Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
사용자 평가:
Recent:
매우 긍정적 (평가 10 개) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
대체로 긍정적 (평가 933 개) - 이 게임에 대한 사용자 평가 933개 중 78% 가 긍정적입니다.
출시 날짜: 2013년 8월 6일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Beatbuddy: Tale of the Guardians 구매

이 게임이 포함된 패키지

Beatbuddy: Tale of the Guardians Collector's Edition 구매

2 가지 포함된 항목들: Beatbuddy: Tale of the Guardians, Beatbuddy: Tale of the Guardians - Original Soundtrack

Beatbuddy: Ultimate Edition 구매

4 가지 포함된 항목들: Beatbuddy: Tale of the Guardians, Beatbuddy: On Tour, Beatbuddy: Tale of the Guardians - Original Soundtrack, Beatbuddy: On Tour - Original Soundtrack

 

최신 업데이트 모두 보기 (7)

2015년 12월 4일

NEW BEATBUDDY GAME, BUNDLES & SOUNDTRACK!

Hey Beatbuddies

To celebrate the release of the all new Beatbuddy: On Tour
we've finally released the original Beatbuddy: Tale of the Guardians Soundtrack on Steam!
If you want to go ALL IN you can check out the new ULTIMATE BUNDLE
containing both Beatbuddy Games, 2 Soundtracks and 3 playable prototypes evolved during the crazy development ride which started back in 2009. Get the tour started and let us know what you think about Beatbuddy's new gig.

We wish you a merry Christmas and thank everyone for all the great support!
The Threaks

댓글 4 개 더 읽어보기

평가

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

게임에 대해

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP, Vista, 7, 8
    • 프로세서: 1.8 GHz (dual core)
    • 메모리: 2 GB RAM
    • 그래픽: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: 버전 9.0c
    • 저장공간: 1 GB 사용 가능 공간
    최소:
    • 운영체제: OSX 10.6 or later
    • 프로세서: 1.8 GHz (dual core)
    • 메모리: 2 GB RAM
    • 그래픽: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • 저장공간: 1 GB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu 12.04 LTS or later
    • 프로세서: 1.8 GHz (dual core)
    • 메모리: 2 GB RAM
    • 그래픽: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • 저장공간: 1 GB 사용 가능 공간
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 10 개)
Overall:
대체로 긍정적 (평가 933 개)
Recently Posted
𝕃𝕖𝕖™
( 2.2 시간 기록 )
게시 일시: 2016년 5월 28일
A very nice Game. I love it!
cbriaros
( 6.3 시간 기록 )
게시 일시: 2016년 5월 28일
Very good platformer, great music
Ixo
( 0.4 시간 기록 )
게시 일시: 2016년 5월 21일
This game has "beat" my expectations! Alright sorry. But really, this game was really a lot more than I was expecting. Here's a list of things I find noteworthy about the game:

+The music has flavor and creates a distinct, interesting tone for the game.
+The art style is attractive and simple.
+- The play style is pretty simple, this may be good or bad!
+- The controls have a bit of a learning curve. At first they seem a bit bad, but once you master the art of dash canceling by punching, you'll feel more in control.

Definitely a worthwhile game and a "must try" in my book.
Goes down especially well with some Mary j.
Ben Wyatt
( 29.6 시간 기록 )
게시 일시: 2016년 4월 30일
Sick beatsy.

10/10
piratefender
( 7.9 시간 기록 )
게시 일시: 2016년 4월 19일
An interesting indie game with an unusual set of mechanics and level design based around music. Definitely recommend this game if you are looking for something a little different.
Question
( 7.3 시간 기록 )
게시 일시: 2016년 4월 16일
Nothing particularly bad about this, just completely not notable in any way in my opinion. Felt very run of the mill. It's not awful or bad even, it's just a way to pass a few hours I guess. But there are more or less objectively better ways to do that (like I'm sorry, I understand that it's opinion but I really think that if you're a person that's been playing video games for any semi-significant length of time at all, you will think this is very generic--I think that's a fairly reasonable assumption to make). The game just doesn't feel like it has any identity or reason for existence beyond "another indie 2D platformer/puzzle game in a sea of indie 2D platformer/puzzle games".

Its underwater so you're not tethered to the ground in the 2D space. Has some strong music (I mean it's called Beatbuddy and it's sorta music-themed in concept so the music is fairly varied and not bad). 6 Levels, about 40-60m each. Really not challenging at all, even near the end as the difficulty ramped up, everything was fairly easy. Honestly, any difficulty or annoyance came almost entirely from the annoyingly floaty controls (I used mouse option, there are "Keyboard" and "Gamepad" options as well. It's never bad enough to hinder progress though, as the difficulty isn't high at all as mentioned for it to become a massive headache. The "puzzles" are all very on-rails, you don't have to think, it's just sorta "pull lever, push crate" (figuratively). A lot of repeating puzzle pieces just thrown together in different ways throughout the game, more pieces as you go further.

The game seems to be into this idea that the beat of the music tracks in each of its level is synchronized to various environmental elements and mechanics of its puzzles, and while this might be technically true (i.e., an object you can interact with that serves as like a bounce-pad is pulsating to the beat), in practice I never found myself actually concerned with using that to help me *play the game*, which it sort of advertises as a selling point, but also via it's early tutorial. This might be somewhat subjective, as maybe other people would use that more as a play tool, but I found it far easier to just ignore all that and use visual cues as in any other game (i.e. if there are like spikes that drop and raise, even if they "cycle" with the song, it's easier to just watch the spikes and then time your passage...).

Graphics are uh, fine. Somewhat pretty , levels look repetitive (similar art assets I mean) but they all sort of have a cartoony stylization. Really nothing eye-popping, definitely far from the most beautiful 2D game I've seen, recently or otherwise. Look at some screenshots to judge of course.

I encountered a bug in Level 5 , where upon going through a door and the camera starting to zoom out on the environment after a certain puzzle, the client crashed literally every time (Unity engine error). Was not a 1-time thing, always hapspened as I moved the character through this point. After looking around and finding no solution, I verified game cache and that seemed to work. Notably, the game hitched and stuttered , but didn't crash at that point still.

Also , the game has no v-sync option, v-sync force doesn't work via Nvidia control panel. I'm running a GTX 770, and it was basically just eating the card to run at like 1000+ frames per second (no, that's not a zero too many. Over 1 thousand frames. Basically if you have a dedicated gpu of any description, beware). Was incredibly annoying, and I ended up artificially capping the frame rate with RivaTuner. Which caused the game to occassionally experience some weird stuttering. Sort of amateurish that there's no Vysync option tbh, or anything else that'd solve that issue.

________________________________________

Pros:

- Strong, varied music, all catchy and pretty unique in the video game landscape.
- Visually decent.

Cons:

- Boring puzzles, not challenging or thought-provoking
- Poor control of character (floaty)
- Repetitive level design
- Generic
- Somewhat buggy
- Doesn't support vsync
ThinkPoint㉿
( 5.4 시간 기록 )
게시 일시: 2016년 4월 8일
음.. 일단 사이드 스크롤으로 진행하는 게임
퍼즐도 있음
음악을 적극적으로 활용한 게임이라는 건 조금 신선했는데
그것도 그뿐 사실 요즘와서는 별로 큰 장점이 되진 못할듯
..스토리도 초딩용
게임플레이 자체도 별로 재미 없음
너무 전형적인 게임
... 그래도 장점을 말해보자면
진짜 비트땜에 흥함ㅋㅋ
그래픽도 깔끔하고 좋음
그래도 노잼이니까 비추
(+중간에 진행 막히는 버그땜에 챕터 처음부터 다시 함)

진행도 : 엔딩봄
엑스트라는 다 모으진 않음
Loui
( 1.5 시간 기록 )
게시 일시: 2016년 4월 1일
Fast paced, clever gameplay!

I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P
Ishvii
( 1.2 시간 기록 )
게시 일시: 2016년 3월 31일
A charming cross between Aquaria and the Star Wars Cantina band. While gameplay is relatively simple, the world moving to the beat is enjoyable and the soundtrack is awesome.
HABABAJABA
( 0.6 시간 기록 )
게시 일시: 2016년 3월 7일
very unique and beautiful game. I was not expecting that. I recommend
Haurid
( 1.5 시간 기록 )
게시 일시: 2016년 2월 27일
Great soundtrack, nice gameplay, good design and graphics. This game is really fun to play.
Jonah the Commando
( 5.4 시간 기록 )
게시 일시: 2016년 2월 21일
I wish I could have skipped all the dialog.
Reginaldinho
( 7.2 시간 기록 )
게시 일시: 2016년 2월 21일
This is one of those games that you have in your Steam library for months constantly wondering where the hell you acquired it from, but when you play it you wonder why you didn't play it sooner. Once I started playing it, I didn't play anything else until I'd completed it, certainly a game you're happy to stick at 'til the end.
GrafZahl
( 0.2 시간 기록 )
게시 일시: 2016년 2월 20일
good soundtrack but controls suck
supersnackbros [G.E.W.P]
( 4.2 시간 기록 )
게시 일시: 2016년 2월 10일
TL;DR: It's not bad. It's well made, but it's too bland for a definite reccommendation.

This game, uh... I don't know how to put this. I mean, I just completed it one minute ago but I think I can sum things up.
If you skip this title, you're not missing much. I don't feel like my time was wasted, but there are more interesting games out there that I can't say pick this one up. I got it as a Humble Bundle order, and honestly wouldn't have played it if it weren't for that fact. Don't get me wrong, what it does is alright. For the most part the obstacles move to the beat rather than you, which is unique along with its art and setting.
I'm only giving it a thumbs-down because I don't ESPECIALLY recommend it. If there were a more neutral option I'd give it. It's not an involving game, so if you need that then it might suit you. I'm pretty sure this was a college project.
Ariandel
( 13.7 시간 기록 )
게시 일시: 2016년 2월 4일
Beatbuddy has some really great music and beautiful art, but its puzzles are unfortunately very repetitive, and its checkpoint system has some major flaws: at one point in the game, it checkpointed immediately before my death, so every time I died, it would reload to a second or two before my death just for me to die again. I had to restart the entire level.

It also has some flaws with collection. You can pick chapters within each level, which would be great, if it would actually count each chapter's collections seperately, but as it is, if you want to collect all beat points in a level, you must play through the entire level.

However, even with these flaws, the sountrack, the art, and the interesting level design and exploration is enjoyable enough to give it a try. Buy it on sale to enjoy it the most, but it is worth full price.
Kamarae
( 10.0 시간 기록 )
게시 일시: 2016년 1월 31일
The soundtrack is amazing. Its one of the better ones Ive found in a rhythm game, and I like how they incorporated it into the actual gameplay and environment. I liked having to time my hits to break through bubbles or to break those flower things in the later levels. I can see how some people might get irritated with it though because the game is set underwater, and you have a bit of lag/delay. It isnt too bad to get used to though.

Graphics were pretty nice too. I loved the animations, especially the idle ones. The environment was a little same-y after awhile (lot of recoloring it seemed like), but still gorgeous.

Controls (especially vehicle ones) werent my favorite, but luckily they dont stick you in the bubble car very often. Trying to actually time the speed boost in the vehicle was a bit irritating, but holding the right click seemed to do it automatically, so I cant complain too much.

The puzzles themselves werent too bad. None of them were overly complicated or frustrating, but some did get a little repetitive in the earlier levels. Still pretty enjoyable though.

The story is one of the weaker parts of the game. It isnt the strongest story out there, and the characters arent very memorable. Personally, I think the gameplay more than makes up for the weak story though.

Its different, which is nice to see with so many puzzle platformers out there. The controls take getting used to, but once you do it plays very well. The audio is beyond relaxing and the environments are gorgeous. Id highly recommend it, especially if you catch it on sale or in a bundle somewhere.
the pope of chili-town
( 0.4 시간 기록 )
게시 일시: 2016년 1월 30일
this game is alright. it's not great. but some people probably worked pretty hard on it.
Mistabullit
( 1.7 시간 기록 )
게시 일시: 2016년 1월 28일
One of the most relaxing puzzle platformers I've played in a while. Worth Playing.
johnodd4
( 0.5 시간 기록 )
게시 일시: 2016년 1월 10일
love it its fun challenging and amazing
Most Helpful Reviews  In the past 90 days
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
1.5 시간 기록
게시 일시: 2016년 4월 1일
Fast paced, clever gameplay!

I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
비추천
7.3 시간 기록
게시 일시: 2016년 4월 16일
Nothing particularly bad about this, just completely not notable in any way in my opinion. Felt very run of the mill. It's not awful or bad even, it's just a way to pass a few hours I guess. But there are more or less objectively better ways to do that (like I'm sorry, I understand that it's opinion but I really think that if you're a person that's been playing video games for any semi-significant length of time at all, you will think this is very generic--I think that's a fairly reasonable assumption to make). The game just doesn't feel like it has any identity or reason for existence beyond "another indie 2D platformer/puzzle game in a sea of indie 2D platformer/puzzle games".

Its underwater so you're not tethered to the ground in the 2D space. Has some strong music (I mean it's called Beatbuddy and it's sorta music-themed in concept so the music is fairly varied and not bad). 6 Levels, about 40-60m each. Really not challenging at all, even near the end as the difficulty ramped up, everything was fairly easy. Honestly, any difficulty or annoyance came almost entirely from the annoyingly floaty controls (I used mouse option, there are "Keyboard" and "Gamepad" options as well. It's never bad enough to hinder progress though, as the difficulty isn't high at all as mentioned for it to become a massive headache. The "puzzles" are all very on-rails, you don't have to think, it's just sorta "pull lever, push crate" (figuratively). A lot of repeating puzzle pieces just thrown together in different ways throughout the game, more pieces as you go further.

The game seems to be into this idea that the beat of the music tracks in each of its level is synchronized to various environmental elements and mechanics of its puzzles, and while this might be technically true (i.e., an object you can interact with that serves as like a bounce-pad is pulsating to the beat), in practice I never found myself actually concerned with using that to help me *play the game*, which it sort of advertises as a selling point, but also via it's early tutorial. This might be somewhat subjective, as maybe other people would use that more as a play tool, but I found it far easier to just ignore all that and use visual cues as in any other game (i.e. if there are like spikes that drop and raise, even if they "cycle" with the song, it's easier to just watch the spikes and then time your passage...).

Graphics are uh, fine. Somewhat pretty , levels look repetitive (similar art assets I mean) but they all sort of have a cartoony stylization. Really nothing eye-popping, definitely far from the most beautiful 2D game I've seen, recently or otherwise. Look at some screenshots to judge of course.

I encountered a bug in Level 5 , where upon going through a door and the camera starting to zoom out on the environment after a certain puzzle, the client crashed literally every time (Unity engine error). Was not a 1-time thing, always hapspened as I moved the character through this point. After looking around and finding no solution, I verified game cache and that seemed to work. Notably, the game hitched and stuttered , but didn't crash at that point still.

Also , the game has no v-sync option, v-sync force doesn't work via Nvidia control panel. I'm running a GTX 770, and it was basically just eating the card to run at like 1000+ frames per second (no, that's not a zero too many. Over 1 thousand frames. Basically if you have a dedicated gpu of any description, beware). Was incredibly annoying, and I ended up artificially capping the frame rate with RivaTuner. Which caused the game to occassionally experience some weird stuttering. Sort of amateurish that there's no Vysync option tbh, or anything else that'd solve that issue.

________________________________________

Pros:

- Strong, varied music, all catchy and pretty unique in the video game landscape.
- Visually decent.

Cons:

- Boring puzzles, not challenging or thought-provoking
- Poor control of character (floaty)
- Repetitive level design
- Generic
- Somewhat buggy
- Doesn't support vsync
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
5명 중 4명(80%)이 이 평가가 유용하다고 함
추천
10.0 시간 기록
게시 일시: 2016년 1월 31일
The soundtrack is amazing. Its one of the better ones Ive found in a rhythm game, and I like how they incorporated it into the actual gameplay and environment. I liked having to time my hits to break through bubbles or to break those flower things in the later levels. I can see how some people might get irritated with it though because the game is set underwater, and you have a bit of lag/delay. It isnt too bad to get used to though.

Graphics were pretty nice too. I loved the animations, especially the idle ones. The environment was a little same-y after awhile (lot of recoloring it seemed like), but still gorgeous.

Controls (especially vehicle ones) werent my favorite, but luckily they dont stick you in the bubble car very often. Trying to actually time the speed boost in the vehicle was a bit irritating, but holding the right click seemed to do it automatically, so I cant complain too much.

The puzzles themselves werent too bad. None of them were overly complicated or frustrating, but some did get a little repetitive in the earlier levels. Still pretty enjoyable though.

The story is one of the weaker parts of the game. It isnt the strongest story out there, and the characters arent very memorable. Personally, I think the gameplay more than makes up for the weak story though.

Its different, which is nice to see with so many puzzle platformers out there. The controls take getting used to, but once you do it plays very well. The audio is beyond relaxing and the environments are gorgeous. Id highly recommend it, especially if you catch it on sale or in a bundle somewhere.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
1.7 시간 기록
게시 일시: 2016년 1월 28일
One of the most relaxing puzzle platformers I've played in a while. Worth Playing.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
5.4 시간 기록
게시 일시: 2016년 2월 21일
I wish I could have skipped all the dialog.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
7.5 시간 기록
게시 일시: 2014년 6월 22일
Winner of BEST YOUTH GAME at the German Game Awards 2014로 선정된 작품으로, 캐릭터가 상당히 아기자기하고 전체적으로 완성도가 높은 게임입니다. 특히 사운드에 특화된 게임인 만큼 플레이 하는 내내 리듬(?)을 탈 수 있습니다. 키보드 보다는 패드로 하시는걸 추천합니다. 둘다 해봤는데 패드가 낫더라구요. 난이도도 쉬운편이고, 가끔 헤매는 부분이 있긴 했지만, 다시 해보면 쉽게 풀립니다. 부록으로 스테이지 클리어 정도에 따라 제작모습이 담긴 사진이 공개되는데 이런 제작진의 고충을 챙겨보는것도 재미있는 요소입니다.눈과 귀가 즐거운 게임으로 수준 높은 인디겜이라고 평가하고 싶습니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
0.7 시간 기록
게시 일시: 2014년 5월 19일
비트에 취한다!

9/10
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
비추천
3.4 시간 기록
게시 일시: 2013년 11월 22일
몇 년 전에 데모나왔을때는 이렇게 불친절하지 않았는데... 어쨌든 참신한 게임이긴 하지만 나같이 방 구석에 쳐박힌 아이템 10골드 하나하나 다 찾아야 성미가 풀리는 플레이어한테는 정말 짜증나는 게임인듯 으으 안 그런 사람한테는 그냥 적당히 리듬타면서 가벼운 마음으로 플레이 할 수 있을듯
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
2.3 시간 기록
게시 일시: 2014년 1월 13일
다양한 비트를 만드는 오브젝트들과 그 비트를 타는 귀여운캐릭터.

박자를 이용해 해결해야하는 퍼즐도 있어서 각 스테이지의 OST와 조화를 잘 이루고 있다.

비교적 가볍게 즐길수 있는 웰메이드 인디 게임 :D
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
0.7 시간 기록
게시 일시: 2014년 6월 6일
사운드 트랙이 단순한 배경음악이 아닌 게임에 직접적인 영향을 미치는 요소가 된다.
배경음악의 타이밍에 맞춰서 움직이고 진행해야 한다. 게임을 진행하면서 볼 수 있는 심해의 모습도 아름답게 표현되어있다.
퍼즐요소가 있는 신나는 분위기의 어드벤쳐 게임.
이 평가가 유용한가요? 아니요 재미있음
120명 중 94명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
3.4 시간 기록
게시 일시: 2014년 3월 12일
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
이 평가가 유용한가요? 아니요 재미있음
62명 중 54명(87%)이 이 평가가 유용하다고 함
추천
5.9 시간 기록
게시 일시: 2013년 8월 15일
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
이 평가가 유용한가요? 아니요 재미있음
72명 중 60명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
3.8 시간 기록
게시 일시: 2014년 3월 30일
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
이 평가가 유용한가요? 아니요 재미있음
113명 중 80명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
0.5 시간 기록
게시 일시: 2014년 3월 1일
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
이 평가가 유용한가요? 아니요 재미있음
40명 중 34명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
1.4 시간 기록
게시 일시: 2014년 3월 2일
Tedious gameplay. 90% of each stage is the same type of puzzle, the other 10% is collecting collectables. Boring.

The music is too reliant on loops in order to turn a 50 second clip into the only thing you will hear for 30 minutes.
이 평가가 유용한가요? 아니요 재미있음
41명 중 34명(83%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
비추천
2.6 시간 기록
게시 일시: 2015년 9월 13일
Music in this game is astoundingly good. Sadly, the level design is uninspired and the puzzles are repetitive. The checkpoint system doesn't work super well, leading to many broken event triggers.

Made it to chapter 4 before encountering a checkpoint bug that stuck me in one area of a level, and no further progress was possible.
이 평가가 유용한가요? 아니요 재미있음
35명 중 29명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
0.7 시간 기록
게시 일시: 2014년 3월 9일
In theory, this game should be a perfect match for me: 2D handpainted graphics and an electronic soundtrack. But if you look at the awards Beatbuddy has won, one thing's apparent. They are all for audio, not a single one is for gameplay.

As such, the actual game isn't very fun. When swimming "on foot", half the time you're going through tight spaces, which gets tiring very quickly. The controls have a laggy feel, since you are supposed to be under water. They should in reality be much tighter for this kind of game.

It gets even worse when you're in the vehicle. Suddenly you jump synchronized to the beat and have to press the button every 2/4th to get a little boost. This isn't very fun either. Trying to move synchronized with huge bubbles that are slower than you is really a pain in the ♥♥♥.

If you want to play a fun platformer with musical elements, you NEED to check out Sound Shapes on PSN, which does control much better, even sounds better and is so beautiful, it made me cry!
이 평가가 유용한가요? 아니요 재미있음
63명 중 45명(71%)이 이 평가가 유용하다고 함
추천
9.9 시간 기록
게시 일시: 2013년 12월 18일
If you enjoy a good platformer. Buy me.
This game comes very close to rayman origins/legends quality.
Rather impressive given the obvious developer team size/funds difference.

Decent enough story that you don't feel inclined to skip it. Well paced game with each level taking around 30-60minutes, depending on how much you explore. Game length is around 6-10hrs.
Soundtrack and controls are top notch.

A+
이 평가가 유용한가요? 아니요 재미있음
21명 중 20명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
5.3 시간 기록
게시 일시: 2015년 6월 18일
I am surprised by how good this game is. It is a rhythm puzzle platforming game. It is really fun moving around with the great beat, and the puzzles are really good. I love how the game looks: colorful, smooth, and beautiful HD. The animations and controls are awesome. The story is very simple, but for this type of game, it is alright.

It is good for 5-6 hours of fun with possible replay value. Pick it up when it is on sale if you like rhythm, puzzle, or platforming games!
이 평가가 유용한가요? 아니요 재미있음
23명 중 19명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
1.5 시간 기록
게시 일시: 2014년 1월 10일
Music loving gamers--both hardcore and casual--will likely be happier with games like Audiosurf, Beat Hazard, and Symphony. It is an excellent addition to your library if you like a very casual slow paced puzzler or if you have kids. I got this game thinking it was more music driven "crazy arcade adventure" than it really is. The music is more of an ambiance thing than the driving force it is presented as. Don't purchase this for the music or the platforming (of which there is none). I would consider this more of a puzzle game than anything else.
이 평가가 유용한가요? 아니요 재미있음