Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
Brukeranmeldelser: Stort sett positive (732 anmeldelser)
Utgivelsesdato: 6. aug, 2013

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Anbefalt av kuratorer

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."
Read the full review here.

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11. august, 2014

ALL NEW TOUCH CONTROLS OPTIMISED FOR 2 IN 1!

This awesome patch brings you all new touch controls optimised for 2 in 1 Ultrabook Devices delivering a crazy new Beatbuddy experience!

  • All New Touch Controls
  • Polished Mouse Controls
  • New Russian Language Support
  • New Menu Design
  • Link To New Merch-Store Hitting You In The Next Few Days
  • Fixes Of All Known Bugs
  • Performance Optimization
The THREAKS want to say thanks to everybody who played Beatbuddy and supported us by puchasing it! We wish you a lot of fun with the updated version!
If you like to follow us please check out www.beatbuddy.com!
THANK YOU!

The THREAKS

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Anmeldelser

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

Om dette spillet

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
Hjelpsomme kundeanmeldelser
46 av 47 personer (98%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
6.2 timer registrert
Publisert: 18. desember, 2014
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ beautiful hand drawn worlds
+ smooth animations
+ everything moves to the music
- level blocks are repeated

Atmosphere:
+ music brings the world to life
+ attention to detail
+ charming and sympathetic humor
- static text cutscenes

Sound:
+ varied, high-class electric Soundtrack
+ perfectly adapted to the game
+ beatbox end voice output

Balance:
+ perfect learning curve
+ tricky, but always logical puzzles
+ fair set reset points
- only one level of difficulty

Level Design:
+ balanced mix of puzzle and action passages
+ surprised to the end with new ideas
- little to discover

Puzzles:
+ clever physics and switch puzzles
+ always require rethinking
+ towards the end pleasantly challenging
- constructions sometimes a bit confusing

Weapons & Extras:
+ rhythm as the main weapon
+ fanning vehicle deposits
- just movement and combat maneuvers
- abilities are automatically unlocked

Story:
+ interesting basic idea
+ pleasant self-deprecating
+ sympathetic characters
- many clichés
- disappointing end

Game Size:
+ reasonably long campaign (solo playtime around 6 hours)
+ neither dilations or repeats
- runs strictly linear
- neither co-op multiplayer mode yet

Multiplayer: no multiplayer

You do not love music, to have fun with the action-adventure Beatbuddy. But it helps immensely to survive.
There is a story here, but it's about as much impact on the product as a whole has worked as an average album cover. You are Beatbuddy (Beat, short), one of a trinity of gods of music style, and your fellow musical harmony spirit you have to rescue your sister Melody from the clutches of the villainous Prince Maestro. Maestro wants the world to dance to its beat alone, and this is obviously a bad thing, because the poor guy did not even have the chops on a one-hit wonder.

The beautifully hand painted worlds are full of lovely details and funny ideas. During the five to six hours of play I was always curious about what to expect around the next corner and were surprised again and again. First and just with the equally abrupt as unspectacular final is Beatbuddy from the idea of breath.

From playful core outwards Beatbuddy is really just a thoroughly conventional action-adventure. We explore the floating caverns of the six worlds, from the mine to the jungle to the temple, avoid obstacles and traps, solve a lot of switches and physics puzzles and beat with our blue fists every now and again parasite-like opponents.

The great art of Beatbuddy is that the song while the focus at all, unlike pure music games like Guitar Hero or Audiosurf but never in the foreground. We do not play the music, but with the music. A smaller, but just as fine as fascinating difference. The music is unquestionably the highlight here, and even in Beatbuddy's weakest moments, you might have a hard time refraining from tapping your feet or bobbing your head to the rhythm.

Score: 82 / 100
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Var denne anmeldelsen til hjelp? Ja Nei Morsom
15 av 20 personer (75%) syntes denne anmeldelsen var hjelpsom
5.9 timer registrert
Publisert: 21. august, 2014
I can't recommend this game at full price. Fun for the first couple levels, then gets tedious and repetitive. Several level breaking bugs on the last couple levels of the game that require complete restarts, buggy controls (using xobx 360), final game breaking bug that doesn't fix even with restart on last level keeping me from being able to complete the story. The soundtrack is good, along with the level backgrounds, and overall aesthetic but I found myself just trying to finish for the sake of finishing rather than because I was having fun. Couple this with the numerous bugs I ran into and I can't justify $10. Pick it up for $2-$3 or less to have a little fun. Other than that save your money. Mediocre at best. 3/5
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
9 av 11 personer (82%) syntes denne anmeldelsen var hjelpsom
31.1 timer registrert
Publisert: 27. desember, 2014
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
14 av 22 personer (64%) syntes denne anmeldelsen var hjelpsom
7.2 timer registrert
Publisert: 24. august, 2014
I would really like to recommend Beatbuddy, but I just can't... at least, not fully. While it's got a lot going for it, I just can't get past how buggy it is. Although I did manage to complete it, it wasn't without some serious issues. Several times I got stuck in various ways that prevented further progress - sometimes it was a matter of a game event not triggering properly, and sometimes it was due to going some way the game wasn't expecting me to (apparently). I also encountered issues where the controls would just stop working for no reason. Restoring to the last checkpoint sometimes fixes the issue, but this is rarely the case. Most times, there is no choice but to start the level (or entire chapter) from scratch. Do you know how annoying it is to have 30-40 minutes of progress wiped out, have to start over again, and hope you don’t make the same game-breaking mistake again (whatever it was)? Let me tell you - it's really f%@*&g annoying. I ended up having to do that multiple times. And would you believe, as a final bug-ridden cherry on top, the very end of the game also glitched out on me as well? Well, believe it. So on top of all the other frustration I experienced just getting through the game, I didn’t even get to see the full conclusion of the story.

Now, putting all of that aside, what’s actually good about Beatbuddy? Quite a bit, actually. The hand-drawn layered 2D graphics look great, the controls are responsive, the puzzles are generally well-designed, and the music is decent. And that’s a good thing, because the music plays a large part in the gameplay - the environment works in time with the beat of the music, requiring specific timing to pass obstacles or solve puzzles. The first couple of hours are great, as the basic mechanics are introduced. Unfortunately, it starts to lose its luster a little bit after that, as most of the subsequent puzzles are pretty much variations on things you’ve already done several times. So you might start to get tired of it after a while (or maybe I was just burned out from having to replay several areas). I would estimate the overall playtime to be somewhere around 4-6 hours.

Overall, the game is not bad, and I enjoyed it while it was working properly. The frustration from all of the technical issues I had just ended up being too much for me to give it a full recommendation. If you enjoy action/puzzle sidescrollers, music-themed games, and/or games with pretty 2D artwork, it’s definitely worth a look. Just be aware of the potential issues. I suppose it could very well be possible that you'd encounter no glitches at all… but I doubt it (several posts in the Steam forums seem to corroborate my experience). At the very least, don’t buy it at full price unless the developers hire more QA people and/or release a patch that fixes the game-breaking issues.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 9 personer (78%) syntes denne anmeldelsen var hjelpsom
1.8 timer registrert
Publisert: 2. november, 2014
Beatbuddy pairs great music and wonderful art with poor execution. I have encountered multiple bugs (Mac version) while playing and the controls can sometimes be a bit frustrating. The difficulty level swings abruptly between way too easy and maddeningly difficult pretty regularly, and it can sometimes be hard to tell if it's the software bugs or level design that causes it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
7.2 timer registrert
Publisert: 28. desember, 2014
"Beatbuddy: Tale of the Guardians" is a sweet music and beat based game.

The level of adorableness of this game is too damn high. So let's take it from the top.

The environment is underwater. The beautifully made areas are hand painted, and filled with rock formations, plants, and cute sea creatures. It is all very pleasing to the eye, and generally forces me to smile throughout the whole experience. Also, the environment is not motionless, it is all vibrant, pulsating, bouncing, and swinging to the soundtrack.

The main character is called Beat Buddy. It's a small, blue, bubbly creature with big eyes, and... earphones. Whenever you stop to figure out a puzzle, he floats in the water bouncing his head and swinging his arm, like a real DJ. Did I mention it is adorable?

The game is basically an action-adventure with loads of puzzles, all focused around the music playing in the background. Each obstacle, element, creature has it's own unique sound which always incorporates nicely with the music, creating a beautiful, energetic soundtrack. From jazzy oldschool sounds, through clubby electronic, and even funky-rocky sounds.

While you can solve any puzzle and go through any obstacle without even turning the sound on, listetning to the soundtrack gives you an advantage. The beat, the sounds actually give you small tips and clues, when and how you should move to go through a challenge effortlessly.

The puzzles slowly progress from absolutely obvious to very complicated. It requires logical thinking, timing, and a good ear.

For me, the game is very relaxing. As I traverse the underwater environment, searching for my friends, hoping to save them.. as I bounce, float, punch my way through complicated labyrinths, I feel myself unwind. The music, the soft but vibrant colours, the sweet personality and feel of the game have a wonderful, positive impact on my mood.

So if you would like something gentle, soothing, and adorable. Something that will make you smile, but will still challenge your gaming skills, try "Beatbuddy: Tale of the Guardians". And don't forget to wear good headphones or turn your speakers up.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
17.6 timer registrert
Publisert: 1. januar
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
2.8 timer registrert
Publisert: 6. september, 2014
I want to like this game so much, awesome concept, fun music, but the gameplay just sucks. The levels go on for too long, making me sick of the song by the end of each level. The controls/level design feel sloppy/sluggish, there's no way to avoid bumping into stuff all the time, slowing down your progress and ruining the mood. The game also can't decide whether to focus on puzzles or platforming, neither of which are designed all that well. I could be asking too much, just finishing playing Rayman Origins, but this game just isn't well polished.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
3.5 timer registrert
Publisert: 17. august, 2014
Although lots of people think this puzzle game isn't hard at all and the music sometimes just become annoying while players stay in a scene for a long time, I would still recommend this game.
First of all, with the beat music here, I say the developer team has a good intention to make the undersea lively and they succeed. The scenes of undersea here aren't dark and quiet but lively and bright. The design of the stages with the concept of the beat sound from objects which are interative and those which aren't have their own styles.
Second, the puzzles here are simple. However, the standard about difficulty of puzzles is different based on players' different gaming experience and the experience they're seeking from thie game. To me, puzzle games don't have to be hard to challenge but simple to relax myself.So, in my opinion, if you don't want to beat it one day after playing several hours but just relax yourself by playing games, it's good for you, too.
Last but not least, the game will be around 2 bucks on sale, which is pretty cheap to get. If you're pretty sure that this game is your type or at least you won't hate this game, I would say it's worth the price with the hours you spend enjoying youself.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
12.3 timer registrert
Publisert: 24. august, 2014
I wish I could select both yes/no. I will put down NO. NOT because the game is bad. NOT because it isn't fun. NOT because the graphics are pretty nifty. I am putting NO down because this game has TOO MANY ♥♥♥♥♥♥♥ BUGS! I've had to restart COUNTLESS levels because of the buggy game interaction. It's freakin' ridiculous. Like, at Chapter 4 of the hive, after narrowly escaping death, i get to the end point and... NOTHING HAPPENS?!??!?!?! What in the actual freight train is up with that?! I had to restart that whole chapter because of that. And, it's not the only chapter where this happens. When the game first introduces the option to turn on/off beats you get thrown into a world of fury with switches turning beats off and the beats NEVER TURNING BACK ON AGAIN. In my case... I had to restart the whole ♥♥♥♥♥♥♥ level, NOT just the chapter, but the WHOLE... DAMN... LEVEL...

It's enfuriating. But, once you get past that, it's a lot of fun and I'm still playing it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
1.4 timer registrert
Publisert: 12. august, 2014
despite all the not recommended reviews, overall for this little game is good for me. This game contains colourful underwater-like environment.
Although this game have low replay value, but the music here is very enjoyable. I haven't finish the game yet because I'm stuck at a certain level. You won't get frustrated like other games when you're stuck. You'll just swim around and enjoy the ever looping music which it's hard to get bored on.
It's worth the 10 dollar, but it's worth more on sale, coz I bought it during sale.

Go, buy buy buy! and discover some nice music
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 10 personer (60%) syntes denne anmeldelsen var hjelpsom
5.2 timer registrert
Publisert: 26. oktober, 2014
Way too many bugs. Sometimes its a matter of just leaving the game and returning. Other times you had to restart the entire level. Finally got to the point where the annoyance level exceeded the fun level. Otherwise its not a bad game. If they ever fix all the bugs I might return to it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
0.7 timer registrert
Publisert: 28. september, 2014
Unique little game. Love the soundtrack, really catchy. :)
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Publisert: 4. august, 2014
Great game and great soundtrack!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
6.6 timer registrert
Publisert: 12. november, 2014
If you enjoy rhythm games, good music, or beautiful worlds this game won't let you down.

Pros:
The music is amazing
Visuals are stunning
Story is fun
Controls are great regardless of if you're using a controller or mouse/keyboard
Gameplay is addicting

Cons:
A bit short, 2-4 hours or less to complete the story
Some of the puzzles are repeatitive
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
5.0 timer registrert
Publisert: 30. september, 2014
It's really pretty and the music is cool but the last two chapters are really tedious and full of glitches, like getting stuck behind an escort mission and dying because there are gaps where there shouldn't be, and having to restart the entire mission because Beatbuddy won't move and just does his idle dance taunting you.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
0.8 timer registrert
Publisert: 3. januar
Sweet music
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
0.3 timer registrert
Publisert: 3. januar
Dance baby dance!!!

Without the music, it could be a boring game...
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
6.2 timer registrert
Publisert: 12. september, 2014
Despite a few bugs this game is really enjoyable and a lot of fun. Your enjoyment will hinge on whether or not you enjoy the soundtrack though. If you don't like this type of electronica, then I say the game won't be half as fun, though it can still grab your attention with its great graphics. As a rather casual dexterity puzzler, this one fits the bill nicely.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 23. august, 2014
Horribly repetitive and the music isn't even that good. I can't help but feel that this is nothing but a iOS port. This game is not worth the money or time.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom