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Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
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Early Access Game

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What the developers say:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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$7.99

Recent updates View all (37)

Gnomoria v0.9.9 release

April 15th, 2014

If you've been wondering about the time since the last update and you don't read the Gnomoria forums, I took the last few weeks off. My wife and I recently had a baby and I've been home with my family. I'm back and I brought an update with me! I also want to point out with the versioning that the next update will be 0.9.10 and NOT 1.0.

General


  • Building changes to reduce micromanagement when planning out large constructions

    • Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs.

    • Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct.


  • Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training.

  • Added option to turn off Goblin Tunnelers in advanced settings

  • Replaced goblin tunnel sprite

  • Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength

  • Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally

  • Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises


Fixed

  • Goblins spawning in Peaceful mode

  • Goblin attack strength being determined when they arrive (It's now determined when they leave)

  • Cancel Job and Deconstruct selection moving after clicking

22 comments Read more

Gnomoria v0.9.8 released

February 25th, 2014

General


  • Added Goblin raider

  • Goblin behavior changes

    • Goblin raiders attempt to steal items and leave the map with them

    • Other goblins and ogres will escort raiders

    • When all raiders have left or died, other goblins will try to leave


  • Added Goblin tunneler

    • If a goblin raider lives and returns without stealing any items, they will bring goblin tunneler on their next raid

    • Goblin tunnelers will start digging a tunnel when they arrive

    • Tunnels will take at least half a day to complete

    • When complete, a tunnel exit will appear in your base without destroying any part of the map

    • Goblin raiders will use the tunnel to attempt to steal items

    • Tunnels can be deconstructed by gnomes

    • Tunnel currently uses the base of the well as placeholder art


  • Goblin attacks are effected by their distance to your Kingdom


Fixed

  • FPS Display overlapping with stock quantities

  • Closing windows sometimes causing a crash trying to write to the settings file

  • Building a thatch incline through the ramp menu causing strange behavior

30 comments Read more
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About the Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
Helpful customer reviews
73 of 85 people (86%) found this review helpful
1,434 products in account
9 reviews
31.3 hrs on record
A really simple yet fantastic micro-management game.
Despite being in Early Access the game still has an abundance of features, fantastic gameplay and i've encountered no bugs (which may or may not be just my luck).
The game focuses on micromanagement in its purest form, just like older games such as Dwarf Fortress and Theme Hospital and manages to keep you entertained continuously rather than it becoming tiresome quickly like some sim/micro management games can.
The game is regularly updated (once a month) and brings new things to the game to keep it fresh.
At this price it's worth every single penny, and even if you don't want to pay full price, make sure you grab it on sale. You won't regret it.
I look forward to seeing the final product.
Posted: December 24th, 2013
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45 of 52 people (87%) found this review helpful
774 products in account
36 reviews
229.7 hrs on record
This game is already extremely deep and flexible fun. Amazing considiring it's still Early Access. Developer is very active and the game is constantly growing. It'd be worth the money even if they never wrote another line of code and they are still improving it. What more could you ask for from an Early Access game?
Posted: November 27th, 2013
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31 of 35 people (89%) found this review helpful
161 products in account
5 reviews
13.3 hrs on record
If you like the idea of Dwarf Fortress but don't want to deal with the dreadful interface, the soul-crushing difficulty or the lack of graphics...this might be the game for you. "Dwarf Fortress Lite" would probably be a good way of describing it.
Posted: December 24th, 2013
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111 of 180 people (62%) found this review helpful
304 products in account
95 reviews
A more "graphic" version of Dwarf Fortress. As in, it *has* graphics.
Posted: November 25th, 2013
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20 of 24 people (83%) found this review helpful
95 products in account
1 review
27.0 hrs on record
If you've ever heard of or played Dwarf Fortress, this game VERY faithfully recreates it in most aspects. At the time of this review it's not quite as deep as Dwarf Fortress is, but considering DF is 6-10 years old and this is still relatively new, and with how often the Developers seem to update & actually pay attention to this game to make it work unlike alot of other Early Access/Greenlight abusers, your money is well spent if you enjoy this type of game. I'm very eager to see if it can rival DF but with these much nicer(read: any) graphics and a MUCH more User-Friendly interface with full mouse support.
Posted: November 30th, 2013
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