Réveillé de son sommeil, voyages Beatbuddy dans des environnements luxuriants peints à la main dans une quête pour sauver ses compagnons et sa propre immortalité. Beatbuddy interagit avec l'environnement de respiration de vie qui pulse au rythme d'une musique originale, l'aidant comme il ouvre de nouvelles voies et résout les énigmes.
Évaluations des utilisateurs : Plutôt positive (780 évaluation(s))
Date de parution: 6 août 2013

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Acheter Beatbuddy: Tale of the Guardians

 

Recommandé par les curateurs

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."
Lire la critique complète ici.

Articles

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

À propos de ce jeu

Réveillé de son sommeil, voyages Beatbuddy dans des environnements luxuriants peints à la main dans une quête pour sauver ses compagnons et sa propre immortalité. Beatbuddy interagit avec l'environnement de respiration de vie qui pulse au rythme d'une musique originale, l'aidant comme il ouvre de nouvelles voies et résout les énigmes.


Principales Caractéristiques:

  • Découvrez un jeu d'action-aventure dans une toute nouvelle façon, qui intègre la musique dans tous les aspects de la beauté du monde. Les joueurs interagissent avec l'environnement et une variété de créatures pour ouvrir des chemins et résoudre des énigmes tout au long de leur voyage.
  • Six niveaux magnifiquement peints à la main, chacun répartis en cinq chapitres, prendre le lecteur à travers les lieux uniques et des palettes de couleurs vives.
  • Doté d'une bande son produit exclusivement avec des chansons originales composées spécialement pour le jeu par des artistes connus, y compris Austin Wintory, Parov Stelar, Sabrepulse et La Rochelle Band.
  • Incarnez Beatbuddy, une créature éthérée qui se rend à s'unir avec ses sœurs Melody et Harmony et arrêter le prince du mal Maestro à l'aide d'Clef qui procure un soulagement comique tout au long de leur voyage.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 4 avril
super bon jeux musical merci pour ce jeux tres interessant a jouer
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15 personne(s) sur 25 (60%) ont trouvé cette évaluation utile
31.1 heures en tout
Posté le : 27 décembre 2014
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 31 janvier
This is what happened when you mix beat into casual adventure video game.
You came out with this rocking game.

Man, my head keep bobbing while listening to the beat. I have become a real life Bobbleheads.
Truthfully, the game did bore me because yeah it's only a casual game but I did enjoy it.
Oh yeah, I really like the arts and extra too (Love seeing how the dev make this game from scratch).

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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
17.6 heures en tout
Posté le : 1 janvier
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 11 mars 2014
This is a action/stategy game with MUSIC !
In this game all your actions are related to sounds and music and you have to synchronize with what you hear to beat your ennemies and solves the puzzles.
This game is not very hard and help you at the beggining with many advices on how to beat new ennemies or how to use new stuff. I really love the 2D graphisms, I found it very cute, and the dialogs between NPCs characters are funny.
The music is also very nice (electronic style), each level has its own music which changes, depending on ennemies and stuff on screen.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 6 mars 2014
Un petit jeu extrêmement beau et fluide. Graphiquement, le moteur fait un peu penser aux dernier Rayman.
Mais dans Beatbuddy, la musique est au coeur du gameplay. Il faudra passer en rythme entre les projectiles des ennemis, sinon vous perdrez de la vie. Il vous faudra également vous faufiler entre un banc de méduses et, toujours en rythme, avancer sans les toucher grâce aux musiques.
Des petits puzzles pas très difficiles viendront aussi agrémenter ce jeu, où il faudra bien souvent rebondir sur des batteries pour dégommer des passages bouchés.
La bande originale qui nous accompagne est très agréable, rythmée (logique), et ne lasse jamais. Elle fait la part belle au jazz et et à la techno.
L'histoire est banale, mais remplie d'humour.
Bref, on passe un très bon moment durant les 6-8h que dure cette aventure musicale.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 29 décembre 2013
Un bon petit jeu de platforming original puisqu'il repose sur la musique dans les mouvements & co, et sous l'eau mais les contrôles sont assez bien foutus*. Par contre c'est dans le même délire que Fly'N en pire : Y'a une blinde de cristaux à récupérer (appelés "Beatpoints" ici) par niveau (400/500). Du coup le 100% se fût sans moi, trop le ♥♥♥♥♥♥. On peut choisir de refaire des niveaux et même des parties de niveaux mais à priori l'intérêt est limité puisque ce qu'on a déjà ramassé n'est pas sauvegardé, il faudrait refaire chaque niveau en entier pour tout récupérer en sachant qu'il est possible de se louper et de ne plus pouvoir revenir sur nos pas. Et vu qu'en l'état le jeu a 6 niveaux assez longs (45 minutes par niveau en gros la première fois), refaire un niveau entier pour le finir à 100%, c'est pas évident. D'ailleurs vu que les niveaux sont longs, ils ont eu la bonne idée de mettre pas mal de checkpoints. On revient au dernier checkpoint si on meurt (assez rare ; je suis mort 32 fois d'après le fichier de log) ou si on quitte le jeu et qu'on y revient plus tard. Du coup ouais niveau difficulté ne vous attendez pas à grand chose, il y a de la vie partout. Il y a quelques passages un peu tendu mais surtout niveau timing, et un seul passage tendu au niveau "fight". D'ailleurs y'a un succès pour ce passage où il ne faut pas se faire toucher une seule fois. Pas vraiment pris de screenshots, sauf celui-ci, le reste c'est pour montrer un bug et une potentielle erreur de traduction.

*Pour revenir un peu sur les contrôles, j'aurais quand même un reproche à faire au jeu mais j'imagine que c'est dans un soucis d'accessibilité. On contrôle le personnage Beat, et parfois un engin rond qu'on voit sur le screen, bullomobile ou je ne sais plus quoi. Avec celle-ci je regrette que la musique ne soit pas plus en adéquation avec les déplacements. Dans le sens où parfois les éléments du décor qui bougent en rythme comme ces "jellyfish" dans le screen ne sont pas en symbiose avec notre machine. On a pas cette fluidité qu'il aurait été intéressant d'avoir, quitte à devoir appuyer en rythme tout le temps ou presque. Là c'est limite si la capacité de "dash" ne sert à rien puisque tu te retrouves à devoir t'arrêter presque si tu ne veux pas te manger des dégâts.

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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 11 avril 2014
Jeu cours mais addictif avec une ambiance bien particulière et très agréable. Un jeu basée entierment sur la musique et cela fait du bien, car ce n'est jamais trop.
Bref je vous le conseille.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 24 juin 2014
Un bon petit jeux avec de beau graphique, musique qui est très bien et entrainante.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 20 août 2014
Rien que pour la bande son le jeu vaut le coup d'être joué
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 27 novembre 2013
Un très bon jeux d'aventure et très joli en plus.
L'avancée dans les niveau qui influence la musique est aussi une très bonne idée.
Le gameplay en est aussi affecté puisqu'il vous faudra avancer au rythme des pulsations du décor pour y arriver.
Une petite perle de jeux indé avec une très bonne BO pour accompagner vos aventures.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 29 décembre 2013
c'est un super jeu où on joue pour ce détendre, la bande son est très original, faut aimé car c'est le coeur du jeu.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 16 février 2014
tres bon jeu independant la bande son est excelente et tres entrainante le gameplay s'appuit beaucoup sur le rythme de la musique, vous allez devoir resoudre des enigmes en ouvrant des passages dans un decor sous-marin magnifique
il n'est pas tres compliqué ce qui donne envi de refaire les niveaux pour ameliorer son score
seul defaut, deux bugs au niveau 3 qui oblige a redemarer le jeu mais rien de grave
a acheter rien que pour la bande son vous serez pas deçu :-)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
21.6 heures en tout
Posté le : 26 janvier 2014
Ce jeu doit être joué pour son originalité, un puzzle game musical ou on doit jouer en rythme pour s'en sortir, c'est pas commun !
Les musiques sont d'ailleurs absolument sublime.
Chaque niveau dure 1 heure, le jeu vous tiendra donc 6 heures.

Par contre, la difficulté est vraiment légère, on est quasiment jamais bloqué, le level design est très logique, mais ne vous attendez pas à vous faire des noeuds au cerveau.

Et il reste quelques bugs qui m'ont obligé par deux fois a reprendre un checkpoint précédent, j'étais complètement bloqué.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 4 décembre 2013
De plus en plus de jeux et produits jouent avec nos sens.
Celui-ci aussi, mais en plus, il le fait bien !
Une merveille vidéo ludique indé au niveau de FEZ et SuperMeatBoy !
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91 personne(s) sur 113 (81%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 12 mars 2014
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
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53 personne(s) sur 61 (87%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 15 août 2013
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough.

Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don't break the game but for a game that's 2D and somewhat linear it's unforgiving. Especially if it's such a short experience.
On the other hand; the levels are well made and have beautiful art so it's not all bad.

My advice to you: grab it when it's on sale.

[Rating: 65/100]
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49 personne(s) sur 61 (80%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 30 mars 2014
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
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73 personne(s) sur 106 (69%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 1 mars 2014
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
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42 personne(s) sur 57 (74%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 18 décembre 2013
If you enjoy a good platformer. Buy me.
This game comes very close to rayman origins/legends quality.
Rather impressive given the obvious developer team size/funds difference.

Decent enough story that you don't feel inclined to skip it. Well paced game with each level taking around 30-60minutes, depending on how much you explore. Game length is around 6-10hrs.
Soundtrack and controls are top notch.

A+
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