Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
リリース日: 2013年8月6日
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Beatbuddy: Tale of the Guardians を購入する

最新の更新 全て表示(5)

Epic Patch with all new Mouse controls

2014年2月25日

The new Beatbuddy patch is here!

As a highlight we bring you brand new mouse controls. We completely refurbished the input and are super happy with the results! We also added a new menu song and made major improvements on the performance of the game, it should now run way smoother also on lower end machines. Of course we also fixed a lot of small and not so small Bugs.
This is what we call a patch! Hope you like it :)

4 件のコメント 詳細を見る

レビュー

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get all six exclusive songs of the game on Bandcamp for amazing 2.99 €:
http://beatbuddy.bandcamp.com/

Steam Big Picture

ゲームについて

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

システム要件 (PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space

システム要件 (Mac)

    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
参考になったカスタマーレビュー
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 201
40 件のレビュー
記録時間: 5.6 時間
6時間程度で一周クリアした時点での感想

ゲーム紹介を見る限りノリノリの音楽の中、海の中を探索し仕掛けを解いていくアクションゲームといった感じですが肝心のリズムゲーム要素が薄いのでそういった方向に期待すると肩透かしをくらうと思います。悪くもないが良くもないといった感じ
敵はリズムに合わせて弾を撃ったり移動したりしているのですが、こちらが取るべきアクションが必ずしもリズムに乗る必要がありません。リズム要素が皆無ではないが無音でもクリア出来そうという印象です。
また目先の仕掛けをクリアすることよりも、次にどっちにいけばいいのか迷う時間が結構ありました。タイムアタック要素のために敢えてこういう作りにしているのかもしれませんが余計なフラストレーションが溜まる作りだったと思います。

一方で難易度はやさしめなので、Electoronic Super Joyみたいにとにかく難しいアクションゲームに嫌気がさしている人にはいいかと思います。

雰囲気ゲーの作りなのに肝心の雰囲気がゲーム性に活かされてない惜しい作品という評価です。
投稿日: 2014年2月26日
このレビューは参考になりましたか? はい いいえ
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 64
7 件のレビュー
記録時間: 2.7 時間
ステージ毎に違うジャンルのBGMを堪能するゲーム
モブのアクションもBGMに合わせて動く、というかモブもBGMの一部
画面内にどんなモブがいるかでBGMの華やかさが変わったりする
水の中という設定もあってか少々操作性は難しい
投稿日: 2014年4月8日
このレビューは参考になりましたか? はい いいえ
94 人中 83 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,491
37 件のレビュー
記録時間: 3.4 時間
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
投稿日: 2014年3月12日
このレビューは参考になりましたか? はい いいえ
84 人中 59 人 (70%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 171
2 件のレビュー
記録時間: 0.5 時間
Get this on sale, watch a "let's play", perhaps buy the soundtrack - Beatbuddy excels at everything it does, except the "game" part.
Beatbuddy offers great visual design, richly drawn assets and fluid animations.
Beatbuddy offers an exceptional soundtrack that will certainly keep you listening.
Beatbuddy has apparently been painstakingly patched by dedicated developers.
Beatbuddy, however, is broken by design, at least gameplay-wise.

The game seems to attempt to relate its gameplay formula to rhythmic cues and boy does everything seem really nice, in theory, until you actually start to move around. The issue is very simple, and very hard to fix for a complete game.

Automatic actions happen between set intervals, following the beat of the song - but your movements don't. This is partially fixed by the vehicular sections, that set your movements to the beat, although not responding reliably to input.

Dashes, punches and other actions happen in their own time and generate offsetting audible feedback, making controls feel even less responsive than they already are. This becomes clear since the start of the game, as soon as color-changing bubbles and spiked crabs appear.

Obstacles clear their paths within the song's rhythmic call, as you dash through 0.3 seconds later causing annoying dissonance.
Crabs swing to the beat, as you punch them as fast as you can click, ignoring any sort of timing or planning there could ever be.
Vehicle dashes are timed to the second beat! Except holding the button does the same thing, while attempting to click on-beat results in failed half-dashes.
Jellyfishes move to the beat! Move along with them in synchronicity so you can survive! Except they move less per beat than you do, forcing you to either ignore the song or smash your face every sixth beat.

The issues pile up as new elements are added, it seems.
Playing only with visual cues might actually be more helpful than attempting to follow the song.
投稿日: 2014年3月1日
このレビューは参考になりましたか? はい いいえ
29 人中 26 人 (90%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 415
2 件のレビュー
記録時間: 3.8 時間
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long.

The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front and center. The majority of the game is based upon interacting with your environment, using keys in locks, hitting things to the beat, etc. However this quickly becomes INFURIATING when Beatbuddy simply refuses to pick up an object or swim a certain direction, ESPECIALLY in time sensitive situations. I can count on one hand the times during my playthrough that Beatbuddy picked up or placed an object where I wanted to the first time without having to click the mouse repeatedly. Another totally bizarre control issue is that Beatbuddy will occasionally just stop listening to your commands altogether and swim in completely random directions, sometimes coinciding with your mouse being over the foreground art but sometimes due to nothing at all. All this leads to a very obnoxious gameplay experience at best, and a potentially maddening one at worst. Eventually you get used to it (about 30 minutes before the end, unfortunately) but when the game throws handfuls of enemies at you at once and you're being helplessly knocked around while the game ignores mouse input, or given a time sensitive puzzle and Beatbuddy flat out REFUSES to pick up an essential piece of the puzzle in a timely manner, you can't help but feel let down.

Thankfully Beatbuddy is forgiven some of its gameplay missteps with a very charming art style, which is a 3D character model on top of very beautiful layered 2D art, although for a musically driven game the soundtrack is surprisingly mediocre, save for a few standouts. While the first level is designed extremely well in regards to introducing not only the layers of song throughout the level in a gradual and fun way, but also the creatures of the world and how they interact with you and the song, that detail seems to go out the window past the first few levels. The soundtrack becomes just the backdrop as the game progresses instead of a major gameplay element, with a few exceptions of course. The fact that the game forgoes a lot of these fun ways to introduce the song of the level compounded with the hit or miss controls and the fact that you see most of what the gameplay has to offer very early on makes the Beatbuddy segments seem like filler until you get to the next vehicle sequence, which is when you get to hear the level's song in its entirety (or as much as they were allowed to play, as the "level's song in its entirety" actually only ever ends up being maybe a 15 second loop of a chunk of the chorus). It began to feel like I was just chugging through the same old bounce pad, reflector tile and collect the gems sequences as Beatbuddy until I got to play the next vehicle segment, which turned out to be the game I ACTUALLY wanted to play.

As for the story, it serves its purpose. For a 3 hour game it does its job. The characters are all very likeable and cute, too. Their designs are pretty unique and fit the world well, and they all speak in their own style of beatbox which is pretty endearing. The game has some decent humor in the way of your companion, Clef, dismissing the very clearly falling apart vehicle you both ride in and the Prince character doing some very tongue-in-cheek villain things. Slight spoiler alert here, but the ending seems to happen all at once and with very little fanfare which is very disappointing. For a big, boisterous music game I was expecting a large boss battle with some rousing music, but the ending really comes out of nowhere and happens very quietly. For a short little music game like this I suppose it's fine, I was just hoping for more.

Even with all that being said, there's still something about Beatbuddy. I'd be totally lying if I said a few of the songs weren't still stuck in my head, and I beat it in one sitting and didn't want to stop, which is saying a lot nowadays. Maybe it was because I wanted to see what the next level was going to look like, or what new mechanic they would introduce, or maybe I just wanted to hear what the next song would be. Unfortunately with the gameplay flaws and short gametime Beatbuddy comes off as less of a good videogame and more of a really enjoyable interactive music video. If that's fine to you, by all means pick up this game. If you're really pining for a new music game, pick up this game. For everyone else I'd say maybe avoid this one. Pick up some of the greats (Audiosurf, Beat Hazard, etc.) or maybe get it on sale.
投稿日: 2014年3月30日
このレビューは参考になりましたか? はい いいえ
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 471
21 件のレビュー
記録時間: 3.4 時間
キック、スネア、ハイハット
この言葉にピンとくる音好きやダンスミュージック好きは間違いなく楽しめます!
タイトル通りキャラの動きや敵の攻撃はすべてビートに乗っているので
リズムをとりながら敵の攻撃の回避やギミックを攻略しつつストーリーを進んで行きます。
”音”も綺麗で文句なし、
このゲームのグラフィックのデザインセンスも綺麗で不思議で大好きです。
SSやトレーラーの動画より綺麗で滑らかな動きです。
このゲームにグルーブ感はないけど、音に興味なかった方も是非
まずは4つ打ちBPM125からRIDE ON"! MOVE YOUR BODY! EAZY!EAZY! CHECK THIS OUT!!
投稿日: 2013年12月13日
このレビューは参考になりましたか? はい いいえ

受賞リスト

  • Winner -Best Youth Game - German Video Game Award 2014
  • Winner -Best Sound & Best Art- Intel Level Up Award 2012
  • Honorable Mention - Excellence in Audio - IGF 2012
  • Selected Projects - Game Connection 2012
  • Top 10 - A-Maze Indie Connect Award
  • Winner - Music Works 2011
  • Finalist - Best Student Project - German Video Game Award 2011