Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
Användarrecensioner:
Senaste:
Blandat (54 recensioner) - 48% av de 54 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Väldigt positivt (2,574 recensioner) - 86% av 2,574 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 23 feb, 2016

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23 februari

Gnomoria v1.0 released!

This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.

Check out the full patch notes here.

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Recensioner

“it's easy to get lost in designing the perfect little base for your gnomes”
Kotaku

“insanely fun, and highly addictive, village management game”
Destructoid

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

Om detta spel

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Senaste:
Blandat (54 recensioner)
Sammanställt:
Väldigt positivt (2,574 recensioner)
Nyligen upplagda
Peregrine
( 113.3 timmar totalt )
Upplagd: 23 juli
Let me tell you about Jenut Farmer.

In the early days of her gnome colony, Jenut was assigned to militia duty when goblin raiders came a-calling. The colony only had armour for one gnome, and it wasn't Jenut, so she fought bare-handed. With one lucky blow from a goblin's weapon, Jenut lost her right arm.

But if anyone had ideas about withdrawing Jenut from the militia, they quickly changed their minds. Her comrades reported that losing an arm barely slowed her down. On the ground after being knocked down, Jenut had throat-kicked the goblin attacking her and killed it in one blow. She survived her injuries, and even with one arm, her combat skills were rated the best in the colony.

So Jenut remained with the militia. With every goblin incursion and wild animal hunt, she racked up more and more kills. Still bare-handed, still unarmoured, Jenut punched, kicked, and bit to death anything that crossed her. By the second year of the colony, she had killed over a dozen goblins. Ogres started coming on goblin raids; Jenut called them "oversized kickboxing bags" and smashed their ribs into their lungs.

Oh, and she was also a good farmer. She baked the legendary loaf of wheat bread, "The Bakersmasher". I like to think she made that one into a goblin sandwich and ate it herself.

"Was"? Well, Jenut's still alive, but the colony has a real military now, with proper weapons and all. So she doesn't see as much action as she used to. But she's still on militia duty, and she's still got the most kills of anyone on the roster, if you don't count the crossbowgnomes and their nice, safe runs in the beetle-killing gallery. She's a legend in the colony, too. They say she can see a goblin-skull helmet and show you exactly how her fist or foot fits the odd dents in its side. They say that when she plants saplings, she punches them into the ground, not because it's efficient, but because it freaks out the gnomads. And they say that when she finally does die, she'll kick Death, hitting the upper body, splintering the ribs, puncturing the heart and piercing through the heart... and take his job.

Gameplay: 9/10
Playability: 7/10, still some bugs and frustrations
Longevity: 7/10, some things get tedious with repetition
One-armed Gnome-fu Biopic Generator: 10/10
Hjälpsam? Ja Nej Rolig
William Anthonio Zeppeli
( 6.4 timmar totalt )
Recension av förhandsvisning
Upplagd: 22 juli
Dwarf fortress is free and is still being updated unlike this
Hjälpsam? Ja Nej Rolig
Paru
( 34.3 timmar totalt )
Upplagd: 21 juli
Best Keemstar game 2016


Seriously though, it's a good game. You should get it.
Hjälpsam? Ja Nej Rolig
Nabex78
( 11.4 timmar totalt )
Upplagd: 21 juli
I love this game for many reason but it saddens me that the dev decided there would be NO MORIA updates... HAHAHAHAHAHAHAHA HOHOHOHO HAHAHAHAHAHA.
Hjälpsam? Ja Nej Rolig
myplasticlove
( 402.8 timmar totalt )
Upplagd: 19 juli
As many others have noted, Gnomoria is in no ways complete, and seems to have been abandoned by Rob. However, I still absolutely adore this game. It's often my go to game to just mess around, make a new world and give myself some random goal. There's still some modders working on the game to add new features, and I've never personally experienced any of the major bugs. It's a pain to learn the interface, but if anyone really loves survival/building games with a lot of micromanaging, I would encourage you to learn by watching a let's play.
It's sad the dev never got to add all the features that were in his vision, but I've sunk more than enough hours into the game that I'd definitely buy it again despite it's unfinished state.
Hjälpsam? Ja Nej Rolig
Aeon
( 0.2 timmar totalt )
Recension av förhandsvisning
Upplagd: 19 juli
An excellent game , especially for the price they generally put it on sale at.

However, as with all Dwarf Fortress clones: it's just not enough and you will find youself forgettign about it and booting back up DF after a few weeks of playing
Hjälpsam? Ja Nej Rolig
james.walters
( 266.8 timmar totalt )
Upplagd: 18 juli
Gnomoria is a fun and potentially addictive micro-simulation game. It's greatest strengths lie in playing it as a sandbox and building and designing your own structures out of the various building blocks, or challenging yourself to build some functioning machines using the mechanical elements that can be researched (switches, windmills, hatches, pumps).

The 'game' part of the game, where you build up your population and wealth while trying not to get killed off by raiding monsters, lacks polish. It feels like the development was never truly completed. It needs some sort of campaign with more meaningful interaction with a surrounding world to be a strategy game. It's still a lot of fun to play, though, if you don't take it too seriously. Options allow you to configure it to exclude some or all of the monsters and adjust the size and frequency of raids, including a mode where things get increasingly tough with time (by default raids depend only on your wealth not on time passed).

There is also a modding framework that allows changes and additions to crafting items and building materials and creatures.
Hjälpsam? Ja Nej Rolig
T.w² | PeachyKeen73
( 0.5 timmar totalt )
Recension av förhandsvisning
Upplagd: 17 juli
It's not even worth $5. I really tried to like this game but I didn't enjoy it. The tutorial was not sufficient and the movement is very very blocky.
Hjälpsam? Ja Nej Rolig
Finny
( 41.8 timmar totalt )
Recension av förhandsvisning
Upplagd: 15 juli
It seems the developers have abandoned the game. I played a lot during the early access, but got frustrated with the AI and decided to wait until the game was finished. There doesn't seem to be much improvement.
Hjälpsam? Ja Nej Rolig
Paddy Irishman
( 2.4 timmar totalt )
Recension av förhandsvisning
Upplagd: 15 juli
It was abandoned before is was finished.. 'Version 1.0' is a lie.
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
78 av 108 personer (72%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
390.9 timmar totalt
Upplagd: 25 juni
Changing my review to a negative one since the developer decided to abandon this game and delete the dev roadmap after making it moddable.
Var denna recension hjälpsam? Ja Nej Rolig
32 av 38 personer (84%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
2.4 timmar totalt
Recension av förhandsvisning
Upplagd: 15 juli
It was abandoned before is was finished.. 'Version 1.0' is a lie.
Var denna recension hjälpsam? Ja Nej Rolig
13 av 16 personer (81%) fann denna recension hjälpsam
Rekommenderas inte
41.8 timmar totalt
Recension av förhandsvisning
Upplagd: 15 juli
It seems the developers have abandoned the game. I played a lot during the early access, but got frustrated with the AI and decided to wait until the game was finished. There doesn't seem to be much improvement.
Var denna recension hjälpsam? Ja Nej Rolig
16 av 22 personer (73%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas inte
22.5 timmar totalt
Upplagd: 8 juli
This game's AI is some of the worst I've ever seen. Constantly building walls closest to them, and then blocking themselves in with that wall until they starve to death. Carrying 63/64 blocks of stone in a wheelbarrow and would rather walk past the stockpile to get 1 apple the other side of the map to fill it up first. THEN he decides "I'm tired" drops his stuff all over the floor and then comes back... WHILST HE WAS ON HIS WAY BACK ANYWAY. My gnomes then go out to clean up his mess, and no-one uses his wheelbarrow. They pick it up one at a time...
BLEEDING GNOMES who are dying would rather bandage a sprained ankle than stop the bleeding. 3 bandages used and my gnome sill died...
Digging, a major part in this game, is something you have to manage constantly! You can't leave the gnomes to do it themselves because they can't do it right. Telling them to dig a square out of the ground, they end up going for the closest line, which cuts off access to the rest. Or worse, they trap themselves in the middle, stuck on a single block.
Bandages are insanely important in this game where gnomes hurt themselves daily just trying to eat and drink or sleep. Don't even bother having one try to fight a wild animals for food, because you'll lose 4 gnomes trying. Except, you HAVE to kill wild animals to get bones, which you need to make needles, to make bandages...

This game is like babysitting 9 children that live in a knife factory. It's not fun. Basic tasks are like trials. Everything has to be micro managed. In a game where you have no control over your gnomes, it needs you to control them, constantly. This game needs to either have it's play style overhauled totally, or they need to hire a programmer who's not lazy to fix the AI.

I wanted this to be the Dwarf Fortress with a decent UI that it claimed to be. It failed horribly. The UI is staggeringly basic and makes me think back to the days of Windows 98. Menus and submenus in awkward places with unhelpful icons. The one thing this game is meant to be better at than Dwarf Fortress, and it's awful. Seriously, for a game I PAID for, I was expecting more. DF is 100 times better. Gnomoria is nothing more than a cashgrab aabusing the pupularity of DF.

If you want a decent DF style game with graphics, I suggest RimWorld. It went for a scifi theme probably to avoid copy-pasting from DF, but keeps that gameplay. Focused more on a small colony and survival, it's different, but is fun for the same reasons. It's still in Alpha, but has a thriving mod community and hard working programmers.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 15 personer (80%) fann denna recension hjälpsam
Rekommenderas
133.6 timmar totalt
Upplagd: 3 juli
Gnomoria is the type of game for those who've taken a long hard look at Dwarf Fortress and asked "Can you meet me half-way?" It adds a graphical interface and pleasant aesthetics to the fray (and isometric camera), but it loses a great deal of depth from its source material. You don't have children, you don't domesticate wild animals (you instead have Yaks, Emus and Alpacas, which do not appear in the wild), the monsters are fairly linear and small to choose from, and the invading Goblins escalate at a routine pace.

Gnomoria shines brightest when dealing with Professions- the jobs your crew handle. In Gnomoria, you have 8 or 9 Professions by default, but immediately, you're able to add, or remove them, and edit existing Professions. Do you want separate jobs for Miners and Stonecutters? Carpenters and Woodworkers? Do you want to separate your Gemcutters from your Jewelers? Do you want your soldiers to help out other professions when they're not training? Gnomoria lets you micromanage exactly how you want your Kingdom to function, and it that is perhaps what kept me going. Allowing us to choose which blacksmith worked which station, and allowing us to choose different gnomes to smith weapons as opposed to armor, enabled a sort of "assembly line" approach to kingdom management, that made the entire process a lot more fun and interesting. By the time my kingdom was "finished", I'd automated nearly every task to give me a nice, healthy stockpile of every resource available within the game.

All in all, the game is great for the price. If you like city builders and kingdom management, buy the game- wait until a sale if you must, but <$10 is more than a fair price for a game that fulfilled all of its promises, and actually made it out of Early Access. Gnomoria, for me, was a little gem that reminded me that not all Early Access developers are looking to take the money and run.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 12 personer (67%) fann denna recension hjälpsam
Rekommenderas
26.8 timmar totalt
Upplagd: 3 juli
Just as my two cents, but if you come to this game not loving Dwarf Fortress already this game is most definately a effort in futility.

Sure, its buggy. Its not quite complete. Its not as feature rich as dwarf fortress. Its more casual. But its still got that same old Dwarf Fortress heart, and thats honestly what makes it tick.

If you just want to walk into this game to see what Dwarf Fortress is about, your going to leave hating this game. Its simply too dense, and the initial curve is a direct brick wall with not a lot of reward. Those of us who've done this before though, this is the casual romp to scratch that itch - with upgraded graphics!

Var denna recension hjälpsam? Ja Nej Rolig
9 av 14 personer (64%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
2.6 timmar totalt
Upplagd: 30 juni
Ever heard of a little game called Dwarf Fortress? It cast a long shadow for a one-man ASCII project, but if you could get past the atrocious interface it was a bewilderingly deep fantasy sim. Unique projects like that tend to attract imitators, and that's where we get Gnomoria from. But don't write that off as a bad thing just yet, because there's plenty of room to fiddle with the original formula.

Gnomoria plops you in the middle of the wilderness with a band of eight stubby settlers and a few supplies. From this humble beginning it's up to you to help your little friends find food, shelter, and purpose in life. There are extensive commands to have them effect change in the world around them, including numerous digging options, room designations, workshop placements, and foraging orders. You might notice there are no direct movement or action commands, and that's because everything in this style of sim is treated like an open order. When you mark walls to be tunneled through, one of your gnomes that can mine and has nothing better to do will scoot over and start tunneling for you.

You have further control over the order system by assigning jobs to your petite populace. There are several roles like Woodsman and Miner that can be further customized with granular tasks like "hauling wood" or "stonecarving", giving you full control over the workday. Of course, your gnomes will wander off to find food or drink or catch a nap if their needs persist, but they tend to be diligent enough in their tasks to not cause any headaches.

What WILL cause you headaches is the steep learning curve in Gnomoria. I know all of this sounds simple thus far, but the amount of production systems to come to grips with is staggering. The number of workshops alone is utterly gobsmacking, including professions like bone carving and weaving. Production chains can be frustratingly complex, and the best example of this is making a single bed. A bed is made from a frame and a mattress at a carpentry workshop. The frame is made from planks cut at the sawmill from logs felled outside. The mattress is made from cloth woven by your tailor, using cotton grown on a farm and a bone needle from your bone carver obtained by slaughtering animals. Thus to make a single bed, you need four different workshops processing goods from forests, farms, and livestock.

There are helpful tooltips that will explain where to get component materials, at least, and if you have all the workshops set up then materials will be auto-queued when ordering a finished product. Little quality of life features like this help make Gnomoria easier to come to grips with, but it's still very much a game that requires a wiki. A tutorial walking you through the foundations of production would be a godsend, and it's a shame that will likely never happen.

You'll run into other difficulties like trying to dig stairs and ramps in the chunky isometric interface, or rooms not functioning and not really getting any feedback why. However, I maintain that there's enough charm and variety to keep you pushing through the rough spots. You are given impressive reign to tunnel and build as you see fit, and sprawling underground kingdoms are not out of the question. It never quite reaches the bar set by Dwarf Fortress, as you don't have a wider world to explore past your immediate map and your gnomes don't have the psychotically detailed personalities of DF inhabitants, but the accessibility goes a long way towards balancing that out. Gnomoria makes a great entry point for this particular brand of ultra-detailed sim, with enough features and polish to keep you digging for hours.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 6 personer (67%) fann denna recension hjälpsam
Rekommenderas
114.2 timmar totalt
Upplagd: 4 juli
This game totally surprised me. I got it from some bundle way before it was even on steam and have played it ever since. The game is very simple to understand but very hard to master.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
1.8 timmar totalt
Upplagd: 7 juli
A lot to do in this game, great building interface and many ways to run your settlement/economy. Customizable difficulty and peaceful mode are also appreciated. Definitely recommend for anyone who likes building games.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
34.3 timmar totalt
Upplagd: 21 juli
Best Keemstar game 2016


Seriously though, it's a good game. You should get it.
Var denna recension hjälpsam? Ja Nej Rolig