Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
Gebruikersrecensies:
Recent:
Verdeeld (69 recensies) - 56% of the 69 user reviews in the last 30 days are positive.
Totaal:
Erg positief (2,476 recensies) - 88% van de 2,476 gebruikersrecensies voor deze game is positief.
Releasedatum: 23 feb 2016

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Recente updates Alles weergeven (48)

23 februari

Gnomoria v1.0 released!

This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.

Check out the full patch notes here.

48 opmerkingen Meer informatie

Recensies

“it's easy to get lost in designing the perfect little base for your gnomes”
Kotaku

“insanely fun, and highly addictive, village management game”
Destructoid

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

Over dit spel

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Klantenrecensies
Customer Review system updated! Learn more
Recent:
Verdeeld (69 recensies)
Totaal:
Erg positief (2,476 recensies)
Recentelijk geplaatst
Admiral Bosch
( 147.4 uur in totaal )
Geplaatst: 3 mei
There were a number of bugs with the game in Early Access that kept me from enjoying it. The worst offender was a crash-to-desktop that occurred when a gnome died in the middle of moving items.

This bug was found years ago.

This bug is still present in the current, full release (version 1.0).

This is unacceptable. This is unplayable.

I would recommend avoiding this title.
Helpful? Ja Nee Grappig
Joel
( 68.4 uur in totaal )
Recensie voor release
Geplaatst: 3 mei
Can't recommend it as a finished product. There is fun to be had but it's far from complete in my opinion.
Helpful? Ja Nee Grappig
Grendel
( 28.7 uur in totaal )
Recensie voor release
Geplaatst: 2 mei
Very good
Helpful? Ja Nee Grappig
elchali_5
( 106.6 uur in totaal )
Recensie voor release
Geplaatst: 29 april
Can´t belive it. another early access that lured me with false promises and then releases an incomplete game. Don't buy this one. is incomplete, buggy and counter-intuitive. Man i had such hopes for this product back on the early access days. now days it just stand on my steam library as a reminder of how steam need more QA controls.
Helpful? Ja Nee Grappig
Haven't played since 6.83
( 36.1 uur in totaal )
Geplaatst: 28 april
Too many bugs; too long world generations. Should not have left early access - is not a finished game.

Fun game overall, but not polished.
Helpful? Ja Nee Grappig
Ataleon
( 105.8 uur in totaal )
Geplaatst: 28 april
This was the first game I bougth on steam, actually it was the reason I even got steam on the first place.

10/10
I would definetely ruin my life again for this game lol.
Helpful? Ja Nee Grappig
BopiE69
( 0.5 uur in totaal )
Geplaatst: 28 april
Game unplayable, the game cannot load properly, and even if it does there's no tutorial.
Helpful? Ja Nee Grappig
Count Blackula
( 152.9 uur in totaal )
Geplaatst: 25 april
Gnomoria was an addictive early-access 'Dwarf Fortress Lite' game centered around an isometric view, actual graphics, and the titular gnomes. The game is charming in its own way, the varety of gnome sprites brought a modicum of life to what would otherwise be smiling icons. But aside from Gnome looks there isn't much else varied in the game.

You have your standard farms and produce, your varieties of stones, a smattering of metals, a few AI 'kingdoms' to trade with and that's about it.

No, really. Unless you count the monster varietes, all of which but three can be countered by simply lighting your mines with torches. Skeletons, Zombies, Beetles, and Spiders simply aren't a threat to any player (read: most) capable of planting torches on the floor. The rest are periodic goblin & ogre invasions that scale in size and armament with the 'wealth' value of your realm. Not that the scale of these will kill anything other than your framerate when you reach a point where you can trap them in corridors and let them starve to death. The last enemy is the mant, chitinous men-ants who spawn in numbers based off your food storage and can be completely circumvented by killing a scout spawned a day or so before a raid.

These threats do not become more challenging over time as much as they become higher in number. Attack frequencies never increase, there are no bigger threats, and they're routine enough to be completely predictable. The difficulty curve in this game stems from the lack of a tutorial and the creeping FPS death and bugs (both beetle cascades and crashes).

If you're wondering if the game has any mystical or otherwise big events/features/content, I can say there's none. Once you learn the mechanics (and the gnomish mechanisms), the game becomes trivial in the extreme. So yeah, 'Dwarf Fortress Lite' in the negative sense of the phrase.

The game lacks in significant and essential content it sorely needs to justify itself as a finished game, such as a deathcare system, expanded economics and management(No royalty/nobility! Though you might consider that a good thing) , and a meaningful way to interact with the game world outside your kingdom.

To top it all off Gnomoria does not support resolutions higher than 1080 and the developer has not and will never make any attempts to ever support them. Enjoy playing in windowed mode if you've a higher resolution monitor.

Gnomoria was good for an early access game. It is not a finished game worthy of release. Sacrificing the last 2 years of development to focus on mod support at the expense of sorely needed content made this game another warning against Early Access.
Helpful? Ja Nee Grappig
Tems
( 286.6 uur in totaal )
Geplaatst: 24 april
okay so Gnomoria (in my opinon) one of the best indie setlement building game/city building game so people working on gnomoria keep doing what u do!
Helpful? Ja Nee Grappig
nexus says
( 67.0 uur in totaal )
Recensie voor release
Geplaatst: 22 april
I gave this game a thumbs-up and very positive review when it was in Early Access but that was on the expectation that the issues would be fixed over time since that's ostensibly what Early Access is for.

Unfortunately Gnomoria should still be in Early Access, it feels very incomplete, unoptimized, and still needs a lot of love.
Helpful? Ja Nee Grappig
Mr. Derpson
( 1.1 uur in totaal )
Recensie voor release
Geplaatst: 21 april
Too difficult to play properly, the tutorial is not in depth when it explains about how to play.
Helpful? Ja Nee Grappig
mondyan
( 105.2 uur in totaal )
Geplaatst: 19 april
This game is a micromanager's dream. Though the interface is somewhat cumbersome at times, once you are able to organize and create proper workflow you will enter skillfully combines the sandbox and strategy game genres.
Helpful? Ja Nee Grappig
OrangoBango
( 0.3 uur in totaal )
Recensie voor release
Geplaatst: 19 april
Got to be very detail oriented if you want to build an efficient system.
Helpful? Ja Nee Grappig
Admiral Sir Manly Power
( 186.1 uur in totaal )
Geplaatst: 18 april
It's alright I guess
Helpful? Ja Nee Grappig
PP | EpicSaxGuy
( 0.4 uur in totaal )
Geplaatst: 17 april
well this is basically dwarf fortress with a graphic that actually isn't made of incomprensible simbols and letters, and that isn't trying to kill your eyes will you play.
as dwarf fortress by which is obviusly inspired this game has tons of possibility and mechanics.
sadly
there
is
no
♥♥♥♥ing
tutorial
are you kidding me?????
at least a tutorial map for this kind game is mandatory.
how do devs exactly think that player could learn to play if they don't know even the basic of building or the food/gathering mechanics?
to play it i will be forced to actually search for myself a guide in internet or a oyutube video that explains the basic mechanics of the game.
and sorry but no tutorial or manual is barely acceptable for free downalable indie games.
surely not for something paid
this is the onl reason that i put a negative review
Helpful? Ja Nee Grappig
Sean Wagemans
( 151.5 uur in totaal )
Geplaatst: 17 april
I am utterly addicted to this game. Imaging having Minecraft, but being able to control a server of other players, ordering them how to collect recources. Dwarf fortress lite. Love it.
Helpful? Ja Nee Grappig
DaBlanka
( 0.6 uur in totaal )
Geplaatst: 11 april
Bought this in 2013 in Early Access. It released this year finally. It took 4 minutes to generate a map that had graphics similar to an early 80's videogame console system. It looks like it is running at about 1 or 2 frames per second.

There is no tutorial. There was supposed to be a tutorial. Don't buy this game unless you already know how to play this game.

It took 20 seconds to save my game before exiting.

Maybe when I load it up next time to get my last 2 trading cards, my gnomes will have figured out how to pick up the logs from the trees they cut down. If the tutorial has been put in by then, maybe I will figure out how to make them do it.
Helpful? Ja Nee Grappig
наdос
( 0.2 uur in totaal )
Geplaatst: 10 april
Enjoy your drarf frotress with guns LUL
Helpful? Ja Nee Grappig
Vladislav
( 52.4 uur in totaal )
Geplaatst: 10 april
Does fun when you know what to do.

Non understandable and frustrating issues e.g. gnoms aren't picking up their tools, are idle instead of transfering items to the stockpile....etc..and you don't know why because UI gives no information.
No tutorial
Highly complicated and confusing UI

Game is far from being finished, it should be pushed back into Early Access.
Helpful? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
31 van de 45 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
119.9 uur in totaal
Geplaatst: 7 april
First review I've written, but I must point out that this game is broken as is. I put a lot of time in to this game during early access and was excited to see it go full release. I understand why the mechanic of goblins tunneling was introduced and it is a good idea, however every time goblins tunnel in to my base the game crashes. I've had to quit playing altogether because this is just too frustrating to deal with constantly. Twice per season the game crashes and if I forget to save I can lose a couple hours of progress. If this gets fixed, I'll pick the game back up and change my recommendation, but until then, I'm done.
Was deze recensie nuttig? Ja Nee Grappig
28 van de 41 mensen (68%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Niet aanbevolen
124.7 uur in totaal
Geplaatst: 6 april
This is very playable but it wasn't ready to leave early access. As an EA title I could recommend it but it doesn't cut it as a full release. The game just isn't finished.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 24 mensen (71%) vonden deze recensie nuttig
Niet aanbevolen
32.2 uur in totaal
Geplaatst: 6 april
Definitely a good game, and I enjoyed my 32 hours with it. But the thing that kills it for me is the clunky UI, which makes building complicated things time-consuming, and micro-management inefficient because it's hard to get the information you need at-a-glance to inform your decisions.

I do like the core mechanics and micro-managing everything, but I just can't stand the UI anymore - even with lots of keyboard shortcuts enabled.

If you decide to play the game and aren't familiar with the genre, I'd *highly* recommend reading a wiki because there's tonnes of cryptic things that you need to know about.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 26 mensen (69%) vonden deze recensie nuttig
Niet aanbevolen
52.4 uur in totaal
Geplaatst: 10 april
Does fun when you know what to do.

Non understandable and frustrating issues e.g. gnoms aren't picking up their tools, are idle instead of transfering items to the stockpile....etc..and you don't know why because UI gives no information.
No tutorial
Highly complicated and confusing UI

Game is far from being finished, it should be pushed back into Early Access.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
Aanbevolen
105.2 uur in totaal
Geplaatst: 19 april
This game is a micromanager's dream. Though the interface is somewhat cumbersome at times, once you are able to organize and create proper workflow you will enter skillfully combines the sandbox and strategy game genres.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Niet aanbevolen
152.9 uur in totaal
Geplaatst: 25 april
Gnomoria was an addictive early-access 'Dwarf Fortress Lite' game centered around an isometric view, actual graphics, and the titular gnomes. The game is charming in its own way, the varety of gnome sprites brought a modicum of life to what would otherwise be smiling icons. But aside from Gnome looks there isn't much else varied in the game.

You have your standard farms and produce, your varieties of stones, a smattering of metals, a few AI 'kingdoms' to trade with and that's about it.

No, really. Unless you count the monster varietes, all of which but three can be countered by simply lighting your mines with torches. Skeletons, Zombies, Beetles, and Spiders simply aren't a threat to any player (read: most) capable of planting torches on the floor. The rest are periodic goblin & ogre invasions that scale in size and armament with the 'wealth' value of your realm. Not that the scale of these will kill anything other than your framerate when you reach a point where you can trap them in corridors and let them starve to death. The last enemy is the mant, chitinous men-ants who spawn in numbers based off your food storage and can be completely circumvented by killing a scout spawned a day or so before a raid.

These threats do not become more challenging over time as much as they become higher in number. Attack frequencies never increase, there are no bigger threats, and they're routine enough to be completely predictable. The difficulty curve in this game stems from the lack of a tutorial and the creeping FPS death and bugs (both beetle cascades and crashes).

If you're wondering if the game has any mystical or otherwise big events/features/content, I can say there's none. Once you learn the mechanics (and the gnomish mechanisms), the game becomes trivial in the extreme. So yeah, 'Dwarf Fortress Lite' in the negative sense of the phrase.

The game lacks in significant and essential content it sorely needs to justify itself as a finished game, such as a deathcare system, expanded economics and management(No royalty/nobility! Though you might consider that a good thing) , and a meaningful way to interact with the game world outside your kingdom.

To top it all off Gnomoria does not support resolutions higher than 1080 and the developer has not and will never make any attempts to ever support them. Enjoy playing in windowed mode if you've a higher resolution monitor.

Gnomoria was good for an early access game. It is not a finished game worthy of release. Sacrificing the last 2 years of development to focus on mod support at the expense of sorely needed content made this game another warning against Early Access.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
286.6 uur in totaal
Geplaatst: 24 april
okay so Gnomoria (in my opinon) one of the best indie setlement building game/city building game so people working on gnomoria keep doing what u do!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
105.8 uur in totaal
Geplaatst: 28 april
This was the first game I bougth on steam, actually it was the reason I even got steam on the first place.

10/10
I would definetely ruin my life again for this game lol.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Niet aanbevolen
147.4 uur in totaal
Geplaatst: 3 mei
There were a number of bugs with the game in Early Access that kept me from enjoying it. The worst offender was a crash-to-desktop that occurred when a gnome died in the middle of moving items.

This bug was found years ago.

This bug is still present in the current, full release (version 1.0).

This is unacceptable. This is unplayable.

I would recommend avoiding this title.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
1 van de 1 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
1.6 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 17 februari
Tried to build something
got confused
closed game

10/10
Was deze recensie nuttig? Ja Nee Grappig
47 van de 57 mensen (82%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
328.5 uur in totaal
Geplaatst: 23 februari
I've been playing this game for over two years. It is a settlement sim, where you create a settlement, design the layout, dig it out or build it up as you prefer, and try not to starve or get slaughtered.

Heavily reminiscent of Dwarf Fortress, but far more accessible, you don't actually control any of your gnomes. Instead, you give them jobs (which you can customize), and put orders on the map for gnomes with the appropriate jobs to do. The ability to define the jobs, combat roles, and priorities gives you a lot of control over the behavior and efficiency of your gnomes.

Like many similar games it is a balance between expanding your economy and taking care of your defenses. Gnomes that are learning to swing a sword better are not helping you shear sheep, harvest fruit, or brew wine... and if you don't have enough food and drink for you and your livestock to make it through the winter then starting over is pretty likely.

The game recently (~8 months ago) added modding support, and already several interesting additions to the game (like Glassworks) have been added. Now that the game is public, more are likely to come.

Some downsides:

  • Combat is unsatisfying to watch, and unless you look through the text logs it's hard to tell what happened.
  • Building large structures can be tedious, as you can't order all the steps at once and trust the gnomes to do them in the right order. Having gnomes trap themselves is not uncommon, though relatively recent changes have made it not happen constantly.

I bought the game for $9, three and a half years ago, it's gotten vastly better since then. I'd happily pay $15 now, as the game is far more than twice as good as what I originally purchased.
Was deze recensie nuttig? Ja Nee Grappig
40 van de 50 mensen (80%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
892.4 uur in totaal
Geplaatst: 24 februari
Gnomoria is a God complex waiting to happen. Want to build a little quaint village with windmills and wells? Make the gnomes do it. Want to build a castle with death traps and stately halls? Make the gnomes do it. Want to build a huge pyramid? Make the gnomes do it. Want to mine out entire veins of ore and gems? Make the gnomes do it. Train your gnomes in a myiad of jobs by creating professions, or have them train to fight in training grounds. Create military units even to the level of assigning equipement types and combat strategies. to defeat the aggressive goblins and food stealing mants. Protect your little community from the dangers that lurk in the untamed lands and below them. Forge legendary sausages and serpentine chisels. Make every gnome a hero in their own eyes.

I have enjoyed this game so much that I spent 888 hours through the steam version during the early access of this game. I even bought a seperate version to run on my bench machine for validating bugs. I saw it's guts and grime get washed out by a sole programmer and turn into this polished game of minion management.

If you like minion management games, get this one. It has a great community around it as a bonus.
Was deze recensie nuttig? Ja Nee Grappig
90 van de 145 mensen (62%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Niet aanbevolen
4.4 uur in totaal
Recensie voor release
Geplaatst: 22 maart
I got this game when it was still in alpha. Many promises were not fulfilled, however the game is in totally playable state. Perhaps it would even be fun if every minute of my gametime I didn't ask myself "Why not just play Dwarf Fortress instead? It's superior in every way."

So... Just go download Dwarf Fortress.
Was deze recensie nuttig? Ja Nee Grappig
50 van de 76 mensen (66%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
346.5 uur in totaal
Geplaatst: 23 februari
There is no way to recommend this game enough. This game has taken so much of my time over the years, and now that it's out, it's more feature rich, more stable and more amazing than ever.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 28 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
357.8 uur in totaal
Geplaatst: 23 maart
I gave this game a positive, deleted it, negative, deleted it, positive, deleted it, and here we are. I'd really like to give this game a neutral. It's not the greatest, but it's not the worst

It's fun when it works right. Currently it's an unoptimized bug ridden mess that came too soon out of Early Access. The further you go along, that laggier it gets, to the point where you're hitting the keyboard in frustration trying to get it to pause.

This is another game that suffers from the 32-bit curse, the bigger the kindom, the more the lag. the more the frustration.

The game does have mod support, well, that is when the mods actually load. I've not had much luck in this, only have gotten the mods to load twice in 10 games. I typically end up abandoning games due to 20+ minute loading times or the lag that piles up after about the 8th year. Oh and it only supports one mod per game.

There are a lot of behind the scenes that aren't explained anywhere or shown. For instance armor affects your gnomes ability to make items. Depending on the armor is how fast they make items. Or what exactly do automations need? Do they need their own personal quarters? How are they powered? How do the different cores afftect them? And the list goes on and on.

If you're wondering, updates comes about every 6 months. In the August 2015 patch, ores was made very scare to the point of not being able to find any. I managed to wait 4 months before I ended up hex editing the terrain file to make more ore. I don't know if this was fixed or not. But at this point I just don't care anymore until the rest of it gets fixed.

I currently really can't recommend this game. I have over 300 hrs play time, but this game gets to a point where it just frustrates the hell out of me and I have to quit it for a few weeks or months. Then I start a new game and it's the same BS again, lag, lag, lag.....
Was deze recensie nuttig? Ja Nee Grappig
43 van de 66 mensen (65%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
396.7 uur in totaal
Recensie voor release
Geplaatst: 14 maart
Overall if it's on sale for <$5 and you'd like to ease into Dwarf Fortress I'd say consider it a paid tutorial for the free game. Gnomoria's gameplay is pretty straight forward, but there's not really any endgame, or enough variety to maintain much replayability.

Back in 2013 I had high hopes for this game, and put a fair amount of time into it, although a lot of that was seeing how long self sustaining kingdoms would take to die to FPS. Unfortunately the creator followed the typical EA method of stalling out development after the first year, entering into a long phase of minor updates, and then releasing a partially developed game. If you can brave the UI of Dwarf Fortress with a starter pack, then that offers a much better game for free.
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13 van de 16 mensen (81%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
4,003.9 uur in totaal
Geplaatst: 29 maart
This game can be very addictive. You choose whether to settle in the flatlands or the hills or mountains, you can preiveiw the area or just jump in for a surprise. You choose the difficulty of your enemies and whether they get strong. And you plan and build. I just when you think that you are getting bored, there are mods that change the game up, easier, harder, more variety. But be warned, this game can be addictive.

If you get stuck, look at the wiki or the guides online on steam, check out the screen shots, or ask for help, there is a very active communitiy. Once you learn to play the game, get out your graph paper and design the perfect town then you can go in roman camp style and throw down a design that will be efficient and easy to remember. Only you have to adapt to the terrain, and you have to survive long enough to be able to change what ever you want to change. And you may have to adapt to mods that introduce new workshops.

While the game is not multiplayer, you can agree to start in the same location of the same map with same settings and then compare screenshots of the results. If you both should survive so long.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 16 mensen (81%) vonden deze recensie nuttig
Aanbevolen
43.5 uur in totaal
Geplaatst: 10 maart
This game can be correctly called "Dwarf Fortress lite," but it has several rules and mechanics that prevent it from perfectly capturing a lighter version of that experience.

The big one, I feel, is that there's no real way to avoid the overworld. Dwarves can stock up on an absurd amount of wood, then bid the sun goodbye forever. Gnomes are not so lucky; They can grow mushrooms underground for tea, but underground pastures are a ♥♥♥♥♥ to make and there's no other way to grow crops purely underground. Also, most furniture can only be made from wood, meaning you will have to leave eventually. This is okay; it gives the game its own sense of identity, but it's important to know that strategies that serve in Dwarf Fortress are often not replicable here.

Also of note is that, while the interface is substantially easier to use than Dwarf Fortresses', it's still awkward as hell. Most commands are selected mainly from a right-click drop-down menu that has a habit of closing menus if your cursor drifts off for even a second. The placement of a lot of tools is also questionable at best, making large projects of mountain-levelling and fortress-building take much longer than necessary as you need to remember the logic the game uses for its tools. I suggest Tacyn's Base Mod, located in the Steam Workshop, to fix this. It adds a lot of content, but much of that is cosmetic choices (such as new tree types which result in different coloured wood) but it mostly feels well-implemented and the alterations to tool logic are, in my opinion, hard to live without.

Finally, this is sadly a game you can't really help but play with the wiki open; workbenches are used to craft every type of good in the game, but they follow a tech tree which the game itself does not really offer for viewing: Crude workbenches can be made without processed materials, and are used to craft your first few real benches. You need to make a stone cutter to process stone into the form used by the stone mason. You need to make the stone mason so you can craft the cutting blade required to craft the sawmill. You need the sawmill because crafting a single plank with a crude workbench takes ages, and only after you have one is it worth building your carpenter bench.

The more infamous example is the creation of beds: You need a loom to process cotton, a carpenter to make bed frames, and a tailor to make matresses. To craft the tailor, you need a bone needle. To make a bone needle, you need a bonecarver. Bonecarvers have -very few- uses beyond crafting a bone needle; just creating trade goods and low-grade armour. To make the stone needle at the bonecarver you need a butcher to extract the bones from a corpse. To get a corpse for the butcher you either need to have had your yak pastures up and running for a full 12 days or you need to luck out and win a fight against goblins or honey badgers, which is far from guaranteed when you have so little armour and no experience. That means that, before you can make your first bed, you need to have eight different workbenches and either a ranching industry or a large amount of luck.

That said, if you can accept the minor niggles of the tech tree being what it is and the interface being sort of screwy, Gnomoria is definitely a game worth your time. Whether it's worth your money is another story; I would probably not buy it for over $10 USD.
Was deze recensie nuttig? Ja Nee Grappig
29 van de 47 mensen (62%) vonden deze recensie nuttig
Niet aanbevolen
37.8 uur in totaal
Geplaatst: 24 februari
The game has changed very little since Feb 2015, still feels incomplete and only half finished. Since then it has mostly been bugfixes and and mod support for a game that is basically dead in the water for development. (Its still buggy and sometimes quite annoying to play.)

Positives:
A lot of the basic features are complete, you can build a decent enough base for your gnomes.
Gnomes that have fought in battles can lose limbs that impair thier abilities which helps give some of your gnomes some character which they otherwise lack completely.
So long as you only build unerground, building can be quite fun and easy to do, planning storerooms and workshops seperate to your living quarters and dining halls.
The visual style and overall presentation including the UI is nice to look at and faily easily interpreted.

Negatives:
Being that no preferances exist for food and drink, there is no incentive to vary production and create a variety of food and drink and instead produce the same stuff for the entire playthrough.
Controlling your gnome squads is difficult too, only being able to give vague suggestions of what you want them to do which can be frustrating when combat often leads to serious injury a single gnome can run into a fight before everyone else and die immidiately leading to an entire colont collapsing because you no longer have enough gnomes to fight back and the few remaining goblins take down your civilians with little resistance.
Gnomes get stuck a lot unless you remove tiles in a very specific order to prevent them removing thier only escape because they can't walk on solid blocks if they have no tiles on top. Sometimes you dig down and get them stuck or they construct something in the wrong order and get stuck on top of a wall. You have to micromanage them as best you can despite only being able to designate jobs to be done, this leads to a lot of watching them do a job then designating the next tile(s) for construction or deconstruction, the larger the project you intend to build, the more tedious the process gets.
The games hospital area just does not do its job, gnomes do a better job of patching themselves up after a battle. I have had gnomes who would otherwise have lived die in hospital of thirst despite having plenty of drink available. Plus they stay in hospital untill they are fully recovered and since there is no medicine in game this takes a very very long time, time which would be better spent doing work so we don't all starve.

Currently missing or lacking features:
No animal taming.
No personalities, life goals or religions.
No magic or enchanting.
Diplomacy overly simplistic, either friend or hostile monster kingdom with no way to change thier disposition. Friendly kindoms exists purely for trade and hostile kingdoms will only attack you. No communication and barely any interaction outside of trade or fighting.
Items, plants and animal variety feels lacking, very few rare plants and animals exist.
I've never seen a random event besides being relentlessly attacked by goblins and the Mants have never attacked because I don't make too much food.
Medical treatments besides bed rest and bandages, without any other forms of treatment the hospital is pointless. (Artificial limbs exist but they are quite late in the game and are not produced at the hospital.)

The game is fun enough to pick up on sale but not worth a full price purchase.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 42 mensen (62%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
17.0 uur in totaal
Geplaatst: 25 februari
Gnomes get stuck incessantly on things like single floor tiles. Repeated cases of removing a floor with a solid tile underneath it and the tile was deleted. It's extremely frustrating spending 90% of the game time trying to get gnomes un-stuck and having them largely ignore jobs. Game developer(s) have not built in much protection for Gnomes getting stuck at all which makes me feel it's a working as intended feature which makes the negative review all the more justified.

http://steamcommunity.com/sharedfiles/filedetails/?id=632277756


After further playing the gnome stuck issue can be assuaged by refraining from removing floors if possible and instead using the "Replace Floor" function. In addition instead of digging holes or mining into surfaces instead use the "Mine Ramp Up" function on each indvidual tile you want to remove.

That said Gnomes would ideally be able to climb up the small gap between dirt and floor. It is very tedious to terraform large groups of land because of risking Gnomes getting stuck There doesn't seem to make sure for example a 20x20 area you want to dig 1 block down is done in a way that the Gnomes will not get themselves stuck on a pillar of terrain.

Also Gnomes seem to be incapable of quenching thirst with an abundance of fruits around them.

http://steamcommunity.com/sharedfiles/filedetails/?id=632298416

There's a definite rush to find ore in this game. A process made tedious by only starting with 2 Pickaxes. It is impossible to make bandages without a needle made from a bone carver which requires a knife which requires several buildings to smelt and smith ores. Enemies will arrive and Gnomes will bleed out from any kind of combat without bandages. Unfortunately like many sandbox games it is not possible for low technology alternatives to be implemented in place of full smithing and mining infrastructure. A stone knife should work fine to carve a needle from bone or wood (needles are only made out of bone in Gnomoria) that could be used to knit cotton into a crude bandage. Sandbox games often make the mistake of requiring players to jump through hoops for basic survival materials when such complexity should be reserved for making higher quality goods.

Oh and it crashes pretty consistently. For a game at release it really shouldn't crash every 20 minutes. I can't use two of my saves because the game crashes to desktop the second an enemy dies. I am not playing with any mods installed. Getting Gnomes stuck is one thing but repeatedly having 6+ hours of progress get completely trashed by an unavoidable crash is unacceptable.

Really want to like this game but in the current state it just seems like a good concept with a very buggy execution.
Was deze recensie nuttig? Ja Nee Grappig