Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
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Lo que dicen los desarrolladores:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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Recomendado por mentores

"Dwarf Fortress-lite for those who do not wish to delve into it. Highly addictive to tend to your gnomes once you get into the game."
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Actualizaciones recientes Ver todos (43)

7 de Octubre

Gnomoria v0.9.15

General

  • Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
  • Added a restock threshold setting to each stockpile
    • Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
    • Manually turning suspend on or off will override any automated behavior
  • Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking
  • Added an option on the Smelter to automatically smelt worn items
Fixed
  • Visual artifacts with some sprites

This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)

Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!

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18 de Julio

Gnomoria v0.9.14

General

  • Added silica - Obtained through prospecting in addition to slivers
  • Added ceramic tile - Crafted at a Kiln with clay, silica and coal
  • Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0.
  • Added game.ini to install directory
    • Has "savefolder" parameter to specify the directory for save games as well as settings.ini
    • If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria)
    • Some paths will require Gnomoria to be run as administrator to have write access
  • Stocked goods can be transferred from one stockpile to another
    • Added Transfer tab to stockpile UI
    • Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one
    • Stockpiles that push to another one are listed in the other stockpiles UI as well as their own.
    • Stockpiles are still worked in priority order. When stocking a given stockpile, gnomes will first attempt to pull goods from other stockpiles before stocking unstocked goods

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Acerca de este juego

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Requisitos del sistema

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
123.5 h registradas
Análisis de acceso anticipado
Pros:
- Dwarf Fortress for humans
- Works on real computers

Cons:
- Dwarf Fortress isn't supposed to be for humans. Lacks the depth of a game that spent more than seven years on alpha (and hasn't gone beta yet)

By all means get it. Updates and improvements are always on the way, great community and losing is as fun.
Publicado: 12 de Octubre
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A 2 de 2 personas (100%) les ha sido útil este análisis
94.0 h registradas
Análisis de acceso anticipado
God do I love this game... it is so incredibly addictive to play, but if you decide to pick it up you'd best prepare yourself for some unforgiving failures. A burgeoning kingdom you've meticulously built up and spent tens of hours or more on could easily fall simply because you weren't prepared for a goblin invasion or a beetle infestation... oh, and don't even get me started on the zombie plagues...

But seriously, don't let that scare you. The developer constantly adds new features, and the game finds itself with a lot of them and as a result a lot for you to do and ways to run your kingdom the way you want. If you aren't a fan of the frustrastion of the intense difficulty of this game as you progress on, it has variable difficulty that you can specifically choose how hard what aspects of the game are and even what kind of enemies are allowed to spawn. Of course, it can be played in peaceful mode, but wheres the fun in that?
Publicado: 28 de Septiembre
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A 2 de 2 personas (100%) les ha sido útil este análisis
114.0 h registradas
Análisis de acceso anticipado
I FINALLY UNDERSTAND THIS GAME!

Took me 3 tries to understand the whole thing, it should take just one for people that doesnt distracts so easily.it will take you 3 times too, dont lie to yourselfcheck steam guides with more images than text

Its awesome, you get a group of mentally challenged gnomes and you have to guide them to victory and keep them away from dangers (those dangers include themselves in most of the cases).

You can mine, build, fight, farm, yell at your idle gnomes(this will become your usual activity), laugh at occasional catastrophes involving your own stupid gnomes getting trapped in walls or floor and trade one alpaca for 500 strawberry seeds with near kingdoms!

Theres some weird mechanics thing that havent tried yet but looks awesome some kind of electric stuff with power and traps.

And you can customize almost everything. Dont like that the woodchoppers go around picking dirt from the floor and stocking it elsewhere? Well then just uncheck hauling from their job list. Need someone to go around picking the stuff all your stupid gnomes left on the floor? Create a Janitor job!



I stopped playing Dota 2 for 2 whole days for this, my friends hate me and this game now

Recommended 10/10
Publicado: 12 de Octubre
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A 2 de 2 personas (100%) les ha sido útil este análisis
53.4 h registradas
Análisis de acceso anticipado
I ordered a gnome to dig a hole and die in it and he did.
most awesome game ever
Publicado: 26 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
102.1 h registradas
Análisis de acceso anticipado
Gnomoria is a phenomenal game, It has its ups and downs like most good games however the positives cancel out the negatives by an extreme degree. When I first purchased Gnomoria and tried it, it made no sense to me at all, so I just quit time and time again I would try, to no avail. Something kept drawing me back though, was it the games gameplay? its mechanics? its charm? I dont know. I stuck at it, as a firm believer in persistence is key. After eventually learning how to play the game, I did, for hours on end. I was so addicted. I tried and failed multiple times to prosper in the game, But i continued to fail, to be defeated. So I can successfully tell anyone who purchases this game, CONGRADULATIONS money well spent!
Publicado: 11 de Octubre
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A 1 de 1 personas (100%) les ha sido útil este análisis
51.3 h registradas
Análisis de acceso anticipado
I've owned this game for 3 days and I already have 22 hours on it, truly addictive and absolutely worth £6. Only found 2 bugs, neither stopped my gameplay in any way. I managed to learn most of the game within a few hours, although there is a wiki if you want to get right into it. Music is catchy, visuals fit the setting perfectly but the UI can be a little fiddly if you're using the right click menu. Massive amounts of detail, furniture will be a different tint based on the materials used to build it, items have different quality levels which means that you want a gnome with high jewel smithing to make good jewelry to sell for a higher price.
Publicado: 5 de Octubre
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A 1 de 1 personas (100%) les ha sido útil este análisis
149.8 h registradas
Análisis de acceso anticipado
Very very fun game, I cannot stress enough how addictive this game is. Highly recommended.
Publicado: 26 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
108.3 h registradas
Análisis de acceso anticipado
Fun citybuilding and expansion sim. Wish it had multiplayer.
Publicado: 26 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
109.1 h registradas
Análisis de acceso anticipado
Fun, always something to do.
Publicado: 26 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
20.7 h registradas
Análisis de acceso anticipado
My miner gnomes fell into a ditch and died of thirst cuz they couldn't climb out from the center of the earth in time.
Publicado: 19 de Octubre
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A 1 de 1 personas (100%) les ha sido útil este análisis
2,258.6 h registradas
Análisis de acceso anticipado
It's a great game lots of hours of fun.
Publicado: 9 de Octubre
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A 0 de 2 personas (0%) les ha sido útil este análisis
1.2 h registradas
Análisis de acceso anticipado
Not a bad game and probably fun to play....how ever it's a hard game to learn the contols. It is very overly comlicated almost needlessly so. I went to youtube and lost interrest in trying to learn it. ZZZZZZZZZZZZZZZZZZZ
Publicado: 8 de Octubre
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A 0 de 2 personas (0%) les ha sido útil este análisis
3.2 h registradas
Análisis de acceso anticipado
I got this game for one dollar, so I cant complain too much. Its worth that for sure, but I had played a game called Towns a long long time ago. When I started playing Gnomoria, it just made me want to go play Towns. Towns has heroes, you craft your own armor/weps, so many more options to choose from. In Towns you start on the surface of an underground dungeon, so monsters await you, getting harder as you delve deeper. Gnomoria only has raids, which Towns has too. So yah, there is almost zero reason to play this game over Towns.
Publicado: 28 de Septiembre
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A 1 de 7 personas (14%) les ha sido útil este análisis
0.8 h registradas
Análisis de acceso anticipado
Very simple and somewhat boring game. The controls are fairly hard to learn unless you put a lt of time into learning them.
Publicado: 20 de Octubre
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A 0 de 7 personas (0%) les ha sido útil este análisis
35.9 h registradas
Análisis de acceso anticipado
This is a tricky one. It needs a Neutral review. If you are going to rate this, at least read it first-Thanx

If you know what Dwarf Fortress is, and liked it, you will love this game. The learning curve is more of a cliff face, it's a long, hard slog to figure out what everything does, what order you should craft in, learning how to use the dwarf professions, Military, Stocks tabs, and how to use Priorities to create effective farms. I suggest that 6-10h of play time will get you to a point where you are proficient enough to be able to enjoy this game. Be aware of that going into it, and you shouldn't be dissapointed.

Being Early Access, one needs to remember that bugs that I mention here, will likely be fixed by the time you read the review.

So the screenshots that you see of vast fortresses? don't expect to get that far in the game for a long, long, long time. What you are looking at there, is beautiful, but it takes a lot to get there. I'm sure I'll persist with it one day, I will manage it myself, but not today.

There is one particular thing in this game that I dislike above everything else I want to say about it, good or bad; Mining isn't as intuitive as it needs to be to make this game align with more casual players, such as myself (I'm not really a casual gamer, but I play this game with a Casual mentality). This game is not ready for casual players. Read the reviews, and you will see they are filled with fanboi's. This is fine, as it can be a great game, and it deserves it's positive following. All I am saying is, prepare for something hardcore, or look elsewhere ATM.

Mostly, I'm gettting OK with this game, and the more I persist with it, the better I get at not having my Gnomes Derp out. It's the ONLY realy frustration that I have right now, otherwise I would say it's an OK game.

Controls
You dont control Gnomes directly. you give sets of instructions, and they prioritise their tasks. So if a Gnome is hungry, he will go off and eat from the Food Stockpile, before he will pick up that strawberry off the ground. (its just a bug that needs to be looked at.) mostly they manage their own sleep/food/drink needs and you ensure they have enough supplies. I actually like this idea.
The UI is clunky and slow. it uses the same system as Win95 where you have to track your mouse across several dropdowns to get what you want. you have to double click lots of things that should be single click. you have to click - move click to select, rather than click drag. I keep hearing from fanbois "it's better than DF (Dwarf Fortress)" That may be true, but it doesn't make it OK. You can't pause if you have a menu or context box up. you can only pull up the context menu if you click on a blank area of the map.This is understandable, as designated areas/ objects/enemies are interactive via said rclick. but still annoying.

Graphics.
Although I get it, i do - it's a throwback nod to the 8bit era of DF, it's not right. I feel the art style is archaic and unclean. tiles have a lot going on in each one and it can actually make it hard for less experienced players to 'read' the layout of the land, especially as we are talking about a mining type game with multiple layers of rock face and myriads of tunnels. I feel that this game would benefit from a clean, crisp tile set. I just looked at the gmae Project Zomboid, and it's graphics are simple, but clean, allowing you to focus on the gameplay. I feel this title here would benefit from such a make over.

Sound.
Turn it down, turn it off. Play your own. It gets tired quickly.

Gameplay.
Back to the brutal. I think this game is meant to be fun, but I'm not having any. I think that once I figure out how to mine without getting my miners trapped with no way out every 5 mins, I will like this game more.
-->Pathing: gnomes getting stuck is because it's possible to work them into a corner. If, say you were to ask them to dig a pond by selecting an area that is wide, they will potentially dig themselves into a 1 tile island. because they have done this, the dirt that they need is down below their reach, so they can not build themselves a bridge out... you have to get another gnome to come resue them, and this may mean retasking a farmer to become a miner for a little while, etc etc. The pathfinding itself seems not too bad, but it pays to dig / mine in small areas/strips..

-->Mining;
It's hard work. not from the perspective of it's a grind... it's actually very accessible, and you can get pretty deep, pretty quickly... just remember that depth = harder monsters. Monsters Spawn anywhere that is dug that is within about 12 tiles of a gnome that is not lit by a torch. Pro tip, right there. Anyway, what I find hard, is the pathing. building stairs up/down isn't always easy. gnomes get stuck/freeze. they can remove their only way out, and then they don't build stars back up afterwards. Maybe I found a glitch, maybe I'm doing it wrong. It's annoying. There is a key (E) to make all uncovered tiles invisible, so it's supposed to make deep mining easier, and in some ways it does, but it's still really easy to lose track of where your little minions are. Then there is the whole stock piling and stacking mechanic, which is currently broken. EG. Dirt can be stockpiled, and can be stacked to 64... but gnomes will not stack dirt on a stockpile. you have to make a stockpile, get them to fill it, then destroy your pile, and the game will then stack your dirt for you. I hope this is addressed in the future.

Survival.
It's meant to be a Rogue-lite Procedurally Generated Crafting Survival Game With Permadeath. this is achieved with map generation at the start of the game, and a Save feature, but no Load... so youcan't go back to previous Save games. really it just feels like it's missing the load feature. I think it's because the game talks about saving so much that it becomes a thing, something that you think about, rather than just lettign it happen so that you can focus on gameplay.
On enemies; figure out how to craft a bone needle, and make yourself some bandages. Minor cuts during combat will have your gnomes bleed to death if not treated. Enough Said.

Crafting.
I like the crafting in this game. You can see what the prerequisites are for items, you can even order an item, and your gnomes will make all the prereq's for it... if you have created/farmed all the needed Craft stations / ingredients for those (wood, stone, bone, cotton, etc) you can see what can be created and what's needed. I Prefer this to the Terraria / MindCrap style of play where items only become available to craft (aka you know of their exsistence) once you already have all the items needed to create it.



The Negative Reccomend is mostly because I feel that this game is not yet ready for the Casual gamer, even though I will likely persist with it for now.

Casual: well, it's Don't Starve again, but with a steeper learning curve at the start - a science machine in DS wll get you through winter if your an OK player... so, one crafting table, basically. In Gnomoria, you craft 1 table specifically so that you can craft the next 6 that you will need for winter / food / drink / stone / wood / butcher etc etc. And i pretty well need them all. Then once I have them I need to use those tables to build a loom and a tailor, just so that I can make bandages for when my guys get injured in battle. That's 8 crafting tables in the first 6-10 days, pretty much. I've learned this with about 10h of play time, so it takes about 10h before you can start to learn the game well enough to begin to enjoy it... Thus - not for casual gamers - those who want to pick up a game and know how to play it in 5 mins. If a tutorial is good enough, even if it is really long, a player can feel like they have freedom in the game, and yet still be taught as they go. hints that pop up on events, like yak @ 50% hunger... start the "build a trough" tutorial... etc
Publicado: 3 de Octubre
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A 0 de 15 personas (0%) les ha sido útil este análisis
0.2 h registradas
Análisis de acceso anticipado
dont ever get this game its a waist of money the grafics suck the character movement hurts you eyes and there is no tutorail so when you start you die instantly
Publicado: 26 de Septiembre
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A 2 de 26 personas (8%) les ha sido útil este análisis
7.3 h registradas
Análisis de acceso anticipado
0/0 Poor load times for world gens
Publicado: 1 de Octubre
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10.9 h registradas
Análisis de acceso anticipado
The closest game to Dwarf Fortress that I've found.
Publicado: 28 de Septiembre
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59.9 h registradas
Análisis de acceso anticipado
Built up my fortress and was really doing well. Then a Mant came around and started attacking. No matter what I did with my military, they would not attack, and instead idled and allowed all of them to bleed to death slowly. So a bug destroyed my fortress...10/10!
Publicado: 1 de Octubre
¿Te ha sido útil este análisis? No
123.1 h registradas
Análisis de acceso anticipado
there's a lot to love in this game and a lot to be desired. i love sim games and this one has some great aspects going on with building up a kingdom, keeping track of resources and upgrading your arms. its good to see that it's still getting patched so if you are looking for more sim, give it a try.
Publicado: 8 de Octubre
¿Te ha sido útil este análisis? No