Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
Évaluations des utilisateurs :
Récentes :
variables (70 évaluation(s)) - 60% des 70 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (2,479 évaluation(s)) - 88% des 2,479 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 fév 2016

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Gnomoria

 

Mises à jour récentes Tout voir (48)

23 février

Gnomoria v1.0 released!

This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.

Check out the full patch notes here.

48 commentaires Lire la suite

Articles

“it's easy to get lost in designing the perfect little base for your gnomes”
Kotaku

“insanely fun, and highly addictive, village management game”
Destructoid

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

À propos de ce jeu

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP, Vista ou 7
    • Processeur : 2.0 GHz
    • Mémoire vive : 1 Go de RAM
    • DirectX® : DirectX 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    Recommandée :
    • DirectX® : DirectX 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    Minimum:
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (70 évaluation(s))
Globales :
très positives (2,479 évaluation(s))
Publiées récemment
Nathan
( 1,475.4 heures en tout )
Posté le : 5 mai
I love this game. So addictive. Very creative. I give this game a thumb up.
Cela vous a-t-il aidé ? Oui Non Amusante
The ASP
( 528.5 heures en tout )
Posté le : 5 mai
Normally I don't do reviews but I felt that w/ all the negative reviews since release I should do so. I have 528.5 hours in this game, so I can safely say that I've been through a few releases up to version 1.0. I can't speak for the bugs folks mention, as I have never run into any that were game-breaking myself, but I can say for the folks complaining about lack of tutorial is that it's difficult to write a tutorial for a sandbox game that leaves the details completely up to you. I can recommend you watch youtube videos, there are some excellent let's plays that will teach you the basics. You're also able to turn off enemies if you want to go through the learning steps a few times.

Some cons though: Now let's be fair, this doesn't have the complexity of Dwarf Fortress, I don't know if that's possible for any game right just because of what I know about DF. But it doesn't say that it's trying to be a DF clone so that's OK. One other thing is I hope the developer continues to develop the game and add new features, such as more workshops, more armors, more weapons, more traps, etc...right now the game has JUST enough material to justify $15, but I can only say that because I've played it. If I did not play it maybe I could not be convinced to pay that amount, I don't know.

All in all I DO recommend this game, if for nothing else but a step towards Dwarf Fortress.
Cela vous a-t-il aidé ? Oui Non Amusante
Husky Wolf
( 148.5 heures en tout )
Posté le : 5 mai
My Yak fend off and killed 2 goblins before it died. I salute it for defending my gnomes early in the game.
Cela vous a-t-il aidé ? Oui Non Amusante
Admiral Bosch
( 147.4 heures en tout )
Posté le : 3 mai
There were a number of bugs with the game in Early Access that kept me from enjoying it. The worst offender was a crash-to-desktop that occurred when a gnome died in the middle of moving items.

This bug was found years ago.

This bug is still present in the current, full release (version 1.0).

This is unacceptable. This is unplayable.

I would recommend avoiding this title.
Cela vous a-t-il aidé ? Oui Non Amusante
Joel
( 68.4 heures en tout )
Évaluation avant sortie
Posté le : 3 mai
Can't recommend it as a finished product. There is fun to be had but it's far from complete in my opinion.
Cela vous a-t-il aidé ? Oui Non Amusante
Grendel ¯\_(ツ)_/¯
( 28.7 heures en tout )
Évaluation avant sortie
Posté le : 2 mai
Very good
Cela vous a-t-il aidé ? Oui Non Amusante
elchali_5
( 106.6 heures en tout )
Évaluation avant sortie
Posté le : 29 avril
Can´t belive it. another early access that lured me with false promises and then releases an incomplete game. Don't buy this one. is incomplete, buggy and counter-intuitive. Man i had such hopes for this product back on the early access days. now days it just stand on my steam library as a reminder of how steam need more QA controls.
Cela vous a-t-il aidé ? Oui Non Amusante
oh shit waddup
( 36.1 heures en tout )
Posté le : 28 avril
Too many bugs; too long world generations. Should not have left early access - is not a finished game.

Fun game overall, but not polished.
Cela vous a-t-il aidé ? Oui Non Amusante
Ataleon
( 105.8 heures en tout )
Posté le : 28 avril
This was the first game I bougth on steam, actually it was the reason I even got steam on the first place.

10/10
I would definetely ruin my life again for this game lol.
Cela vous a-t-il aidé ? Oui Non Amusante
BopiE69
( 0.5 heures en tout )
Posté le : 28 avril
Game unplayable, the game cannot load properly, and even if it does there's no tutorial.
Cela vous a-t-il aidé ? Oui Non Amusante
Count Blackula
( 152.9 heures en tout )
Posté le : 25 avril
Gnomoria was an addictive early-access 'Dwarf Fortress Lite' game centered around an isometric view, actual graphics, and the titular gnomes. The game is charming in its own way, the varety of gnome sprites brought a modicum of life to what would otherwise be smiling icons. But aside from Gnome looks there isn't much else varied in the game.

You have your standard farms and produce, your varieties of stones, a smattering of metals, a few AI 'kingdoms' to trade with and that's about it.

No, really. Unless you count the monster varietes, all of which but three can be countered by simply lighting your mines with torches. Skeletons, Zombies, Beetles, and Spiders simply aren't a threat to any player (read: most) capable of planting torches on the floor. The rest are periodic goblin & ogre invasions that scale in size and armament with the 'wealth' value of your realm. Not that the scale of these will kill anything other than your framerate when you reach a point where you can trap them in corridors and let them starve to death. The last enemy is the mant, chitinous men-ants who spawn in numbers based off your food storage and can be completely circumvented by killing a scout spawned a day or so before a raid.

These threats do not become more challenging over time as much as they become higher in number. Attack frequencies never increase, there are no bigger threats, and they're routine enough to be completely predictable. The difficulty curve in this game stems from the lack of a tutorial and the creeping FPS death and bugs (both beetle cascades and crashes).

If you're wondering if the game has any mystical or otherwise big events/features/content, I can say there's none. Once you learn the mechanics (and the gnomish mechanisms), the game becomes trivial in the extreme. So yeah, 'Dwarf Fortress Lite' in the negative sense of the phrase.

The game lacks in significant and essential content it sorely needs to justify itself as a finished game, such as a deathcare system, expanded economics and management(No royalty/nobility! Though you might consider that a good thing) , and a meaningful way to interact with the game world outside your kingdom.

To top it all off Gnomoria does not support resolutions higher than 1080 and the developer has not and will never make any attempts to ever support them. Enjoy playing in windowed mode if you've a higher resolution monitor.

Gnomoria was good for an early access game. It is not a finished game worthy of release. Sacrificing the last 2 years of development to focus on mod support at the expense of sorely needed content made this game another warning against Early Access.
Cela vous a-t-il aidé ? Oui Non Amusante
Tems
( 286.6 heures en tout )
Posté le : 24 avril
okay so Gnomoria (in my opinon) one of the best indie setlement building game/city building game so people working on gnomoria keep doing what u do!
Cela vous a-t-il aidé ? Oui Non Amusante
Elvan
( 28.1 heures en tout )
Évaluation avant sortie
Posté le : 22 avril
Nice game
Cela vous a-t-il aidé ? Oui Non Amusante
nexus says
( 67.0 heures en tout )
Évaluation avant sortie
Posté le : 22 avril
I gave this game a thumbs-up and very positive review when it was in Early Access but that was on the expectation that the issues would be fixed over time since that's ostensibly what Early Access is for.

Unfortunately Gnomoria should still be in Early Access, it feels very incomplete, unoptimized, and still needs a lot of love.
Cela vous a-t-il aidé ? Oui Non Amusante
Mr. Derpson
( 1.1 heures en tout )
Évaluation avant sortie
Posté le : 21 avril
Too difficult to play properly, the tutorial is not in depth when it explains about how to play.
Cela vous a-t-il aidé ? Oui Non Amusante
mondyan
( 105.2 heures en tout )
Posté le : 19 avril
This game is a micromanager's dream. Though the interface is somewhat cumbersome at times, once you are able to organize and create proper workflow you will enter skillfully combines the sandbox and strategy game genres.
Cela vous a-t-il aidé ? Oui Non Amusante
OrangoBango
( 0.3 heures en tout )
Évaluation avant sortie
Posté le : 19 avril
Got to be very detail oriented if you want to build an efficient system.
Cela vous a-t-il aidé ? Oui Non Amusante
( 186.1 heures en tout )
Posté le : 18 avril
It's alright I guess
Cela vous a-t-il aidé ? Oui Non Amusante
( 0.4 heures en tout )
Posté le : 17 avril
well this is basically dwarf fortress with a graphic that actually isn't made of incomprensible simbols and letters, and that isn't trying to kill your eyes will you play.
as dwarf fortress by which is obviusly inspired this game has tons of possibility and mechanics.
sadly
there
is
no
♥♥♥♥ing
tutorial
are you kidding me?????
at least a tutorial map for this kind game is mandatory.
how do devs exactly think that player could learn to play if they don't know even the basic of building or the food/gathering mechanics?
to play it i will be forced to actually search for myself a guide in internet or a oyutube video that explains the basic mechanics of the game.
and sorry but no tutorial or manual is barely acceptable for free downalable indie games.
surely not for something paid
this is the onl reason that i put a negative review
Cela vous a-t-il aidé ? Oui Non Amusante
Sean Wagemans
( 154.6 heures en tout )
Posté le : 17 avril
I am utterly addicted to this game. Imaging having Minecraft, but being able to control a server of other players, ordering them how to collect recources. Dwarf fortress lite. Love it.
Cela vous a-t-il aidé ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
35 personne(s) sur 52 (67%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
119.9 heures en tout
Posté le : 7 avril
First review I've written, but I must point out that this game is broken as is. I put a lot of time in to this game during early access and was excited to see it go full release. I understand why the mechanic of goblins tunneling was introduced and it is a good idea, however every time goblins tunnel in to my base the game crashes. I've had to quit playing altogether because this is just too frustrating to deal with constantly. Twice per season the game crashes and if I forget to save I can lose a couple hours of progress. If this gets fixed, I'll pick the game back up and change my recommendation, but until then, I'm done.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
32 personne(s) sur 49 (65%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
124.7 heures en tout
Posté le : 6 avril
This is very playable but it wasn't ready to leave early access. As an EA title I could recommend it but it doesn't cut it as a full release. The game just isn't finished.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
22 personne(s) sur 31 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
52.4 heures en tout
Posté le : 10 avril
Does fun when you know what to do.

Non understandable and frustrating issues e.g. gnoms aren't picking up their tools, are idle instead of transfering items to the stockpile....etc..and you don't know why because UI gives no information.
No tutorial
Highly complicated and confusing UI

Game is far from being finished, it should be pushed back into Early Access.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 28 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
32.2 heures en tout
Posté le : 6 avril
Definitely a good game, and I enjoyed my 32 hours with it. But the thing that kills it for me is the clunky UI, which makes building complicated things time-consuming, and micro-management inefficient because it's hard to get the information you need at-a-glance to inform your decisions.

I do like the core mechanics and micro-managing everything, but I just can't stand the UI anymore - even with lots of keyboard shortcuts enabled.

If you decide to play the game and aren't familiar with the genre, I'd *highly* recommend reading a wiki because there's tonnes of cryptic things that you need to know about.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
105.2 heures en tout
Posté le : 19 avril
This game is a micromanager's dream. Though the interface is somewhat cumbersome at times, once you are able to organize and create proper workflow you will enter skillfully combines the sandbox and strategy game genres.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
152.9 heures en tout
Posté le : 25 avril
Gnomoria was an addictive early-access 'Dwarf Fortress Lite' game centered around an isometric view, actual graphics, and the titular gnomes. The game is charming in its own way, the varety of gnome sprites brought a modicum of life to what would otherwise be smiling icons. But aside from Gnome looks there isn't much else varied in the game.

You have your standard farms and produce, your varieties of stones, a smattering of metals, a few AI 'kingdoms' to trade with and that's about it.

No, really. Unless you count the monster varietes, all of which but three can be countered by simply lighting your mines with torches. Skeletons, Zombies, Beetles, and Spiders simply aren't a threat to any player (read: most) capable of planting torches on the floor. The rest are periodic goblin & ogre invasions that scale in size and armament with the 'wealth' value of your realm. Not that the scale of these will kill anything other than your framerate when you reach a point where you can trap them in corridors and let them starve to death. The last enemy is the mant, chitinous men-ants who spawn in numbers based off your food storage and can be completely circumvented by killing a scout spawned a day or so before a raid.

These threats do not become more challenging over time as much as they become higher in number. Attack frequencies never increase, there are no bigger threats, and they're routine enough to be completely predictable. The difficulty curve in this game stems from the lack of a tutorial and the creeping FPS death and bugs (both beetle cascades and crashes).

If you're wondering if the game has any mystical or otherwise big events/features/content, I can say there's none. Once you learn the mechanics (and the gnomish mechanisms), the game becomes trivial in the extreme. So yeah, 'Dwarf Fortress Lite' in the negative sense of the phrase.

The game lacks in significant and essential content it sorely needs to justify itself as a finished game, such as a deathcare system, expanded economics and management(No royalty/nobility! Though you might consider that a good thing) , and a meaningful way to interact with the game world outside your kingdom.

To top it all off Gnomoria does not support resolutions higher than 1080 and the developer has not and will never make any attempts to ever support them. Enjoy playing in windowed mode if you've a higher resolution monitor.

Gnomoria was good for an early access game. It is not a finished game worthy of release. Sacrificing the last 2 years of development to focus on mod support at the expense of sorely needed content made this game another warning against Early Access.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
147.4 heures en tout
Posté le : 3 mai
There were a number of bugs with the game in Early Access that kept me from enjoying it. The worst offender was a crash-to-desktop that occurred when a gnome died in the middle of moving items.

This bug was found years ago.

This bug is still present in the current, full release (version 1.0).

This is unacceptable. This is unplayable.

I would recommend avoiding this title.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
29.0 heures en tout
Évaluation avant sortie
Posté le : 25 février
Dans le genre Dwarf Forteress, c'est l un des meilleurs au quel j ai joué. Il a une grande profondeur et une rejouabilité excellente.
Le debut un peu difficile mais enfin on comprend le mecanisme ca devient rapidement addictif.
On s'attache a nos gnomes et on apprecie les voir progresser dans leurs metiers.
Chaque aspect du jeu a été pensé mituculesement que ce soit le systeme militaire ou on choisit la strategie de chaque escouade, son equipement, ses armes, etc pour chaque membre ou le systeme economique qui permet de creer des metiers personnalisés et de choisir les priorités de chaque.
Je pourrai continuer a parler sur ce jeu pendant des heures sans pour autant reussir a decrire sa richesse.
Un prix derisoire pour un jeu qui a une duré de vie de plusieurs dizaines voir centaines d'heures.
Fan du style dwarf forteress hesitez pas, j ai fait le tour et c'est le meilleur que j ai trouvé. Pour ceus qui connaissent pas le genre, ce jeu serait un bon endroit pour commencer meme si ca risque d'etre un peu dur a comprendre au debut.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
48 personne(s) sur 58 (83%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
328.5 heures en tout
Posté le : 23 février
I've been playing this game for over two years. It is a settlement sim, where you create a settlement, design the layout, dig it out or build it up as you prefer, and try not to starve or get slaughtered.

Heavily reminiscent of Dwarf Fortress, but far more accessible, you don't actually control any of your gnomes. Instead, you give them jobs (which you can customize), and put orders on the map for gnomes with the appropriate jobs to do. The ability to define the jobs, combat roles, and priorities gives you a lot of control over the behavior and efficiency of your gnomes.

Like many similar games it is a balance between expanding your economy and taking care of your defenses. Gnomes that are learning to swing a sword better are not helping you shear sheep, harvest fruit, or brew wine... and if you don't have enough food and drink for you and your livestock to make it through the winter then starting over is pretty likely.

The game recently (~8 months ago) added modding support, and already several interesting additions to the game (like Glassworks) have been added. Now that the game is public, more are likely to come.

Some downsides:

  • Combat is unsatisfying to watch, and unless you look through the text logs it's hard to tell what happened.
  • Building large structures can be tedious, as you can't order all the steps at once and trust the gnomes to do them in the right order. Having gnomes trap themselves is not uncommon, though relatively recent changes have made it not happen constantly.

I bought the game for $9, three and a half years ago, it's gotten vastly better since then. I'd happily pay $15 now, as the game is far more than twice as good as what I originally purchased.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
42 personne(s) sur 52 (81%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
892.4 heures en tout
Posté le : 24 février
Gnomoria is a God complex waiting to happen. Want to build a little quaint village with windmills and wells? Make the gnomes do it. Want to build a castle with death traps and stately halls? Make the gnomes do it. Want to build a huge pyramid? Make the gnomes do it. Want to mine out entire veins of ore and gems? Make the gnomes do it. Train your gnomes in a myiad of jobs by creating professions, or have them train to fight in training grounds. Create military units even to the level of assigning equipement types and combat strategies. to defeat the aggressive goblins and food stealing mants. Protect your little community from the dangers that lurk in the untamed lands and below them. Forge legendary sausages and serpentine chisels. Make every gnome a hero in their own eyes.

I have enjoyed this game so much that I spent 888 hours through the steam version during the early access of this game. I even bought a seperate version to run on my bench machine for validating bugs. I saw it's guts and grime get washed out by a sole programmer and turn into this polished game of minion management.

If you like minion management games, get this one. It has a great community around it as a bonus.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
51 personne(s) sur 77 (66%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
346.5 heures en tout
Posté le : 23 février
There is no way to recommend this game enough. This game has taken so much of my time over the years, and now that it's out, it's more feature rich, more stable and more amazing than ever.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
24 personne(s) sur 30 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
357.8 heures en tout
Posté le : 23 mars
I gave this game a positive, deleted it, negative, deleted it, positive, deleted it, and here we are. I'd really like to give this game a neutral. It's not the greatest, but it's not the worst

It's fun when it works right. Currently it's an unoptimized bug ridden mess that came too soon out of Early Access. The further you go along, that laggier it gets, to the point where you're hitting the keyboard in frustration trying to get it to pause.

This is another game that suffers from the 32-bit curse, the bigger the kindom, the more the lag. the more the frustration.

The game does have mod support, well, that is when the mods actually load. I've not had much luck in this, only have gotten the mods to load twice in 10 games. I typically end up abandoning games due to 20+ minute loading times or the lag that piles up after about the 8th year. Oh and it only supports one mod per game.

There are a lot of behind the scenes that aren't explained anywhere or shown. For instance armor affects your gnomes ability to make items. Depending on the armor is how fast they make items. Or what exactly do automations need? Do they need their own personal quarters? How are they powered? How do the different cores afftect them? And the list goes on and on.

If you're wondering, updates comes about every 6 months. In the August 2015 patch, ores was made very scare to the point of not being able to find any. I managed to wait 4 months before I ended up hex editing the terrain file to make more ore. I don't know if this was fixed or not. But at this point I just don't care anymore until the rest of it gets fixed.

I currently really can't recommend this game. I have over 300 hrs play time, but this game gets to a point where it just frustrates the hell out of me and I have to quit it for a few weeks or months. Then I start a new game and it's the same BS again, lag, lag, lag.....
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
91 personne(s) sur 148 (61%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
4.4 heures en tout
Évaluation avant sortie
Posté le : 22 mars
I got this game when it was still in alpha. Many promises were not fulfilled, however the game is in totally playable state. Perhaps it would even be fun if every minute of my gametime I didn't ask myself "Why not just play Dwarf Fortress instead? It's superior in every way."

So... Just go download Dwarf Fortress.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
43 personne(s) sur 67 (64%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
396.7 heures en tout
Évaluation avant sortie
Posté le : 14 mars
Overall if it's on sale for <$5 and you'd like to ease into Dwarf Fortress I'd say consider it a paid tutorial for the free game. Gnomoria's gameplay is pretty straight forward, but there's not really any endgame, or enough variety to maintain much replayability.

Back in 2013 I had high hopes for this game, and put a fair amount of time into it, although a lot of that was seeing how long self sustaining kingdoms would take to die to FPS. Unfortunately the creator followed the typical EA method of stalling out development after the first year, entering into a long phase of minor updates, and then releasing a partially developed game. If you can brave the UI of Dwarf Fortress with a starter pack, then that offers a much better game for free.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
43.5 heures en tout
Posté le : 10 mars
This game can be correctly called "Dwarf Fortress lite," but it has several rules and mechanics that prevent it from perfectly capturing a lighter version of that experience.

The big one, I feel, is that there's no real way to avoid the overworld. Dwarves can stock up on an absurd amount of wood, then bid the sun goodbye forever. Gnomes are not so lucky; They can grow mushrooms underground for tea, but underground pastures are a ♥♥♥♥♥ to make and there's no other way to grow crops purely underground. Also, most furniture can only be made from wood, meaning you will have to leave eventually. This is okay; it gives the game its own sense of identity, but it's important to know that strategies that serve in Dwarf Fortress are often not replicable here.

Also of note is that, while the interface is substantially easier to use than Dwarf Fortresses', it's still awkward as hell. Most commands are selected mainly from a right-click drop-down menu that has a habit of closing menus if your cursor drifts off for even a second. The placement of a lot of tools is also questionable at best, making large projects of mountain-levelling and fortress-building take much longer than necessary as you need to remember the logic the game uses for its tools. I suggest Tacyn's Base Mod, located in the Steam Workshop, to fix this. It adds a lot of content, but much of that is cosmetic choices (such as new tree types which result in different coloured wood) but it mostly feels well-implemented and the alterations to tool logic are, in my opinion, hard to live without.

Finally, this is sadly a game you can't really help but play with the wiki open; workbenches are used to craft every type of good in the game, but they follow a tech tree which the game itself does not really offer for viewing: Crude workbenches can be made without processed materials, and are used to craft your first few real benches. You need to make a stone cutter to process stone into the form used by the stone mason. You need to make the stone mason so you can craft the cutting blade required to craft the sawmill. You need the sawmill because crafting a single plank with a crude workbench takes ages, and only after you have one is it worth building your carpenter bench.

The more infamous example is the creation of beds: You need a loom to process cotton, a carpenter to make bed frames, and a tailor to make matresses. To craft the tailor, you need a bone needle. To make a bone needle, you need a bonecarver. Bonecarvers have -very few- uses beyond crafting a bone needle; just creating trade goods and low-grade armour. To make the stone needle at the bonecarver you need a butcher to extract the bones from a corpse. To get a corpse for the butcher you either need to have had your yak pastures up and running for a full 12 days or you need to luck out and win a fight against goblins or honey badgers, which is far from guaranteed when you have so little armour and no experience. That means that, before you can make your first bed, you need to have eight different workbenches and either a ranching industry or a large amount of luck.

That said, if you can accept the minor niggles of the tech tree being what it is and the interface being sort of screwy, Gnomoria is definitely a game worth your time. Whether it's worth your money is another story; I would probably not buy it for over $10 USD.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
4,003.9 heures en tout
Posté le : 29 mars
This game can be very addictive. You choose whether to settle in the flatlands or the hills or mountains, you can preiveiw the area or just jump in for a surprise. You choose the difficulty of your enemies and whether they get strong. And you plan and build. I just when you think that you are getting bored, there are mods that change the game up, easier, harder, more variety. But be warned, this game can be addictive.

If you get stuck, look at the wiki or the guides online on steam, check out the screen shots, or ask for help, there is a very active communitiy. Once you learn to play the game, get out your graph paper and design the perfect town then you can go in roman camp style and throw down a design that will be efficient and easy to remember. Only you have to adapt to the terrain, and you have to survive long enough to be able to change what ever you want to change. And you may have to adapt to mods that introduce new workshops.

While the game is not multiplayer, you can agree to start in the same location of the same map with same settings and then compare screenshots of the results. If you both should survive so long.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 47 (62%) ont trouvé cette évaluation utile
Non recommandé
37.8 heures en tout
Posté le : 24 février
The game has changed very little since Feb 2015, still feels incomplete and only half finished. Since then it has mostly been bugfixes and and mod support for a game that is basically dead in the water for development. (Its still buggy and sometimes quite annoying to play.)

Positives:
A lot of the basic features are complete, you can build a decent enough base for your gnomes.
Gnomes that have fought in battles can lose limbs that impair thier abilities which helps give some of your gnomes some character which they otherwise lack completely.
So long as you only build unerground, building can be quite fun and easy to do, planning storerooms and workshops seperate to your living quarters and dining halls.
The visual style and overall presentation including the UI is nice to look at and faily easily interpreted.

Negatives:
Being that no preferances exist for food and drink, there is no incentive to vary production and create a variety of food and drink and instead produce the same stuff for the entire playthrough.
Controlling your gnome squads is difficult too, only being able to give vague suggestions of what you want them to do which can be frustrating when combat often leads to serious injury a single gnome can run into a fight before everyone else and die immidiately leading to an entire colont collapsing because you no longer have enough gnomes to fight back and the few remaining goblins take down your civilians with little resistance.
Gnomes get stuck a lot unless you remove tiles in a very specific order to prevent them removing thier only escape because they can't walk on solid blocks if they have no tiles on top. Sometimes you dig down and get them stuck or they construct something in the wrong order and get stuck on top of a wall. You have to micromanage them as best you can despite only being able to designate jobs to be done, this leads to a lot of watching them do a job then designating the next tile(s) for construction or deconstruction, the larger the project you intend to build, the more tedious the process gets.
The games hospital area just does not do its job, gnomes do a better job of patching themselves up after a battle. I have had gnomes who would otherwise have lived die in hospital of thirst despite having plenty of drink available. Plus they stay in hospital untill they are fully recovered and since there is no medicine in game this takes a very very long time, time which would be better spent doing work so we don't all starve.

Currently missing or lacking features:
No animal taming.
No personalities, life goals or religions.
No magic or enchanting.
Diplomacy overly simplistic, either friend or hostile monster kingdom with no way to change thier disposition. Friendly kindoms exists purely for trade and hostile kingdoms will only attack you. No communication and barely any interaction outside of trade or fighting.
Items, plants and animal variety feels lacking, very few rare plants and animals exist.
I've never seen a random event besides being relentlessly attacked by goblins and the Mants have never attacked because I don't make too much food.
Medical treatments besides bed rest and bandages, without any other forms of treatment the hospital is pointless. (Artificial limbs exist but they are quite late in the game and are not produced at the hospital.)

The game is fun enough to pick up on sale but not worth a full price purchase.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
26 personne(s) sur 42 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
17.0 heures en tout
Posté le : 25 février
Gnomes get stuck incessantly on things like single floor tiles. Repeated cases of removing a floor with a solid tile underneath it and the tile was deleted. It's extremely frustrating spending 90% of the game time trying to get gnomes un-stuck and having them largely ignore jobs. Game developer(s) have not built in much protection for Gnomes getting stuck at all which makes me feel it's a working as intended feature which makes the negative review all the more justified.

http://steamcommunity.com/sharedfiles/filedetails/?id=632277756


After further playing the gnome stuck issue can be assuaged by refraining from removing floors if possible and instead using the "Replace Floor" function. In addition instead of digging holes or mining into surfaces instead use the "Mine Ramp Up" function on each indvidual tile you want to remove.

That said Gnomes would ideally be able to climb up the small gap between dirt and floor. It is very tedious to terraform large groups of land because of risking Gnomes getting stuck There doesn't seem to make sure for example a 20x20 area you want to dig 1 block down is done in a way that the Gnomes will not get themselves stuck on a pillar of terrain.

Also Gnomes seem to be incapable of quenching thirst with an abundance of fruits around them.

http://steamcommunity.com/sharedfiles/filedetails/?id=632298416

There's a definite rush to find ore in this game. A process made tedious by only starting with 2 Pickaxes. It is impossible to make bandages without a needle made from a bone carver which requires a knife which requires several buildings to smelt and smith ores. Enemies will arrive and Gnomes will bleed out from any kind of combat without bandages. Unfortunately like many sandbox games it is not possible for low technology alternatives to be implemented in place of full smithing and mining infrastructure. A stone knife should work fine to carve a needle from bone or wood (needles are only made out of bone in Gnomoria) that could be used to knit cotton into a crude bandage. Sandbox games often make the mistake of requiring players to jump through hoops for basic survival materials when such complexity should be reserved for making higher quality goods.

Oh and it crashes pretty consistently. For a game at release it really shouldn't crash every 20 minutes. I can't use two of my saves because the game crashes to desktop the second an enemy dies. I am not playing with any mods installed. Getting Gnomes stuck is one thing but repeatedly having 6+ hours of progress get completely trashed by an unavoidable crash is unacceptable.

Really want to like this game but in the current state it just seems like a good concept with a very buggy execution.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
Recommandé
16.8 heures en tout
Posté le : 27 février
Came in expecting Dwarf Fortress Lite, got Dwarf Fortress Lite. Everything I could want and more without getting over-the-top complicated. Worth the purchase to support the small development team.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 34 (59%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
35.9 heures en tout
Posté le : 5 mars
My king and half of the army decided to take a nice, long, nap in their shiny armor while goblin raiders killed the other half of the army. Why? Because you can't wake a gnome up by... shaking him or tapping him. You need a bell.

Edit: Got a bell. Tried sounding the alarm with out enemies. Took some one three hours to do it, but after no one would leave the great hall to sound all clear after that, so they permanently stayed in the great hall.

Full game my ♥♥♥.

Edit 2: Most jobs don't require tools, so I decided to make almost everybody a permanent soldier and keep weapons and armor on them on all times. Why not? After all, my kingdom was themed after Rome, with all its marble and long noble titles. But apparantly, if everyone is a soldier, then the moment someone sees a bear or lizard minding its own business they'll drop everything and bum♥♥♥♥ charge the thing. Simply because they never bothered to put in a system where you can just avoid certain enemies. Also, I've had seven gnomes die in one battle because half the army left to get a drink.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante