Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
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Lo que dicen los desarrolladores:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-50%
$7.99
$3.99
 

Recomendado por mentores

"Sips has a special place in his heart for Gnomoria. Towns don't build themselves, so it's best to lead (read: enslave) some Gnomes to do instead."
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Actualizaciones recientes Ver todos (44)

11 de Noviembre

Gnomoria v0.9.16

General

  • Added prosthetic limbs
    • Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital
    • Armor can't be worn over prosthetic limbs
    • Can be viewed through the character equipment tab and set to be removed
    • Can be smelted
Fixed
  • A couple pixels on the scaffolding sprite
  • Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable
  • Items that can be piled repeatedly being restocked when in piles of 1
  • Quivers and ammo pouches that aren't empty halting stockpiles

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7 de Octubre

Gnomoria v0.9.15

General

  • Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
  • Added a restock threshold setting to each stockpile
    • Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
    • Manually turning suspend on or off will override any automated behavior
  • Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking
  • Added an option on the Smelter to automatically smelt worn items
Fixed
  • Visual artifacts with some sprites

This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)

Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!

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Acerca de este juego

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Requisitos del sistema

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
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A 17 de 18 personas (94%) les ha sido útil este análisis
69.5 h registradas
Publicado: 30 de Agosto
Análisis de acceso anticipado
Cuando nos ponemos a los mandos de nuestro equipo e iniciamos Gnomoria por primera vez tenemos que tener una idea presente: es un juego que requiere muchas horas de juego y paciencia. En el momento de escribir este artículo ya le ha dedicado 68 horas de juego y aún quedan cosas por aprender, por no hablar del nuevo contenido que se añade en los parches como los “simpáticos” zapadores goblin de la última actualización y que se colarán en tu base cavando.

Cada partida genera un mundo diferente de forma aleatoria, emplazando los minerales, árboles montañas y llanuras en lugares diferentes. Empezaremos con un grupo de gnomos recién asentados en el terreno, con unas cuantas herramientas y armas para defendernos, víveres y un par de Yaks (que vienen a cumplir la función de una vaca). Tendremos que construir nuestro reino (al que podremos poner nombre) desde cero.

Un aspecto importante es que no podremos ordenar directamente a nuestros gnomos, sino que les daremos tareas por orden de prioridad y estos las realizaran si les es posible. Si, por ejemplo, hemos asignado una zona de tala de árboles y uno de nuestros gnomos se ve superado por el sueño, primero dormirá y luego realizará esa tarea. Por muchas tareas que ordenemos a nuestros gnomos, no quiere decir que estos avancen más rápido, es más, probablemente haya un colapso en nuestra producción.

Para esto podremos agrupar a los gnomos en clases, delimitando sus competencias y sus prioridades de tareas. De inicio nos vendrán clases predeterminadas que abarcan tareas generales. Pero a medida que queramos ir especializando a los gnomos para aumentar la producción del reino, tendremos que ir creando clases nuevas. Es un aspecto bastante importante, y requiere dedicarle tiempo y pensarlo bien ya que si no organizamos bien esas clases y tareas para nuestros gnomos podemos acabar desorganizando la producción. Si no se reflexiona antes se pueden dejar flancos sueltos por especializar demasiado a los gnomos o por el contrario sobresaturarlos de tareas y que muchas de ellas se queden sin hacer.

Cuando hablamos de construir la base desde cero, nos referimos a cada tablón, a cada piedra, a cada barril y caja con víveres, a cada herramienta. Para ello tendremos que construir una serie de talleres, comenzando por el más básico, que es un tronco y un bloque de piedra en el que podremos empezar a construir tablones e instrumentos de piedra como cinceles que van a ser una pieza clave para las mesas de trabajo. A partir de esta mesa podremos construir una carpintería y un aserradero que nos permitirán trabajar de forma más eficaz la madera, así como mesas de trabajo de piedra.

Las mesas de trabajo se clasifican en aquellas dedicadas a la madera, las dedicadas a la piedra, a ropa, a comida y bebida, a gemas, a metal (con las que podremos armar a nuestros gnomos y construir herramientas), mecanismos (que nos permitirán desarrollar tecnologías y construir piezas para nuestros descubrimientos), militar (que se limita a una zona de entrenamiento para nuestros gnomos) y por último misceláneo donde tendremos la mesa de trabajo de hueso en la que podremos hacer una aguja que será clave para tejer vendas y que nuestros gnomos no se desangren después de las batallas. En esta última pestaña también podremos hacer un puesto para que puedan venir mercaderes de otros reinos y otras mesas de trabajo como la del peletero y el prospector.

El tiempo se mide en días y estaciones y es muy importante de cara a nuestra estrategia. Cada estación tiene siete días. Al quinto día en todas las estaciones vendrán los comerciantes con los que podremos hacer trueque (en Gnomoria no hay moneda, al menos por el momento). Otro día clave es el primero de cada semana, en el que según los puntos que tenga nuestro reino, vendrán más o menos gnomos. Por el momento, los Gnomos no se reproducen (la leyenda de que no existen las mujeres enanas parece que se aplica también a los gnomos, que deben nacer de agujeros), así que la inmigración es la única forma de fortalecer nuestro reino gnomo.

Con respecto a las estaciones, lo más relevante e importante es que en invierno no hay cosecha, ni llegan los comerciantes, por lo que debemos producir los víveres suficientes para el invierno o será nuestro fin.

El valor del reino es otro de los puntos clave que tenemos que tener presente en Gnomoria. El valor se mide por las riquezas que produce, y una parte importante de ese valor depende de cómo decoremos nuestro Gran Salón donde se reúnen y comen nuestros gnomos. A mayor valor del reino, más gnomos querrán venir, pero ello tiene una contrapartida, más jugoso será el botín para gnomos, ogros y toda clase de monstruos, y por lo tanto mayor será la fuerza de los ataques.

Al crear nuestro mundo podemos fijar también la fuerza de los enemigos. Podemos elegir si queremos que esta se incremente con el paso del tiempo para añadir más dificultad. También podemos configurar la fuerza con la que empiezan los ataques. Esto permite adaptar a nuestras capacidades y gustos la partida.

En definitiva, para todos aquellos amantes de los juegos de estrategia y de gestión, que buscan un reto y un juego al que dedicarle muchas horas, este es su juego. No destaca en el apartado gráfico, aunque tampoco le hace falta, y en el sonoro la música se hace repetitiva. Aun así, es capaz de mantenerte pegado a la pantalla y eso hace que merezca la pena desentrañar los entresijos del título.

Anáisis publicado en http://arsgamingblog.wordpress.com/2014/04/14/gnomoria-construye-y-defiende-tu-fortaleza-gnoma
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A 8 de 8 personas (100%) les ha sido útil este análisis
30.0 h registradas
Publicado: 11 de Septiembre
Análisis de acceso anticipado
Uno de los juegos con más profundidad que he probado, es impresionante el minimalismo en la gestión. Si siempre has querido jugar a Dwarf Fortress pero no lo entendias muy bien o simplemente te hechaba para atrás su complejo interfaz gráfico, Gnomoria es tu juego.

Eso sí, de inicio el juego es poco user friendly, es decir, si tienes poca experiencia en este tipo de títulos, el arranque puede ser frustrante (las 2-3 primeras horas pueden ser desesperantes) además de que requiere un nivel de inglés medio-alto para su completo disfrute y entendimiento.

Una vez saltados estos escollos, os dareis cuenta de la abismal profundidad en la gestión que ofrece gnomoria, cito un ejemplo curioso, la posibilidad de que uno de vuestros gnomos pierda una pierna y sobreviva al combate, quedando mutilado de por vida y desplazandose a una velocidad de tullido. Será entonces cuando creemos un puesto de trabajo adaptado para él, con una habitación propia al lado de su lugar de trabajo para potenciar su eficacia, ya que apenas puede moverse.

Sin duda es una de las Early Acces más pulidas y que más he disfrutado con diferencia, además de su precio tremendamente asequible que os dará horas y horas de diversión.
Nada más que decir por mi parte, una compra totalmente recomendada :D Ojalá os sea útil esta mini review ^^!

Cheers from Spain!
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A 2 de 4 personas (50%) les ha sido útil este análisis
52.9 h registradas
Publicado: 30 de Junio
Análisis de acceso anticipado
como en muchos sambox siempre son rejugables, ya que una partida no se parece nunca a otra, los retos son distintos y eso los hace eternos, no aburren
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A 53 de 55 personas (96%) les ha sido útil este análisis
117.9 h registradas
Publicado: 12 de Octubre
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I FINALLY UNDERSTAND THIS GAME!

Took me 3 tries to understand the whole thing, it should take just one for people that doesnt distracts so easily.it will take you 3 times too, dont lie to yourselfcheck steam guides with more images than text

Its awesome, you get a group of mentally challenged gnomes and you have to guide them to victory and keep them away from dangers (those dangers include themselves in most of the cases).

You can mine, build, fight, farm, yell at your idle gnomes(this will become your usual activity), laugh at occasional catastrophes involving your own stupid gnomes getting trapped in walls or floor and trade one alpaca for 500 strawberry seeds with near kingdoms!

Theres some weird mechanics thing that havent tried yet but looks awesome some kind of electric stuff with power and traps.

And you can customize almost everything. Dont like that the woodchoppers go around picking dirt from the floor and stocking it elsewhere? Well then just uncheck hauling from their job list. Need someone to go around picking the stuff all your stupid gnomes left on the floor? Create a Janitor job!



I stopped playing Dota 2 for 2 whole days for this, my friends hate me and this game now

Recommended 10/10
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A 39 de 39 personas (100%) les ha sido útil este análisis
642.9 h registradas
Publicado: 15 de Octubre
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The first hundred hours of gameplay was spent mostly trying to determine if I really loved this game or not.

The second hundred hours was spent mostly trying to figure out the most extream form of combat goblins were capable of (my personal favorite was watching them pick up fallen limbs/heads and using them as weapons... although that goblin who brained three of my gnomes after picking up a door was also quite amusing... and somewhat sad).

At 600+ hours I still find those 'whoa' moments. That alone should say something.

This game, like many others have said, is a dwarf fortress clone. But unlike that game you don't need to feel like you are looking at the matrix to be able to play it. The developer has taken the time to create simple yet fairly good graphics (considering the fact he's basically doing this by himself) that quickly gives you an idea of the state of the world as it exsists. No two games are really alike due to random happenstance, layout of the world, invasions by annoying goblins and mants, etc. Difficulty can be changed at the start, so toying with the options will quickly create either amazingly simple worlds you can craft to your hearts content... to war torn worlds where your gnomes will likely be missing body parts in a matter of days.

There are some physics in this game, mostly dealing with water. There are alot of worries in this game, mostly dealing with food and safety.

Standard pros and cons:

Pros:
You get to build a gnome city/village/fortress/slave labor camp
Said gnomes are independant but will take ques from you
Combat is entertaining to read, especially when limbs start flying
Swords and guns. Steampunk at it's best
You can build epic wonderlike structures
Your gnomes can starve if you are overzealous with expansion
You have to actually care about placement of structures
You can make pet rocks
Diplomacy was added recently to add some options to irritate your neighbors
Is somewhat modable, mostly just graphically at the time being

Cons
Not as advanced as dwarf fortress
No sickness/diseases to combat
No magic system
No cannibalism
No annoying elves to get to chop up
No vehicles
No animations (once again, one man show here so give him a break)
No moral system as of yet

Basically if you like the idea of Dwarf Fortress but can't stand looking at ascii all day, gnomoria is definitely the way to go. It's easy on the eyes, easy to figure out (if nothing else go on the web page and look up a basic tutorial, lots of them exsist and all you really need to know is the standard build order to get you going, the rest is there just for you to learn on your own and die alot. Alot.)

This is the kind of game I wish exsisted back in the 80s-90s when I was in school. Me and my friends used to imagine building forts/castles with various creatures and defending them from hordes of annoying goblins and the like. In this case, it's not on paper, it's a living breathing world where you hope that your gnomes armor isn't going to break when that ogre swings at him, seeing as he's your best builder.
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A 50 de 60 personas (83%) les ha sido útil este análisis
123.5 h registradas
Publicado: 12 de Octubre
Análisis de acceso anticipado
Pros:
- Dwarf Fortress for humans
- Works on real computers

Cons:
- Dwarf Fortress isn't supposed to be for humans. Lacks the depth of a game that spent more than seven years on alpha (and hasn't gone beta yet)

By all means get it. Updates and improvements are always on the way, great community and losing is as fun.
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A 29 de 34 personas (85%) les ha sido útil este análisis
3,073.7 h registradas
Publicado: 9 de Octubre
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It's a great game lots of hours of fun.
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A 20 de 22 personas (91%) les ha sido útil este análisis
55.3 h registradas
Publicado: 17 de Noviembre
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This game is a simplified version of Dwarf Fortress. As a DF fan, I decided to give it a try, and I was not disappointed. It's far more streamlined than DF, such as having fewer animals to herd, fewer types of soil, fewer types of stone, etc, yet there is beauty in this simplification, as it significantly decreases the learning curve. Gnomes are also much easier to manage, and can be done without a third party application (i.e. Dwarf Therapist). Some skills have been combined into one skill (such as masonry and stone crafting), which helps to make the game easier to play. No longer does every aspect of a job need be managed (such as which particular type of material does the dwarf haul), but with Gnomoria gnomes can simply be told to haul. You are also given several professions to start with, which work well. The game also relies far less on the keyboard, and more on a mouse, which is a great feature. It's also easier to decide which material is used to create an item.

The simplification, however, does go a bit too far sometimes. Many skills are simply taken out, such as fishing and hunting. This makes it so that meat must be acquired through ranching, by killing the occasional animal that appears with military troops, or by butchering goblins. Also pets have been taken out of the game. Apart from animals, trading has also been too simplified. Gnomes may now only trade with other gnomes, and the player is initially only able to trade with one other settlement. Others may be unlocked, but it takes years to do so. The other gnome settlements are given types, such as agricultural, which makes some variety, but it still feels lackluster in comparison to the difference between dwarves, humans, and elves in DF. Also, biomes are gone. Instead of being able to choose which type of area you settle in (which can lead to big differences in DF playthroughs), gnomoria has the player settle in the same type of area every time, which has the exact same plant and animal life. Water also needs serious overhaul, and the developers need to decide to make its physics easier to manipulate and give it more purpose, or be simply used as a potential hazard. Lastly, there is still a learning curve in this game, as the developers give no form of tutorial. Players must instead watch Let's Play videos to learn how to play the game.

While the game does have drawbacks (most notably DF is free to play while this isn't) it is still a great game. The game is still not in it's final version, and some problems may be addressed before it's released. The difficulty is still here, a player should expect to fail totally several times before they begin to understand what they're doing, but it's a much, much easier game to learn to play than DF, while still offering the enjoyment. Anybody who likes city builders, particularly the Dwarf Fortress-like sub-genre, should add this game to their library.
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A 18 de 19 personas (95%) les ha sido útil este análisis
91.5 h registradas
Publicado: 29 de Octubre
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Fun indie game. If you love the concept of Dwarf Fortress but find that game too complex and the ascii graphics too off-putting, give this game a try.
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A 13 de 13 personas (100%) les ha sido útil este análisis
144.0 h registradas
Publicado: 8 de Noviembre
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It took me a while to get into it, but i've become slightly addicted. I enjoy the ability to set my Gnomes to whichever tasks i wish, their skills increase over time and they work pretty well. The game is addictive and fun, relatively easy to learn, although there is no 'tutorial' to speak of, you soon pick up on what it is you need to do. Weather system makes it realistic and you can adjust the level of the 'enemies' when you're first learning to play. Would i recomend the game? Yes, yes i would.

The game is still in it's 'early access' stage and it is improving. I look forward to seeing the final product :)
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A 10 de 10 personas (100%) les ha sido útil este análisis
173.1 h registradas
Publicado: 6 de Noviembre
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If you like dwarf fortress, and always said to yourself "gee, this sure is fun, but I'd rather suffer a tantrum spiral than deal with this interface," buy this. Also, if you have a weird fascination with decorating things EXACTLY how you like and "no I want the chairs blue and wooden and the table stone and red in my room shaped like a cactus," buy this game. Unfortunately, it's just not as deep or ambitious as dwarf fortress, so there is potential for dissapointment there.

If only we could get the developer of gnomoria and the developer of dwarf fortress trapped in an elavator, or force them to work together at gunpoint, they could make the perfect DF-thingy.
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A 8 de 8 personas (100%) les ha sido útil este análisis
196.1 h registradas
Publicado: 28 de Septiembre
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God do I love this game... it is so incredibly addictive to play, but if you decide to pick it up you'd best prepare yourself for some unforgiving failures. A burgeoning kingdom you've meticulously built up and spent tens of hours or more on could easily fall simply because you weren't prepared for a goblin invasion or a beetle infestation... oh, and don't even get me started on the zombie plagues...

But seriously, don't let that scare you. The developer constantly adds new features, and the game finds itself with a lot of them and as a result a lot for you to do and ways to run your kingdom the way you want. If you aren't a fan of the frustrastion of the intense difficulty of this game as you progress on, it has variable difficulty that you can specifically choose how hard what aspects of the game are and even what kind of enemies are allowed to spawn. Of course, it can be played in peaceful mode, but wheres the fun in that?
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A 7 de 7 personas (100%) les ha sido útil este análisis
65.3 h registradas
Publicado: 5 de Octubre
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I've owned this game for 3 days and I already have 22 hours on it, truly addictive and absolutely worth £6. Only found 2 bugs, neither stopped my gameplay in any way. I managed to learn most of the game within a few hours, although there is a wiki if you want to get right into it. Music is catchy, visuals fit the setting perfectly but the UI can be a little fiddly if you're using the right click menu. Massive amounts of detail, furniture will be a different tint based on the materials used to build it, items have different quality levels which means that you want a gnome with high jewel smithing to make good jewelry to sell for a higher price.
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A 9 de 11 personas (82%) les ha sido útil este análisis
13.7 h registradas
Publicado: 21 de Agosto
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Pros:

So many things to do and craft
Micromanaging can be challenging and fun at the same time
Creativity level can go nuts as if you're creating your own Mayan civilization!

Cons:

Put you right then and there and leave you to do whatever until you get them right
Better tutorial please?
It would be nice to have more units to manage?
Game can be though at times specially when you don't know what you're doing and some might get discourage playing the game on.
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A 6 de 6 personas (100%) les ha sido útil este análisis
39.3 h registradas
Publicado: 16 de Octubre
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After playing this game on different stage of this Early access, I can safetly say that this game feel rather complete.
Not too many bugs and almost no breaking game bug (CTD, BSOD...).

For anyone looking at this game, it is a ''more'' friendly dwarf fortress style game.

Pros :
- good graphic
- very good menu, a mix of the right click menu and a set of Hotkeys
- provide a good challenge without being unfair
- each game can be customize from peaceful to Impossible Hardcore Hellsish mode.
- A lot, and i mean A lot, of support from the developper, many patches and many more feature to be add
- a complex priority system for all the task in your kingdom


Cons :
- No tutorial, you have to rely on some steam guide and let's play on youtube
- Sometime even if everything is set correctly your Gnome just idle for a couple of in-game hours (maybe their personality)
- underground game with not a lot of visibility

In conclusion, a solid kingdom builder with survival at its core, can be very challenging in the beginning, but overall all these type of game have a big learning curve.
It is still a solid one to start with.

Bonus content : in game combat log

''HIT: John swings with her copper hand axe at the goblin, hitting the neck, slicing through the skin and slicing through the throat

STATUS: The goblin lost his head, his neck is bleeding, an artery has been struck, is suffocating and is blind

DEATH: The goblin has died.''
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A 16 de 25 personas (64%) les ha sido útil este análisis
900.2 h registradas
Publicado: 4 de Noviembre
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This is the game of kings.
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A 8 de 10 personas (80%) les ha sido útil este análisis
54.3 h registradas
Publicado: 26 de Septiembre
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I ordered a gnome to dig a hole and die in it and he did.
most awesome game ever
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A 5 de 5 personas (100%) les ha sido útil este análisis
33.3 h registradas
Publicado: 10 de Noviembre
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Very, I mean, very fun and interesting sandbox/kingdom management game, plus the Developer is really nice and sincere guy, who's hardworking and cooperative with the whole community.
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A 6 de 7 personas (86%) les ha sido útil este análisis
102.2 h registradas
Publicado: 11 de Octubre
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Gnomoria is a phenomenal game, It has its ups and downs like most good games however the positives cancel out the negatives by an extreme degree. When I first purchased Gnomoria and tried it, it made no sense to me at all, so I just quit time and time again I would try, to no avail. Something kept drawing me back though, was it the games gameplay? its mechanics? its charm? I dont know. I stuck at it, as a firm believer in persistence is key. After eventually learning how to play the game, I did, for hours on end. I was so addicted. I tried and failed multiple times to prosper in the game, But i continued to fail, to be defeated. So I can successfully tell anyone who purchases this game, CONGRADULATIONS money well spent!
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A 14 de 23 personas (61%) les ha sido útil este análisis
177.8 h registradas
Publicado: 29 de Junio
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Goblins attack, then we eat the dead. Whats not to love?
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