обзор полезным
31.1 ч. в игре
Опубликовано: 27 декабря, 2014
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Был ли этот обзор полезен? Да Нет Забавный
9 из 13 пользователей (69%) посчитали этот обзор полезным
1.8 ч. в игре
Опубликовано: 2 ноября, 2014
Beatbuddy pairs great music and wonderful art with poor execution. I have encountered multiple bugs (Mac version) while playing and the controls can sometimes be a bit frustrating. The difficulty level swings abruptly between way too easy and maddeningly difficult pretty regularly, and it can sometimes be hard to tell if it's the software bugs or level design that causes it.
Был ли этот обзор полезен? Да Нет Забавный
4 из 5 пользователей (80%) посчитали этот обзор полезным
2.8 ч. в игре
Опубликовано: 6 сентября, 2014
I want to like this game so much, awesome concept, fun music, but the gameplay just sucks. The levels go on for too long, making me sick of the song by the end of each level. The controls/level design feel sloppy/sluggish, there's no way to avoid bumping into stuff all the time, slowing down your progress and ruining the mood. The game also can't decide whether to focus on puzzles or platforming, neither of which are designed all that well. I could be asking too much, just finishing playing Rayman Origins, but this game just isn't well polished.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
7.2 ч. в игре
Опубликовано: 28 декабря, 2014
"Beatbuddy: Tale of the Guardians" is a sweet music and beat based game.

The level of adorableness of this game is too damn high. So let's take it from the top.

The environment is underwater. The beautifully made areas are hand painted, and filled with rock formations, plants, and cute sea creatures. It is all very pleasing to the eye, and generally forces me to smile throughout the whole experience. Also, the environment is not motionless, it is all vibrant, pulsating, bouncing, and swinging to the soundtrack.

The main character is called Beat Buddy. It's a small, blue, bubbly creature with big eyes, and... earphones. Whenever you stop to figure out a puzzle, he floats in the water bouncing his head and swinging his arm, like a real DJ. Did I mention it is adorable?

The game is basically an action-adventure with loads of puzzles, all focused around the music playing in the background. Each obstacle, element, creature has it's own unique sound which always incorporates nicely with the music, creating a beautiful, energetic soundtrack. From jazzy oldschool sounds, through clubby electronic, and even funky-rocky sounds.

While you can solve any puzzle and go through any obstacle without even turning the sound on, listetning to the soundtrack gives you an advantage. The beat, the sounds actually give you small tips and clues, when and how you should move to go through a challenge effortlessly.

The puzzles slowly progress from absolutely obvious to very complicated. It requires logical thinking, timing, and a good ear.

For me, the game is very relaxing. As I traverse the underwater environment, searching for my friends, hoping to save them.. as I bounce, float, punch my way through complicated labyrinths, I feel myself unwind. The music, the soft but vibrant colours, the sweet personality and feel of the game have a wonderful, positive impact on my mood.

So if you would like something gentle, soothing, and adorable. Something that will make you smile, but will still challenge your gaming skills, try "Beatbuddy: Tale of the Guardians". And don't forget to wear good headphones or turn your speakers up.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
17.6 ч. в игре
Опубликовано: 1 января
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
Был ли этот обзор полезен? Да Нет Забавный
3 из 4 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.9 ч. в игре
Опубликовано: 31 января
This is what happened when you mix beat into casual adventure video game.
You came out with this rocking game.

Man, my head keep bobbing while listening to the beat. I have become a real life Bobbleheads.
Truthfully, the game did bore me because yeah it's only a casual game but I did enjoy it.
Oh yeah, I really like the arts and extra too (Love seeing how the dev make this game from scratch).

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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 28 сентября, 2014
Unique little game. Love the soundtrack, really catchy. :)
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
6.6 ч. в игре
Опубликовано: 12 ноября, 2014
If you enjoy rhythm games, good music, or beautiful worlds this game won't let you down.

Pros:
The music is amazing
Visuals are stunning
Story is fun
Controls are great regardless of if you're using a controller or mouse/keyboard
Gameplay is addicting

Cons:
A bit short, 2-4 hours or less to complete the story
Some of the puzzles are repeatitive
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
5.0 ч. в игре
Опубликовано: 30 сентября, 2014
It's really pretty and the music is cool but the last two chapters are really tedious and full of glitches, like getting stuck behind an escort mission and dying because there are gaps where there shouldn't be, and having to restart the entire mission because Beatbuddy won't move and just does his idle dance taunting you.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.8 ч. в игре
Опубликовано: 3 января
Sweet music
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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 3 января
Dance baby dance!!!

Without the music, it could be a boring game...
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