Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
用户评测: 多半好评 (745 篇评测)
发行日期: 2013年8月6日

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由鉴赏家推荐

"Showed at PAX Prime 2013 - Great soundtrack, lovely looking game."
点击这里阅读完整评测。

评测

“It's an adventure that's just really delightful and charming, and it's a lot of fun.”
GameZone

“An adept fusion of music and gameplay.”
GameSpot

“Beatbuddy: Tale of the Guardians is a game you play with your ears as much as your eyes, and it delivers a feast for both.”
IDigitalTimes

Soundtrack

The Beatbuddy Soundtrack is released! Get 13 awesome songs of the game here:
http://beatbuddy.com/itunes/

Steam Big Picture

关于这款游戏

Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.

KEY FEATURES

  • Experience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.
  • Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets.
  • Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band.
  • Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.

AWARDS

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6 or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.8 GHz (dual core)
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Hard Drive: 1 GB available space
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
22.9 小时(记录在案的)
发布于:1月11日
这游戏我觉得挺不错的,但是玩家评价不是很高……其实我觉得打个折还是可以买一个玩半天的。

本作是工作室花了4年时间做的节奏动作冒险游戏,主人公是一只蓝色的的软体动物,在类似海底的音乐世界里为保护世界和大Boss王子进行战斗。游戏过程主要是操纵主人公Beatbuddy 和潜水艇在6 个大关卡里穿梭,所谓的节奏元素也主要集中在移动和战斗方式上。每个大关都有一首主题BGM,而所有敌人和机关的运作都遵守着BGM的节奏,这一点是本作比较独特的地方。

优点:
  • 画面。画风就是截图中的厚涂手绘风,应该可以算是颜色鲜艳、角色可爱。不同的场景有自己不同的主色调和特色,细节也非常丰富和生活化;角色们像果冻一样,感觉手感应该不错,出周边应该能火。
  • 音乐。作为节奏游戏,音乐太差说不过去啊……本作的音乐是电子风,和整个游戏搭配的非常好;而且节奏感很强,不会让玩家在游戏过程中为此而卡关。本作的BGM已在美帝水果店上架,不过没有美帝水果店账号的只能望洋兴叹了……
  • 解谜:本作的解谜不算很难,虽然会死个几次不过还算轻松,检查点的设置也相当贴心;谜题设置也算多样,而且主角也会随着剧情发展学到新能力,唯一的问题就是后期有点模式化,而且感觉难度变化不大,缺乏挑战性。

缺点:
  • 剧情。本作剧情流程不长,通关大约也就2-4小时,即使刷个全成就也就5h不到。剧情本身只能说是比没有强点,由于过场全是对话,所以对不仔细看动画的玩家而言就是各种过关……相信很多玩家到最后也就是知道王子是Boss,而且最后通关通的莫名其妙,虽然蛮搞笑的……
  • 操作。虽然本作支持鼠标键盘+手柄,但不支持混合操作,因此实际上游戏过程相当难受(鼠标党表示手疼= =);而且游戏中的各种操作也得顺着节奏走,偶尔会产生死活动不了 or 半天踩不到点的情况。
  • 其它。本作说实话解谜的提示给的相对不足,笔者之前在第一大关卡关了,直到看了别的玩家的攻略才发现那关要坐潜水艇……另外,大部分差评里提到了严重的 Bug 问题,虽然我没碰到什么Bug,但是游戏有时候会出现卡慢现象。

总体来说,我觉得本作是一个8分左右的休闲作品,也很推荐各位在打折的时候买来休闲一把;作为一个有卡有成就的游戏,各位也可以喜+1一下。P.S. 我觉得这游戏的背景挺好看的。
这篇评测是否有价值? 有趣
55 人中有 52 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.2 小时(记录在案的)
发布于:2014年12月18日
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ beautiful hand drawn worlds
+ smooth animations
+ everything moves to the music
- level blocks are repeated

Atmosphere:
+ music brings the world to life
+ attention to detail
+ charming and sympathetic humor
- static text cutscenes

Sound:
+ varied, high-class electric Soundtrack
+ perfectly adapted to the game
+ beatbox end voice output

Balance:
+ perfect learning curve
+ tricky, but always logical puzzles
+ fair set reset points
- only one level of difficulty

Level Design:
+ balanced mix of puzzle and action passages
+ surprised to the end with new ideas
- little to discover

Puzzles:
+ clever physics and switch puzzles
+ always require rethinking
+ towards the end pleasantly challenging
- constructions sometimes a bit confusing

Weapons & Extras:
+ rhythm as the main weapon
+ fanning vehicle deposits
- just movement and combat maneuvers
- abilities are automatically unlocked

Story:
+ interesting basic idea
+ pleasant self-deprecating
+ sympathetic characters
- many clichés
- disappointing end

Game Size:
+ reasonably long campaign (solo playtime around 6 hours)
+ neither dilations or repeats
- runs strictly linear
- neither co-op multiplayer mode yet

Multiplayer: no multiplayer

You do not love music, to have fun with the action-adventure Beatbuddy. But it helps immensely to survive.
There is a story here, but it's about as much impact on the product as a whole has worked as an average album cover. You are Beatbuddy (Beat, short), one of a trinity of gods of music style, and your fellow musical harmony spirit you have to rescue your sister Melody from the clutches of the villainous Prince Maestro. Maestro wants the world to dance to its beat alone, and this is obviously a bad thing, because the poor guy did not even have the chops on a one-hit wonder.

The beautifully hand painted worlds are full of lovely details and funny ideas. During the five to six hours of play I was always curious about what to expect around the next corner and were surprised again and again. First and just with the equally abrupt as unspectacular final is Beatbuddy from the idea of breath.

From playful core outwards Beatbuddy is really just a thoroughly conventional action-adventure. We explore the floating caverns of the six worlds, from the mine to the jungle to the temple, avoid obstacles and traps, solve a lot of switches and physics puzzles and beat with our blue fists every now and again parasite-like opponents.

The great art of Beatbuddy is that the song while the focus at all, unlike pure music games like Guitar Hero or Audiosurf but never in the foreground. We do not play the music, but with the music. A smaller, but just as fine as fascinating difference. The music is unquestionably the highlight here, and even in Beatbuddy's weakest moments, you might have a hard time refraining from tapping your feet or bobbing your head to the rhythm.

Score: 82 / 100
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这篇评测是否有价值? 有趣
14 人中有 10 人(71%)觉得这篇评测有价值
31.1 小时(记录在案的)
发布于:2014年12月27日
A good break from the holiday deluge with an indie title from time to time reminds me that small teams can put out some surprising gems in the flooded console and PC market. I'm talking about those titles that fill up the lower end of the Steam Sales, and they show up as coupons that you get but you wonder what the game is, and whether or not you should commit to it despite the lower cost of entry. Beatbuddy is one such example of those games. It's not perfect, and could use a little more polish, but it's a solid idea for a first outing by the team at Threaks.

Beatbuddy stars it's titular character who has awoken from slumber and must save his friends from the nefarious prince of Symphonia. It's not a terribly deep story, but it does give you the sense of purpose necessary to proceed through the game. It's a bit of a short adventure, clocking it at just under six hours to get through your first time. Whether you'll go back or not depends on the amount of collectibles you found during your experience and how much you care to see the inner workings of Beatbuddy's development. The extras that are unlocked are a lot of storyboards telling about how Beatbuddy came in to being, and how Threaks has spent the past four years trying to get this game off the ground. Let it be known that game development is never an easy task.

The biggest star of Beatbuddy though is its excellent soundtrack that contains some choice tunes from Austin Wintory, Europa Deep, Parov Stelar, Sabrepulse, Curtis Newton, and La Rochelle Band. Each stage features a song by these artists and serves as the backbone to the experience of Beatbuddy, and it's interesting to see how the guys at Threaks managed to break down elements of each song and make them part of the gameplay. The only negative here is that the stages tend to be thirty to forty minutes long, and while the tracks themselves are good and are broken up really well, there is still that same sense of music droning on, and if you happen to get stuck during a particular puzzle, it starts to get a little grating.

At its core, Beatbuddy is a puzzle-adventure game with musical elements that make timing on some puzzles a much bigger factor than you'd normally expect. The rather gentle tutorial stage gets you in the swing of things, showing you how each stage's musical elements come in to play. Like snare crabs that when knocked out cause the surrounding slugs to retract, opening a path forward. But the hook here is how the creatures and puzzle elements all move in time with the music, and knocking out the crabs will cut that part of the musical track out, but you'll be given audio cues along with visual ones to let you know that they're about to come back and potentially impede your progress once again. Once the tutorial is complete, more puzzle elements come in to play that require you to deftly maneuver Beatbuddy through some tight situations and eventually some light combat comes in to play. It never gets to the point of being overly challenging, although there are a few times where some of the ricochet puzzles seem to be a bit too clever for their own good and require a little too much precision from the player, making them seem overly difficult.

This game also has a fair share of bugs that can wipe out the progress you've made on a particular level. I ran in to one instance where I died against some enemies and when I respawned and defeated them, the puzzle elements that they blocked did not become available. And since this was tied to the auto-save, I had to restart the entire level. This wouldn't be a problem if the levels weren't so long. These aren't rampant bugs, but it pays to be very careful when playing through, and thankfully Threaks has been issuing updates to address some of these, so it's quite possible that this may be resolved by the time you're reading this review.

This game is certainly pleasant to look at, thanks to its wonderfully colorful aesthetic. The animation of Beatbuddy and his friends is also rather impressive, even though they don't move around a whole lot, their idle animations show a lot of love went into making each of them feel unique. And hearing their speaking as beatboxing to the music is also a clever addition. The hand-drawn backgrounds have an element of Rayman to them, though they can get a little repetitive if you stop and stare for too long.

I don't really talk about controls much, but I have to say, play this game with a gamepad, or even a keyboard, because the mouse controls make a lot of the timing puzzles difficult to deal with. I spent a majority of my time playing with a mouse, and found it to be a bit detrimental to the experience, especially after I switched to a gamepad. The keyboard option is there as well, though the devs don't recommend using it.

The music is a big draw for the game, and while the levels could have benefited from a bit of fat trimming, they complement the music nicely. For a first effort, the guys at Threaks have certainly gotten off on the right foot. Hopefully they'll have more titles in the future that combine their excellent audio work with their well-crafted visuals.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
这篇评测是否有价值? 有趣
13 人中有 9 人(69%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年11月2日
Beatbuddy pairs great music and wonderful art with poor execution. I have encountered multiple bugs (Mac version) while playing and the controls can sometimes be a bit frustrating. The difficulty level swings abruptly between way too easy and maddeningly difficult pretty regularly, and it can sometimes be hard to tell if it's the software bugs or level design that causes it.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年9月6日
I want to like this game so much, awesome concept, fun music, but the gameplay just sucks. The levels go on for too long, making me sick of the song by the end of each level. The controls/level design feel sloppy/sluggish, there's no way to avoid bumping into stuff all the time, slowing down your progress and ruining the mood. The game also can't decide whether to focus on puzzles or platforming, neither of which are designed all that well. I could be asking too much, just finishing playing Rayman Origins, but this game just isn't well polished.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
7.2 小时(记录在案的)
发布于:2014年12月28日
"Beatbuddy: Tale of the Guardians" is a sweet music and beat based game.

The level of adorableness of this game is too damn high. So let's take it from the top.

The environment is underwater. The beautifully made areas are hand painted, and filled with rock formations, plants, and cute sea creatures. It is all very pleasing to the eye, and generally forces me to smile throughout the whole experience. Also, the environment is not motionless, it is all vibrant, pulsating, bouncing, and swinging to the soundtrack.

The main character is called Beat Buddy. It's a small, blue, bubbly creature with big eyes, and... earphones. Whenever you stop to figure out a puzzle, he floats in the water bouncing his head and swinging his arm, like a real DJ. Did I mention it is adorable?

The game is basically an action-adventure with loads of puzzles, all focused around the music playing in the background. Each obstacle, element, creature has it's own unique sound which always incorporates nicely with the music, creating a beautiful, energetic soundtrack. From jazzy oldschool sounds, through clubby electronic, and even funky-rocky sounds.

While you can solve any puzzle and go through any obstacle without even turning the sound on, listetning to the soundtrack gives you an advantage. The beat, the sounds actually give you small tips and clues, when and how you should move to go through a challenge effortlessly.

The puzzles slowly progress from absolutely obvious to very complicated. It requires logical thinking, timing, and a good ear.

For me, the game is very relaxing. As I traverse the underwater environment, searching for my friends, hoping to save them.. as I bounce, float, punch my way through complicated labyrinths, I feel myself unwind. The music, the soft but vibrant colours, the sweet personality and feel of the game have a wonderful, positive impact on my mood.

So if you would like something gentle, soothing, and adorable. Something that will make you smile, but will still challenge your gaming skills, try "Beatbuddy: Tale of the Guardians". And don't forget to wear good headphones or turn your speakers up.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
17.6 小时(记录在案的)
发布于:1月1日
Suprisingly solid game, with just a few problems that bring it down. First off, the main character and his friend are awesome. Little things like leaving him to stand still prompt him to choose one of multiple dance moves that align to the beat, are a nice touch. There is some awesome music and having gameplay and mechanics align with the music and beat are a new and inventive touch. Some of the middle levels lose the quality music and just seem like opera music that doesn't really fit the level and the gameplay doesn't rely as much on it which is disappointing. Also multiple different beats and songs per level would have been better than just one. Problems are a lack of difference as levels, as each one looks and feels the exact same. Another problem is the game uses the same few puzzle, enemies, and game mechanics for the entire game, leading to way too much repeition. There are also numerous reported bugs, some of which you must restart the entire level over again for, such as I had to, which can lead to 20-30 minutes of lost time. Seeing as how the game has been out a while not as many bugs should persist as you see reported on the message boards. The ending is anticlimactic. More of the game should have been spent platforming/fighting enemies etc as opposed to just breaking barriers which bouncers and moving gateway triggers. The levels are big and have multiple branching paths which can be confusing because you have to spend way too much time solving similar puzzles. Some levels such as running from something, or guiding the way for someone, break up the monotony, but are too few and far between. I would there would have been more of those different type of levels. Each level boils down to using the ship and the guy, each of which feels like the last time you used them. Still a fun game and inventive way to incorporate music into it all. Also there is the cuteness factor. 7.5/10
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.9 小时(记录在案的)
发布于:1月31日
This is what happened when you mix beat into casual adventure video game.
You came out with this rocking game.

Man, my head keep bobbing while listening to the beat. I have become a real life Bobbleheads.
Truthfully, the game did bore me because yeah it's only a casual game but I did enjoy it.
Oh yeah, I really like the arts and extra too (Love seeing how the dev make this game from scratch).

这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2014年9月28日
Unique little game. Love the soundtrack, really catchy. :)
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:2014年11月12日
If you enjoy rhythm games, good music, or beautiful worlds this game won't let you down.

Pros:
The music is amazing
Visuals are stunning
Story is fun
Controls are great regardless of if you're using a controller or mouse/keyboard
Gameplay is addicting

Cons:
A bit short, 2-4 hours or less to complete the story
Some of the puzzles are repeatitive
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:1月3日
Dance baby dance!!!

Without the music, it could be a boring game...
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:1月3日
Sweet music
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:2014年9月30日
It's really pretty and the music is cool but the last two chapters are really tedious and full of glitches, like getting stuck behind an escort mission and dying because there are gaps where there shouldn't be, and having to restart the entire mission because Beatbuddy won't move and just does his idle dance taunting you.
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:2014年9月12日
Despite a few bugs this game is really enjoyable and a lot of fun. Your enjoyment will hinge on whether or not you enjoy the soundtrack though. If you don't like this type of electronica, then I say the game won't be half as fun, though it can still grab your attention with its great graphics. As a rather casual dexterity puzzler, this one fits the bill nicely.
这篇评测是否有价值? 有趣
11 人中有 6 人(55%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:2014年10月26日
Way too many bugs. Sometimes its a matter of just leaving the game and returning. Other times you had to restart the entire level. Finally got to the point where the annoyance level exceeded the fun level. Otherwise its not a bad game. If they ever fix all the bugs I might return to it.
这篇评测是否有价值? 有趣
4 人中有 2 人(50%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年10月4日
(Linux Version reviewed)
For a game that advertises a great musical experience, it sure is devoid of music. “Beat Buddy” is actually an action-puzzle game, with a heavier emphasis on puzzles (and drums) than I was expecting.

The production values are great, with slick, captivating graphics and smooth controls. But after an hour and a half of playing, I didn’t get to hear one song in the heavily-promoted soundtrack. All you’ll hear are drums and cymbals, with an occasional snippet of sampled music. Basically, you’re listening to a drum machine for hours on end, which I found so irritating that it killed the game for me.

It’s a shame that the “drum machine” aspect ruins the game, because it’s otherwise a decent-enough game.
这篇评测是否有价值? 有趣
6 人中有 3 人(50%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年10月12日
Its ok, but the music can get a little annoying. Also the stuttering weird voice, my god...
这篇评测是否有价值? 有趣
6 人中有 3 人(50%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年10月25日
It felt like this game was 90% slow, annoying puzzles and set-up, 10% fast, fun, rhythmic motion.
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
5.9 小时(记录在案的)
发布于:2014年10月9日
This is a mostly good game. I read some of the reviews while playing it, and for a while I disagreed. I have a lower end computer, and for most of the game the fps was fine, which worked for me. I loved the music, and at first worried that I would get sick of hearing the same song for upwards of 45 minutes or so, but it was always just fine, seeing as how it would always play differently depending where in the level you are. The songs are fantastic, no doubt about that. The problems with the game are all in the final level. Many of the puzzling elements are quite forgiving, and moving around each level is relaxing a majority of the time. Not so for the final level. It was buggy (I ran into three bugs within a half-hour), ridiculously hard (most puzzles in the game I cleared on the first or second try, for the final level the last puzzle took me twenty minutes alone), and the game wraps up in a cliched ridden and unsatisfying way. It could have been so much better, had it been anything like the previous levels. The worst part is, it leaves you on a sour note. The last level makes me bring the game from a 9/10 to a 6.5/10. I still suggest you play the game. Just set your BS tolerance on high for the final level.
这篇评测是否有价值? 有趣
9 人中有 9 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年2月24日
我都不记得啥时候买的这游戏,测试玩了下感觉好治愈,画风很不错,音乐很棒,过一些小障碍都是跟着鼓点节拍,用手柄玩比较适合,a是加速,x是推,rb是捡东西,很简单但很有爱的一个小游戏,值得一玩,会让人着迷。
这篇评测是否有价值? 有趣