Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Évaluations des utilisateurs : Très positive (1,547 évaluation(s)) - 90% des 1,547 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 16 juin 2014

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Acheter Xenonauts


Recommandé par les curateurs

"With deep strategic systems, omnipresent dread, and clean turn-based combat, Xenonauts is a triumph of rebooted game design."
Lire la critique complète ici.

Mises à jour récentes Tout voir (34)

6 octobre

Mac / Linux Builds Updated

Just a quick note to say there's been a further patch to the Mac / Linux native builds that were released last week, bringing them up to V1.60.

This should address some bugs that were only affecting the Mac / Linux builds, the most annoying being the crashes / freezes during the alien turn that were making the game unplayable for some. Initial reports seem to suggest that the majority of these issues are now fixed but the porter is continuing to work hard on the stability of the new ports.

If you're a Windows user, your version of the game will remain at V1.59 as all the fixes have been made to the port rather than the actual game code. You're therefore not missing out on any gameplay updates as a result of being on V1.59.

Please keep us posted about any issues you're having with the Mac / Linux builds on the forums and we'll do our best to resolve them for you!

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29 septembre

Native Mac / Linux Builds!

Xenonauts now has native Mac and Linux ports available rather than the WINE-wrapped Windows version that we previously used as "ports" for these platforms. These have been produced by a porter who works with the Humble Bundle team and are not directly being produced by us.

This is obviously great news and we've just made these versions available on Steam (the WINE builds are available in the Legacy branch). Unfortunately, these ports are still a work in progress and the porter is still busily working on making them fully stable.

If you're trying the new native ports and you're struggling with bugs - sit tight, more updates are incoming!

Hopefully we'll be done with the worst of the bugs by the weekend, but if you're really having problems then perhaps give the old WINE builds on the Legacy branch a go as they are known to be largely stable ... despite being a bit fiddly to set up!

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“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

À propos de ce jeu

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features

  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

Configuration requise

Mac OS X
SteamOS + Linux
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
35.9 heures en tout
Posté le : 14 août
Un très bon clone des premiers X-COM qui ajoute pas mal de petits trucs sympas :
  • boucliers anti-émeute pour se protéger des tirs adverses (notamment des tirs de réaction lors de l'assaut d'une pièce),
  • shotguns (pour nettoyer la pièce une fois que le bouclier a attiré les tirs),
  • système de suppression (tirs et flashbangs),
  • mini jeu facultatif sur les combats aériens,
  • possibilité de demander des frappes aériennes sur les ovnis crashés. C'est beaucoup moins intéressant qu'envoyer une équipe (pas de gain d'XP, beaucoup moins d'argent, pas de matériaux et technologie alien) mais en mid/late game ça évite la lassitude des combats, surtout qu'il y a un paquet d'ovnis,
  • moins de micro-gestion : pas besoin de fabriquer les munitions et grenades, certains équipements (grenades, missiles des avions, batteries de défense des bases...) sont upgradés automatiquement,
  • etc.

Dans le négatif, les ovnis n'ont toujours qu'une seule entrée. Impossible de se créer les siennes à coup d'explosifs pour multiplier les angles d'attaques. On retrouve également les bugs habituelles des lignes de vue/tir propres à ce genre de jeu.

Dans l'ensemble, et nostalgie mise à part, c'est finalement un meilleur X-COM que les premiers X-COM (et bien meilleur que les nouveaux XCOM, ceux avec les 2 pauvres points d'action, même si ça n'en fait pas de mauvais jeux).
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
43.0 heures en tout
Posté le : 17 septembre
Pour le résumer très rapidement : un clone moche d' X-Com premier du nom

J'ai beaucoup essayé de l'apprécier, les graphismes ne sont qu'un détail. Le vrai problème est dans sa conception, là où il devrait être bon il n'assure pas du tout : La stratégie et la gestion.

L'équilibre d'un X COM est assez subtile, dans celui ci vous devrez être partout pour défendre la planète de l'invasion, vraiment partout, des vaisseaux apparaissent partout dans le monde et si vous n'êtes pas au rendez vous votre budget en patira.

Votre budget est établi dès le début avec les subventions des nations, si vous développez une seule base vous perdrez très rapidement le reste du monde, mais attention car l'entretien des batiments/aeronefs est très élevé, limitant drastiquement votre capacitéà faire d'autres bases afin de contrôler du territoire et donc à empecher les capitaux de fuir.

Inutile de penser à vendre vos produits de hautes technologies alien, on vous les rachète moins cher que le prix qu'ils vous coutent, l'argent ne se gagne que en abattant des OVNI et tuant des aliens.

En définitive donc pas de gestion plus poussée que "j'achète tant que ca ne dépasse pas les subventions".

Pour la stratégie, l'IA est aux fraises, en difficile les aliens sont des snipers d'élite qui vous flinguent à l'autre bout de la carte, les tanks (qui coutent très cher) sont en mousse et ne valent pas les soldats.
La stratégie se limite assez souvent à de nombreuses prières, car les aliens ont un meilleur champ de vision que vous, visent mieux que vous et disposent d'un meilleur matériel.

De fait donc, ils peuvent vous allumer bien avant que vous ne puissiez les voir, il faudra avancer à l'aveuglette sous les tirs ennemis pour vous placer (très) près afin d'avoir une chance de toucher.

Pour conclure, le sentiment que j'en ai, c'est que ce jeu n'a pas été suffisemment réfléchi/testé, il n'apporte rien au genre, il ne vous fera pas réflechir et vous laissera souvent décu.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 1 octobre
jeu tres sympa.. son tres gros défaut la camera figée et qu'il ne soit pas traduit officiellement en francais.

pour le reste c'est un jeu d'exception, un bon xcom like
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71 personne(s) sur 73 (97%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
69.4 heures en tout
Posté le : 16 mai
Genuinely,suprisingly impressive and detailed orginal XCOM clone - almost identical in form and gameplay. If you enjoyed any of the original XCOM series of games and even the newer Enemy Unknown/Within games, and have put this off because it looks or sounds like a tacky greenlight clone (like i have) you are doing yourself a great disservice.

It's worth the 20something quid, goldhawk did a fantastic job on this game and it needs to be played to be believed.

Do it.

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48 personne(s) sur 49 (98%) ont trouvé cette évaluation utile
109.5 heures en tout
Posté le : 22 juillet
I think that one of the best ways to define Xenonauts is as a "spiritual remake" of X-Com: UFO Defense. By that I mean that the developers attempted to recreate the original X-Com as faithfully as possible (while at the same time improving on the classic's flaws) but had to use a different setting, considering they don't own the rights to the X-Com franchise (hence the "spiritual" aspect). What is the result of said remake? Simply put, the best X-Com game that I have ever played. Xenonauts succeeds admirably at perfecting the formula that made the original game a timeless classic, and while it does have a few flaws, it is nonetheless a fantastic turn-based strategy game. It also brings forth a very nice artistic design, and streamlines the original's cumbersome UI, thus successfully bringing the original concept into the modern era of gaming.

In Xenonauts, you act as the commander of the titular organization tasked with defending the Earth against an alien invasion set in a Cold War-era setting. The game is divided into three separate components: a real-time administration simulation with 4X and sandbox elements where you manage the bases of your organization (assigning all kinds of tasks such as research, manufacturing of equipment, and building of annexes) and monitor for UFO activity in a map of Earth; a real-time with pause minigame where you engage UFOs with your interceptor aircraft; and a turn-based strategy component where the actual combat against the aliens happens. This last mode is where the meat of every X-Com game lays, and in the case of Xenonauts, I'm happy to state that said combat missions are every bit as challenging, tense and satisfactory as they were in X-Com: UFO Defense. Furthermore, the turn-based combat has been largely improved from the original, featuring more deep, complex mechanics, a wider array of weaponry and artifacts, and a healthy dose of streamlining where it was needed.

You have to keep in mind that this is a very challenging and difficult game. Every choice you make has consequences, and actions are irreversible. Furthermore, if you play on Ironman (a mode which I recommend activating from your very first playthrough, as these kind of games are clearly designed to work that way) you will not be able to reverse to a previous save state. You'll have to learn to go on with your choices, both good and bad, and I can't emphasize how fulfilling it is to achieve victory in these conditions. Remember though that if one of your soldiers dies, they're gone. Forever.

A rather notorious addition that Xenonauts made to the X-Com formula is the air combat. As I mentioned earlier, this is a real-time with pause minigame where you direct your aircraft against the UFOs in a radar-like interface, trying to maximize the damage you deal to them while avoiding their deadly attacks as much as possible. While I think this mode is far from perfect, as many times I felt it was a bit shallow, it is nonetheless a huge leap from UFO Defense's barebones interception system, and I think it succeeds in getting the job done.

The only real complaint I have with Xenonauts is with the way that psionic attacks works. This was a huge flaw in the original X-Com, as psionic abilities were hugely overpowered. In Xenonauts, they tried to fix this by making psionics unavailable to humans and making it a bit less powerful in aliens. Unfortunately, the result is that many times you feel completely powerless against psionic attacks, as there's no research that allows to counter it (something like the Mind Shields in XCOM: Enemy Unknown would have helped a lot in making it a fairer mechanic). Still, it's not a game breaking flaw, and the game it's still an excellent one even with the annoyance it poses.

At the end of the day, I don't see any reason not to recommend this game to everyone interested in a deep, complex, and tactical experience. For classic X-Com fans, this is a no-brainer, and for newcomers the lower difficulties are forgiving enough to make learning the basics of the game a smooth experience (keep Ironman mode activated though, that's the way to play this, in my opinion). Go for it.
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