Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
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Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

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Geliştirici ürün hakkında ne diyor:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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Gnomoria Satın Alın

 

Küratörler Tarafından Öneriliyor

"Dwarf Fortress-lite for those who do not wish to delve into it. Highly addictive to tend to your gnomes once you get into the game."
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7 Ekim

Gnomoria v0.9.15

General

  • Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
  • Added a restock threshold setting to each stockpile
    • Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
    • Manually turning suspend on or off will override any automated behavior
  • Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking
  • Added an option on the Smelter to automatically smelt worn items
Fixed
  • Visual artifacts with some sprites

This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)

Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!

27 yorum Daha fazlasını oku

18 Temmuz

Gnomoria v0.9.14

General

  • Added silica - Obtained through prospecting in addition to slivers
  • Added ceramic tile - Crafted at a Kiln with clay, silica and coal
  • Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0.
  • Added game.ini to install directory
    • Has "savefolder" parameter to specify the directory for save games as well as settings.ini
    • If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria)
    • Some paths will require Gnomoria to be run as administrator to have write access
  • Stocked goods can be transferred from one stockpile to another
    • Added Transfer tab to stockpile UI
    • Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one
    • Stockpiles that push to another one are listed in the other stockpiles UI as well as their own.
    • Stockpiles are still worked in priority order. When stocking a given stockpile, gnomes will first attempt to pull goods from other stockpiles before stocking unstocked goods

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Bu Oyun Hakkında

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Sistem Gereksinimleri

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
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kayıtlarda 123.5 saat
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Pros:
- Dwarf Fortress for humans
- Works on real computers

Cons:
- Dwarf Fortress isn't supposed to be for humans. Lacks the depth of a game that spent more than seven years on alpha (and hasn't gone beta yet)

By all means get it. Updates and improvements are always on the way, great community and losing is as fun.
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I FINALLY UNDERSTAND THIS GAME!

Took me 3 tries to understand the whole thing, it should take just one for people that doesnt distracts so easily.it will take you 3 times too, dont lie to yourselfcheck steam guides with more images than text

Its awesome, you get a group of mentally challenged gnomes and you have to guide them to victory and keep them away from dangers (those dangers include themselves in most of the cases).

You can mine, build, fight, farm, yell at your idle gnomes(this will become your usual activity), laugh at occasional catastrophes involving your own stupid gnomes getting trapped in walls or floor and trade one alpaca for 500 strawberry seeds with near kingdoms!

Theres some weird mechanics thing that havent tried yet but looks awesome some kind of electric stuff with power and traps.

And you can customize almost everything. Dont like that the woodchoppers go around picking dirt from the floor and stocking it elsewhere? Well then just uncheck hauling from their job list. Need someone to go around picking the stuff all your stupid gnomes left on the floor? Create a Janitor job!



I stopped playing Dota 2 for 2 whole days for this, my friends hate me and this game now

Recommended 10/10
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It's a great game lots of hours of fun.
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I've owned this game for 3 days and I already have 22 hours on it, truly addictive and absolutely worth £6. Only found 2 bugs, neither stopped my gameplay in any way. I managed to learn most of the game within a few hours, although there is a wiki if you want to get right into it. Music is catchy, visuals fit the setting perfectly but the UI can be a little fiddly if you're using the right click menu. Massive amounts of detail, furniture will be a different tint based on the materials used to build it, items have different quality levels which means that you want a gnome with high jewel smithing to make good jewelry to sell for a higher price.
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My miner gnomes fell into a ditch and died of thirst cuz they couldn't climb out from the center of the earth in time.
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Gnomoria is a phenomenal game, It has its ups and downs like most good games however the positives cancel out the negatives by an extreme degree. When I first purchased Gnomoria and tried it, it made no sense to me at all, so I just quit time and time again I would try, to no avail. Something kept drawing me back though, was it the games gameplay? its mechanics? its charm? I dont know. I stuck at it, as a firm believer in persistence is key. After eventually learning how to play the game, I did, for hours on end. I was so addicted. I tried and failed multiple times to prosper in the game, But i continued to fail, to be defeated. So I can successfully tell anyone who purchases this game, CONGRADULATIONS money well spent!
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I thought I would get in to this game, but I didn't. I'm sure you would enjoy this game if it's your type of thing. I mean it's very well put together. Just not for me I guess.
But yeah, if you're sure that you like the genre, then I would certainly recommend it.
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After playing this game on different stage of this Early access, I can safetly say that this game feel rather complete.
Not too many bugs and almost no breaking game bug (CTD, BSOD...).

For anyone looking at this game, it is a ''more'' friendly dwarf fortress style game.

Pros :
- good graphic
- very good menu, a mix of the right click menu and a set of Hotkeys
- provide a good challenge without being unfair
- each game can be customize from peaceful to Impossible Hardcore Hellsish mode.
- A lot, and i mean A lot, of support from the developper, many patches and many more feature to be add
- a complex priority system for all the task in your kingdom


Cons :
- No tutorial, you have to rely on some steam guide and let's play on youtube
- Sometime even if everything is set correctly your Gnome just idle for a couple of in-game hours (maybe their personality)
- underground game with not a lot of visibility

In conclusion, a solid kingdom builder with survival at its core, can be very challenging in the beginning, but overall all these type of game have a big learning curve.
It is still a solid one to start with.

Bonus content : in game combat log

''HIT: John swings with her copper hand axe at the goblin, hitting the neck, slicing through the skin and slicing through the throat

STATUS: The goblin lost his head, his neck is bleeding, an artery has been struck, is suffocating and is blind

DEATH: The goblin has died.''
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The first hundred hours of gameplay was spent mostly trying to determine if I really loved this game or not.

The second hundred hours was spent mostly trying to figure out the most extream form of combat goblins were capable of (my personal favorite was watching them pick up fallen limbs/heads and using them as weapons... although that goblin who brained three of my gnomes after picking up a door was also quite amusing... and somewhat sad).

At 600+ hours I still find those 'whoa' moments. That alone should say something.

This game, like many others have said, is a dwarf fortress clone. But unlike that game you don't need to feel like you are looking at the matrix to be able to play it. The developer has taken the time to create simple yet fairly good graphics (considering the fact he's basically doing this by himself) that quickly gives you an idea of the state of the world as it exsists. No two games are really alike due to random happenstance, layout of the world, invasions by annoying goblins and mants, etc. Difficulty can be changed at the start, so toying with the options will quickly create either amazingly simple worlds you can craft to your hearts content... to war torn worlds where your gnomes will likely be missing body parts in a matter of days.

There are some physics in this game, mostly dealing with water. There are alot of worries in this game, mostly dealing with food and safety.

Standard pros and cons:

Pros:
You get to build a gnome city/village/fortress/slave labor camp
Said gnomes are independant but will take ques from you
Combat is entertaining to read, especially when limbs start flying
Swords and guns. Steampunk at it's best
You can build epic wonderlike structures
Your gnomes can starve if you are overzealous with expansion
You have to actually care about placement of structures
You can make pet rocks
Diplomacy was added recently to add some options to irritate your neighbors
Is somewhat modable, mostly just graphically at the time being

Cons
Not as advanced as dwarf fortress
No sickness/diseases to combat
No magic system
No cannibalism
No annoying elves to get to chop up
No vehicles
No animations (once again, one man show here so give him a break)
No moral system as of yet

Basically if you like the idea of Dwarf Fortress but can't stand looking at ascii all day, gnomoria is definitely the way to go. It's easy on the eyes, easy to figure out (if nothing else go on the web page and look up a basic tutorial, lots of them exsist and all you really need to know is the standard build order to get you going, the rest is there just for you to learn on your own and die alot. Alot.)

This is the kind of game I wish exsisted back in the 80s-90s when I was in school. Me and my friends used to imagine building forts/castles with various creatures and defending them from hordes of annoying goblins and the like. In this case, it's not on paper, it's a living breathing world where you hope that your gnomes armor isn't going to break when that ogre swings at him, seeing as he's your best builder.
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Awesome game
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Great fun! Better than 'Towns' in my opinion.
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Not a bad game and probably fun to play....how ever it's a hard game to learn the contols. It is very overly comlicated almost needlessly so. I went to youtube and lost interrest in trying to learn it. ZZZZZZZZZZZZZZZZZZZ
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This is a tricky one. It needs a Neutral review. If you are going to rate this, at least read it first-Thanx

If you know what Dwarf Fortress is, and liked it, you will love this game. The learning curve is more of a cliff face, it's a long, hard slog to figure out what everything does, what order you should craft in, learning how to use the dwarf professions, Military, Stocks tabs, and how to use Priorities to create effective farms. I suggest that 6-10h of play time will get you to a point where you are proficient enough to be able to enjoy this game. Be aware of that going into it, and you shouldn't be dissapointed.

Being Early Access, one needs to remember that bugs that I mention here, will likely be fixed by the time you read the review.

So the screenshots that you see of vast fortresses? don't expect to get that far in the game for a long, long, long time. What you are looking at there, is beautiful, but it takes a lot to get there. I'm sure I'll persist with it one day, I will manage it myself, but not today.

There is one particular thing in this game that I dislike above everything else I want to say about it, good or bad; Mining isn't as intuitive as it needs to be to make this game align with more casual players, such as myself (I'm not really a casual gamer, but I play this game with a Casual mentality). This game is not ready for casual players. Read the reviews, and you will see they are filled with fanboi's. This is fine, as it can be a great game, and it deserves it's positive following. All I am saying is, prepare for something hardcore, or look elsewhere ATM.

Mostly, I'm gettting OK with this game, and the more I persist with it, the better I get at not having my Gnomes Derp out. It's the ONLY realy frustration that I have right now, otherwise I would say it's an OK game.

Controls
You dont control Gnomes directly. you give sets of instructions, and they prioritise their tasks. So if a Gnome is hungry, he will go off and eat from the Food Stockpile, before he will pick up that strawberry off the ground. (its just a bug that needs to be looked at.) mostly they manage their own sleep/food/drink needs and you ensure they have enough supplies. I actually like this idea.
The UI is clunky and slow. it uses the same system as Win95 where you have to track your mouse across several dropdowns to get what you want. you have to double click lots of things that should be single click. you have to click - move click to select, rather than click drag. I keep hearing from fanbois "it's better than DF (Dwarf Fortress)" That may be true, but it doesn't make it OK. You can't pause if you have a menu or context box up. you can only pull up the context menu if you click on a blank area of the map.This is understandable, as designated areas/ objects/enemies are interactive via said rclick. but still annoying.

Graphics.
Although I get it, i do - it's a throwback nod to the 8bit era of DF, it's not right. I feel the art style is archaic and unclean. tiles have a lot going on in each one and it can actually make it hard for less experienced players to 'read' the layout of the land, especially as we are talking about a mining type game with multiple layers of rock face and myriads of tunnels. I feel that this game would benefit from a clean, crisp tile set. I just looked at the gmae Project Zomboid, and it's graphics are simple, but clean, allowing you to focus on the gameplay. I feel this title here would benefit from such a make over.

Sound.
Turn it down, turn it off. Play your own. It gets tired quickly.

Gameplay.
Back to the brutal. I think this game is meant to be fun, but I'm not having any. I think that once I figure out how to mine without getting my miners trapped with no way out every 5 mins, I will like this game more.
-->Pathing: gnomes getting stuck is because it's possible to work them into a corner. If, say you were to ask them to dig a pond by selecting an area that is wide, they will potentially dig themselves into a 1 tile island. because they have done this, the dirt that they need is down below their reach, so they can not build themselves a bridge out... you have to get another gnome to come resue them, and this may mean retasking a farmer to become a miner for a little while, etc etc. The pathfinding itself seems not too bad, but it pays to dig / mine in small areas/strips..

-->Mining;
It's hard work. not from the perspective of it's a grind... it's actually very accessible, and you can get pretty deep, pretty quickly... just remember that depth = harder monsters. Monsters Spawn anywhere that is dug that is within about 12 tiles of a gnome that is not lit by a torch. Pro tip, right there. Anyway, what I find hard, is the pathing. building stairs up/down isn't always easy. gnomes get stuck/freeze. they can remove their only way out, and then they don't build stars back up afterwards. Maybe I found a glitch, maybe I'm doing it wrong. It's annoying. There is a key (E) to make all uncovered tiles invisible, so it's supposed to make deep mining easier, and in some ways it does, but it's still really easy to lose track of where your little minions are. Then there is the whole stock piling and stacking mechanic, which is currently broken. EG. Dirt can be stockpiled, and can be stacked to 64... but gnomes will not stack dirt on a stockpile. you have to make a stockpile, get them to fill it, then destroy your pile, and the game will then stack your dirt for you. I hope this is addressed in the future.

Survival.
It's meant to be a Rogue-lite Procedurally Generated Crafting Survival Game With Permadeath. this is achieved with map generation at the start of the game, and a Save feature, but no Load... so youcan't go back to previous Save games. really it just feels like it's missing the load feature. I think it's because the game talks about saving so much that it becomes a thing, something that you think about, rather than just lettign it happen so that you can focus on gameplay.
On enemies; figure out how to craft a bone needle, and make yourself some bandages. Minor cuts during combat will have your gnomes bleed to death if not treated. Enough Said.

Crafting.
I like the crafting in this game. You can see what the prerequisites are for items, you can even order an item, and your gnomes will make all the prereq's for it... if you have created/farmed all the needed Craft stations / ingredients for those (wood, stone, bone, cotton, etc) you can see what can be created and what's needed. I Prefer this to the Terraria / MindCrap style of play where items only become available to craft (aka you know of their exsistence) once you already have all the items needed to create it.



The Negative Reccomend is mostly because I feel that this game is not yet ready for the Casual gamer, even though I will likely persist with it for now.

Casual: well, it's Don't Starve again, but with a steeper learning curve at the start - a science machine in DS wll get you through winter if your an OK player... so, one crafting table, basically. In Gnomoria, you craft 1 table specifically so that you can craft the next 6 that you will need for winter / food / drink / stone / wood / butcher etc etc. And i pretty well need them all. Then once I have them I need to use those tables to build a loom and a tailor, just so that I can make bandages for when my guys get injured in battle. That's 8 crafting tables in the first 6-10 days, pretty much. I've learned this with about 10h of play time, so it takes about 10h before you can start to learn the game well enough to begin to enjoy it... Thus - not for casual gamers - those who want to pick up a game and know how to play it in 5 mins. If a tutorial is good enough, even if it is really long, a player can feel like they have freedom in the game, and yet still be taught as they go. hints that pop up on events, like yak @ 50% hunger... start the "build a trough" tutorial... etc
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Very simple and somewhat boring game. The controls are fairly hard to learn unless you put a lt of time into learning them.
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0/0 Poor load times for world gens
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Fun world builder, with plenty of option of how you want challenge served to you. Gnome pathing sometimes frustrating if you expand very very quickly.
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kayıtlarda 18.0 saat
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Gnomoria is a rather entertaining kingdom building sandbox game. Giving indirect commands through building instructions and management, you run a settlement of gnomes and eventually build it into a kingdom.

This game's got quite a bit of potential, and shows it well. However, like any early access game, you should take it with a grain of salt, and expect problems to surface. Overall, though, the good outweighs the bad.

Gnomoria's strengths come from it's crafting system and terrain editing. You can destroy, construct, or modify almost any block in the world, allowing you to build your kingdom however you want. Many choose to live underground, building multi-level dwarf-like caverns for the gnomes to live in. Others (myself included) build on the surface, building castles and walls. The gnomes are very good at managing jobs, where the ones that are dedicated (mining, farming, etc) will do their dedicated professions first, as there's fewer capable doing so. The resource management feels very fun and satisfying as well, stockpiling your goods in crates and barrels to conserve space. You start with only a few of these, and your gnomes sleeping on usually nothing but straw beds, eventually upgrading parts of your base to house your gnomes better.

Gnomoria's downsides are like any early access game's. There's a few pathing bugs, where gnomes will essentially paint themselves into a corner when removing floors. Also, the game is rather hard to understand without reading through the information section for about an hour. It's very detailed, but the game lacks a tutorial or "getting started" play guide. Gnomoria's also a logistics game, and if you don't enjoy base/kingdom management, it's probably not going to offer something you want.

However, Gnomoria is definitely worth picking up if you like games like Prison Architect or Dwarf Fortress. I bought it on a whim during the summer sale and after finally spending a few hours learning the ropes, it's loads of fun.
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I love this game and am excited to review it because it is still in early release. Usually, I am playing games that everyone was talking about five years ago. It is an awesome game and I hope to help sell a few more copies to show some appreciation to the developer.

This game is similar to Minecraft in that everything is blocky and you spend time mining the world, collecting resources, and then building structures with those resources. It is different from Minecraft in that the view is not 1st person but 2d isometric view. Also you don't play as a character. Instead, you are some unseen manager issuing directives for a colony of gnomes to carry out. So the gameplay is like Dwarven Fortress, Stronghold, or Dungeon Keeper, but with collecting blocks and building. If you are a Dwarven Fortress fan, well, this is basically a clone with graphics, but lacks the same depth in back story and variety of resouces. I'm looking forward to how far the developer will take it in this regard. I like it better than Dwarven Fortress because I get to admire the awsomeness of my creations in their visual glory.

As an early release game it is very good. I have played final versions of games that were less stable. I play it in Windows 7 and I can't recall if it has ever crashed on me. There are/have been bugs, but not major game breaking stuff. The menus seem a bit disorganized with maybe some redundant features. I can think of areas where more items that you can make could be added. There is definitley a learing curve involved for whomever wants to try it. It took me awhile to figure out how the terraforming works so you don't paint gnomes into corners. If you do corner a gnome it can certainly be fixed but it can be a pain, especially at first. There is no tutorial, but plenty of fan videos and a wiki page.

You can make it hard or easy. Maps can be generated with a lot of options. You choose to have monsters or not. You can specifically pick which monsters to include, and set the relative strength of the monsters as well. I recommend playing with monsters as it adds a bit of purpose to everything. Like in minecraft there are no quests or story. In general it's pretty hard; even with no monsters you'll probably starve everyone to death in your first try.

I couldn't recommend this game more. It can be very addicting. I get stuck for hours because I'll just wanna finish one more room, but then there's the other project I started while waiting for ceramic tiles to cook. Very fun if you like creating and building up wealth. If the developer quit today I would be happy with what I have. I can easily see myself putting in another 100 hours. It is that type of game I will still want to occasionally play years from now. When I go to buy new computer systems I'll be thinking, 'but can it play Gnomoria?'
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this is a very good game as a strategie genre but it will take a lot of time to do anything in this game and you will probably fail sometimes too.
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Unbelievably addicting.
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